• Title/Summary/Keyword: Graphic User Interface

Search Result 684, Processing Time 0.037 seconds

Graphic User Interface System for a Building Cleaning Robot (빌딩청소로봇을 위한 그래픽 사용자 인터페이스 시스템)

  • Jo, Won-Ho;Yi, Soo-Yeong;Choi, Byoung-Wook
    • The Journal of Korea Robotics Society
    • /
    • v.5 no.3
    • /
    • pp.209-215
    • /
    • 2010
  • This paper presents a graphic user interface system consisting of graphic simulator and remote control system for a building cleaning robot. It provides a tool of convenient 3D graphical map construction for real world. The 3D map is reconstructed from existing 2D building CAD data with DXF format by using OpenGL graphic API. Through this system, graphic display of robot's status information, remote control and cleaning scheduling can be done for a building cleaning robot. This proposed system is expected to give efficient way of graphic simulation and remote monitoring and control system for a building cleaning robot.

System Developement for STL Error Correction and Shape Modification (STL의 오류수정 및 형상수정 시스템의 개발)

  • Chae, Hee-Chang
    • Journal of the Korean Society for Precision Engineering
    • /
    • v.16 no.3 s.96
    • /
    • pp.53-61
    • /
    • 1999
  • STL has several errors such as orientation error, hole error, and acute triangle error on being translated from CAD software. These errors should be corrected before using in Rapid Prototyping. So the software is necessary to correct errors. In this study, STL Editor which is a system for STL error correction and shape modification is developed and contains following characteristics. 1.Apply the triangle based data st겨cture. 2.Use the graphic user interface for easy work. 3.Use the Diet method to reduce data size. 4.Use the Delaunay triangulation method to enhance the quality of STL. 5.Modify the STL errors manually.

  • PDF

Design and Implementation of Graphic User Interface for multimedia device on Real-Time Operating System (실시간 운영체제 UbiFOS$^{TM}$ 에서 멀티미디어 기기를 위한 Graphic User Interface 설계 및 구현)

  • Lee, Won-Yong;Lee, Cheol-Hoon
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2006.10a
    • /
    • pp.399-403
    • /
    • 2006
  • 실시간 운영체제(Real Time System)를 탑재한 내장형 시스템(Embedded System)은 수십 년 전부터 다양한 용도로 개발되어 왔다. 그래픽 장치들이 미비했던 초기의 내장형 시스템에서는 사용자 인터페이스가 단순하게 구현되었으나, 기술의 발달로 인하여 사용자가 쉽게 이용할 수 있게 GUI(Graphic User Interface)가 적용될 필요가 있다. 멀티미디어 기기에서 요구되는 포토 뷰, MP3P, 동영상과 같은 기능들을 만족 시키고, 또한 내장형 시스템의 특성상 GUI 가 경량이어야 한다. 본 논문에서는 실시간 운영체제인 UbiFOS$^{TM}$ 에 멀티미디어 기기를 위한 UbiFOS_GUI 를 설계 및 구현하였다.

  • PDF

Development of a 3D Graphic Simulator for Assembling Robot (조립용 로봇이 3차원 그래픽 시뮬레이터 개발)

  • 장영희
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
    • /
    • 1998.03a
    • /
    • pp.227-232
    • /
    • 1998
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

  • PDF

Developemtn of Vehicle Dynamics Program AutoDyn7(II) - Pre-Processor and Post-Processor (차량동역학 해석 프로그램 AutoDyn7의 개발(∥) - 전처리 및 후처리 프로그램)

  • 한종규;김두현;김성수;유완석;김상섭
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.8 no.3
    • /
    • pp.190-197
    • /
    • 2000
  • A graphic vehicle modeling pre-processing program and a visualization post-processing program have been developed for AutoDyn7, which is a special program for vehicle dynamics. The Rapid-App for GUI(Graphic User Interface) builder and the Open Inventor for 3D graphic library have been employed to develop these programs in Silicon Graphics workstation. A Graphic User Interface program integrates vehicle modeling pre-processor, AutoDyn7 analysis processor, and visualization post-processor. In vehicle modeling pre-processor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle system data. An interactive graphics capabilities provides suspension modeling aides to verify user input data interactively. In visualization post-processor, vehicle virtual test simulation results are animated with virtual testing environments.

