• Title/Summary/Keyword: MPEG Surround

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Overview of MPEG Surround (MPEG Surround 표준화 동향 및 기술 분석)

  • Jang In-Seon;Beack Seung-Kwon;Seo Jeong-Il;Jang Dae-Young
    • Journal of Broadcast Engineering
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    • v.11 no.2 s.31
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    • pp.181-190
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    • 2006
  • Technology for compressing low-bitrate multichannel audio coding should be developed owing to the increasing need of consumer for multichannel audio contents and services. To meet this requirement, MPEG has standardized MPEG Surround. In this paper, we introduce status on MPEG Surround standardization and analyze techniques adopted in the current MPEG Surround.

MPEG Surround Extension Technique for MPEG-H 3D Audio

  • Beack, Seungkwon;Sung, Jongmo;Seo, Jeongil;Lee, Taejin
    • ETRI Journal
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    • v.38 no.5
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    • pp.829-837
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    • 2016
  • In this paper, we introduce extension tools for MPEG Surround, which were recently adopted as MPEG-H 3D Audio tools by the ISO/MPEG standardization group. MPEG-H 3D Audio is a next-generation technology for representing spatial audio in an immersive manner. However, considerably large numbers of input signals can degrade the compression performance during a low bitrate operation. The proposed extension of MPEG Surround was basically designed based on the original MPEG Surround technology, where the limitations of MPEG Surround were revised by adopting a new coding structure. The proposed MPEG-H 3D Audio technologies will play a pivotal role in dramatically improving the sound quality during a lower bitrate operation.

MPEG Surround for Multi-Channel Audio Coding-Part 2: Various Modes and Tools (다채널 오디오 코딩을 위한 MPEG Surround-2부: 다양한 모드 및 툴들)

  • Pang, Hee-Suk
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.7
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    • pp.610-617
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    • 2009
  • An overview of various modes and tools of MPEG Surround is provided Because the binaural mode of MPEG Surround supports the virtual 5.1-channel playback based on HRTFs, it can be played via headphones and earphones for portable audio devices. MPEG Surround also supports the enhanced matrix mode which converts stereo signals to 5.1-channel signals without side information, the 3D stereo mode which deals with 3D-coded signals, the low power version which greatly reduces the computational load in the decoding process. Besides, MPEG Surround provides the arbitrary downmix gains (ADGs) tool which is applied to artistic downmix signals, the matrix compatibility tool which is applied to downmix signals by conventional matrix-based methods, the residual coding tool -which can be used at high bit rates, and the GES tool which is applied to specific sound such as applause. The listening test results by various companies and organizations are also presented for important modes and tools.

Clipping Prevention Scheme for MPEG Surround

  • Pang, Hee-Suk
    • ETRI Journal
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    • v.30 no.4
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    • pp.606-608
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    • 2008
  • MPEG Surround has a potential clipping problem since its encoding is based on downmixing a multichannel signal. We propose a clipping prevention scheme for MPEG Surround, which is composed of modification and recovery processes of a downmix signal with recovery information conveyed in arbitrary downmix gains of an MPEG Surround bitstream. Experiments show that the proposed scheme effectively prevents sound quality degradation caused by clipping problems with negligible additional bit rates.

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MPEG Surround for Multi-Channel Audio Coding-Part 1: Basic Structure (다채널 오디오 코딩을 위한 MPEG Surround-1부: 기본 구조)

  • Pang, Hee-Suk
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.7
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    • pp.599-609
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    • 2009
  • An overview of the recently finalized multi-channel audio coding standard MPEG Surround is provided. This audio coding standard downmixes multi-channel signals to mono or stereo signals and, simultaneously, extracts spatial parameters for its encoding process. In its decoding process, it reconstructs multi-channel signals based on the downmix signals and spatial parameters. Since the downmix signals are coded in conventional audio coding format such as AAC and MP3 and the spatial parameters require a small amount of information MPEG Surround guarantees high sound quality multi-channel audio at low bit rates. Besides, it is backward-compatible to conventional audio coding techniques because the downmix signals can be played on portable audio devices ignoring the spatial parameter information. In this paper, Part 1 presents an overview of the basic structure of MPEG Surround and Part 2 describes various modes and tools including the binaural mode which supports the virtual 5.1-channel playback via headphones or earphones. The listening test results by various companies and organizations are also presented.

