• Title/Summary/Keyword: Information Cue

Search Result 186, Processing Time 0.035 seconds

Angle-Based Virtual Source Location Representation for Spatial Audio Coding

  • Beack, Seung-Kwon;Seo, Jeong-Il;Moon, Han-Gil;Kang, Kyeong-Ok;Hahn, Min-Soo
    • ETRI Journal
    • /
    • v.28 no.2
    • /
    • pp.219-222
    • /
    • 2006
  • Virtual source location information (VSLI) has been newly utilized as a spatial cue for compact representation of multichannel audio. This information is represented as the azimuth of the virtual source vector. The superiority of VSLI is confirmed by comparison of the spectral distances, average bit rates, and subjective assessment with a conventional cue.

  • PDF

A Color Navigation System for Effective Perceived Structure: Focused on Hierarchical Menu Structure in Small Display (지각된 정보구조의 효과적 형성을 위한 색공간 네비게이션 시스템 연구 - 작은 디스플레이 화면상의 위계적 정보구조를 중심으로 -)

  • 경소영;박경욱;박준아;김진우
    • Archives of design research
    • /
    • v.15 no.3
    • /
    • pp.167-180
    • /
    • 2002
  • This study investigates effective ways to help users form a correct mental model of the hierarchical information space (HIS) in small display. The focus is the effect of color cue on understanding the structure and navigating the information space. The concept of color space (CS) corresponds well to the HIS - one color has a unique position in the CS as a piece of information does in HIS. In this study, we empirically examined two types of color cue, namely, categorical and depth cue. Hue was used as a categorical cue and tone was used as a depth cue. In our experiment, we evaluate the effectiveness of the color cues in the mobile internet system. Subjects were asked to perform four searching tasks and four comparison tasks. The results of experiment reveal that the categorical cues significantly improve the user's mental model whereas decrease navigation performances. The depth cues cannot aid in understanding the HIS as well as improve navigation performances. This study concludes with limitations of the study and descriptions of future studies.

  • PDF

Low-bitrate Multichannel Audio Coding (저비트율 멀티채널 오디오 부호화)

  • Jang, Inseon;Seo, Jeongil;Beak, Seungkwon;Kang, Kyeongok
    • Journal of Broadcast Engineering
    • /
    • v.10 no.3
    • /
    • pp.328-338
    • /
    • 2005
  • Technology for compressing low-bitrate multichannel audio coding is being standardized owing to the increasing need of consumer for multichannel audio contents. In this paper we propose the sound source location cue coding (SSLCC) for extremely compressing multichannel audio to be suitable at the narrow bandwidth transmission environment. To improve the compression capability of the conventional binaural cue coding(BCC), the SSLCC adopts the virtual source location information (VSLI) as a spatial cue parameter, a symmetric uniform quantizer, and Huffman coder. The objective and subjective assessment results show that the SSLCC provides lower bitrate and better audio quality than conventional BCC method.

Importance of Dynamic Cue in Silhouette-Based Gait Recognition (실루엣 기반 걸음걸이 인식 방법에서 동적 단서의 중요성)

  • Park Hanhoon;Park Jong-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.42 no.3 s.303
    • /
    • pp.23-30
    • /
    • 2005
  • As a human identification technique, gait recognition has recently gained significant attention. Silhouette-based gait recognition is one of the most popular methods. This paper aims to investigate features that determine the style of walking in silhouette-based gait recognition. Gait can be represented using two cues: static(shape) cue and dynamic(motion) cue. Most recently, research results have been reported in the literature that the characteristics of gait are mainly determined by static cue but not affected by dynamic cue. Unlike this, experimental results in this paper verifies that dynamic cue is as important as and in many cases more important than static cue. For experiments, we use two well-blown gait databases: UBC DB and Southampton Small DB. The images of UBC DB correspond to the 'ordinary' style of walking. The images of Southampton Small DB correspond to the 'disguised' (not ordinary by wearing special clothes or bags) style of walking. As results of experiments, the recognition rate was 100% by static cue and $95.2\%$ by dynamic cue for the images of UBC DB. For the images of Southampton Small DB, the recognition rate was $50.0\%$ by static cue and $55.8\%$ by dynamic cue. The risk against correct recognition was 0.91 by static cue and 0.97 by dynamic cue for the images of UBC DB. For the images of Southampton Small DB, the risk was 0.98 by static cue and 0.98 by dynamic cue. Consequently, the characteristics of ordinary gait are mainly determined by static cue but that of disguised gait by dynamic cue.

An Implementation of the NET-CUE System for Transmission of the Network Cuing Information (방송 정보 전송을 위한 NET-CUE 시스템의 설계 및 제작)

  • 전우성;박한규
    • Proceedings of the Korean Institute of Communication Sciences Conference
    • /
    • 1987.04a
    • /
    • pp.196-200
    • /
    • 1987
  • In this paper A NET-CUE System is designed and implemented for tramsmission of the network cuing informations with using data packet broad casting techniques. This system is composed with encoder and decoder. To show the performance of this system An eye height and bit error rate are cheched. The eye height is greater than 74% and The bit error rate is less than 4.6 * 10 The exper imental results show that this system provides a good quality of the operation.

