• Title/Summary/Keyword: Grid search

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(An O(log n) Parallel-Time Depth-First Search Algorithm for Solid Grid Graphs (O(log n)의 병렬 시간이 소요되는 Solid Grid 그래프를 위한 Depth-First Search 알고리즘)

  • Her Jun-Ho;Ramakrishna R.S.
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.7
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    • pp.448-453
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    • 2006
  • We extend a parallel depth-first search (DFS) algorithm for planar graphs to deal with (non-planar) solid grid graphs, a subclass of non-planar grid graphs. The proposed algorithm takes time O(log n) with $O(n/sqrt{log\;n})$ processors in Priority PRAM model. In our knowledge, this is the first deterministic NC algorithm for a non-planar graph class.

Path-finding by using generalized visibility graphs in computer game environments (컴퓨터 게임 환경에서 일반화 가시성 그래프를 이용한 경로찾기)

  • Yu, Kyeon-Ah;Jeon, Hyun-Joo
    • Journal of the Korea Society for Simulation
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    • v.14 no.3
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    • pp.21-31
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    • 2005
  • In state-of-the-art games, characters can move in a goal-directed manner so that they can move to the goal position without colliding obstacles. Many path-finding methods have been proposed and implemented for these characters and most of them use the A* search algorithm. When .the map is represented with a regular grid of squares or a navigation mesh, it often takes a long time for the A* to search the state space because the number of cells used In the grid or the mesh increases for higher resolution. Moreover the A* search on the grid often causes a zigzag effect, which is not optimal and realistic. In this paper we propose to use visibility graphs to improve the search time by reducing the search space and to find the optimal path. We also propose a method of taking into account the size of moving characters in the phase of planning to prevent them from colliding with obstacles as they move. Simulation results show that the proposed method performs better than the grid-based A* algorithm in terms of the search time and space and that the resulting paths are more realistic.

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A Hybrid Index of Voronoi and Grid Partition for NN Search

  • Seokjin Im
    • International journal of advanced smart convergence
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    • v.12 no.1
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    • pp.1-8
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    • 2023
  • Smart IoT over high speed network and high performance smart devices explodes the ubiquitous services and applications. Nearest Neighbor(NN) query is one of the important type of queries that have to be supported for ubiquitous information services. In order to process efficiently NN queries in the wireless broadcast environment, it is important that the clients determine quickly the search space and filter out NN from the candidates containing the search space. In this paper, we propose a hybrid index of Voronoi and grid partition to provide quick search space decision and rapid filtering out NN from the candidates. Grid partition plays the role of helping quick search space decision and Voronoi partition providing the rapid filtering. We show the effectiveness of the proposed index by comparing the existing indexing schemes in the access time and tuning time. The evaluation shows the proposed index scheme makes the two performance parameters improved than the existing schemes.

Performance Improvement of BLAST using Grid Computing and Implementation of Genome Sequence Analysis System (그리드 컴퓨팅을 이용한 BLAST 성능개선 및 유전체 서열분석 시스템 구현)

  • Kim, Dong-Wook;Choi, Han-Suk
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.81-87
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    • 2010
  • This paper proposes a G-BLAST(BLAST using Grid Computing) system, an integrated software package for BLAST searches operated in heterogeneous distributed environment. G-BLAST employed 'database splicing' method to improve the performance of BLAST searches using exists computing resources. G-BLAST is a basic local alignment search tool of DNA Sequence using grid computing in heterogeneous distributed environment. The G-BLAST improved the existing BLAST search performance in gene sequence analysis. Also G-BLAST implemented the pipeline and data management method for users to easily manage and analyze the BLAST search results. The proposed G-BLAST system has been confirmed the speed and efficiency of BLAST search performance in heterogeneous distributed computing.

Selection of the Optimal Decision Tree Model Using Grid Search Method : Focusing on the Analysis of the Factors Affecting Job Satisfaction of Workplace Reserve Force Commanders (격자탐색법을 이용한 의사결정나무 분석 최적 모형 선택 : 직장예비군 지휘관의 직장만족도에 대한 영향 요인 분석을 중심으로)

  • Jeong, Chulwoo;Jeong, Won Young;Shin, David
    • Journal of the Korean Operations Research and Management Science Society
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    • v.40 no.2
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    • pp.19-29
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    • 2015
  • The purpose of this study is to suggest the grid search method for selecting an optimal decision tree model. It chooses optimal values for the maximum depth of tree and the minimum number of observations that must exist in a node in order for a split to be attempted. Therefore, the grid search method guarantees building a decision tree model that shows more precise and stable classifying performance. Through empirical analysis using data of job satisfaction of workplace reserve force commanders, we show that the grid search method helps us generate an optimal decision tree model that gives us hints for the improvement direction of labor conditions of Korean workplace reserve force commanders.

