• Title/Summary/Keyword: Graphic skin

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Research about Graphic Modeling Element of Media Skin (미디어스킨 기반의 그래픽 조형 요소에 관한 연구)

  • Kim, Moon Seok;Oh, Moon Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.151-158
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    • 2010
  • Media Skin is in form extended of TV or computer monitor that is digital media picture or digital output of graphic. Mean reflex or graphics applied in LCD Window of portable phone or LED display etc. of city environment mainly. Draft and study skill development trend and studied about role as graphic modeling to Media Skin. Media Skin that inflect LED over inside and outside of the country impulse to steal current is embodied. It is situating from modern society to one media trend. Progressed general investigation about Media Skin's connection skill in research. As culture contents progressed determinate research to graphic modeling element etc. As graphic modeling of new media special quality is construed by 4 as following. Contact, Real time, Nonlinear, Multi-Communication are it. Media Skin has function as symbol of city or media construction facade. Also, have enough value as function new media as information offer function, art.

A Study of Nonlinear Color Conversion by Neural Networks (신경망을 이용한 비선형 색 변환에 관한 연구)

  • 김석철
    • Journal of the Korean Graphic Arts Communication Society
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    • v.14 no.2
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    • pp.115-128
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    • 1996
  • In this paper, we describe the Color Correction and Preferred Skin Color Reproduction in a ink-jet color printer. The fundamental color correction that converts RGB densities into GMY densities has been ordinarily used. This method can reduce the hue error, but color difference between the preferred skin colors and hardcopy skin colors are large. We have been able to reduce color differences between original skin color and hardcopy skin color by transforming hardcopy skin colors` coordinates into Preferred Skin Colors` coordinates. Experimental results show that the described method is useful and valid for the skin color reproduction in a digital color printer.

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The method to predict spectral reflectance of skin color by RGB color signals (RGB 색신호에 의한 피부색의 분광반사율 추정)

  • 김채경;박상택;김종필;이을환;안석출
    • Journal of the Korean Graphic Arts Communication Society
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    • v.16 no.3
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    • pp.97-108
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    • 1998
  • Spectral reflectance of the object should be measured to predict the color of object under various illuminants. The spectral reflectance can be represented in a multi-dimension space. Generally the information of inputed image by digital camera and color scanner is represented with 3-dimension color signals such as RGB. In other to predict the color of inputed image under any illuminant, we should be estimated spectral reflectance of the object. In this paper, we described the method to predict spectral reflectance by einenvector using the skin color of printed image, confirmed availability and propriety through experiment. we estimated spectral reflectance of skin color taken by RGB color signals and than reproduced skin color according to various illuminants on CRT.

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A Study on the Invisiblizing Expression through Graphic Skins -Focusing on the case of super graphics on Seoul Plaza Stage (그래픽 외피를 통한 비가시화 표현 연구 -서울광장 특설무대 슈퍼그래픽 사례를 중심으로)

  • Yoo, Yoon Seok
    • Journal of the Korea Convergence Society
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    • v.11 no.7
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    • pp.73-78
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    • 2020
  • Modern architecture and design show experiments that practice exchange and convergence with other genres through expansive thinking. This study aims to propose the use of graphic skins as a means of dematerializing and invisiblizing expressions of architecture. The method of realizing 'invisible architecture' can be largely divided into methods that use materials that manipulate light and graphic approaches based on trickery techniques. The exterior wall graphic of the special stage in Seoul Plaza can be said to be an attempt of dematerialization to make the building structure light and transparent, and a case to propose the role of super graphics to maintain the identity of the original place by erasing disharmonious elements from the field of view. It is expected that the graphic skin will be used as a powerful means of expression in the era of 'invisible architecture' as an effective camouflage method and media beyond the means of decorating the exterior walls of the completed facilities.

A Study on Simulator Sickness and Physiological Responses in Dynamic Driving Simulator (동적 자동차 시뮬레이터에서 Simulator Sickness와 생리적 반응에 대한 연구)

  • 민병찬;전효정;성은정;정순철;김철중
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.26 no.1
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    • pp.22-29
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    • 2003
  • The study was to evaluate psychological and physiological changes of simulator sickness in the controlled condition of driving a car (1 hr. at speed of 60 km/h) in a graphic simulator. Simulator sickness was measured and analyzed every 5 min using both subjective responses(i.e., Simulator Sickness Questionnaire) and Physiological signals(EEG, HRV, Skin Temperature, GSR). The results showed that there was significant differences in subjective response 10 min after the main experiment. From 10 min after the driving, the level of subjective simulator sickness increased significantly, relative one of the rest condition. There also was significant differences in physiological responses between the rest and the 5 min after from the start of driving : for EEG, $\delta$ and $\theta$ at Fz area increased, while $\alpha$ decreased; the averaged R-R interval and skin temperature decreased; LF/HF and GSR increased. The results indicated that simulator sickness was induced by activation of the autonomic nerves and inactivation of the central nerves.

