• Title/Summary/Keyword: Line Tracer

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Construction of Simulation Environment for Line Tracer Using Gazebo In ROS (ROS에서 Gazebo를 이용한 라인 트레이서 시뮬레이션 환경 구축)

  • Seung Hwang-Bo
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.2_2
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    • pp.265-272
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    • 2023
  • In this paper, we directly implemented the Line Tracer ROS package that can detect and follow lines drawn on the map on Gazebo, an open-source that is widely used in autonomous driving research. For line detection, the cv_bridge package was used to enable OpenCV's image processing tools, and parameters such as robot speed, line color and ground material could be changed. In addition, proportional (P) and PID controls could be implemented using the color centroid obtained through image processing. Through this approach, the effect of proportional and differential coefficients on the robot's line tracer motion could be analyzed effectively. In addition, by displaying robot simulation results using various tools of ROS, an efficient development for control nodes could be established in ROS.

A C-Programming Learning Model Using a Line Tracer in Discretionary Activity Hours in Elementary Schools (초등학교 재량활동시간에 라인트레이서를 이용한 C프로그래밍 학습모형)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.603-612
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    • 2011
  • This study suggested an educational curriculum(12 class periods) in order for higher level elementary school students to learn programming in discretionary activity hours using a line tracer and evaluated achievement level based on the outcome of learning by class period to assess the possibility of success. As a result, it could confirm that the programming learning using the line tracer was more excellent in creativity than the computer programming learning. In addition, it has been found that the programming learning method using the line tracer had a potential to be successful as a new creative tool that could replace the computer.

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Development of Experimental Mobile Robots for Robotics Engineering Education by Using LEGO MINDSTORM (이동로봇을 중심으로 LEGO MINDSTORM을 응용한 로봇공학 교육용 실습 로봇개발)

  • Park, June-Hyung;Jung, Seul
    • The Journal of Korea Robotics Society
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    • v.7 no.2
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    • pp.57-64
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    • 2012
  • This paper introduces several mobile robots developed by using LEGO MIDSTORM for experimental studies of robotics engineering education. The first mobile robot is the line tracer robot that tracks a line, which is a prototype of wheel-driven mobile robots. Ultra violet sensors are used to detect and follow the line. The second robot system is a two-wheel balancing robot that is somewhat nonlinear and complex. For the robot to balance, a gyro sensor is used to detect a balancing angle and PD control is used. The last robot system is a combined system of a line tracer and a two-wheel balancing robot. Sensor filtering and control algorithms are tested through experimental studies.

A Speed-Based Dijkstra Algorithm for the Line Tracer Control of a Robot (로봇 경로 제어를 위한 속도기반 Dijkstra 알고리즘)

  • Cheon, Seong-Kwon;Kim, Geun-Deok;Kim, Chong-Gun
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.259-268
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    • 2011
  • A robot education system by emulation based on Web can be efficiently used for understanding concept of robot assembly practice and control mechanism of robot by control programming. It is important to predict the path of the line tracer robot which has to be decided by the robot. Shortest Path Algorithm is a well known algorithm which searches the most efficient path between the start node and the end node. There are two related typical algorithms. Dijkstra Algorithm searches the shortest path tree from a node to the rest of the other nodes. $A^*$ Algorithm searches the shortest paths among all nodes. The delay time caused by turning the direction of navigation for the line tracer robot at the crossroads can give big differences to the travel time of the robot. So we need an efficient path determine algorithm which can solve this problem. Thus, It is necessary to analyze the overhead of changing direction of robot at multi-linked node to determine the next direction for efficient routings. In this paper, we reflect the real delay time of directional changing from the real robot. A speed based Dijkstra algorithm is proposed and compared with the previous ones to analyze the performance.

Development of Education Program for Line-Tracer Simulation using Scratch EPL (스크래치 EPL을 활용한 라인트레이서 시뮬레이션 교육 프로그램 개발)

  • Sin, Gap-Cheon;Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.533-542
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    • 2011
  • In this paper, we have selected traveling algorithms of Line-Tracer as the focused learning elements with the PBL-based programming instruction method. Line-Tracer traveling algorithm programming has been simulated using the Scratch EPL. Development of robot web courseware such as Line-Tracer can create an effective educational environment and also provide solutions for lack of environmental conditions, such as time or spatial factor restrictions and excessive expense issues; these are major obstacles to developing robot programming education. Finally, we analyzed the effects on growth of student's logical thinking and problem solving abilities by demonstrating the Scratch application courseware to the field of elementary education.

