• 제목/요약/키워드: Goal-based scenarios

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Effectiveness of goal-based scenarios for out-of-class activities in flipped classrooms: A mixed-methods study

  • KIM, Kyong-Jee
    • Educational Technology International
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    • 제19권2호
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    • pp.175-197
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    • 2018
  • Flipped classroom (FC) has gained attention as an active learning approach. Designing effective out-of-class activities to help prepare students for in-class activities is fundamental for successful implementation of FC. This study investigated the effectiveness of Goal-Based Scenarios (GBS) for out-of-class learning in FC. Four out of twelve units in a medical humanities course for Year 2 medical students was redesigned into a FC format, where e-learning modules were designed using a GBS approach for out-of-class activities and classroom debates were implemented for in-class activities. The other eight units were delivered in a conventional classroom debate format, which included reading text materials as pre-class assignments. A formative evaluation study was conducted using questionnaires and interview methods and students' academic achievements were evaluated by comparing their pre- and post-test scores between FC and conventional units. Students had positive perceptions of the e-learning modules in GBS approach and preferred the structure of learning in the FC format. Students' pre-test scores were slightly higher in the FC units, yet their post-test scores were comparable with conventional units. This study illustrates students' perceptions that the learning was bettered structured in FC and that the out-of-class learning using the GBS approach helped them better prepared for in-class activities.

Goal-based Scenarios(GBS) 모형을 적용한 웹기반 교육용 컨텐츠의 설계 및 개발 연구 (Design and Development of WBI Contents: A Goal-based Scenarios (GBS) Model Approach)

  • 조규락;조영환;김미경;성봉식
    • 컴퓨터교육학회논문지
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    • 제7권5호
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    • pp.9-21
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    • 2004
  • 인터넷이라는 새로운 IT기술을 교육현장에서 적극적으로 활용해야 한다는 강한 요구에도 불구하고 웹기반 교육의 정착은 미흡한 실정이다. 그 원인은 현재 웹기반 교육이 전통적 교실수업과 질적으로 다르지 않고 웹기반 교육에 적합한 설계모형들이 충분히 개발되지 않았기 때문이다. 본 연구자들은 구성주의 학습관에 기반한 GBS 설계모형을 이용하여 도서관 이용에 관한 웹기반 교육용 컨텐츠를 개발함으로써 웹기반 교육을 개발하거나 활용하고자 하는 교사와 교육실천가들에게 구체적인 개발사례를 제공하고자 한다. 3개월 간 요구분석, 학습내용분석, 학습자 및 학습환경분석을 통해서 GBS모형을 적용한 웹기반 교육용 컨텐츠를 설계하고 GBS의 7가지 구성요소들에 충실하게 개발하였다. 본 연구의 결과들은 학교와 기업에서 새로운 형태의 웹기반 교육을 개발하고자 하는 실천가들에게 구체적인 가이드를 제공해줄 것이다.

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사용 사례 모델링을 위한 시나리오 기반의 목적 지향 접근법에 관한 연구 (Scenario-based Goal-oriented Approach for Use Case Modeling)

  • Kim, Jeong-Wook;Park, Sooyong;Nam, Ki-Chan
    • 한국경영과학회지
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    • 제28권2호
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    • pp.91-103
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    • 2003
  • Use case modeling on UML (Unified Modeling Language) is getting widely used in OOAD and CBD and it is considered a useful technique in dealing with the complexity of the requirements analysis. However, some of the problems with use case modeling are that it is not structured, difficult to handle non-functional requirements, and to analyze impacts among use cases. To alleviate these problems, we propose a scenario-based goal-oriented approach for use case modeling. The proposed approach is to apply a goal-oriented analysis method to use case modeling. Since goal-oriented analysis method is not systematic and many heuristics are involved, we have adopted scenarios as the basis for goal extraction. The proposed method is applied to CBIS (City Bus Information Subsystem) in ITS (Intelligent Transportation System) domain. The proposed approach helps software engineers to analyze the impact among use cases and represent non-functional requirements.

Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • 4차산업연구
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    • 제4권1호
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

적 공격시나리오 기반 대포병 표적탐지레이더 배치모형 (The Robust Artillery Locating Radar Deployment Model Against Enemy' s Attack Scenarios)

  • 이승률;이문걸
    • 산업경영시스템학회지
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    • 제43권4호
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    • pp.217-228
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    • 2020
  • The ROK Army must detect the enemy's location and the type of artillery weapon to respond effectively at wartime. This paper proposes a radar positioning model by applying a scenario-based robust optimization method i.e., binary integer programming. The model consists of the different types of radar, its available quantity and specification. Input data is a combination of target, weapon types and enemy position in enemy's attack scenarios. In this scenario, as the components increase by one unit, the total number increases exponentially, making it difficult to use all scenarios. Therefore, we use partial scenarios to see if they produce results similar to those of the total scenario, and then apply them to case studies. The goal of this model is to deploy an artillery locating radar that maximizes the detection probability at a given candidate site, based on the probability of all possible attack scenarios at an expected enemy artillery position. The results of various experiments including real case study show the appropriateness and practicality of our proposed model. In addition, the validity of the model is reviewed by comparing the case study results with the detection rate of the currently available radar deployment positions of Corps. We are looking forward to enhance Korea Artillery force combat capability through our research.

