• Title/Summary/Keyword: Mapping

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A CLB-based CPLD Low-power Technology Mapping Algorithm considered a Trade-off

  • Youn, Choong-Mo;Kim, Jae-Jin
    • Journal of information and communication convergence engineering
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    • v.5 no.1
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    • pp.59-63
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    • 2007
  • In this paper, a CLB-based CPLD low-power technology mapping algorithm considered a Trade-off is proposed. To perform low-power technology mapping for CPLDs, a given Boolean network has to be represented in a DAG. The proposed algorithm consists of three steps. In the first step, TD(Transition Density) calculation has to be performed. Total power consumption is obtained by calculating the switching activity of each node in a DAG. In the second step, the feasible clusters are generated by considering the following conditions: the number of inputs and outputs, the number of OR terms for CLB within a CPLD. The common node cluster merging method, the node separation method, and the node duplication method are used to produce the feasible clusters. In the final step, low-power technology mapping based on the CLBs packs the feasible clusters. The proposed algorithm is examined using SIS benchmarks. When the number of OR terms is five, the experiment results show that power consumption is reduced by 30.73% compared with TEMPLA, and by 17.11 % compared with PLA mapping.

IdMapper: A Java Application for ID Mapping across Multiple Cross-referencing Providers

  • Lee, Hoo-Keun;Kim, Hyeon-Jin;Yu, Ung-Sik
    • Genomics & Informatics
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    • v.7 no.4
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    • pp.208-211
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    • 2009
  • We developed an identifier mapping application for bioinformatics research in Java programming language. It is easy to use and provides many usability functionalities that are expected as essentials for a professional application. It supports three widely used mapping services and can convert many ids from one source database into many target databases at once. Id mapping across service providers is possible by remapping the resultant ids. Because it adheres to the NetBeans platform architecture, it can be incorporated into other NetBeans platform applications as an id mapping provider without adaption or modification.

Topographic Mapping Using KOMPSAT Imagery

  • Lee, Ho-Nam;Seo, Hyun-Duck;Jung, Hyung-Sup
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.786-791
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    • 2002
  • Mapping systems using Satellite Imagery has not been well-established compare to conventional Arial Photograph mapping systems. In order for satellite imagery to produce a stable quality of maps, it requires to follow the standard mapping procedures. In this satellite imagery study, we proposed four methods of mapping procedures. Mapping methods were established by generating trial maps and analyzing types of input data and functions of DPW (Digital Photogrammetric Workstation). On quantitative aspect, accuracy of each steps were measured by increasing 2 GCPs each time from the minimum of 6 GCPs. In DLT, with the minimum of 10 points, RMSE is 2 pixels at most. Besides that, interpretation and stereoscopic plotting using KOMPSAT-1 imagery and other simulated imagery was performed. The tests resulted that, for KOMPSAT-1 (6.6m) stereoscopic images, the possibility of interpretation is 44.79% and possibility of stereoscopic plotting is 43.75%. In the other hand, for simulated imagery (1m), the possibility of interpretation is 60.92% and possibility of stereoscopic plotting is 55.18%.

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Accuracy Analysis for a Mobile Mapping System

  • Lee, Seung-Yong;Kim, Seong-Baek;Choi, Ji-Hoon;Jang, Byoung-Tae
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.603-605
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    • 2003
  • Constructing a geo-spatial database of Graphic Information Systems(GIS) in various applications is suffering from the difficulty of data acquisition, which is labor-intensive and time consuming. In order to provide the spatial data rapidly and accurately, 4S-Van, a prototype mobile mapping system, has been developed. This paper presents a novel approach for an analysis for Mobile Mapping Systems. Furthermore, we discuss the accuracy of measurements using images acquired from the 4S-Van. The first part of this paper introduces accuracies of other mobile mapping systems. Then, we describe main features of the 4S-Van and our proposed method for an analysis accuracies, which can be applicable to other mobile mapping systems. The last part of paper concludes with a summary and our suggestions for implementation of mobile mapping system.

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Characteristics of Student-Generated Analogies, Mapping Understanding, and Mapping Errors on Saturated Solution of Scientifically-Gifted and General Elementary Students (포화 용액 개념에 대해 초등 과학 영재와 일반 학생들이 만든 비유의 특성과 대응 관계 이해도 및 대응 오류)

  • Noh, Tae-Hee;Yang, Chan-Ho;Kang, Hun-Sik
    • Journal of Korean Elementary Science Education
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    • v.28 no.3
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    • pp.292-303
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    • 2009
  • In this study, we investigated the characteristics of the analogies, the mapping understanding, and the mapping errors on saturated solution of scientifically-gifted and general elementary students. Fifth graders (n=60) at four scientifically-gifted education institutes in Seoul and/or Gyeonggi province and fifth graders (n=91) at three elementary schools in Seoul were selected and assigned to the scientifically-gifted group and the general group respectively. After the students of each group performed the experiment and were taught about the target concept in the first class, they administered the test on the self-generating analogies on the target concept in the second class. The results revealed that the students in the scientifically-gifted group made more analogies, especially verbal/pictorial, structural/functional, enriched, and higher systematic ones, and had deeper understanding of the analogy than those in the general group. The numbers of the shared attributes included in the student-generated analogies and the scores of the mapping understanding of the students in the scientifically-gifted group were significantly higher than those in the general group. The students in the scientifically-gifted group had fewer mapping errors than those in the general group. However, not a few students in the scientifically-gifted group had at least one mapping error. Educational implications of these findings are discussed.

