• Title/Summary/Keyword: Goal-based scenarios

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Effectiveness of goal-based scenarios for out-of-class activities in flipped classrooms: A mixed-methods study

  • KIM, Kyong-Jee
    • Educational Technology International
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    • v.19 no.2
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    • pp.175-197
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    • 2018
  • Flipped classroom (FC) has gained attention as an active learning approach. Designing effective out-of-class activities to help prepare students for in-class activities is fundamental for successful implementation of FC. This study investigated the effectiveness of Goal-Based Scenarios (GBS) for out-of-class learning in FC. Four out of twelve units in a medical humanities course for Year 2 medical students was redesigned into a FC format, where e-learning modules were designed using a GBS approach for out-of-class activities and classroom debates were implemented for in-class activities. The other eight units were delivered in a conventional classroom debate format, which included reading text materials as pre-class assignments. A formative evaluation study was conducted using questionnaires and interview methods and students' academic achievements were evaluated by comparing their pre- and post-test scores between FC and conventional units. Students had positive perceptions of the e-learning modules in GBS approach and preferred the structure of learning in the FC format. Students' pre-test scores were slightly higher in the FC units, yet their post-test scores were comparable with conventional units. This study illustrates students' perceptions that the learning was bettered structured in FC and that the out-of-class learning using the GBS approach helped them better prepared for in-class activities.

Design and Development of WBI Contents: A Goal-based Scenarios (GBS) Model Approach (Goal-based Scenarios(GBS) 모형을 적용한 웹기반 교육용 컨텐츠의 설계 및 개발 연구)

  • Cho, Kyoo-Lak;Cho, Young-hoan;Kim, Meekyoung;Sung, Bongsik
    • The Journal of Korean Association of Computer Education
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    • v.7 no.5
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    • pp.9-21
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    • 2004
  • In spite of the strong request that Internet, a new IT technique, should be extensively used in classroom settings, WBI is not still wide spread. One possible reason is that most WBIs developed so far are not qualitatively different from the traditional classroom ones and various design models for WBI are unknown. Developing a WBI program according to Goal-based Scenarios (GBS), a constructivistic instructional design model, this study offers a useful case for the design and development of WBI to educators and implementers. The program developed embodied seven important components of the GBS model. The development process also included needs assessment, task analysis, and learner and environment analysis, which are the basic components of the domain of instructional design. The GBS development case in this article will provide concrete guidelines to educational practitioners who have an intention to create a new type of WBI in schools as well as in corporate.

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Scenario-based Goal-oriented Approach for Use Case Modeling (사용 사례 모델링을 위한 시나리오 기반의 목적 지향 접근법에 관한 연구)

  • Kim, Jeong-Wook;Park, Sooyong;Nam, Ki-Chan
    • Journal of the Korean Operations Research and Management Science Society
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    • v.28 no.2
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    • pp.91-103
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    • 2003
  • Use case modeling on UML (Unified Modeling Language) is getting widely used in OOAD and CBD and it is considered a useful technique in dealing with the complexity of the requirements analysis. However, some of the problems with use case modeling are that it is not structured, difficult to handle non-functional requirements, and to analyze impacts among use cases. To alleviate these problems, we propose a scenario-based goal-oriented approach for use case modeling. The proposed approach is to apply a goal-oriented analysis method to use case modeling. Since goal-oriented analysis method is not systematic and many heuristics are involved, we have adopted scenarios as the basis for goal extraction. The proposed method is applied to CBIS (City Bus Information Subsystem) in ITS (Intelligent Transportation System) domain. The proposed approach helps software engineers to analyze the impact among use cases and represent non-functional requirements.

Developing a World Geography Gamification Lesson Plan with Digital Tools

  • Suji JO;Jiwon BYUN
    • Fourth Industrial Review
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    • v.4 no.1
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    • pp.11-18
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    • 2024
  • Purpose: The purpose of this study is to develop a geography class teaching and learning guide that enables learners to realistically explore the characteristics of the world's climate and geographical environment using digital tools. Research design, data and methodology: We review previous research on classes using goal-based scenario learning models, gamification, and digital tools, and explore tools that can be applied to world geography classes. Based on the exploration results, a goal-based scenario learning module is designed and a strategy for promoting educational gamification is established based on the ADDIE instructional design model. Results: The study comprises four sessions. Sessions 1-3 involve performance evaluations using a goal-based scenario learning module. Learners create game characters reflecting geographical characteristics, present results, and proceed with 3D modeling. In Session 4, a gamification class using Google Sites on the CoSpaces metaverse platform will be conducted. Conclusions: The study introduces a goal-based scenario learning model and a gamification class using digital tools to empower learners in exploring geographical diversity and its impact on lifestyles. Utilizing an accessible online platform, the study provides practical measures for integrating digital tools into geography education, addressing the current importance of digital technology in teaching.

