• Title/Summary/Keyword: Lottery

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A Study on Lottery Fund Usage for Expanding Libraries and Promoting Reading Culture (도서관 확충과 독서문화 진흥을 위한 복권기금의 활용방안에 관한 연구)

  • Choi, Yong-Gwan
    • Journal of Korean Library and Information Science Society
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    • v.35 no.4
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    • pp.377-400
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    • 2004
  • Lottery fund which amounts 1 trillion 4,004 billion in m, has been used for establishing libraries and buying books as well as other materials. In this regard, it is important to know exact present conditions and characteristics of lottery fund and seek for the need to increase lottery fund for expanding libraries as well as promoting reading culture Also this study suggest the way how lottery fund can be used for library as an opportunity for solving the Pending issues that libraries has delayed for want of funds.

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Trading Volume and Overpricing of Lottery-type Stocks (거래량이 복권특성 종목의 기대수익률에 미치는 영향)

  • Yong-Ho Cheon
    • Asia-Pacific Journal of Business
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    • v.14 no.1
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    • pp.113-129
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    • 2023
  • Purpose - The purpose of this study is to examine whether trading volume amplifies the extent to which lottery-type stocks are overpriced, and whether economic sentiment index explains time-variation in the magnitude of the volume amplification effect. Design/methodology/approach - We examine monthly returns on 5x5 monthly bivariate portfolios formed by lottery characteristics (measured by maximum daily return) and trading volume. In addition, we perform time-series regression tests to examine how the volume amplification effect changes in high and low economic sentiment periods, after controlling for Fama-French three factors. Findings - Our bivariate portfolio analysis shows that the overpricing of lottery-type stocks are mostly pronounced among high trading volume stocks. In contrast, for low trading volume stocks, overpricing of lottery-type stocks appears to vanish. Furthermore, the amplification effect of trading volume on overpricing of lottery-type stock is concentrated in high economic sentiment periods. Research implications or Originality - This study is the first attempt to examine whether trading volume drives lottery-type stocks' overpricing in the Korean stock market. Furthermore, our analysis unveils the time-varying nature of volume amplification effect. The results suggest that trading volume might play a important hidden role in asset pricing, opening a new line of researches in the future.

The psychological factors and impacts in lottery-purchasing decisions (복권 구매행동의 심리적 결정요인과 그 영향)

  • Taekyun Hur
    • Korean Journal of Culture and Social Issue
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    • v.10 no.3
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    • pp.19-36
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    • 2004
  • An experimental research investigated the components of lottery games affecting lottery-purchasing behaviors and the psychological consequences of the behaviors. In the experiment, participants were given a chance to purchase a lottery tickets during a series of computer games and their decision of purchasing the lottery ticket was measured. Also, the size and probability of the lottery games were manipulated and the perceived difficulty, satisfaction of the mid-outcome, and perceived probability of success in the computer game were measured in order to examine their impacts on participants' lottery-purchasing decisions. In addition, the behavioral tendency, satisfaction of the final outcome, and perceived self-capability in the computer game were measured at the end of the computer games in order to examine the effects of lottery-purchasing experiences on the variables. Participants who perceived the games as easier and estimated the probability of their success highly were more likely to buy the lottery tickets. However, the winning prize and odd of lottery tickets, perceived satisfaction of their own performance, and the performance itself did not influence the purchasing decisions. The common beliefs on the negative effects of lottery-purchasing experiences on human motivation and behaviors were not supported. The implications of the present research findings and limitations of the experimental research on lottery were discussed.

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A Study on the Violence and Gender of the Patriarchal System Hidden in the Drawing Lots in "The Lottery" and The Hunger Games (제비뽑기에 숨겨진 가부장제의 폭력과 젠더 연구: 「제비뽑기」와 『헝거 게임』)

  • Chang, Jungyoon
    • American Studies
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    • v.42 no.2
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    • pp.31-55
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    • 2019
  • This study explores how the patriarchal system instigates violence through the use of a lottery in "The Lottery" by Shirley Jackson and a reaping in The Hunger Games by Suzanne Collins. To maintain its validity, the patriarchal system makes people internalize the principle of homicide in everyday life. One of the effective ways to sustain the patriarchal system is to develop the gender concept clearly. In "The Lottery," traditional gender segregation results in the construction of a homogeneous community supported by patriarchal concepts. On the other hand, The Hunger Games shows how Katniss Everdeen, the main character, experiences the different gender roles and norms according to the specific surroundings like her hometown (the 12th district), Capitol (the capital of Panem), and finally the Hunger Games stadium, where she has to kill others to survive. In the end, Katniss both becomes a political entity through playing gender performance supported by Judith Butler.

Factors That Affect the Lottery Purchasing Intentions of University Students (대학생의 복권구매의도와 관련변인에 관한 연구)

  • Kim, Mi-Ra;Hwang, Duck-Soon
    • Journal of Families and Better Life
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    • v.28 no.3
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    • pp.113-127
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    • 2010
  • This study explores the factors that affect the lottery purchasing intentions of university students. Self-administered questionnaires were completed by 504 students attending four universities in Kwangju South Korea. The conclusions are as follows: First, approximately 43% of respondents participated in at least one lottery purchase and the frequency of lottery purchases during the last 12 months was 4.84. Gender issues were considered since almost twice as many males reported lottery purchases. Second, males were affected by attitudes toward lotteries; females were affected by past behavior, subjective norms, and attitudes toward lotteries. It was hypothesized that the attitudinal message would change behavior for male students while the accurate information and the normative message would also be effective for female students. The fact that just about half of the respondents have previously participated in gambling vis-$\grave{a}$-vis lotteries shows consumer educators that lottery purchases by youth is a social policy issue in need of systematic and scientific attention.