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Development of Mobile System Based on Android for Tunnel Face Mapping (터널 막장 매핑을 위한 안드로이드 기반의 모바일 시스템 개발)

  • Park, Sung Wook;Kim, Hong Gyun;Bae, Sang Woo;Kim, Chang Yong;Yoo, Wan Kyu;Lee, Jin Duk
    • The Journal of Engineering Geology
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    • v.24 no.3
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    • pp.343-351
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    • 2014
  • Tunnel face mapping plays an important role in risk analysis and infrastructure support decisions during tunnel construction. In this study, a digital mapping system using a mobile device is employed instead of existing face-mapping methods that rely upon face mapping sheets. The mobile device is then connected to the main server in the field, where a tunnel-specific database is compiled automatically. This information provides real-time feedback on the tunnel face to construction personnel and engineers, thus allowing for rapid assessment of tunnel face stability and infrastructure needs. The Douglas-Peucker algorithm, among others, is employed to resolve problems arising from the detailed mapping and speed problem by data accumulation. This system is expected to raise program optimization through field verification and additional functional improvements.

A Study on Optimized Mapping Environment for Real-time Spatial Mapping of HoloLens

  • Hwang, Leehwan;Lee, Jaehyun;Hafeez, Jahanzeb;Kang, Jinwook;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.1-8
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    • 2017
  • Recently, the development of the head mounted display (HMD) device has attracted a great deal of attention to the actual contents. Especially, Augmented Reality (AR), which is a mixture of actual information and virtual world information, is focused on. AR HMD is able to interact by arranging virtual objects in real space through spatial recognition using depth camera. In order to naturally mix virtual space with real space, it is necessary to develop a technology for realizing spatial mapping information with high accuracy. The purpose of this paper is to evaluate the optimal configuration of augmented reality application program by realizing accurate spatial mapping information when mapping a real space and an object placement environment using HoloLens. To do this, we changed the spatial mapping information in real space to three levels, which are the number of meshes used in cubic meters to scan step by step. After that, it was compared with the 3D model obtained by changing the actual space and mesh number. Experimental result shows that the higher the number of meshes used in cubic meters, the higher the accuracy between real space and spatial mapping. This paper is expected to be applied to augmented reality application programs that require scanning of highly mapped spatial mapping information.

The way to improve EFL reading skill: Focusing on semantic mapping and leveled group activities (의미망 활동과 수준별 학습을 통한 영어 독해력 향상 방안)

  • Im, Byung-Bin;Jang, Se-Sook
    • English Language & Literature Teaching
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    • v.7 no.1
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    • pp.137-160
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    • 2001
  • This paper is to suggest the way to improve EFL reading skill through semantic mapping by leveled group activities. Semantic mapping is a categorical structuring of information in graphic forms or diagrams. It can be used to activate and organize background knowledge on topics in classrooms. For small group activities, the class is divided into higher leveled groups and lower leveled groups of four members based on their grades. The teaching process has three stages: Pre-reading, while-reading, and post-reading. In the pre-reading stage, students discuss what they know about the topic. They map ideas with a brainstorming technique. In the while-reading stage, they read the text about the topic. While they are reading, they could ask some questions they might have and discuss the information in the text and categorize them with semantic mapping. In the post-reading stage, they discuss what they thought of the topic and add some information about the topic with semantic mapping. For the subjects of this study, third grade, middle school students were selected: 41 students for the experimental group and 35 students for the control group. The experimental period covered almost one semester from March to August, 2000. The results were as follows: 1) The students in the experimental group had higher scores in reading comprehension than those in the control group when semantic mapping was used; 2) The use of semantic mapping in reading comprehension was found to be much more effective in the higher leveled group than in the lower leveled group; 3) The results of questionnaires showed that many students became more interested and motivated in English, and semantic mapping helped them to participate positively in reading the English text. Thus, using semantic mapping by leveled group activities can be an effective alternative to traditional teaching methods for teachers who desire to improve reading skill in middle school students' English classes.

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Projection mapping onto multiple objects using a projector robot

  • Yamazoe, Hirotake;Kasetani, Misaki;Noguchi, Tomonobu;Lee, Joo-Ho
    • Advances in robotics research
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    • v.2 no.1
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    • pp.45-57
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    • 2018
  • Even though the popularity of projection mapping continues to increase and it is being implemented in more and more settings, most current projection mapping systems are limited to special purposes, such as outdoor events, live theater and musical performances. This lack of versatility arises from the large number of projectors needed and their proper calibration. Furthermore, we cannot change the positions and poses of projectors, or their projection targets, after the projectors have been calibrated. To overcome these problems, we propose a projection mapping method using a projector robot that can perform projection mapping in more general or ubiquitous situations, such as shopping malls. We can estimate a projector's position and pose with the robot's self-localization sensors, but the accuracy of this approach remains inadequate for projection mapping. Consequently, the proposed method solves this problem by combining self-localization by robot sensors with position and pose estimation of projection targets based on a 3D model. We first obtain the projection target's 3D model and then use it to accurately estimate the target's position and pose and thus achieve accurate projection mapping with a projector robot. In addition, our proposed method performs accurate projection mapping even after a projection target has been moved, which often occur in shopping malls. In this paper, we employ Ubiquitous Display (UD), which we are researching as a projector robot, to experimentally evaluate the effectiveness of the proposed method.