The Robust Artillery Locating Radar Deployment Model Against Enemy' s Attack Scenarios (적 공격시나리오 기반 대포병 표적탐지레이더 배치모형)

  • Lee, Seung-Ryul;Lee, Moon-Gul
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.43 no.4
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    • pp.217-228
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    • 2020
  • The ROK Army must detect the enemy's location and the type of artillery weapon to respond effectively at wartime. This paper proposes a radar positioning model by applying a scenario-based robust optimization method i.e., binary integer programming. The model consists of the different types of radar, its available quantity and specification. Input data is a combination of target, weapon types and enemy position in enemy's attack scenarios. In this scenario, as the components increase by one unit, the total number increases exponentially, making it difficult to use all scenarios. Therefore, we use partial scenarios to see if they produce results similar to those of the total scenario, and then apply them to case studies. The goal of this model is to deploy an artillery locating radar that maximizes the detection probability at a given candidate site, based on the probability of all possible attack scenarios at an expected enemy artillery position. The results of various experiments including real case study show the appropriateness and practicality of our proposed model. In addition, the validity of the model is reviewed by comparing the case study results with the detection rate of the currently available radar deployment positions of Corps. We are looking forward to enhance Korea Artillery force combat capability through our research.

Ensemble Engine: Framework Design for Visual Novel Game Production

  • Choi, Jong In;Kang, Shin Jin
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.11-17
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    • 2019
  • In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.

An Automated Code Generation for Dynamic reconfiguration based on Goal-Scenario (목표 시나리오 기반의 동적 재구성을 위한 코드 자동 생성 기법)

  • Baek, Su-Jin;Sim, Sung-Ho;Song, Young-Jae
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.349-355
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    • 2012
  • Today, the computing environments is very complex, so researches that endow a system with the self-healing's ability that recognizes problem arising in a target system are being an important issues. However, the existing methodology, the goal for the new requirements for self-healing system developers to model and analyze the constraints that must be greater efforts. Therefore, in this paper are aware of problems detected by the system to solve the problem is the analysis of goal-based scenarios. In addition, there is a pre and post applying a strategy to be dynamically reconfigured to show you how to self-healing. These proposed new requirements for methodology, self-healing reduces the load on the developer's analysis.

Cumulative GHG Reduction Impact Analysis by the Diffusion of Solar Thermal Energy Concerning Technologies for the Residential Sector (주거용 건물부문 태양열 기술 보급에 따른 누적 온실가스 감축 효과 분석)

  • Rhee, Dong-eun;Kim, Seung Jin;Jeon, Eui-Chan
    • Journal of Climate Change Research
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    • v.5 no.3
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    • pp.267-275
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    • 2014
  • A key driver for climate change caused by global average temperature rise is greenhouse gas cumulative emissions that stay for long term in the atmosphere. Although at the moment there is no GHG emission, global warming will continue owing to GHG cumulative emission. In this study, scenarios are developed based on two types of optimistic and conservative diffusion goal. There were a total of 6 alternatives scenarios. The objective of this study are to compare scenarios in terms of GHG cumulative emissions and alternative fuels. An object of analysis is the residential buildings and time frame of scenarios is set up by 2030. And this study uses the LEAP model that is a bottom-up energy model. In conclusion, It is important to set specific diffusion pathway for mitigating climate change virtually.

iPOJO-based Middleware Solutions for Self-Reconfiguration and Self-Optimization

  • Bellavista, Paolo;Corradi, Antonio;Fontana, Damiano;Monti, Stefano
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.8
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    • pp.1368-1387
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    • 2011
  • In recent years, ubiquitous and pervasive scenarios have emerged as a complex ecosystem where differentiated software/hardware components interoperate wirelessly and seamlessly. The goal is to enable users to continuously access services and contents, and to always get the best out of their current environment and available resources. In such dynamic and flexible scenarios, the need emerges for flexible and general solutions for continuous runtime self-reconfiguration and self-optimization of ubiquitous support software systems. This paper proposes a fully reconfigurable middleware approach that aims at reconfiguring complex software systems made up of heterogeneous off-the-shelf components from both functional and non-functional perspectives. Our middleware can also extend already existing and non-reconfigurable middleware/applications in an easy and flexible way, with no need to re-design them. The proposed design principles have been practically applied to the implementation of a runtime self-reconfigurable middleware called Off-The-Shelf Ready To Go (OTS-RTG), implemented on top of iPOJO. The reported experimental results both exhibit a limited overhead and show the wide applicability of the proposed solution to many application scenarios, including complex, industrial, Enterprise Service Bus-based ones.

On the Scenario-Based Hazard Analysis with Safety Requirements Incorporated to Assure Railway Safety (철도시스템의 안전성 확보를 위해 안전요건이 반영된 시나리오기반의 위험원 분석에 관한 연구)

  • Jung, Ho Jeon;Lee, Jae-Chon
    • Journal of the Korea Safety Management & Science
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    • v.16 no.4
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    • pp.81-90
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    • 2014
  • Modern systems can be characterized by ever-increasing complexity of both the functionality and system scale. Thus, due to the complexity the chances of accidents resulting from systems failure can then be growing. Even worse is that those accidents could result in disastrous damage to the human being and properties as well. Therefore, the need for the developed systems to be assured with systems safety is apparent in a variety of industries such as rail, automobiles, airplanes, ships, oil refinery, chemical production plants, and so on. To this end, in the industry an appropriate safety standard has been published for its own safety-assured products. One of the core activities included in the most safety standards is hazard analysis. A conventional approach to hazard analysis seems to depend upon the scenarios derived from the ones used previously in similar systems or based on former experience. The objective of this paper is to study an improved process for scenario-based hazard analysis. To achieve the goal, the top-level safety requirements have first been reflected in the scenarios. By analyzing and using them, the result has then lead to the development of safety-assured systems. The method of modeling and simulation has been adopted in the generation and verification of scenarios to check whether the safety requirements are reflected properly in the scenarios. Application of the study result in the case of rail safety assurance has also been discussed.