• 제목/요약/키워드: Motion perception

검색결과 179건 처리시간 0.026초

Contribution of color to perception of 2D and 3D motion

  • Shioiri, Satoshi
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1152-1153
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    • 2009
  • Although motion impression is weak with isoluminant color stimuli, it has been shown that color signals influence motion perception. We discuss similarities and differences between color motion and luminance motion, focusing on temporal characteristics of the perception of the 2D and 3D motion.

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추가된 체성 감각에 의한 선형 운동 지각 변화 (Linear Motion Perception under Additional Somatosensation)

  • 이용우;박수경
    • 한국정밀공학회지
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    • 제28권6호
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    • pp.678-686
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    • 2011
  • When one sensor cannot provide information by sensory deficit or loss, the sensory information can be provided by substituting other sensors for the defected sensor. This sensory substation might be influence on the deteriorated motion perception that consists of multi-sensory information such as visual, vestibular and somatosensory information. In this study, to investigate whether the additional sensation by sensory substitution could be integrated into the motion perception, we examined the effect of substituted postural sway sensation on the directional perception of body movement. Deteriorated motion perception by the reduced plantar sensation was enhanced under sensory substitution condition that provided the body sway information as the plantar vibratory stimulus. These results imply that the additional sensation might be integrated into and improve the motion perception.

The MPI CyberMotion Simulator: A Novel Research Platform to Investigate Human Control Behavior

  • Nieuwenhuizen, Frank M.;Bulthoff, Heinrich H.
    • Journal of Computing Science and Engineering
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    • 제7권2호
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    • pp.122-131
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    • 2013
  • The MPI CyberMotion Simulator provides a unique motion platform, as it features an anthropomorphic robot with a large workspace, combined with an actuated cabin and a linear track for lateral movement. This paper introduces the simulator as a tool for studying human perception, and compares its characteristics to conventional Stewart platforms. Furthermore, an experimental evaluation is presented in which multimodal human control behavior is studied by identifying the visual and vestibular responses of participants in a roll-lateral helicopter hover task. The results show that the simulator motion allows participants to increase tracking performance by changing their control strategy, shifting from reliance on visual error perception to reliance on simulator motion cues. The MPI CyberMotion Simulator has proven to be a state-of-the-art motion simulator for psychophysical research to study humans with various experimental paradigms, ranging from passive perception experiments to active control tasks, such as driving a car or flying a helicopter.

운전 시뮬레이터의 주행감각 재현을 위한 새로운 가속도 모의 수법 알고리즘 개발 (A New Washout Algorithm for Reappearance of Driving Perception of Simulator)

  • 유기성;이민철
    • 제어로봇시스템학회논문지
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    • 제10권6호
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    • pp.519-528
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    • 2004
  • For reappearance of driving perception in a driving simulator, a washout algorithm is required. This algorithm can reappear the vehicle driving motions within workspace of the driving simulator. However classical washout algorithm contains several problems such as selection of order, cut-off frequency of filters, generation of wrong motion cues by characteristics of filters, etc. In order to overcome these problems, this paper proposes a new washout algorithm which gives more accurate sensations to drivers. The algorithm consists of an artificial inclination of the motion plate and human perception model with band pass filter and dead zone. As a result of this study, the motion of a real car could be reappeared satisfactorily in the driving simulator and the workspace of motion plate is restrained without scaling factor.

하지 허혈 유발에 따른 선형 운동 역치 변화 (Effect of Lower Limb Ischemia on Linear Motion Perception)

  • 이용우;박수경
    • 대한기계학회논문집B
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    • 제35권11호
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    • pp.1185-1190
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    • 2011
  • 말초 신경 병변 환자들에게 하지 체성감각의 저하는 균형 능력 저하와 관련이 있다. 일반적으로 균형 능력은 운동 결과를 측정하여 평가하여 왔다. 그러나 인체 움직임은 다양한 감각 신호들이 통합된 운동지각에 의해 유발된다. 따라서, 본 연구에서는 하지 체성감각의 저하는 운동 지각 능력 또한 저하시킬 것이라는 가정하에, 이를 확인하기 위하여 허혈에 의한 하지 체성 감각 저하를 유도하였고, 이때의 피부감각 민감도 및 선형 운동 방향 지각 능력의 변화를 측정 하였다. 이 결과 발바닥 체성감각 저하 유도시에는 운동 지각 역시 저하되었다. 그러나 운동 결과에 해당하는 압력 중심은 변화하지 않았다. 따라서, 운동 지각 측정이 체성 감각 저하를 조기 발견할 수 있는 평가 방법으로 사용될 수 있음을 확인하였다.

