• Title/Summary/Keyword: Evolutionary Algorithm

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An Analysis of the Evolution of a Fuzzy Logic Controller using Evolutionary Activity (진화활동성을 이용한 퍼지 제어기의 진화 분석)

  • 이승익;조성배
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2001.05a
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    • pp.113-116
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    • 2001
  • This paper analyzes the evolutionary process of a fuzzy logic controller using evolutionary activity. An evolutionary algorithm is commonly used to find solutions for given problems. However, little has been done on the analysis of the evolutionary pathways to the optimal solutions. This paper uses a genetic algorithm to construct a fuzzy logic controller for a mobile robot and applies evolutionary activity to measure the adaptability quantitatively. Evolutionary activity can be defined as the rate at which useful genetic innovations are absorbed in the population. By measuring the evolutionary activities, we will show quantitatively that the optimal fuzzy logic controller is not from other genetic phenomena like chance or necessity, but from the adaptability to a given encironment.

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Co-Evolutionary Model for Solving the GA-Hard Problems (GA-Hard 문제를 풀기 위한 공진화 모델)

  • Lee Dong-Wook;Sim Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.3
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    • pp.375-381
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    • 2005
  • Usually genetic algorithms are used to design optimal system. However the performance of the algorithm is determined by the fitness function and the system environment. It is expected that a co-evolutionary algorithm, two populations are constantly interact and co-evolve, is one of the solution to overcome these problems. In this paper we propose three types of co-evolutionary algorithm to solve GA-Hard problem. The first model is a competitive co-evolutionary algorithm that solution and environment are competitively co-evolve. This model can prevent the solution from falling in local optima because the environment are also evolve according to the evolution of the solution. The second algorithm is schema co-evolutionary algorithm that has host population and parasite (schema) population. Schema population supply good schema to host population in this algorithm. The third is game model-based co-evolutionary algorithm that two populations are co-evolve through game. Each algorithm is applied to visual servoing, robot navigation, and multi-objective optimization problem to verify the effectiveness of the proposed algorithms.

A multiobjective evolutionary algorithm for the process planning of flexible manufacturing systems (유연제조시스템의 공정계획을 위한 다목적 진화알고리듬)

  • 김여근;신경석;김재윤
    • Journal of the Korean Operations Research and Management Science Society
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    • v.29 no.2
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    • pp.77-95
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    • 2004
  • This paper deals with the process planning of flexible manufacturing systems (FMS) with various flexibilities and multiple objectives. The consideration of the manufacturing flexibility is crucial for the efficient utilization of FMS. The machine, tool, sequence, and process flexibilities are considered In this research. The flexibilities cause to increase the Problem complexity. To solve the process planning problem, an this paper an evolutionary algorithm is used as a methodology. The algorithm is named multiobjective competitive evolutionary algorithm (MOCEA), which is developed in this research. The feature of MOCEA is the incorporation of competitive coevolution in the existing multiobjective evolutionary algorithm. In MOCEA competitive coevolution plays a role to encourage population diversity. This results in the improvement of solution quality and, that is, leads to find diverse and good solutions. Good solutions means near or true Pareto optimal solutions. To verify the Performance of MOCEA, the extensive experiments are performed with various test-bed problems that have distinct levels of variations in the four kinds of flexibilities. The experiments reveal that MOCEA is a promising approach to the multiobjective process planning of FMS.

The Integration of FMS Process Planning and Scheduling Using an Asymmetric Multileveled Symbiotic Evolutionary Algorithm (비대칭형 다계층 공생 진화알고리듬을 이용한 FMS 공정계획과 일정계획의 통합)

  • Kim, Yeo Keun;Kim, Jae Yun;Shin, Kyoung Seok
    • Journal of Korean Institute of Industrial Engineers
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    • v.30 no.2
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    • pp.130-145
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    • 2004
  • This paper addresses the integrated problem of process planning and scheduling in FMS (Flexible Manufacturing System). The integration of process planning and scheduling is important for an efficient utilization of manufacturing resources. In this paper, a new method using an artificial intelligent search technique, called asymmetric multileveled symbiotic evolutionary algorithm, is presented to handle the two functions at the same time. Efficient genetic representations and operator schemes are considered. While designing the schemes, we take into account the features specific to each of process planning and scheduling problems. The performance of the proposed algorithm is compared with those of a traditional hierarchical approach and existing evolutionary algorithms. The experimental results show that the proposed algorithm outperforms the compared algorithms.

An Estimation of Fitness Evaluation in Evolutionary Algorithm for the Rectilinear Steiner Tree Problem (직각거리 스타이너 나무 문제의 하이브리드 진화 해법에서 효율적인 적합도 추정에 관한 연구)

  • Yang, Byoung-Hak
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2006.11a
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    • pp.589-598
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    • 2006
  • The rectilinear Steiner tree problem is to find a minimum-length rectilinear interconnection of a set of terminals in the plane. It is well known that the solution to this problem will be the minimal spanning tree (MST) on some set Steiner points. A hybrid evolutionary algorithm is introduced based upon the Prim algorithm. The Prim algorithm for the fitness evaluation requires heavy calculation time. The fitness value of parents is inherited to their child and the fitness value of child is estimated by the inherited structure of tree. We introduce four alternative evolutionary algorithms, Experiment result shows that the calculation time is reduced to 25% without loosing the solution quality by using the fitness estimation.

