• Title/Summary/Keyword: Jump control

Search Result 140, Processing Time 0.035 seconds

Enhanced Track Jump Stability in Optical Disc Drives (광디스크 드라이브에서의 트랙 점프 안정도 향상)

  • Ryoo, Jung-Rae;Doh, Tae-Yong
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.15 no.7
    • /
    • pp.683-687
    • /
    • 2009
  • Track jump control is a random access strategy for short distance movement. The most common track jump scheme is a bang-bang control of a kick and brake manner. In a conventional track jump scheme, a track-following compensator is turned off during kick and brake periods, and restarted at a target track for track pull-in. The inevitable controller switching with non-zero initial condition results in undesirable transient response, and excessive overshoot in the transient response causes track pull-in failure. In this paper, a new track jump scheme is proposed for enhancing track jump stability. Instead of control switching, internal states of a track-following controller are artificially manipulated for kick and brake actions in a digital control environment. Experimental results are provided in comparison with conventional track jumps.

Impact of Virtual Reality Based Neuromuscular Postural Control Fusion Training on Balance Ability and Jump Performance of Soccer Players with Functional Ankle Instability (가상현실 기반 자세조절 융합 훈련이 기능적 발목 불안정성 축구선수들의 균형과 점프에 미치는 영향)

  • Yang, Dae-Jung;Park, Seung-Kyu;Uhm, Yo-Han
    • Journal of Digital Convergence
    • /
    • v.14 no.11
    • /
    • pp.357-367
    • /
    • 2016
  • In this study, we examined the impact on balance ability and jump performance of soccer players with functional ankle instability using virtual reality based neuromuscular posture control fusion training. Soccer players were divided into 15 people of virtual reality-based neuromuscular posture control fusion training group and 15 people of common treadmill training group and performed for 30 minutes three times a week for 8 weeks. In order to evaluate the balance of ability, using biorescue, it measured surface area, whole path length, limit of stability. In order to measure jump performance, it measured counter movement jump with arm swing and standing long jump. The results showed the statistically significant difference in the balance comparison of surface area, whole path length, limited of stability and the jump performance comparison of counter movement jump with arm swing, standing long jump. As a result, virtual reality-based neuromuscular posture control fusion training was found to be more effective to improve its balance ability and jump performance than common treadmill training.

Effect of Neuromuscular Training on Postural Control and Jump Performance in Functional Ankle Instability Soccer Player (신경근 훈련이 기능적 발목 불안정성 축구선수의 자세조절과 점프 수행력에 미치는 영향)

  • Yang, Dae-Jung;Kang, Jeong-Il;Park, Seung-Kyu;Lee, Min-Ki;Jeong, Yong-Sik
    • Korean Journal of Applied Biomechanics
    • /
    • v.24 no.3
    • /
    • pp.295-300
    • /
    • 2014
  • The purpose of this study was to investigate the effects on jump performance and balance in soccer player with functional ankle instability of difference of neuromuscular training. In 33 male college soccer player with functional ankle instability subjects of this study randomization, combined training group (group I, n=11), balance training group (group II, n=11) and control group (group III, n=11) that included in the plyometric training and balance training was classified group. The intervention was conducted three times a week for 8 weeks. Before and after intervention, measured in surface area ellipse and countermovement jump and countermovement jump with arm swing. Showed a significant improvement in postural control and jump performance from the combined training group and balance training group compared to the control group. Showed a significant improvement in countermovement jump from the combined training group compared to the balance training group. Combined training and balance training showed the increased jump performance and postural control in soccer player with functional ankle instability.

Differential effects of jump versus running exercise on trabecular bone architecture and strength in rats

  • Ju, Yong-In;Choi, Hak-Jin;Ohnaru, Kazuhiro;Sone, Teruki
    • Korean Journal of Exercise Nutrition
    • /
    • v.24 no.1
    • /
    • pp.1-8
    • /
    • 2020
  • [Purpose] This study compared differences in trabecular bone architecture and strength caused by jump and running exercises in rats. [Methods] Ten-week-old male Wistar rats (n=45) were randomly assigned to three body weight-matched groups: a sedentary control group (CON, n=15); a treadmill running group (RUN, n=15); and a jump exercise group (JUM, n=15). Treadmill running was performed at 25 m/min without inclination, 1 h/day, 5 days/week for 8 weeks. The jump exercise protocol comprised 10 jumps/day, 5 days/week for 8 weeks, with a jump height of 40 cm. We used microcomputed tomography to assess microarchitecture, mineralization density, and fracture load as predicted by finite element analysis (FEA) at the distal femoral metaphysis. [Results] Both jump and running exercises produced significantly higher trabecular bone mass, thickness, number, and fracture load compared to the sedentary control group. The jump and running exercises, however, showed different results in terms of the structural characteristics of trabecular bone. Jump exercises enhanced trabecular bone mass by thickening the trabeculae, while running exercises did so by increasing the trabecular number. FEA-estimated fracture load did not differ significantly between the exercise groups. [Conclusion] This study elucidated the differential effects of jump and running exercise on trabecular bone architecture in rats. The different structural changes in the trabecular bone, however, had no significant impact on trabecular bone strength.