하지 체성 감각이 선형 운동 지각에 미치는 영향 (Effect of Lower Limbs Somatosensation on Linear Motion Perception)

  • 이용우;박수경
    • 대한기계학회논문집A
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    • 제31권6호
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    • pp.686-693
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    • 2007
  • To perceive body movement, the nervous system uses multi-sensory cues such as vision, vestibular signals, and somatosensation. Among the multi-sensory modality, the previous researchers reported that the lower limb somatosensation plays an important role on maintaining postural balance. In this study, we examined the contribution of somatosensory cues to linear motion perception by measuring the detection threshold of the direction of linear motion with and without lower limb somatosensory constraints. Six healthy male volunteers participated in randomly ordered 33 single sinusoidal acceleration trials with the stimulus at 0.25Hz with peak magnitude ranged from 0 to 8mG. After each stimulus, subjects reported their perceived direction of motion by button press. Results showed that the reduced lower limb somatosensation significantly increased perception threshold. Without constraints, mean threshold was $0.82{\pm}0.23mG$, while it was $1.23{\pm}0.35mG$ with reduced lower limb somatosensation. The results suggest that without visual cues, perception of the movement direction strongly depends on the lower limb somatosensory information.

Adaptive V1-MT model for motion perception

  • Li, Shuai;Fan, Xiaoguang;Xu, Yuelei;Huang, Jinke
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권1호
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    • pp.371-384
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    • 2019
  • Motion perception has been tremendously improved in neuroscience and computer vision. The baseline motion perception model is mediated by the dorsal visual pathway involving the cortex areas the primary visual cortex (V1) and the middle temporal (V5 or MT) visual area. However, few works have been done on the extension of neural models to improve the efficacy and robustness of motion perception of real sequences. To overcome shortcomings in situations, such as varying illumination and large displacement, an adaptive V1-MT motion perception (Ad-V1MTMP) algorithm enriched to deal with real sequences is proposed and analyzed. First, the total variation semi-norm model based on Gabor functions (TV-Gabor) for structure-texture decomposition is performed to manage the illumination and color changes. And then, we study the impact of image local context, which is processed in extra-striate visual areas II (V2), on spatial motion integration by MT neurons, and propose a V1-V2 method to extract the image contrast information at a given location. Furthermore, we take feedback inputs from V2 into account during the polling stage. To use the algorithm on natural scenes, finally, multi-scale approach has been used to handle the frequency range, and adaptive pyramidal decomposition and decomposed spatio-temporal filters have been used to diminish computational cost. Theoretical analysis and experimental results suggest the new Ad-V1MTMP algorithm which mimics human primary motion pathway has universal, effective and robust performance.

Temporal Factors of Human Depth Perception

  • Shioiri, Satoshi
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권1호
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    • pp.1029-1030
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    • 2007
  • I introduce two experiments that investigate temporal factors of stereopsis: one is for depth perception and the other is for perception of motion in depth. Both studies show that there are multiple mechanisms to process depth information with different temporal characteristics.

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The Effects of Three Dimensional Stimulus Configuration on Self-Motion Perception Induced by Large Visual Display

  • Nakamura, Shinji
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2007년도 7th International Meeting on Information Display 제7권1호
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    • pp.1031-1034
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    • 2007
  • The interactions between two-dimensional and three-dimensional stimulus configurations on visually induced self-motion perception (vection) were examined. The experiment revealed that there is no 2D-3D interaction, and vection strength is determined solely by the size of the moving background stimulus, which should be a primary factor in inducing vection.

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족부 진동 자극 유무에 따른 인체의 운동지각 변화 및 정량화 (Effect of Vision Coherent Sensory Cue on Roll Tilt Perception and Sensory Weighting)

  • 임혜림;박수경
    • 대한기계학회논문집B
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    • 제36권11호
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    • pp.1091-1097
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    • 2012
  • 최근 현실감을 주는 3D 영화에 진동, 바람과 같이 감각 정보를 추가하여 시각 자극으로 유도되는 운동지각을 향상시키기 위한 시도가 이루어지고 있으나, 추가적인 감각 정보에 의한 운동지각 변화를 정량화하는 연구는 많지 않다. 따라서 본 연구에서는 회전하는 시각 자극과 함께 추가적인 감각 정보를 가하여 그에 따른 운동지각과 이를 정량화하는 것에 대해 연구하였다. 가해진 시각 자극에 대해 피험자의 몸의 기울어짐과 피험자가 느끼는 지표면을 나타내는 체성 감각 막대의 각도를 측정한 결과 추가적인 감각 정보로 인해 운동지각은 증가하는 경향을 보였으며 칼만 필터를 이용하여 구한 시각 정보의 중요도 또한 증가함을 보였다. 따라서 시각 자극과 일치하는 다른 감각 정보는 시각 자극으로 유도되는 운동지각과 시각의 중요도를 증가시키는 경향이 있음을 알 수 있다.