• Title/Summary/Keyword: Frame Coherence

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Coherence Bandwidth and Coherence Time for the Communication Frame in the Underwater of East Sea (동해 천해환경에서 수중 통신 프레임 설계를 위한 상관 대역폭과 상관 시간의 산출)

  • Choi, Dong-Hyun;Kim, Hyeon-Su;Kim, Nam-Ri;Kim, Seong-Il;Chung, Jae-Hak
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.6
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    • pp.365-373
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    • 2010
  • For effective underwater digital communications, a frame structure is used, which includes pilots in time and frequency domains for channel estimation at a receiver. To estimate channel precisely, the each pilot should be located less than coherence time and coherence bandwidth. This paper measured underwater communication environments to provide coherence time and coherence bandwidth. Based on the measurement, the paper exhibits the calculated coherence time and coherent bandwidth is adequate by computer simulations.

A Study on the Dynamic Painterly Stroke Generation for 3D Animation (3차원 애니메이션을 위한 회화적 스트로크의 동적 관리 기법)

  • Lee, Hyo-Keun;Ryoo, Seung-Taek;Yoon, Kyung-Hyun
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.554-568
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    • 2005
  • We suggest the dynamic stroke generation algorithm that provides frame-to-frame coherence in 3D non-photorealistic animations. We use 3D particle system to eliminate the visual popping effect in the animated scene. Since we have located particles on the 3D object's surface, the coherence is maintained when the object or the camera is moving in the scene. Also, this algorithm maintains the coherence when camera is zooming in/out. However, the brush strokes on the surface also zoom in/out. This result(too large or too small brush strokes) can not represent hand-crafted brush strokes. To remove this problem, we suggest stroke generation algorithm that dynamically maintains the number of brush stroke and its size during camera zoom in/out.

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Motion Map Generation for Maintaining the Temporal Coherence of Brush Strokes in the Painterly Animation (회화적 애니메이션에서 브러시 스트로크의 시간적 일관성을 유지하기 위한 모션 맵 생성)

  • Park Youngs-Up;Yoon Kyung-Hyun
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.8
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    • pp.536-546
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    • 2006
  • Painterly animation is a method that expresses painterly images with a hand-painted appearance from a video, and the most crucial element for it is the temporal coherence of brush strokes between frames. A motion map is proposed in this paper as a solution to the issue of maintaining the temporal coherence in the brush strokes between the frames. A motion map is the region that frame-to-frame motions have occurred. Namely, this map refers to the region frame-to-frame edges move by the motion information with the motion occurred edges as a starting point. In this paper, we employ the optical flow method and block-based method to estimate the motion information. The method that yielded the biggest PSNR using the motion information (the directions and magnitudes) acquired by various methods of motion estimation has been chosen as the final motion information to form a motion map. The created motion map determine the part of the frame that should be re-painted. In order to express painterly images with a hand- painted appearance and maintain the temporal coherence of brush strokes, the motion information was applied to only the strong edges that determine the directions of the brush strokes. Also, this paper seek to reduce the flickering phenomenon between the frames by using the multiple exposure method and the difference map created by the difference between images of the source and the canvas. Maintenance of the coherence in the direction of the brush strokes was also attempted by a local gradient interpolation to maintain the structural coherence.

Application Studies on Structural Modal Identification Toolsuite for Seismic Response of Shear Frame Structure (SMIT를 활용한 지진하중을 받는 전단 구조물의 응답모드 특성에 관한 연구)

  • Chang, Minwoo
    • Journal of the Earthquake Engineering Society of Korea
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    • v.22 no.3
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    • pp.201-210
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    • 2018
  • The improvement in computing systems and sensor technologies devotes to conduct data-driven structural health monitoring algorithms for existing civil infrastructures. Despite of the development of techniques, the uncertainty oriented from the measurement results in the discrepancy to the actual structural parameters and let engineers or decision makers hesitate to adopt such techniques. Many studies have shown that the modal identification results can be affected by the uncertainties due to the applied methods and the types of loading. This paper aims to compare the performance of modal identification methods using Structural Modal Identification Toolsuite (SMIT) which has been developed to facilitate multiple identification methods with a user-friendly designed platform. The data fed into SMIT processes three stages for the comprehensive identification including preprocessing, eigenvalue estimation, and post-processing. The seismic and white noise response for shear frame model was obtained from numerical simulation. The identified modal parameters is compared to the actual modal parameters. In order to improve the quality of coherence in identified modal parameters, several hurdles including modal phase collinearity and extended modal amplitude coherence were introduced. Numerical simulation conducted on the 5 dof shear frame model were used to validate the effectiveness of using these parameters.

Why Gabor Frames? Two Fundamental Measures of Coherence and Their Role in Model Selection

  • Bajwa, Waheed U.;Calderbank, Robert;Jafarpour, Sina
    • Journal of Communications and Networks
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    • v.12 no.4
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    • pp.289-307
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    • 2010
  • The problem of model selection arises in a number of contexts, such as subset selection in linear regression, estimation of structures in graphical models, and signal denoising. This paper studies non-asymptotic model selection for the general case of arbitrary (random or deterministic) design matrices and arbitrary nonzero entries of the signal. In this regard, it generalizes the notion of incoherence in the existing literature on model selection and introduces two fundamental measures of coherence-termed as the worst-case coherence and the average coherence-among the columns of a design matrix. It utilizes these two measures of coherence to provide an in-depth analysis of a simple, model-order agnostic one-step thresholding (OST) algorithm for model selection and proves that OST is feasible for exact as well as partial model selection as long as the design matrix obeys an easily verifiable property, which is termed as the coherence property. One of the key insights offered by the ensuing analysis in this regard is that OST can successfully carry out model selection even when methods based on convex optimization such as the lasso fail due to the rank deficiency of the submatrices of the design matrix. In addition, the paper establishes that if the design matrix has reasonably small worst-case and average coherence then OST performs near-optimally when either (i) the energy of any nonzero entry of the signal is close to the average signal energy per nonzero entry or (ii) the signal-to-noise ratio in the measurement system is not too high. Finally, two other key contributions of the paper are that (i) it provides bounds on the average coherence of Gaussian matrices and Gabor frames, and (ii) it extends the results on model selection using OST to low-complexity, model-order agnostic recovery of sparse signals with arbitrary nonzero entries. In particular, this part of the analysis in the paper implies that an Alltop Gabor frame together with OST can successfully carry out model selection and recovery of sparse signals irrespective of the phases of the nonzero entries even if the number of nonzero entries scales almost linearly with the number of rows of the Alltop Gabor frame.