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A Study on the Driving Algorithm for Line-Tracer Robot (라인 트레이서 로붓의 주행 알고리즘에 관한 연구)

  • Lee, Seok-Won;Choi, Wan-Ho;Song, In-Keun
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2504-2506
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    • 2003
  • In this paper, we propose an algorithm for driving line-tracer robot, considered as a kind of AGV. At first, we introduce the architecture of the line-tracer robot implemented for the experiment, and explain the driving algorithm using path information from infrared sensors. The proposed algorithm can overcome the difference between each sensor's characteristics. Finally, we make some experiments and show the performance of the algorithm in case of straight path.

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A Non-program Line Tracer Learning Model for Creative Learning Activities during Discretionary Activity Hours (재량활동시간에 창의성학습 활동을 위한 비프로그램형 라인트레이서 학습모형 - 교재 개발과 수행평가 중심 -)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.15 no.1
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    • pp.101-109
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    • 2011
  • Generally, learning tools like robots are being mainly used as teaching aids to enhance creativity of a group of students who are superior in their studies and have an excellent potential in private education. This study uses a relatively cheap line tracer as a teaching aid and connects it with regular subjects so that elementary school higher graders showing academic achievement lower than average can get robot learning. This research developed a line tracer learning curriculum and teaching materials for total 12 sessions and taught students showing academic achievement below average and evaluated them after. According to the result of evaluating their achievement levels based on their results of learning in each session, most of the students with low academic achievement was evaluated to understand most of the contents in the curriculum fully. Through its empirical implementation, this paper has found the possibilities of robot education connected with the regular curriculum for elementary students exhibiting relatively lower academic achievement.

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Route Tracking of Moving Magnetic Sensor Objects and Data Processing Module in a Wireless Sensor Network (무선 센서 네트워크에서의 자기센서기반 이동경로 추적과 데이터 처리 모듈)

  • Kim, Hong-Kyu;Moon, Seung-Jin
    • The KIPS Transactions:PartC
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    • v.14C no.1 s.111
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    • pp.105-114
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    • 2007
  • In sensor network processing environments, current location tracking methods have problems in accuracy on receiving the transmitted data and pinpointing the exact locations depending on the applied methods, and also have limitations on decision making and monitoring the situations because of the lack of considering context-awareness. In order to overcome such limitations, we proposed a method which utilized context-awareness in a data processing module which tracks a location of the magnetic object(Magnetic Line Tracer) and controlled introspection data based on magnetic sensor. Also, in order to prove its effectiveness we have built a wireless sensor network test-bed and conducted various location tracking experiments of line tracer using the data and resulted in processing of context-aware data. Using the new data, we have analyzed the effectiveness of the proposed method for locating the information database entries and for controlling the route of line tracer depending on context-awareness.

In-line measurement of residence time distribution in twin-screw extruder using non-destructive ultrasound

  • Lee, Sang-Myung;Park, Jong-Cheol;Lee, Sang-Mook;Ahn, Young-Joon;Lee, Jae-Wook
    • Korea-Australia Rheology Journal
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    • v.17 no.2
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    • pp.87-95
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    • 2005
  • In this study, we performed RTD measurement at the die exit of co-rotating twin-screw extruder using a non-destructive ultrasonic device. The ultrasonic device was attached at slit die and was composed of a steel buffer rod and 10 MHz longitudinal piezoelectric ultrasonic transducer. This in-line ultrasonic monitoring method is based on the ultrasonic response of $CaCO_3$ filled in polymer. The RTD is evaluated by variation of ultrasonic attenuation with time caused by change of the tracer concentration during extrusion. The ultrasonic tracer, pellet type of compounded $CaCO_3$ in polymer was used in this study. The effects of tracer concentration on RTD and flow patterns were studied. Evaluation for the residence functions at different screw speeds, feeding rates and screw configurations were also carried out.

Development and Analyses of Sensor-based Elementary Robot Programming PBL Problems using Line-tracer Robots (라인트레이서를 활용한 센서기반 초등로봇프로그래밍 PBL 문제 개발 및 적용 분석)

  • Oh, Kyong-Ran;Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.14 no.3
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    • pp.301-310
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    • 2010
  • In this paper, to instruct elementary programming concepts based on flowchart programming for elementary school students, we proposed sensor-based elementary robot programming PBL problems using line-tracer robots. Proposed PBL problems are designed to have various correct-answer algorithms. For this purpose, we present PBL-based robot programming instruction steps. Through applying the proposed sensor-based PBL problems using line-tracer robots, experimental results are analyzed in views of the problem-solving ability and suitability of allocating degrees of difficulties to the proposed elementary robot programming problems.

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