• Title/Summary/Keyword: Example Motion

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Example Guided Inverse Kinematics (측정 데이타에 기반한 향상된 역 운동학)

  • Tak, Se-Yun;Go, Hyeong-Seok
    • Journal of the Korea Computer Graphics Society
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    • v.5 no.1
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    • pp.11-17
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    • 1999
  • This paper proposes example guided inverse kinematics (EGIK) which extends and enhances existing inverse kinematics technique. In conventional inverse kinematics, redundancy in the model produces an infinite number of solutions. The motion could be jerky depending on the choice of solutions at each frame. EGIK exploits the redundancy for imitating an example motion (a premeasured motion data) so that a unique solution is chosen. To minimize the gap between the goal and current end-effector position and imitate the original motion at the same time, nonlinear optimization technique is employed. So, the resulting motion resembles the original one in an optimal sense. Experiments prove that the method is a robust and effective technique to animate high DOF articulated models from an example motion.

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Temporal Transfer of Locomotion Style

  • Kim, Yejin;Kim, Myunggyu;Neff, Michael
    • ETRI Journal
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    • v.37 no.2
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    • pp.406-416
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    • 2015
  • Timing plays a key role in expressing the qualitative aspects of a character's motion; that is, conveying emotional state, personality, and character role, all potentially without changing spatial positions. Temporal editing of locomotion style is particularly difficult for a novice animator since observers are not well attuned to the sense of weight and energy displayed through motion timing; and the interface for adjusting timing is far less intuitive to use than that for adjusting pose. In this paper, we propose an editing system that effectively captures the timing variations in an example locomotion set and utilizes them for style transfer from one motion to another via both global and upper-body timing transfers. The global timing transfer focuses on matching the input motion to the body speed of the selected example motion, while the upper-body timing transfer propagates the sense of movement flow - succession - through the torso and arms. Our transfer process is based on key times detected from the example set and transferring the relative changes of angle rotation in the upper body joints from a timing source to an input target motion. We demonstrate that our approach is practical in an interactive application such that a set of short locomotion cycles can be applied to generate a longer sequence with continuously varied timings.

Interactive Locomotion Controller using Inverted Pendulum Model with Low-Dimensional Data (역진자 모델-저차원 모션 캡처 데이터를 이용한 보행 모션 제어기)

  • Han, KuHyun;Kim, YoungBeom;Park, Byung-Ha;Jung, Kwang-Mo;Han, JungHyun
    • Journal of Korea Multimedia Society
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    • v.19 no.8
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    • pp.1587-1596
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    • 2016
  • This paper presents an interactive locomotion controller using motion capture data and inverted pendulum model. Most of the data-driven character controller using motion capture data have two kinds of limitation. First, it needs many example motion capture data to generate realistic motion. Second, it is difficult to make natural-looking motion when characters navigate dynamic terrain. In this paper, we present a technique that uses dimension reduction technique to motion capture data together with the Gaussian process dynamical model (GPDM), and interpolates the low-dimensional data to make final motion. With the low-dimensional data, we can make realistic walking motion with few example motion capture data. In addition, we apply the inverted pendulum model (IPM) to calculate the root trajectory considering the real-time user input upon the dynamic terrain. Our method can be used in game, virtual training, and many real-time applications.

Motion Characteristic Capturing : Example Guided Inverse Kinematics (동작 특성 추출 : 동작 모방에 기초한 향상된 역 운동학)

  • 탁세윤
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.04a
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    • pp.147-151
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    • 1999
  • This paper extends and enhances the existing inverse kinematics technique using the concept of motion characteristic capturing. Motion characteristic capturing is not about measuring motion by tracking body points. Instead, it starts from pre-measured motion data, extracts the motion characteristics, and applies them in animating other bodies. The resulting motion resembles the originally measured one in spite of arbitrary dimensional differences between the bodies. Motion characteristics capturing is a new principle in kinematic motion generalization to process measurements and generate realistic animation of human being or other living creatures.

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Numerical Integration of Non-linear Equation of Motion using Operation of Integration (적분행렬을 이용한 비선형 운동방정식 수치적분)

  • Lee, Donghun;Kwon, Jae-Wook;Choi, Sujin;Rew, Dong-Young;Ju, Gwanghyeok
    • Aerospace Engineering and Technology
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    • v.13 no.2
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    • pp.60-65
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    • 2014
  • In this paper, numerical integration method using operational matrix of integration is studied. Using the operational matrix of integration, modified fixed point iteration method is introduced in order to solve rapidly an initial value problem for non-linear equation of motion. As an example, an initial value problem for orbital motion is considered. Through the numerical example, it is shown that the algorithm is efficient from the computational time point of view.