Fast Uneven Multi-Hexagon-Grid Search Algorithm for Integer Pel Motion Estimation of H.264 (H.264 의 고속 정수 단위 화소 움직임 예측을 위한 개선된 Uneven Multi-Hexagon-grid 검색 알고리즘)

  • Lee In-Jik;Kim Cheong-Ghil;Kim Shin-Dug
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.153-156
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    • 2006
  • 본 논문에서는 H.264 표준화 기구인 Joint Video Team(JVT) 권고안의 정수 단위 화소 움직임 예측을 위한 Unsymmetrical-cross Multi-Hexagon-grid Search(UMHexagonS) 알고리즘에서 Uneven Multi-Hexagon-grid Search(UMHGS) 부분을 개선한 알고리즘을 제안한다. 제안하는 알고리즘은 이전 프레임의 동일위치 또는 상위 모드에서 이미 선택된 움직임 벡터(MV: Motion Vector)를 이용하여 신호 대 잡음 비(PSNR: Peak Signal to Noise Ratio) 및 평균 비트 율(Average Bitrates)을 유지하면서, 현재 매크로블록의 검색영역을 줄이는 것이 가능하다. 제안하는 알고리즘의 성능은 Full Search Block Matching Algorithm(FSBMA) 및 UMHexagonS 알고리즘의 integer pel 에 대한 SAD(Sum of Absolute Difference) 연산횟수로 비교평가 하였다. 그 결과, FSBMA 에 비하여 평균 97.64%, UMHexagonS 에 비하여는 평균 17.48%의 연산횟수를 감소시키는 우수함을 보였다.

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Tuning the Architecture of Support Vector Machine: The Case of Bankruptcy Prediction

  • Min, Jae-H.;Jeong, Chul-Woo;Kim, Myung-Suk
    • Management Science and Financial Engineering
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    • v.17 no.1
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    • pp.19-43
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    • 2011
  • Tuning the architecture of SVM (support vector machine) is to build an SVM model of better performance. Two different tuning methods of the grid search and the GA (genetic algorithm) have been addressed in the literature, each of which has its own methodological pros and cons. This paper suggests a combined method for tuning the architecture of SVM models, which employs the GAM (generalized additive models), the grid search, and the GA in sequence. The GAM is used for selecting input variables, and the grid search and the GA are employed for finding optimal parameter values of the SVM models. Applying the method to a bankruptcy prediction problem, we show that SVM model tuned by the proposed method outperforms other SVM models.

A Coarse Grid Method for the Real-Time Route Search in a Large Network (복잡한 대규모의 도로망에서 실시간 경로 탐색을 위한 단계별 세분화 방법)

  • Kim, Seong-In;Kim, Hyun-Gi
    • Journal of Korean Society of Transportation
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    • v.22 no.5
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    • pp.61-73
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    • 2004
  • The efficiency of the real-time route guidance system(RGS) depends largely on the quality of route search algorithms. In this paper, we implement the coarse grid method(CGM) in mathematical programming for finding a good quality route of real-time RGS in large-scale networks. The proposed CGM examines coarser and wider networks as the search phase proceeds, in stead of searching the whole network at once. Naturally, we can significantly reduce computational efforts in terms of search time and memory requirement. We demonstrate the practical effectiveness of the proposed CGM with nationwide real road network simulation.

Optimization Study of a Helicopter Rotor Blade Section Using EDISON Ksec2D and Grid Search Method (EDISON Ksec2D와 Grid Search 법을 이용한 헬리콥터 블레이드 단면의 형상 최적화)

  • Na, Deok-Hwan;Hahm, Jae-Joon;Bae, Jae-Seong
    • Proceeding of EDISON Challenge
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    • 2016.03a
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    • pp.183-189
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    • 2016
  • In this paper, an optimization study on a helicopter rotor blade cross-section was made. Generalization was made to the baseline cross-section to simplify the analysis. To have better performance in aeroelastic response, with the aerodynamic center being the origin of the baseline, the distance between aerodynamic center and shear center, and the distance between mass center and shear center of the blade were minimized. For efficient searching of optimum solutions over the design space, grid search method, which is a method of graphical search was used. Two design variables, radius of balancing weight at leading edge, and offset of the spar from leading edge were selected for the study. Cubic spline interpolation method was used to accommodate searching of the optimum solution. 2-Leveled searching system was devised in accordance with the interpolation method. Optimum solution was found to show 6% decrease in both distance between aerodynamic center and shear center, and mass center and shear center to the baseline.

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External-Memory Depth-First Search Algorithm for Solid Grid Graphs (Solid Grid 그래프를 위한 입출력 효율적인 Depth-First Search 알고리즘)

  • ;R. S. Ramakrishna
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04a
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    • pp.979-981
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    • 2004
  • 여러 과학 및 공학 응용 프로그램에서 다루는 그래프 데이터는 종종 그 크기가 너무 커서 컴퓨터의 주 메모리에 다 들어 갈 수 없는 경우가 많다. 이러한 방대한 크기의 자료를 처리하면서 입출력의 빈도가 자연적으로 커지게 되고 전체 계산에서 주요한 병목 요인으로 작용한다. 본 논문은 solid grid 그래프를 위한 입출력 복잡도 (I/O-complexity)가 O(sort(N))인 depth-first search (DFS) 알고리즘을 제안한다. 여기서, N=|V|+|E|이고 Sort(N)=Θ((N/B)logM/B(N/B)) 이다. 이 전까지 알려진 가장 좋은 알고리즘은 적절한 Sub-grid 입출력을 바탕으로 한 전통적 DFS 알고리즘으로 그 입출력 복잡도는 O((N/B)$B^{1}$2/) 이다.

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