Real-Time Terrain Rendering using Quadtree Wavelet Transform (쿼드트리와 웨이블릿 변환을 이용한 실시간 지형 렌더링)

  • 한정현;박헌기;정문주
    • Journal of the Korea Society for Simulation
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    • v.10 no.3
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    • pp.95-103
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    • 2001
  • Rendering of 3D terrain data in real-time is difficult because of its large scale. So, it is necessary to use level-of-detail(LOD) that uses fewer data, but makes almost similar image to the original. We present an algorithm for real-time LOD generation and rendering of 3D terrain data. The algorithm applies wavelet transform to the terrain data, and then generates quadtree based view-dependent LOD using wavelet coefficients that are the output of wavelet transform. It also uses frame-to-frame coherence and view culling for high frame rates.

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Analysis of underwater acoustic communication channel environment in Kyungcheon Lake (경천호에서의 수중 음향 통신 채널 환경 분석)

  • Kim, Yong-Cheol;An, Jong-Min;Lee, Ho-Jun;Lee, Sang-Kug;Chun, JaeHak
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.1
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    • pp.1-8
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    • 2019
  • This paper estimated communication parameters according to underwater channel environment of lake for underwater acoustic communication. This paper calculated coherence time and coherence bandwidth through two experiments in actual lake environments. In both experiments, the chirp signal for channel estimation and the BPSK (Binary Phase Shift Keying) signal for calculating the bit error rate were transmitted. In each experiment, the distance between transmitter and receiver was 300 m to 400 m, and 500 m to 600 m. The coherence times calculated in experiment 1 and experiment 2 are 175 msec and 340 msec, and the coherence bandwidths are 10 Hz and 5.71 Hz, respectively. It is confirmed that the experimental results are more appropriate because the synchronization and the bit error rate performance are better only when the length of the synchronization signal and the interval of the pilot signal in the frame are shorter than the coherence time.

Video Object Segmentation using Kernel Density Estimation and Spatio-temporal Coherence (커널 밀도 추정과 시공간 일치성을 이용한 동영상 객체 분할)

  • Ahn, Jae-Kyun;Kim, Chang-Su
    • Journal of IKEEE
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    • v.13 no.4
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    • pp.1-7
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    • 2009
  • A video segmentation algorithm, which can extract objects even with non-stationary backgrounds, is proposed in this work. The proposed algorithm is composed of three steps. First, we perform an initial segmentation interactively to build the probability density functions of colors per each macro block via kernel density estimation. Then, for each subsequent frame, we construct a coherence strip, which is likely to contain the object contour, by exploiting spatio-temporal correlations. Finally, we perform the segmentation by minimizing an energy function composed of color, coherence, and smoothness terms. Experimental results on various test sequences show that the proposed algorithm provides accurate segmentation results.

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Coherence Time Estimation for Performance Improvement of IEEE 802.11n Link Adaptation (IEEE 802.11n에서 전송속도 조절기법의 성능 향상을 위한 Coherence Time 예측 방식)

  • Yeo, Chang-Yeon;Choi, Mun-Hwan;Kim, Byoung-Jin;Choi, Sung-Hyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.3A
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    • pp.232-239
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    • 2011
  • IEEE 802.11n standard provides a framework for new link adaptation. A station can request that another station provide a Modulation and Coding Scheme (MCS) feedback, to fully exploit channel variations on a link. However, if the time elapsed between MCS feedback request and the data frame transmission using the MCS feedback becomes bigger, the previously received feedback information may be obsolete. In that case, the effectiveness of the feedback-based link adaptation is compromised. If a station can estimate how fast the channel quality to the target station changes, it can improve accuracy of the link adaptation. The contribution of this paper is twofold. First, through a thorough NS-2 simulation, we show how the coherence time affects the performance of the MCS feedback based link adaptation of 802.11n networks. Second, this paper proposes an effective algorithm for coherence time estimation. Using Allan variance information statistic, a station estimates the coherence time of the receiving link. A proposed link adaptation scheme considering the coherence time can provide better performance.

Template-Based Reconstruction of Surface Mesh Animation from Point Cloud Animation

  • Park, Sang Il;Lim, Seong-Jae
    • ETRI Journal
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    • v.36 no.6
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    • pp.1008-1015
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    • 2014
  • In this paper, we present a method for reconstructing a surface mesh animation sequence from point cloud animation data. We mainly focus on the articulated body of a subject - the motion of which can be roughly described by its internal skeletal structure. The point cloud data is assumed to be captured independently without any inter-frame correspondence information. Using a template model that resembles the given subject, our basic idea for reconstructing the mesh animation is to deform the template model to fit to the point cloud (on a frame-by-frame basis) while maintaining inter-frame coherence. We first estimate the skeletal motion from the point cloud data. After applying the skeletal motion to the template surface, we refine it to fit to the point cloud data. We demonstrate the viability of the method by applying it to reconstruct a fast dancing motion.