Study on Perceptions through Big data Analysis on Gambling related News in Korea (한국 사행산업 관련 뉴스의 빅데이터 분석을 통한 인식 연구)

  • Moon, HyeJung;Kim, SungKyung
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.438-447
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    • 2017
  • The purpose of this study is to understand the recognition of gambling industry through the semantic analysis of news data on lottery, sports betting, horse racing and casino that was reported between 1990 to 2015 in South Korea. This paper revealed the difference between journalists' intention and public's perception about news by analyzing the frequency and connectivity of news with framing and public's interest through semantic network analysis and explored the policy characteristics and innovation task. The result of analysis, news on lottery game mainly has been reported social issue related with win such as 'winning number', 'prize money', 'suspicion of manipulation' and etc. News on sports betting has been reported mandatory information related with business project and illegal site such as 'bidding', 'illegal site', 'sales target' and etc. News about horse racing has been reported the information about the business advertisement such as 'online race track' and 'promotion'. Lastly, casino related news has been reported 'major information' such as illegality', 'gambling place' and 'foreigner'. As a result of times series analysis, news about casino in the 1990s, news about lottery in the 2000s and news about horse racing in 2010s have been increased. Public's interest also has been moved to 'business scandal', 'winning game', 'citizens' campaign' and etc. Gambling related news has been classified by four types, 1. advertising publicity(horse racing), 2. mandatory information(sports betting), 3. social issue(public agenda, lottery), 4. major information(casino). We could get the insight that news can be formed a public agenda, when news is reported as a social issue with high frequency and public's interest like lottery related news.

Are There Hot Numbers in the Lotto Korean Lottery

  • Kim, Ji-Hyun
    • Communications for Statistical Applications and Methods
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    • v.11 no.2
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    • pp.413-418
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    • 2004
  • Statistically illiterate people seem to believe that there are some strategies for choosing winning numbers in lottery. One seemingly plausible strategy is to select the hot numbers which most frequently appeared in the past. In this article we investigate the existence of hot numbers in the Korean national lottery called Lotto. A numerical method is proposed to estimate the exact sampling distribution of test statistic for checking the existence of hot numbers among 45 possible numbers of choice.

A Secure On-line Lottery Using Bank as a Notary

  • Wooseok Ham;Kim, Kwangjo
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 2002.11a
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    • pp.121-124
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    • 2002
  • In this paper, we present a secure on-line lottery protocol which consists of three entities: the players, the lottery provider and the bank. We utilize blind signature and hash chain technique as basic building blocks. Our protocol faithfully satisfies the general security requirements to deal with electronic transactions in safe. The proposed protocol reduces the number of communications and all transactions are executed through the Internet(On-line). By using bank as a notary and bulletin board managed by the lottery provider, we can easily settle down potential disputes which frequently occur during commercial transactions.

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Service Platform Technology of Wagering Contents Collaboration of N Screens (N 스크린 간의 웨이저링 콘텐츠 협업 서비스 플랫폼 기술)

  • Hong, YoHoon;Lee, Dongwoo;Kim, Daehyun
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.137-142
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    • 2017
  • In this paper, we propose proposed mobile wagering platform technology, where the buying lottery contents registered in secure storage through lottery technology can be used as a common experience in smartphones, smart pads, and PCs, etc. Currently, many people are producing and consuming various types of contents in bulk, and it is expected that real-time contents and old contents coexist as IoT(Internet of Things) technology is commonly deployed in the future. Therefore, we need to develop a differentiated service that can compete with global services in lottery contents authoring and collaboration systems to create new markets. Accordingly, we implemented an wagering service platform to occupy cloud markets with high quality lottery contents produced through collaboration.

경기순환과 주식시장에서의 투자관련 실증분석

  • Kim, Jong-Gwon
    • Proceedings of the Safety Management and Science Conference
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    • 2010.11a
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    • pp.435-455
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    • 2010
  • 이 논문은 주식투자 결정과 도박(gamble)의 심리가 상호 연관성이 있는가와 관련된 것이다. 집계변수(aggregated level)에서 경기가 불황일 때, 개인투자가들은 직접 복권(lottery tickets)을 구입하거나 복권과 같이 일확천금을 누릴 수 있는 동시에 위험성(risk)을 수반하는 주식을 선호하는 경향이 있다. 즉 경기가 불황에 놓일 경우에는 개인투자가들은 이러한 복권형(lottery-type) 주식과 복권(lottery)의 구매 및 보유를 늘리는 경향이 있다는 것이다. 특히 이러한 경향은 저소득 계층(low-income investors)과 청년, 교육의 혜택을 덜 받은 부류의 독신자, 대도시 거주자, 미국의 경우 흑인(African-American)과 히스패닉 등의 사회적 약자 등으로 알려지고 있다. 이러한 일반적인 경우가 데이터를 통해 알아볼 수 있는 지와 관련하여 실증분석 하였다. 하지만 이 분석을 통하여 개인투자가들이 경기불황일 때 위험한(risky) 주식의 보유 경향을 늘린다는 가정을 지지할 수 있는 결과를 도출하지 못하였다.

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