• Title/Summary/Keyword: Memory-referring

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Implementation of File-referring Octree for Huge 3D Point Clouds (대용량 3차원 포인트 클라우드를 위한 파일참조 옥트리의 구현)

  • Han, Soohee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.2
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    • pp.109-115
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    • 2014
  • The aim of the study is to present a method to build an octree and to query from it for huge 3D point clouds of which volumes correspond or surpass the main memory, based on the memory-efficient octree developed by Han(2013). To the end, the method directly refers to 3D point cloud stored in a file on a hard disk drive instead of referring to that duplicated in the main memory. In addition, the method can save time to rebuild octree by storing and restoring it from a file. The memory-referring method and the present file-referring one are analyzed using a dataset composed of 18 million points surveyed in a tunnel. In results, the memory-referring method enormously exceeded the speed of the file-referring one when generating octree and querying points. Meanwhile, it is remarkable that a still bigger dataset composed of over 300 million points could be queried by the file-referring method, which would not be possible by the memory-referring one, though an optimal octree destination level could not be reached. Furthermore, the octree rebuilding method proved itself to be very efficient by diminishing the restoration time to about 3% of the generation time.

Improving Performance of File-referring Octree Based on Point Reallocation of Point Cloud File (포인트 클라우드 파일의 측점 재배치를 통한 파일 참조 옥트리의 성능 향상)

  • Han, Soohee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.33 no.5
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    • pp.437-442
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    • 2015
  • Recently, the size of point cloud is increasing rapidly with the high advancement of 3D terrestrial laser scanners. The study aimed for improving a file-referring octree, introduced in the preceding study, which had been intended to generate an octree and to query points from a large point cloud, gathered by 3D terrestrial laser scanners. To the end, every leaf node of the octree was designed to store only one file-pointer of its first point. Also, the point cloud file was re-constructed to store points sequentially, which belongs to a same leaf node. An octree was generated from a point cloud, composed of about 300 million points, while time was measured during querying proximate points within a given distance with series of points. Consequently, the present method performed better than the preceding one from every aspect of generating, storing and restoring octree, so as querying points and memorizing usage. In fact, the query speed increased by 2 times, and the memory efficiency by 4 times. Therefore, this method has explicitly improved from the preceding one. It also can be concluded in that an octree can be generated, as points can be queried from a huge point cloud, of which larger than the main memory.

An Efficient Flash Memory B-Tree Supporting Very Cheap Node Updates (플래시 메모리 B-트리를 위한 저비용 노드 갱신 기법)

  • Lim, Seong-Chae
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.706-716
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    • 2016
  • Because of efficient space utilization and fast key search times, B-trees have been widely accepted for the use of indexes in HDD-based DBMSs. However, when the B-ree is stored in flash memory, its costly operations of node updates may impair the performance of a DBMS. This is because the random updates in B-tree's leaf nodes could tremendously enlarge I/O costs for the garbage collecting actions of flash storage. To solve the problem, we make all the parents of leaf nodes the virtual nodes, which are not stored physically. Rather than, those nodes are dynamically generated and buffered by referring to their child nodes, at their access times during key searching. By performing node updates and tree reconstruction within a single flash block, our proposed B-tree can reduce the I/O costs for garbage collection and update operations in flash. Moreover, our scheme provides the better performance of key searches, compared with earlier flash-based B-trees. Through a mathematical performance model, we verify the performance advantages of the proposed flash B-tree.

ON LEARNING OF CNAC FOR MANIPULATOR CONTROL

  • Hwang, Heon;Choi, Dong-Y.
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.653-662
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    • 1989
  • Cerebellar Model Arithmetic Controller (CMAC) has been introduced as an adaptive control function generator. CMAC computes control functions referring to a distributed memory table storing functional values rather than by solving equations analytically or numerically. CMAC has a unique mapping structure as a coarse coding and supervisory delta-rule learning property. In this paper, learning aspects and a convergence of the CMAC were investigated. The efficient training algorithms were developed to overcome the limitations caused by the conventional maximum error correction training and to eliminate the accumulated learning error caused by a sequential node training. A nonlinear function generator and a motion generator for a two d.o.f. manipulator were simulated. The efficiency of the various learning algorithms was demonstrated through the cpu time used and the convergence of the rms and maximum errors accumulated during a learning process. A generalization property and a learning effect due to the various gains were simulated. A uniform quantizing method was applied to cope with various ranges of input variables efficiently.

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An Improved Harmony Search Algorithm and Its Application in Function Optimization

  • Tian, Zhongda;Zhang, Chao
    • Journal of Information Processing Systems
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    • v.14 no.5
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    • pp.1237-1253
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    • 2018
  • Harmony search algorithm is an emerging meta-heuristic optimization algorithm, which is inspired by the music improvisation process and can solve different optimization problems. In order to further improve the performance of the algorithm, this paper proposes an improved harmony search algorithm. Key parameters including harmonic memory consideration (HMCR), pitch adjustment rate (PAR), and bandwidth (BW) are optimized as the number of iterations increases. Meanwhile, referring to the genetic algorithm, an improved method to generate a new crossover solutions rather than the traditional mechanism of improvisation. Four complex function optimization and pressure vessel optimization problems were simulated using the optimization algorithm of standard harmony search algorithm, improved harmony search algorithm and exploratory harmony search algorithm. The simulation results show that the algorithm improves the ability to find global search and evolutionary speed. Optimization effect simulation results are satisfactory.