Mobility Improvement of a Jumping Robot using Conical Spring with Variable Length Endtip (가변길이 엔드팁을 갖는 원추형 스프링을 이용한 도약로봇의 이동성 향상)

  • Kim, Ki-Seok;Kim, Byeong-Sang;Song, Jae-Bok;Yim, Chung-Hyuk
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.15 no.11
    • /
    • pp.1108-1114
    • /
    • 2009
  • Mobility is one of the most important features for a guard robot since it should be operated in rough places. A wheel-based mobile robot capable of jumping is an appropriate structure for a guard robot because it can easily satisfy the requirements for small guard robots. The jumping robot can reach a higher place more rapidly than other locomotion methods. This research proposes a small robot equipped with the jumping mechanism based on the conical spring with the variable length endtip. The variable length endtip enables the independent control of the jump force and jump angle which are related to the jump height and jump distance, respectively. Various experiments demonstrated that the proposed jumping mechanism can provide the independent control of jump force and jump angle, and improve the mobility of a small robot to overcome an obstacle. Furthermore, a combination of the jumping mechanism and the PSD sensor to measure the distance to the step enable the jumping robot to autonomously climb stairs.

A Robust Adaptive Controller for Markovian Jump Uncertain Nonlinear Systems with Wiener Noises of Unknown Covariance

  • Zhu, Jin;Xi, Hong-Sheng;Ji, Hai-Bo;Wang, Bing
    • International Journal of Control, Automation, and Systems
    • /
    • v.5 no.2
    • /
    • pp.128-137
    • /
    • 2007
  • A robust adaptive controller design for a class of Markovian jump parametric -strict-feedback systems is given. The disturbances considered herein include both uncertain nonlinearities and Wiener noises of unknown covariance. And they satisfy some bound-conditions. By using stochastic Lyapunov method in Markovian jump systems, a switching robust adaptive controller was obtained that guarantees global uniform ultimate boundedness of the closed-loop jump system.

Fuzzy Controller Design for Markovian Jump Nonlinear Systems

  • Dong, Jiuxiang;Yang, Guang-Hong
    • International Journal of Control, Automation, and Systems
    • /
    • v.5 no.6
    • /
    • pp.712-717
    • /
    • 2007
  • This paper is concerned with the problem of state feedback control of continuous-time nonlinear Markovian jump systems, which are represented by Takagi-Sugeno fuzzy models. A new method for designing state feedback stabilizing controllers is presented in terms of solvability of a set of linear matrix inequalities (LMIs), and it is shown that the new design method provides better or at least the same results of the existing method in the literature. Finally, a numerical example is given to illustrate the effectiveness of the proposed method.

Optimal control of stochastic continuous discrete systems applied to FMS

  • Boukas, E.K.
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 1989.10a
    • /
    • pp.733-743
    • /
    • 1989
  • This paper deals with the control of system with controlled jump Markov disturbances. A such formulation was used by Boukas to model the planning production and maintenance of a FMS with failure machines. The optimal control problem of systems with controlled jump Markov process is addressed. This problem describes the planning production and preventive maintenance of production systems. The optimality conditions in both cases finite and infinite horizon, are derived. A numerical example is presented to validate the proposed results.

  • PDF

Research on control 'Jump' of 3D MMORPG (3D MMORPG의 '점프' 조작에 관한 연구)

  • Bae, Sung-Han;Kim, Myoung-Ho;Lee, Myoung-Hwak
    • Journal of Korea Game Society
    • /
    • v.8 no.4
    • /
    • pp.55-63
    • /
    • 2008
  • 'Jump' control is one of several game controls using mainly in 2D game, and 'Jump' control is also very important in 3D game that has been developed steadily due to the advance of programing technology. 3D MMORPG among some kinds of 3D games is the most popular as on-line game in domestic game market these days. This study will give domestic game developers ideas and solutions through analyzing and testing problems caused by applying 'Jump' control technique as control interface of 3D MMORPG game.

  • PDF