  • PDF

A Study on Extracting Ideas from Documents and Webpages in the Field of Idea Mining (아이디어 마이닝 분야에서 문헌과 웹페이지의 아이디어 발췌에 대한 연구)

  • Lee, Tae-Young
    • Journal of the Korean Society for information Management
    • /
    • v.29 no.1
    • /
    • pp.25-43
    • /
    • 2012
  • The ideas and quasi-ideas useful for human's creation were drawn out from documents and webpages with extraction methods used in idea mining, opinion mining, and topic signal mining. The extraction methods comprised (1) decisive cue phrases, (2) cue figures and sounds, (3) contextual signals, and (4) discourse segmentations, They tested on the idea samples, such as thoughts, plans, opinions, writings, figures, sounds, and formulas. Methods (1), (3), and (4) received largely positive evaluation, judging the efficiency of 4 methods by F measure, a mixture of recall and precision ratio. In particular, decisive cue phrase method was effective to search idea and contextual signal method was effective to detect quasi-idea.

Emerging Image Cue CAPTCHA Resisting Automated and Human-Solver-Based Attacks (자동화 공격과 릴레이 공격에 저항하는 Emerging Image Cue CAPTCHA 연구)

  • Yang, Wonseok;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.27 no.3
    • /
    • pp.531-539
    • /
    • 2017
  • CAPTCHA is a verification scheme whether or not a human user has made a service request. Most CAPTCHAs that are based on text, image, or simple game suffer from vulnerability that can be compromised by automated attacks and stream relay attacks. To resist such attacks, CAPTCHA that utilizes human recognition as been suggested but it show poor usability for deploying in the Internet. We propose an Emerging Image Cue CAPTCHA that offers improved usability and resists stream relay attacks, as well. We also examine the usability of the proposed CAPTCHA and investigate the attack resistance by conducting user study and experiments on simulated network environment.

Analysis of Motor Performance and P300 during Serial Task Performance according to the Type of Cue (시열과제 수행 시 신호형태에 따른 운동수행력과 P300 분석)

  • Lee, Myoung-Hee;Kim, Myung-Chul;Park, Ju-Tae
    • Journal of the Korean Society of Physical Medicine
    • /
    • v.8 no.2
    • /
    • pp.281-287
    • /
    • 2013
  • PURPOSE: The study was designed to investigate the effects of visual, auditory, and visuoauditory cues on simple Serial Task Performance in heaithy adults. METHODS: Sixty-three right-handed heaithy adults without history of neurological dysfunction were participated. A modified version of the Serial Reaction Time Task (SRTT) using five blocks of perceptual motor sequences was administered. The blocked paradigm consisted of the five blocks with randomly repeated 8 digit sequences with 5 repetition. Three types of sensory cue were employed: visual cue, auditory cue and visuoauditory cue. All subjects were assigned to press the matched botton as quickly and accurately as possible, when one of 8 stimulations was presented(one, two, three, four, five, six, seven, eight). The reaction time, accuracy, and P300 latency were measured during serial task performance. The mean reaction time(ms), accuracy(%), and P300 latency(ms) were compared between three types of cue using ANOVA. RESULTS: The reaction time to auditory cue was significantly longer than visual and visuoauditory cues(p<.001). And accuracy to auditory cue was significantly lower than visual and visuoauditory cues(p<.001). All P300 latency(at Fz, Cz, Pz) were significantly longer than to visual and visuoauditory cues(p<.05). CONCLUSION: It is suggested that type of cues influence in choice reaction. These data may helpful in designing not only effective motor learning training programs for healthy persons but also reeducation programs for patients with neurological dysfunction.

Hand Proximity Effect on Task Switching Performance Through Cue Modality (손 근접성이 단서양상에 따라 과제전환 수행에 미치는 효과)

  • Choi, Jeongyoon;Han, Kwanghee
    • Science of Emotion and Sensibility
    • /
    • v.21 no.2
    • /
    • pp.73-88
    • /
    • 2018
  • The present study examined how processing features of visual information near the hand would affect task switching. Recent studies reported enhanced cognitive control of visual information presented the near hands. To investigate the enhancement of cognitive control based on the relationship between hand proximity and attention, we implemented 2 experiments. In the task switching performance experiment, the hand proximity effect depended on modality of cue and target. The first experiment showed that stimuli near the hand received greater cognitive control than stimuli far from the hand, resulting in smaller switch cost. The result could rule out the feature-binding problem, which identifies reduced switch cost as the cause instead of hand proximity. Our results show that hand proximity actually reduced switch cost. In the second experiment, we examined the effects of hand nearness, modality, and their interaction on switch cost. In task switching, the target was always visual, and the cue was presented either visually or auditorily. In addition, we manipulated the cue-target interval to observe the preparation effect of cue. The results showed that a visual cue near the hand reduced switch cost by shortening task preparation time. Also, modality switching between an auditory cue and visual target was remarkable in a hand-near condition. The results for the visual cue could be interpreted as a benefit of rapid visual attention orienting. On the other hand, the results for the auditory cue could be interpreted as the cost of interference of modality switching by slower attentional disengagement of stimuli near the hands. Finally, modulation of switch cost by attention induced by hand nearness was discussed.

Detection speed of negative information in anxious participants

  • Choi, Moon-Gee;Nam, Ki-Chun
    • Proceedings of the Korean Society for Cognitive Science Conference
    • /
    • 2006.06a
    • /
    • pp.39-41
    • /
    • 2006
  • A modifiedPosner cue-target paradigm in which neutral, positive and negative (threat) words were presented in peripheral location for cue was used to investigate the difference of engagement component of attention across emotional valence and anxiety level of participants. Results showed an interaction effect between anxiety level of participants and emotional valence of cue in valid trial. This indicates that the engage component of attention is not encapsulated and influenced by anxiety level of participant.

  • PDF