Channel Expansion Technology in MPEG Audio (MPEG 오디오의 채널 확장 기술)

  • Pang, Hee-Suk
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.714-721
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    • 2011
  • MPEG audio uses the masking effect, high frequency component synthesis based on spectral band replication, and channel expansion based on parametric stereo for efficient compression of audio signals. In this paper, we present an overview of the state-of-the-art channel expansion technology in MPEG audio. We also present technical overviews and application examples to broadcasting services for HE-AAC v.2, MPEG Surround, spatial audio object coding (SAOC), and unified speech and audio coding (USAC) which are MPEG audio codecs based on the channel expansion technology.

Sound Quality Enhancement in MPEG Surround by Using ILD Distortion (ILD DISTORTION을 이용한 MPEG SURROUND의 음질 개선)

  • Chon, Sang-Bae;Choi, In-Yong;Sung, Koeng-Mo
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.241-242
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    • 2006
  • MPEG Surround is an audio coding technology that represents multi-channel audio signal with downmixed audio signal(s) and very low bitrate side information based on Binaural Cue Coding. The side information consists of Inter-Channel Level Difference, Inter-Channel Correlation, and payloads. These two parameters are correspondent to the well-known spatial parameters in psycho-acoustics, Inter-aural Level Difference (ILD) and Inter-Aural Cross Correlation (IACC). Though ICLD is to provide perceptually equivalent ILD to the listener, however, the ILD of the original multi-channel audio signal and that of the MPEG Surround encoded signal was different. The difference between two ILD values is defined as ILD Distortion (ILDD). This paper provides how ILDD can be applied to enhance sound quality in MPEG Surround and how much ILDD is decreased.

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Extended Pilot-Based Coding for Lossless Bit Rate Reduction of MPEG Surround

  • Pang, Hee-Suk;Lim, Jae-Hyun;Oh, Hyen-O
    • ETRI Journal
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    • v.29 no.1
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    • pp.103-106
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    • 2007
  • Pilot-based coding (PBC), which is used for lossless bit rate reduction of audio coding, has been recently proposed for MPEG Surround. We propose extended PBC for further lossless bit rate reduction of MPEG Surround. Extended PBC selects the number of pilots depending on the parameter band number and the type of spatial parameter. It then encodes the pilots and the relevant difference data. Experiments show that extended PBC is more effective than the original PBC, especially for high bit rate modes, with a negligible complexity increase on the decoder side.

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Dual-Domain Connection Scheme for HE-AAC and MPEG Surround

  • Pang, Hee-Suk
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.1E
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    • pp.29-34
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    • 2009
  • MPEG4 High Efficiency Advanced Audio Coding (HE-AAC) and MPEG Surround are one of the most efficient combinations for low bit rate multi-channel audio coding. Based on the fact that these two codecs have identical quadrature mirror filter (QMF) analysis and synthesis structures, we propose a dual-domain connection scheme for the codecs. Specifically two time-domain connection methods are analyzed and compared to the QMF subband-domain connection method. Experimental results show that both the time-domain connection methods cause no subjective sound quality degradation compared to the QMF subband-domain connection method, which verifies that one can select either of them depending on application scenarios.

Audio Object Coding Standard Technology - MPEG SAOC (오디오 객체 부호화 표준 - MPEG SAOC)

  • Jung, Yang-Won;Oh, Hyen-O
    • The Journal of the Acoustical Society of Korea
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    • v.28 no.7
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    • pp.630-639
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    • 2009
  • This paper introduces MPEG SAOC (Spatial Audio Object Coding) that has been standardized in MPEG audio subgroup. MPEG SAOC is a trendy parametric coding technology conceptually similar to PS (Parametric Stereo) and the MPEG Surround. SAOC especially parameterizes and codes the spatial information for the object signals comprising a downmixed audio scene and thus lets users render one's preferred scene in an interactive manner.