Preferred Skin Color Reproduction of Digital Image by Ink-jet Printer (잉크젯 프린터에 의한 디지탈 이미지의 바람직한 피부 색재현)

  • 서봉우
    • Journal of the Korean Graphic Arts Communication Society
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    • v.14 no.2
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    • pp.37-49
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    • 1996
  • The practical lith developer is a hydroquinone solution of moderate alkalinity and low free-sulfite ion concentration with potassium bromide as the restraining agent. In the study on composition of ilth developer to promote high sensitivity, high contrast and long term preservation or use, a new composition of lith developer, namely PK lith developer, was developed and of was found that PK lith developer was superior to the lith developer which was commercially available in terms of contrast, speed and preservation. This paper also describes studies on the addition of hdydrazine to PK lith developer, which have led to further improvements in the system.

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Three OOP Haptic Simulator for a Needle Biopsy (3자유도 힘반향 장치를 이용한 침생검 햅틱 시뮬레이터)

  • 권동수;경기욱;감홍식;박현욱;나종범
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.539-539
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    • 2000
  • This paper shows how to implement force reflection for a needle insertion problem. The target is a needle spine biopsy simulator for tumor inspection by needle insertion. Simulated force is calculated from the relationship of volume graphic data and the orientation and Position of the needle, and it is generated using PHANTOM$^{TM}$. To generate realistic force reflection, the directional force of the needle has been generated by tissue model. The other rotational force is generated using a pivot to keep the needle in the initial inserted direction after puncturing the skin. Since the used haptic device has limitation for generating high stiffness and large damping, scale downed model and digital filter are used to stabilize the system.m.

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Real-Time Automatic Human Face Detection and Recognition System Using Skin Colors of Face, Face Feature Vectors and Facial Angle Informations (얼굴피부색, 얼굴특징벡터 및 안면각 정보를 이용한 실시간 자동얼굴검출 및 인식시스템)

  • Kim, Yeong-Il;Lee, Eung-Ju
    • The KIPS Transactions:PartB
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    • v.9B no.4
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    • pp.491-500
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    • 2002
  • In this paper, we propose a real-time face detection and recognition system by using skin color informations, geometrical feature vectors of face, and facial angle informations from color face image. The proposed algorithm improved face region extraction efficiency by using skin color informations on the HSI color coordinate and face edge information. And also, it improved face recognition efficiency by using geometrical feature vectors of face and facial angles from the extracted face region image. In the experiment, the proposed algorithm shows more improved recognition efficiency as well as face region extraction efficiency than conventional methods.

The Effect of Visual Display Terminal Work on the Human Body (영상화면 단말기(VDT)작업이 인체에 미치는 영향)

  • 이호찬;박용억;강회향;민경진;김종규
    • Journal of Environmental Health Sciences
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    • v.21 no.4
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    • pp.75-86
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    • 1995
  • This study was performed to investigate the negative side effects of video display terminal (VDT) work on the human body and to provide data for preventing VDT syndrome. A questionnaire survey was made to 339 VDT workers at 22 offices in Taegu, Kyungpook and Kyungnam areas from July 1 to August 31, 1994, and 280 of them were finally used for statistical analysis. The VDT syndrome in the present study inclhded five factors, namely as eye-related symptom, psychological symptom, general body symptom, musculoskeletal symptom, and skin-related symptom, and the estimates of Crombach coefficients of the five factors were 0.954, 0.952, 0.953, 0.957, and 0.955, respectively, showing very high reliability. In view of socio-economical characteristics, the symptoms of female were higher than those of male in the order of musculoskeletal symptom, eye-related symptom, skin-related symptom and psychological symptom. The age group of 30 years or less was higher than the older groups in the order of musculoskeletal symptom, eye-related symptom, psychological symptom and skinrelated symptom. The group of lower education level showed higher skin-related symptom. The psychological symptom and skin-related symptom increased as the amount of smoking increased. Higher eye-related symptom was observed in the group without glasses. In the job-related variables, the group of working on programming and data input showed higher eye-related symptom and psychological symptom. The group of working on programming and graphic design showed higher musculoskeletal symptom and skin-related symptom. The skin-related symptom increased as the total time of VDT operation per day increased. The group of working 2-4 hours followed by 15 minutes rest was higher in musculoskeletal symptom and psychological symptom. Higher musculoskeletal symptom was observed from the group working on Friday and Sunday. The group of 1 year or less working showed higher in skin-related symptom. In relation with the VDT type, all symptoms except skin-related symptom were higher in the group using monochrome monitor. As showed above, the questionnaire could be a tool for evaluating VDT syndrome and prevention of the syndrome would be possible by a comprehensive consideration of factors including socio-economic characteristics, job-related variables and VDT type.

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A method to predict spectral reflectance of skin color taken by 3-channel input device (3-채널 입력장치에 의해 얻어진 피부색의 분광반사율 추정)

  • 김채경;방상택;박희윤;류승민;유미옥;안석출
    • Proceedings of the Korean Printing Society Conference
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    • 1998.10a
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    • pp.31-35
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    • 1998
  • Spectral reflrectance of the object should be measured to predict the color of object under various illuminants. The spectral reflectance can be represented in a multidemensional space. Generally we can obtain only three-channel data from input device such as CCD camera, color scanner etc. The estimation from three dimensional to multidimension can be achieved using principal components of spectral reflectance. In this paper, A method to predict the spectral reflectance of skin color taken by 3-channel input device is discribed. To confirm this method, we simulate color represent under various illuminants about yellow, white and colored women face.

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