• Title/Summary/Keyword: Gate Ball

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A Study on the Development of a Sensory Gate-Ball Game for the Aged People (노인을 위한 체감형 게이트볼 게임 개발에 관한 연구)

  • Kim, Jung-A;Kang, Kyung-Kyu;Li, Xianji;Ming, Shi-Hua;Kim, Dong-Ho
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.13-21
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    • 2007
  • Recently, medical advances have been increasing the size of the aged population. With rapidly developing technology, computers are now essential parts in our daily life, and the number of the aged people using computers is also increasing continuously. But user interfaces and contents for the aged people have not yet been developed actively. In this paper, we present a 3D sensory gate-ball game which can be played by the aged people easily. This study is based on 3D graphics and uses a realistic gate-ball stick and balls as interfaces, so it can improve both physical and metal health of the aged people. Because our game is a sensory game, it is easy to play in house without an outdoor playground. In addition, the game provides many interesting situation so that it can raise the participation and interest of the aged people.

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A Study for Quality Stabilization of Ball-Seat - II (볼 시트 품질안정화에 관한 연구 - II)

  • 강태호;김영수;정영득;김인관
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.346-349
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    • 2001
  • Nowadays the amount of plastic products is increasing in modern industry. Plastic materials are continuously developed to satisfy the mechanical, physical, and chemical properties. The increasing application of plastic parts in automobile and aerospace industries is due to the fact that it can reduce the structural weight and can lessen the environmental contamination. Among many manufacturing technologies for plastic parts, the injection molding process is very attractive because of its low cost and short production time. Through various analyses of resin flow and molding process for the conventional gate and cooling mechanism, a new type of mold was designed which had different gate location and cooling systems. Newly designed ball seat has an excellent performances, i.e. diminished weld-line, residual stress density, higher magnitude less crack propagation and smaller dimensional contractions effect.

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Development of Life Test Equipment with Real Time Monitoring System for Butterfly Valves

  • Lee, Gi-Chun;Choi, Byung-Oh;Lee, Young-Bum;Park, Jong-Won;Nam, Tae-Yeon;Song, Keun-Won
    • International Journal of Fluid Machinery and Systems
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    • v.10 no.1
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    • pp.40-46
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    • 2017
  • Small valves including ball valves, gate valves and butterfly valves have been adopted in the fields of steam power generation, petrochemical industry, carriers, and oil tankers. Butterfly valves have normally been applied to fields where in narrow places installing the existing valves such as gate valves and ball valves have proven difficult due to the surrounding area and the heavier of these valves. Butterfly valves are used to control the mass flow of the piping system under low pressure by rotating the circular disk installed inside. The butterfly valve is benefitted by having simpler structure in which the flow is controlled by rotating the disc circular plate along the center axis, whereas the weight of the valve is light compared to the gate valve and ball valve above-mentioned, as there is no additional bracket supporting the valve body. The manufacturing company needs to acquire the performance and life test equipment, in the case of adopting the improving factors to detect leakage and damage on the seat of the valve disc. However, small companies, which are manufacturing the industrial valves, normally sell their products without the life test, which is the reliability test and environment test, because of financial and manpower problems. Furthermore, the failure mode analysis of the products failed in the field is likewise problematic as there is no system collecting the failure data on sites for analyzing the failures of valves. The analyzing and researching process is not arranged systematically because of the financial problem. Therefore this study firstly tried to obtain information about the failure data from the sites, analyzed the failure mode based on the field data collected from the customers, and then obtained field data using measuring equipment. Secondly, we designed and manufactured the performance and life test equipment which also have the real time monitoring system with the naked eye for the butterfly valves. The concept of this equipment can also be adopted by other valves, such as the ball valve, gate valve, and various others. It can be applied to variously sized valves, ranging from 25 mm to large sized valves exceeding 3000 mm. Finally, this study carries out the life test with square wave pressure, using performance and life test equipment. The performance found out that the failures from the real time monitoring system were good. The results of this study can be expanded to the other valves like ball valves, gate valves, and control valves to find out the failure mode using the real time monitoring system for durability and performance tests.

A Study on the Development of a Sensory 3D Gate-Ball Game for the Silver Generation (실버세대를 위한 체감형 3D 게이트볼 게임 개발에 관한 연구)

  • Kang, Im-Chul;Joo, Jae-Hong;Kim, Beom-Seok;Yang, Yong-Dae;Lee, Hyun-Cheol
    • Journal of Korea Multimedia Society
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    • v.12 no.4
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    • pp.572-582
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    • 2009
  • Recently, portion of the aged population has been increased, and aging became the biggest issue that we will be facing in the future. As the aging population has increased, the silver generation is getting to account for the considerable percent of economic activities and becomes the main body of production and consumption. Although the economic activity of silver generation is increased, the development of silver contents for the leisure activities is still not revitalized. The serious silver contents and the easy-to-use interface are very important because the silver generation is relatively weaker than young people in perception, studying, and exercise, and is fragile in mobility and vitality. This paper suggests the Sensory 3D Gate-Ball game for silver generation's leisure and health maintaining along with the easy-to-use interface.