ON LEARNING OF CMAC FOR MANIPULATOR CONTROL

  • Choe, Dong-Yeop;Hwang, Hyeon
    • 한국기계연구소 소보
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    • s.19
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    • pp.93-115
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    • 1989
  • Cerebellar Model Arithmetic Controller(CMAC) has been introduced as an adaptive control function generator. CMAC computes control functions referring to a distributed memory table storing functional values rather than by solving equations analytically or numerically. CMAC has a unique mapping structure as a coarse coding and supervisory delta-rule learning property. In this paper, learning aspects and a convergence of the CMAC were investigated. The efficient training algorithms were developed to overcome the limitations caused by the conventional maximum error correction training and to eliminate the accumulated learning error caused by a sequential node training. A nonlinear function generator and a motion generator for a two d. o. f. manipulator were simulated. The efficiency of the various learning algorithms was demonstrated through the cpu time used and the convergence of the rms and maximum errors accumulated during a learning process; A generalization property and a learning effect due to the various gains were simulated. A uniform quantizing method was applied to cope with various ranges of input variables efficiently.

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Enhancing Query Efficiency for Huge 3D Point Clouds Based on Isometric Spatial Partitioning and Independent Octree Generation (등축형 공간 분할과 독립적 옥트리 생성을 통한 대용량 3차원 포인트 클라우드의 탐색 효율 향상)

  • Han, Soohee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.32 no.5
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    • pp.481-486
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    • 2014
  • This study aims at enhancing the performance of file-referring octree, suggested by Han(2014), for efficiently querying huge 3D point clouds, acquired by the 3D terrestrial laser scanning. Han's method(2014) has revealed a problem of heavy declining in query speed, when if it was applied on a very long tunnel, which is the lengthy and narrow shaped anisometric structure. Hereupon, the shape of octree has been analyzed of its influence on the query efficiency with the testing method of generating an independent octree in each isometric subdivision of 3D object boundary. This method tested query speed and main memory usage against the conventional single octree method by capturing about 300 million points in a very long tunnel. Finally, the testing method resulted in which twice faster query speed is taking similar size of memory. It is also approved that the conclusive factor influencing the query speed is the destination level, but the query speed can still increase with more proximity to isometric bounding shape of octree. While an excessive unbalance of octree shape along each axis can heavily degrade the query speed, the improvement of octree shape can be more effectively enhancing the query speed than increasement of destination level.

HS-PSO Hybrid Optimization Algorithm for HS Performance Improvement (HS 성능 향상을 위한 HS-PSO 하이브리드 최적화 알고리즘)

  • Tae-Bong Lee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.4
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    • pp.203-209
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    • 2023
  • Harmony search(HS) does not use the evaluation of individual harmony when referring to HM when constructing a new harmony, but particle swarm optimization(PSO), on the contrary, uses the evaluation value of individual particles and the evaluation value of the population to find a solution. However, in this study, we tried to improve the performance of the algorithm by finding and identifying similarities between HS and PSO and applying the particle improvement process of PSO to HS. To apply the PSO algorithm, the local best of individual particles and the global best of the swam are required. In this study, the process of HS improving the worst harmony in harmony memory(HM) was viewed as a process very similar to that of PSO. Therefore, the worst harmony of HM was regarded as the local best of a particle, and the best harmony was regarded as the global best of swam. In this way, the performance of the HS was improved by introducing the particle improvement process of the PSO into the HS harmony improvement process. The results of this study were confirmed by comparing examples of optimization values for various functions. As a result, it was found that the suggested HS-PSO was much better than the existing HS in terms of accuracy and consistency.

VQ Codebook Index Interpolation Method for Frame Erasure Recovery of CELP Coders in VoIP

  • Lim Jeongseok;Yang Hae Yong;Lee Kyung Hoon;Park Sang Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9C
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    • pp.877-886
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    • 2005
  • Various frame recovery algorithms have been suggested to overcome the communication quality degradation problem due to Internet-typical impairments on Voice over IP(VoIP) communications. In this paper, we propose a new receiver-based recovery method which is able to enhance recovered speech quality with almost free computational cost and without an additional increment of delay and bandwidth consumption. Most conventional recovery algorithms try to recover the lost or erroneous speech frames by reconstructing missing coefficients or speech signal during speech decoding process. Thus they eventually need to modify the decoder software. The proposed frame recovery algorithm tries to reconstruct the missing frame itself, and does not require the computational burden of modifying the decoder. In the proposed scheme, the Vector Quantization(VQ) codebook indices of the erased frame are directly estimated by referring the pre-computed VQ Codebook Index Interpolation Tables(VCIIT) using the VQ indices from the adjacent(previous and next) frames. We applied the proposed scheme to the ITU-T G.723.1 speech coder and found that it improved reconstructed speech quality and outperforms conventional G.723.1 loss recovery algorithm. Moreover, the suggested simple scheme can be easily applicable to practical VoIP systems because it requires a very small amount of additional computational cost and memory space.

Design and Implementation of the Java Card API for Efficient File Management (효율적 파일 관리를 위한 자바카드 API 설계 및 구현)

  • Song Young-Sang;Shin In-Chul
    • The KIPS Transactions:PartC
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    • v.13C no.3 s.106
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    • pp.275-282
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    • 2006
  • There are several independent applets to support various applications in a Java Card. Each applet in a Java Card processes and manages its own data without concern to other applets and their data. In this paper we proposed file system API to support efficient file management based on Java Card. Also we designed and implemented Java Card based file system API using basic API and referring to the file system standard defined in ISO 7816-4 Smart Card standard. By using proposed file system API, we can replace duplications of same code in each applet with short method call. So the used memory space and processing time is reduced and also the reduction of development time and cost will be expected.