• Title/Summary/Keyword: Joy-Stick

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Development of Loader Equipped with 4Wd and 4WS (II) (4WS System and Construction of Loader) (4WD 및 4WS이 가능한 로더 개발 (II) (4륜 조향장치 및 로더 구성))

  • 조현덕
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.8 no.1
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    • pp.150-157
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    • 1999
  • In this study, the loader was completed that has 4-wheel gear driven drivetrain of study (Ⅰ), the 4-wheel steering with power wheel type, all-wheel traction system, and joy-stick type lever for hydraulic control valve. From driving test of the developed 4WD and 4WS type loader, we obtained that the minimum circling radius and the necessary width in circling motion reduced about 40% and 33% compared with 2WS type loader. Also, all-wheel traction system could keep the tires glued to the ground with greater stability, the power steering allowed a smoother operation, and the joy-stick type lever offered easily to control. Thus, the developed loader having these functions was very fit in a small cattle shed or rugged ground.

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A Study on Performance-Analysis and Control of the Active Catheter (작동형 내시경의 성능 해석 및 제어에 관한 연구)

  • Cheong, J.P.;Kim, J.H.;Lee, J.M.
    • Proceedings of the KSME Conference
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    • 2000.04a
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    • pp.556-561
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    • 2000
  • This paper deals with the control of an active bending actuator fur a catheter. The bending actuator with 40mm in length utilizes three zigzag SMA (shape memory alloy) springs which are equally located in the circumference between inner $({\phi}2.5 mm)$ and outer $({\phi}3.0mm)$ tube. It is purposed on realization of desired bending angle $(90^{\circ})$ and direction $(360^{\circ})$. It is also installed in front of the catheter and used to guide a path at extremely bent or branched blood vessel. The performance-analysis of the bending actuator are investigated fur the purpose of optimizing the control of the bending actuator. The analog joy stick is used to command a bending angle and direction for the fast and accurate response. According to the commands of the joy stick, tensile force of each SMA spring is computed and obtained by controlling the temperature of each SMA spring using PWM (pulse width modulation) of supplied electric power.

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Development of Omni-Directional Mobile Robot System with Rocker-Bogie Link Structure (로커-보기 링크 구조를 갖는 전방향 이동로봇 시스템개발)

  • Gang Taig-Gi;Yi Soo-Yeong
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.7
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    • pp.679-685
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    • 2006
  • In this paper, development of an omni-directional mobile robot with rocker-bogie link structure is addressed. The overall mobile robot system consists of the robot mechanism with embedded control architecture, wireless communication with host graphic monitoring system, and the joy stick tole-controller. In the cluttered environment with various sizes of obstacles, the omni-directionality and the traversality are required for a mobile robot, so that the robot call go around or climb over the obstacles according to the size. The mobile robot mechanism developed in this paper has both of the omni-directionality and the traversality by 4 steerable driving wheels and the 2 additional passive omni-directional wheels linked with the rocker-bogie structure. The kinematic modeling for the mobile robot is described based on the well-known Sheth-Uicker convention and the instantaneous coordinate system.

Design & fulfillment of multi-functional electric wheelchair (다기능 전동휠체어의 설계 및 구현)

  • 강재명;강성인;김정훈;류홍석;이상배
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.261-264
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    • 2002
  • In this study, we used a 16-bit microprocessor, 80C196KC for a control part in order to develop a multi-functional wheel-chair system, and implemented a joy-stick to control this system. For the complete system, we used a commercial electromotive wheelchair as a basic plant, and applied an encoder to get the rotating number of the motor to transfer data to the MCU to control the motor. We used PWM (Pulse Width Modulation) method to control the wheel-chair motor where a H-bridge circuit was configured. We used the fuzzy control algorithm for the operation of DC motor, which was attached to the electromotive wheelchair and manipulated following the change of the joystick position while a user was controlling the joystick. He also could control the speed and direction of DC motor as well as control position information.

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The design & implementation of intelligent motorized wheelchair (지능형 전동 휠체어의 설계 및 구현)

  • 강재명;강성인;김정훈;류홍석;김관형;이상배
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.10-13
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    • 2002
  • In this study, we used a 16-bit microprocessor, 80C196KC for a control part in order to develop a multi-functional wheel-chair system, and implemented a joy-stick to control this system. For the complete system, we used a commercial electromotive wheelchair as a basic plant, and applied an encoder to get the rotating number of the motor to transfer data to the MCU to control the motor. We used PWM (Pulse Width Modulation) method to control the wheel-chair motor where a H-bridge circuit was configured. We used the fuzzy control algorithm for the operation of DC motor, which was attached to the electromotive wheelchair and manipulated following the change of the joystick position while a user was controlling the Joystick. He also could control the speed and direction of DC motor as well as control position information.