Ensemble Engine: Framework Design for Visual Novel Game Production

  • Choi, Jong In;Kang, Shin Jin
    • 한국컴퓨터정보학회논문지
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    • 제24권5호
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    • pp.11-17
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    • 2019
  • In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.

목표 시나리오 기반의 동적 재구성을 위한 코드 자동 생성 기법 (An Automated Code Generation for Dynamic reconfiguration based on Goal-Scenario)

  • 백수진;심성호;송영재
    • 디지털융복합연구
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    • 제10권1호
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    • pp.349-355
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    • 2012
  • 오늘날 복잡해져가는 컴퓨팅 환경에서 자가치유를 위해 시스템에 발생한 문제를 스스로 인식하는 능력을 부여하는 연구가 중요한 이슈가 되고 있다. 그러나, 기존 방법론들은 새로운 요구사항에 대한 목표 시스템을 자가 치유하기 위해 개발자들이 제약조건을 모델링하고 분석해야 하는 노력이 크다. 따라서, 본 논문에서는 시스템에서 발생한 문제를 인식하고 감지된 문제를 해결하기 위해 목표 시나리오 기반의 분석하고, 전 후 전략을 적용하여 동적으로 재구성되도록 자가 치유 방법을 제시하도록 한다. 이러한 제안 방법론을 통해 새로운 요구사항에 대한 자가 치유 개발자의 분석의 부하를 줄이고, 변경 정보를 파악하여 동적으로 재구성 되도록 지원하도록 한다.

주거용 건물부문 태양열 기술 보급에 따른 누적 온실가스 감축 효과 분석 (Cumulative GHG Reduction Impact Analysis by the Diffusion of Solar Thermal Energy Concerning Technologies for the Residential Sector)

  • 이동은;김승진;전의찬
    • 한국기후변화학회지
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    • 제5권3호
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    • pp.267-275
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    • 2014
  • A key driver for climate change caused by global average temperature rise is greenhouse gas cumulative emissions that stay for long term in the atmosphere. Although at the moment there is no GHG emission, global warming will continue owing to GHG cumulative emission. In this study, scenarios are developed based on two types of optimistic and conservative diffusion goal. There were a total of 6 alternatives scenarios. The objective of this study are to compare scenarios in terms of GHG cumulative emissions and alternative fuels. An object of analysis is the residential buildings and time frame of scenarios is set up by 2030. And this study uses the LEAP model that is a bottom-up energy model. In conclusion, It is important to set specific diffusion pathway for mitigating climate change virtually.

iPOJO-based Middleware Solutions for Self-Reconfiguration and Self-Optimization

  • Bellavista, Paolo;Corradi, Antonio;Fontana, Damiano;Monti, Stefano
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권8호
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    • pp.1368-1387
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    • 2011
  • In recent years, ubiquitous and pervasive scenarios have emerged as a complex ecosystem where differentiated software/hardware components interoperate wirelessly and seamlessly. The goal is to enable users to continuously access services and contents, and to always get the best out of their current environment and available resources. In such dynamic and flexible scenarios, the need emerges for flexible and general solutions for continuous runtime self-reconfiguration and self-optimization of ubiquitous support software systems. This paper proposes a fully reconfigurable middleware approach that aims at reconfiguring complex software systems made up of heterogeneous off-the-shelf components from both functional and non-functional perspectives. Our middleware can also extend already existing and non-reconfigurable middleware/applications in an easy and flexible way, with no need to re-design them. The proposed design principles have been practically applied to the implementation of a runtime self-reconfigurable middleware called Off-The-Shelf Ready To Go (OTS-RTG), implemented on top of iPOJO. The reported experimental results both exhibit a limited overhead and show the wide applicability of the proposed solution to many application scenarios, including complex, industrial, Enterprise Service Bus-based ones.

철도시스템의 안전성 확보를 위해 안전요건이 반영된 시나리오기반의 위험원 분석에 관한 연구 (On the Scenario-Based Hazard Analysis with Safety Requirements Incorporated to Assure Railway Safety)

  • 정호전;이재천
    • 대한안전경영과학회지
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    • 제16권4호
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    • pp.81-90
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    • 2014
  • Modern systems can be characterized by ever-increasing complexity of both the functionality and system scale. Thus, due to the complexity the chances of accidents resulting from systems failure can then be growing. Even worse is that those accidents could result in disastrous damage to the human being and properties as well. Therefore, the need for the developed systems to be assured with systems safety is apparent in a variety of industries such as rail, automobiles, airplanes, ships, oil refinery, chemical production plants, and so on. To this end, in the industry an appropriate safety standard has been published for its own safety-assured products. One of the core activities included in the most safety standards is hazard analysis. A conventional approach to hazard analysis seems to depend upon the scenarios derived from the ones used previously in similar systems or based on former experience. The objective of this paper is to study an improved process for scenario-based hazard analysis. To achieve the goal, the top-level safety requirements have first been reflected in the scenarios. By analyzing and using them, the result has then lead to the development of safety-assured systems. The method of modeling and simulation has been adopted in the generation and verification of scenarios to check whether the safety requirements are reflected properly in the scenarios. Application of the study result in the case of rail safety assurance has also been discussed.