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Design of Nearest Prototype Classifier by using Differential Evolutionary Algorithm (차분진화 알고리즘을 이용한 Nearest Prototype Classifier 설계)

  • Roh, Seok-Beom;Ahn, Tae-Chon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.4
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    • pp.487-492
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    • 2011
  • In this paper, we proposed a new design methodology to improve the classification performance of the Nearest Prototype Classifier which is one of the simplest classification algorithm. To optimize the position vectors of the prototypes in the nearest prototype classifier, we use the differential evolutionary algorithm. The optimized position vectors of the prototypes result in the improvement of the classification performance. The new method to determine the class labels of the prototypes, which are defined by the differential evolutionary algorithm, is proposed. In addition, the experimental application covers a comparative analysis including several previously commonly encountered methods.

An Integrated Planning of Production and Distribution in Supply Chain Management using a Multi-Level Symbiotic Evolutionary Algorithm (다계층 공생 진화알고리듬을 이용한 공급사슬경영의 생산과 분배의 통합계획)

  • 김여근;민유종
    • Journal of the Korean Operations Research and Management Science Society
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    • v.28 no.2
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    • pp.1-15
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    • 2003
  • This paper presents a new evolutionary algorithm to solve complex multi-level integration problems, which is called multi-level symbiotic evolutionary algorithm (MEA). The MEA uses an efficient feedback mechanism to flow evolution information between and within levels, to enhance parallel search capability, and to improve convergence speed and population diversity. To show the MEA's applicability, It is applied to the integrated planning of production and distribution in supply chain management. The encoding and decoding methods are devised for the integrated problem. A set of experiments has been carried out, and the results are reported. The superiority of the algorithm's performance is demonstrated through experiments.

Game Model Based Co-evolutionary Solution for Multiobjective Optimization Problems

  • Sim, Kwee-Bo;Kim, Ji-Yoon;Lee, Dong-Wook
    • International Journal of Control, Automation, and Systems
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    • v.2 no.2
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    • pp.247-255
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    • 2004
  • The majority of real-world problems encountered by engineers involve simultaneous optimization of competing objectives. In this case instead of single optima, there is a set of alternative trade-offs, generally known as Pareto-optimal solutions. The use of evolutionary algorithms Pareto GA, which was first introduced by Goldberg in 1989, has now become a sort of standard in solving Multiobjective Optimization Problems (MOPs). Though this approach was further developed leading to numerous applications, these applications are based on Pareto ranking and employ the use of the fitness sharing function to maintain diversity. Another scheme for solving MOPs has been presented by J. Nash to solve MOPs originated from Game Theory and Economics. Sefrioui introduced the Nash Genetic Algorithm in 1998. This approach combines genetic algorithms with Nash's idea. Another central achievement of Game Theory is the introduction of an Evolutionary Stable Strategy, introduced by Maynard Smith in 1982. In this paper, we will try to find ESS as a solution of MOPs using our game model based co-evolutionary algorithm. First, we will investigate the validity of our co-evolutionary approach to solve MOPs. That is, we will demonstrate how the evolutionary game can be embodied using co-evolutionary algorithms and also confirm whether it can reach the optimal equilibrium point of a MOP. Second, we will evaluate the effectiveness of our approach, comparing it with other methods through rigorous experiments on several MOPs.

Game Theory Based Coevolutionary Algorithm: A New Computational Coevolutionary Approach

  • Sim, Kwee-Bo;Lee, Dong-Wook;Kim, Ji-Yoon
    • International Journal of Control, Automation, and Systems
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    • v.2 no.4
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    • pp.463-474
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    • 2004
  • Game theory is a method of mathematical analysis developed to study the decision making process. In 1928, Von Neumann mathematically proved that every two-person, zero-sum game with many pure finite strategies for each player is deterministic. In the early 50's, Nash presented another concept as the basis for a generalization of Von Neumann's theorem. Another central achievement of game theory is the introduction of evolutionary game theory, by which agents can play optimal strategies in the absence of rationality. Through the process of Darwinian selection, a population of agents can evolve to an Evolutionary Stable Strategy (ESS) as introduced by Maynard Smith in 1982. Keeping pace with these game theoretical studies, the first computer simulation of coevolution was tried out by Hillis. Moreover, Kauffman proposed the NK model to analyze coevolutionary dynamics between different species. He showed how coevolutionary phenomenon reaches static states and that these states are either Nash equilibrium or ESS in game theory. Since studies concerning coevolutionary phenomenon were initiated, there have been numerous other researchers who have developed coevolutionary algorithms. In this paper we propose a new coevolutionary algorithm named Game theory based Coevolutionary Algorithm (GCEA) and we confirm that this algorithm can be a solution of evolutionary problems by searching the ESS. To evaluate this newly designed approach, we solve several test Multiobjective Optimization Problems (MOPs). From the results of these evaluations, we confirm that evolutionary game can be embodied by the coevolutionary algorithm and analyze the optimization performance of our algorithm by comparing the performance of our algorithm with that of other evolutionary optimization algorithms.

Design Application of Evolutionary Algorithms in Architecture (디지털 디자인 미디어 - Evolutionary Algorithms의 현대건축에의 적용 방법론)

  • Kim, Ho-Jeong
    • Journal of Industrial Technology
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    • v.27 no.A
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    • pp.39-46
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    • 2007
  • I discuss the preliminary version of an investigative software, GSE, - Genetic 3D Surface Explorer, in which genetic operations interact with AutoCAD to generate novel 3D Forms for the Architect. GSE allows us to comment on design issues concerning computer aided design tools based on evolutionary algorithms.

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