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A Basic Research on the VR Application in Naval Architecture and Ocean Eng. and Ship Navigation VR (국내외 선박/해양 분야 VR 현황과 Ship Navigation VR에 관한 기초 연구)

  • Lee, Jae-Hwan;Park, Byung-Jae
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2003.10a
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    • pp.272-276
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    • 2003
  • In this paper, current application of VR in naval architecture and ocean eng. Design is surveyed and VR process is implemented in ship navigation system. So far, very sophisticated VR applications have announced but not published yet. The reason not published may be that the application is for the navy ship of which the information could not be opened to the public. Also there is another area implementing Simulation Based Design, i..e., visualization of the integration process from initial design to the manufacturing. Herein, the tendency of VR in this area is surveyed, so the international application of VR is introduced. Trough the analysis the most appropriate applicability of VR in this area can be distinguished. And to show the application, ship navigation VR is programmed using OpenGL graphics software.

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A Joystick-driven Mouse Controlling Method using Hand Gestures (손 제스쳐를 이용한 조이스틱 방식의 마우스제어 방법)

  • Jung, Jin-Young;Kim, Jung-In
    • Journal of Korea Multimedia Society
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    • v.19 no.1
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    • pp.60-67
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    • 2016
  • PC users have long been controlling their computers using input devices such as mouse and keyboard. To improve inconveniences of these devices, the method of screen-touching has widely been used these days, and devices recognizing human gestures are being developed one after another. Fox example, Kinect, developed and distributed by Microsoft, is a non-contact input device that recognizes human gestures through motion-recognizing sensors, thus replacing the mouse as an input device. However, when controlling the mouse on a large screen, it suffers from the problem of requiring large motions in order to move the mouse pointer to the edges of the screen. In this paper, we propose a joystick-driven mouse-controlling method which enables the user to move the mouse pointer to the corners of the screen with small motions. The experimental results show that movements of the user's palm within the range of 30 cm ensure movements of the mouse pointer to the edges of the screen.

Interactivity and Rhizomatic Art Systems: Focusing on the Digital Images (상호작용성(Interactivity)과 리좀(Rhizome)적 작품체계: 디지털 이미지를 중심으로)

  • Park, Yeon-Sook
    • The Journal of Art Theory & Practice
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    • no.9
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    • pp.33-57
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    • 2010
  • Focused on the performance of interactivity in the appreciation of media art, this study is associated with the continually changed art texts and a participator's physical reactions to savor the art. Digital works of art emphasizing interactivity usually decentralize and disperse the responsibility and the central role for creating and producing the art works. Proper procedure of the work is generated by actions such as clicking the mouse, controlling the joy stick or actual movement of anticipators' bodies. The art works are influenced by participators' interactivity, which makes the leading roles and the responsibility for creating art scattered and divided. These features are similar with those of the 'Rhizome' which Gilles Deleuze(1925~1995) and Felix Guattari(1930~1992) have discussed. In their argument, 'Rhizome' is an interval or being 'between', which keeps changing. 'Rhizome' is a state in which the individual and the work of art never reach the conclusion, only a phenomenon of eternally altering. Like 'Rhizome', this sort of art work has the decentralized system, opens for several directions, and activates the system which is changeable as linked items increased or decreased. These works stimulate the individual to perform and act while appreciating the art piece. In terms of processing and preceeding, interactivity is the important equipment and catalyzer. Through these procedures, the pieces can be the 'floating work of art' combined and condensed with the whole participators' reactions. The 'floating work of art' is neither the expression of an individual nor that of one particular group. Multidimensional influence of the web is the web which is constantly reorganizing and producing in its connective state. This connective state is activated by interactivity. The Rhizomatic system embodies the floating work of art process. Due to each individual perceiving art in individualistic terms, there is no dominating powers or central points. I regard this art works possessing above traits as the work of art with Rhizomatic system. The work of art with the Rhizomatic system is embodied through interactivity and because physical action activates the process of appreciation, a participator can actually experience and practice the philosophy. Ultimately the Rhizomatic speculation occurs during the interactivity of appreciating the Rhizomatic art pieces. The Rhizomatic system penetrates into the intuitive area beyond our recognition and thoughts, as we are engaged in the connective process. With the methods and manners of interactive art, we can possibly reconsider the system as a tool in which the participator is directly able to link experience and theory to the philosophies of Deleuze and Guattari.

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