  • PDF

GIROB : Graphic User Interface for Robot Programming (로봇 프로그래밍을 위한 GUI와 CAD의 응용)

  • Kim, J.J.
    • Transactions of the Korean Society of Automotive Engineers
    • /
    • v.3 no.6
    • /
    • pp.199-211
    • /
    • 1995
  • As international market pressures increase, product life cycles are becoming shorter at same time requirements for productivity and flexibility are becoming higher. Major improvement in robot programming user interface is central to increasing productivity and flexibility for automatic manufacturing environments. New computer technologies have the potential to accomplish this improvement. In this study we have developed a system which proves that interactive computer graphics and geometric modeling have matured to the point where their artful application into an integrated system can rsult in radically new and powerful user interface for robot programming. With the graphic user interface environment the system efficiently utilizes the existing CAD data and gemetric modeling techniques for off-line programming and simulations. Also the system successfully generates robot control programs performing the desired tasks given through off-line programming.

  • PDF

A Design and Implementation of Haptics Small Device User Interface using Zoomable User Interface (Zoomable User Interface를 이용한 햅틱 기술 기반 소형장비 사용자 인터페이스 설계 및 구현)

  • Yeom, Sae Hun
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.5 no.3
    • /
    • pp.47-57
    • /
    • 2009
  • Computing environments are being more and more various due to the development of technologies. While existing computing environments used for fixed locations or particular purposes by requesting big scale monitors or complicate calculation performance, recent computing environments are used for a variety of locations and for a diversity of purposes by using various devices. Because of the needs, digital device convergence, which emphases portability and mobility, came out. However, almost researches for user interface are performed for big scale monitors or complicate calculation performance until now. By the reason, user interface on each small device is different from others, or is not appropriate for the purpose of small device. Therefore, this research is to design Zoomable User Interface (ZUI) that adapts for small devices by adding the existing user interface on small devices and haptic technologies, and to implement a user interface for PDA devices.

Implementing Graphic User Interface System for Microwave Radiometry Data to Utilize Breast Cancer Diagnosis (유방암 진단 활용을 위한 마이크로파 라디오미터 측정 데이터의 GUI 시스템 구현)

  • Shin, Seung-Won;Kim, Kyeong-Seop;Lee, Jeong-Whan;Han, Jong-Sam;Heo, Kyou-Hak
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.62 no.6
    • /
    • pp.818-824
    • /
    • 2013
  • In this study, a novel Graphic User Interface (GUI) software development system is suggested so that it can be applied to diagnose breast cancer with utilizing 3~4.2 GHz microwave radiometric data. The estimated inner and surface temperature values on the patient's right and left breast in terms of microwave radiometry are visualized in HSV color mapping space and their relevant contour regions and lines are depicted by Marching Square graphic algorithm. Also the database system is implemented in terms of patient and diagnostic module to support the medical decisions concerning the breast cancer diagnosis.

A Study on the Application of Prototype in Graphic User Interface Development Process -through the Case Study of Developing Multi-User Educational Multimedia Product (그래픽 사용자 인터페이스 개발 프로세스에서의 프로토타입 활용에 관한 연구 - 다중참여 교육용 멀티미디어 제품 개발 사례를 중심으로)

  • 김성곤
    • Archives of design research
    • /
    • v.13 no.3
    • /
    • pp.181-190
    • /
    • 2000
  • As human-centered design has become new paradigm in the whole field of design, they make an effort to understand users in the field of graphic interface design. However, there are not much of study to systematic process for human-centered approach in graphic interface design. Therefore, in this paper, the study was conducted to develop application methodology of prototype in the graphic user interface design process. The study consists of three sections. first, definition, types and application methods are introduced by secondary research. Second, all the knowledge gathered above by secondary research are integrated in the newly proposed Prototype-based interface design process. There are many types of prototype from idea sketches on the paper to final working prototype realized by computer. It is needed to develop and test appropriate prototype with appropriate techniques by objectives of the stages. Finally, the proposed prototype-base design process is verified and exemplified through the process of using prototype in the development of multi-user educational multimedia product.

  • PDF