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Study of Flow Control Range according to Valve Type (밸브 형식별 유량제어범위 결정에 관한 연구)

  • Park, Jong-Ho;Park, Han-Yung
    • The KSFM Journal of Fluid Machinery
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    • v.14 no.5
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    • pp.39-47
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    • 2011
  • Flow control range of valve, which is installed on pipeline, varies according to valve type, pipe diameter, pipe length, roughness, and elevation difference of both ends of pipeline. A lot of computation efforts and knowledge are needed to estimate flow control range of valve, considering above many parameters. The table of flow control range of each valve type is presented for convenience of pipeline design engineers who must make decision of valve size and type in this study. Also the reason that butterfly valve is recommended for flow control, and gate valve is forbidden is presented via quantification and figures in this study.

Developing Functional Game Contents for the Silver Generation (실버세대를 위한 기능성 게임 콘텐츠 개발)

  • Kim, Eun-Seok;Lee, Hyun-Cheol;Joo, Jea-Hong;Hur, Gi-Taek
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.151-162
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    • 2009
  • As the aging population has increased, the silver generation is getting to account for the considerable percent of economic activities and becomes the main body of production and consumption. Although the economic activity of silver generation is increased, the development of silver contents for the leisure activities is still not revitalized. The serious silver contents and the easy-to-use interface are very important because the silver generation is relatively weaker than young people in perception, studying, and exercise, and is fragile in mobility and vitality. This paper suggests methods to develop sensory bicycle, gate ball, and mole game contents haying lower body exercise effects for the silver generation to utilize leisure and maintain health. Along with fun as games, functional design factors suitable to the cognitive ability and bodily activity ability of the silver generation were considered and through sensory intefaces that are easy for the silver generation to use and customized progressing methods complying with individual characteristics, it was attempted to induce continued interests and lower body exercise effects.

A Test Bench with Six Degrees of Freedom of Motion For Development of Small Quadrotor Drones (소형 쿼드로터 드론 개발을 위한 6 자유도 운동 실험 장치)

  • Jin, Jaehyun;Jo, Jin-Hee
    • Journal of Aerospace System Engineering
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    • v.11 no.1
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    • pp.41-46
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    • 2017
  • A new test bench for small multi-rotor type drones has been developed. Six degrees of freedom (DOF) motion is possible due to a ball bushing, wheels, and rotating plates. An FPGA (field programmable gate array) based controller, that supports realtime parallel processing, is used to measure attitude with an accelerometer and a gyro to adjust motor speed. Several tests were performed to check the operational properties of the test bench and the controller. The results show that this test bench is proper for verifying controllers and the control methods of small multi-rotor drones.

Cell-based motion control of mobile robots for soccer game

  • Baek, Seung-Min;Han, Woong-Gie;Kuc, Tae-Yong
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.819-824
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    • 1997
  • This paper presents a cell-based motion control strategy for soccer playing mobile robots. In the central robot motion planner, the planar ground is divided into rectangular cells with variable sizes and motion indices to which direction the mobile robot should move. At every time the multiple objects-the goal gate, ball, and robots-detected, integer values of motion indices are assigned to the cells occupied by mobile robots. Once the indices being calculated, the most desirable state-action pair is chosen from the state and action sets to achieve successful soccer game strategy. The proposed strategy is computationally simple enough to be used for fast robotic soccer system.

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A CMOS IC-Card Interface Chipset (CMOS IC-카드 인터페이스 칩셋)

  • 오원석;이성철;이승은;최종찬
    • Proceedings of the IEEK Conference
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    • 2003.07b
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    • pp.1141-1144
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    • 2003
  • For proper communication with various types of IC-Card, multiple IC-Card interface complying with the IC-Card standard (ISO7816) is embedded and realized as a peripheral on the 32-bit RISC based system-on-a-chip. It provides the generation of either 3.3V or 5V power supply for the operation of the inserted IC-Card as well. IC-Card interface is divided into an analog front-end (AFE) and a digital back-end (DBE). The embedded DC-DC converters suitable for driving IC-Cards are incorporated in the AFE. The chip design for multiple IC-Card interface is implemented on a standard 0.35${\mu}{\textrm}{m}$ triple-metal double-poly CMOS process and is packaged in a 352-pin plastic ball grid array (PBGA). The total gate count is about 400,000, excluding the internal memory. Die area is 7890${\mu}{\textrm}{m}$ $\times$ 7890${\mu}{\textrm}{m}$.

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Design of High-Speed VOQ Management Scheme for High Performance Cell/Packet Switch (고성능 셀/패킷 스위치를 위한 고속 VOQ 관리기 설계)

  • 정갑중;이범철
    • Proceedings of the IEEK Conference
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    • 2001.06b
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    • pp.369-372
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    • 2001
  • This paper presents the design of high-speed virtual output queue(VOQ) management scheme for high performance cell/packet switch, which has a serial cross bar structure. The proposed VOQ management scheme has been designed for wire-speed routing with a pipelined buffer management. It provides the tolerance of requests and grants data transmission latency between the VOQ manager and central arbiter using a new request control method that is based on a high-speed shifter. The designed VOQ manager has been implemented in a field programmable gate array chip with a 77MHz operating frequency, a 900-pin fine ball grid array package, and 16$\times$16 switch size.

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