Door opening control using the multi-fingered robotic hand for the indoor service robot PSR

  • Rhee, Chang-Ju;Shim, Young-Bo;Chung, Woo-Jin;Kim, Mun-Sang;Park, Jong-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1093-1098
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    • 2003
  • In this paper, a practical methodology of hand-manipulator motion coordination for indoor service robot is introduced. This paper describes the procedures of opening door performed by service robot as a noticeable example of motion coordination. This paper presents well-structured framework for hand-manipulator motion coordination, which includes intelligent sensor data interpretation, object shape estimation, optimal grasping, on-line motion planning and behavior-based task execution. This proposed approach is focused on how to integrate the respective functions in harmony and enable the robot to complete its operation under the limitation of usable resources. As a practical example of implementation, the successful experimental results in opening door whose geometric parameters are unknown beforehand are provided.

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Modal Analysis of One Dimensional Distributed Parameter Systems by Using the Digital Modeling Technique (디지털 모델링 기법에 의한 1차원 연속계의 모드 해석)

  • 홍성욱;조종환
    • Journal of KSNVE
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    • v.9 no.1
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    • pp.103-112
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    • 1999
  • A new modeling and analysis technique for one-dimensional distributed parameter systems is presented. First. discretized equations of motion in Laplace domain are derived by applying discretization methods for partial differential equations of a one-dimensional structure with respect to spatial coordinate. Secondly. the z and inverse z transformations are applied to the discretized equations of motion for obtaining a dynamic matrix for a uniform element. Four different discretization methods are tested with an example. Finally, taking infinite on the number of step for a uniform element leads to an exact dynamic matrix for the uniform element. A generalized modal analysis procedure for eigenvalue analysis and modal expansion is also presented. The resulting element dynamic matrix is tested with a numerical example. Another application example is provided to demonstrate the applicability of the proposed method.

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Example Based Motion Generation and its Applications with Efficient Control for Arbitrary Morphologies (다양한 골격의 효과적인 제어가 가능한 예제 기반의 모션 생성과 응용)

  • Choung, Yu-Jean;Kang, Kyung-Kyu;Kim, Dong-Ho
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.127-134
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    • 2009
  • This paper presents a motion generation technique for arbitrary morphologies with the user defined correspondences between joints. Users can define the controlling part in the source character and the part to be controlled in the target character in our system. To remove the restriction in the morphology of the target character, we use the pair of example posture sets. In our system, in order to provide the correspondence regardless of the number of joints, the deformed part in the target character is simplified into the direction vector. The final postures are then generated with the weighted sum of the examples. Our experimental results demonstrate that our approach can generate motions for various target characters and can control the user defined joints in real-time.

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Effects of Vocalization on Upper Extremity Motion During Occupational Performance (발성이 작업수행 중 상지 움직임에 미치는 영향)

  • Park, Ji-Hyuk;Yoo, Eun-Young;Shin, Su-Jung;Shin, Hye-Kyoung;Kim, Jin-Kyoung
    • Physical Therapy Korea
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    • v.11 no.1
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    • pp.75-83
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    • 2004
  • The purpose of this study was to research the effects of vocalization on upper extremity motion during occupational performance and to compare non-meaning and meaning vocalization. Experiments were performed on 30 subjects. They had no medical history of neurological problems with their upper extremities. Using a tea cup, a tea tray, and a tea spoon, they set a table during vocalization. We used meaning and non-meaning vocalization with the subjects. An example of meaning vocalization would be naming something, and an example of non-vocalization would be saying, "Ah." We used a 3-D analysis system called CMS-HS. We analyzed the motion in the angular velocity and acceleration of the elbow while recording performance time. The results of this study showed that vocalization enhanced the angular velocity and acceleration of the elbow, and also enhanced performance time. In short, vocalization improved upper extremity motion by making it faster and smoother. There were no significant differences between meaning and non-meaning vocalization.

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Development of Dance Learning System Using Human Depth Information (인체 깊이 정보를 이용한 댄스 학습 시스템 개발)

  • Kim, Yejin
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1627-1633
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    • 2017
  • Human dance is difficult to learn since there is no effective way to imitate an expert's motion, a sequence of complicated body movements, without taking an actual class. In this paper, we propose a dance learning system using human depth information. In the proposed system, a set of example motions are captured from various expert dancers through a marker-free motion capture and archived into a motion database server for online dance lessons. Given the end-user devices such as tablet and kiosk PCs, a student can learn a desired motion selected from the database and send one's own motion to an instructor for online feedback. During this learning process, our system provides a posture-based motion search and multi-mode views to support the efficient exchange of motion data between the student and instructor under a networked environment. The experimental results demonstrate that our system is capable to improve the student's dance skills over a given period of time.