• Title/Summary/Keyword: Multicast media streaming

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Protection of MPEG-2 Multicast Streaming in an IP Set-Top Box Environment

  • Hwang, Seong-Oun;Kim, Jeong-Hyon;Nam, Do-Won;Yoon, Ki-Song
    • ETRI Journal
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    • v.27 no.5
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    • pp.595-607
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    • 2005
  • The widespread use of the Internet has led to the problem of intellectual property and copyright infringement. Digital rights management (DRM) technologies have been developed to protect digital content items. Digital content can be classified into static content (for example, text or media files) and dynamic content (for example, VOD or multicast streams). This paper deals with the protection of a multicast stream on set-top boxes connected to an IP network. In this paper, we examine the following design and architectural issues to be considered when applying DRM functions to multicast streaming service environments: transparent streaming service and large-scale user environments. To address the transparency issue, we introduce a 'selective encryption scheme'. To address the second issue, a 'key packet insertion scheme' and 'hierarchical key management scheme' are introduced. Based on the above design and architecture, we developed a prototype of a multicasting DRM system. The analysis of our implementation shows that it supports transparent and scalable DRM multicasting service in a large-scale user environment.

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Efficient Multicast Transmission Scheme in WiMedia D-MAC for Seamless N-Screen Services (Seamless N-스크린 서비스를 위한 WiMedia D-MAC에서의 효율적인 멀티캐스트 전송 기술)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.813-818
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    • 2015
  • In this paper, WiMedia Distributed-MAC protocol is adopted for development of a seamless N-screen wireless service. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a new Multicast-free DRP Availability IE is proposed and analyzed. In this Multicast-free DRP Availability IE, indicating Multicast DRP Owner and Receiver is required. The ACK frame transmissions are not required for Multicast transmissions in P2P N-screen services. Using this property, the Multicast-free DRP Availability IE scheme is proposed to expand the number of time slots available for unicast and multicast DRP reservations. Simulation results show that our Multicast scheme enhances performances in vewpoints of DRP reservation conflict and throughput.

Issues in Next Generation Streaming Server Design

  • Won, Youjip
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2001.11a
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    • pp.335-354
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    • 2001
  • .Next Generation Multimedia Streaming Technology Massive Scale Support $\rightarrow$ Clustered Solution Adaptive to Heterogeneous Network daptive to Heterogeneous Terminal Capability Presentation Technique .SMART Server Architecture .HERMES File System .Clustered Solution . High Speed Storage Interconnect .' Content Partitioning . Load Management . Support for Heterogeniety . Adaptive End to End Streaming Transport: Unicast vs. Multicast '. Scalable Encoding

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Synchronized One-to-many Media Streaming employing Server-Client Coordinated Adaptive Playout Control (적응형 재생제어를 이용한 동기화된 일대다 미디어 스트리밍)

  • Jo, Jin-Yong;Kim, Jong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.5C
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    • pp.493-505
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    • 2003
  • A new inter-client synchronization framework for multicast media streaming is proposed employing a server-client coordinated adaptive playout control. The proposed adaptive player controls the playback speed of audio and video by adopting the time-scale modification of audio. Based on the overall synchronization status as well as the buffer occupancy level, the playout speed of each client is manipulated within a perceptually tolerable range. Additionally, the server implicitly helps increasing the time available for retransmission while the clients perform an interactive error recovery mechanism with the assistance of playout control. The network-simulator based simulations show that the proposed framework can reduce the playout discontinuity without degrading the media quality, and thus mitigate the client heterogeneity.

Client-Based Video-On-Demand System Implementation using Multicast (멀티캐스트를 이용한 사용자 기반의 비디오 주문형 시스템 구현)

  • Hwang, Tae-June;Kim, Back-Hyun;Ik, Soo-Kim
    • Journal of Internet Computing and Services
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    • v.6 no.6
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    • pp.127-137
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    • 2005
  • This paper presents implementation of client-based VOD service using multicast delivery, Conventional system provide server-based system in multicast delivery but implemented system provides on-demand client-based multicast system. The Multicast Agent Scheduler aggregates clients' request and it generate multicast group addresses and port numbers according to requested video items and service request time. Then it transmits immediately multicast address to VOD server and client who request service. And then VOD server transmits requested streams with a multicast group address and the client joins the group automatically. The Multicast Agent Scheduler assigns the same multicast group address when other clients request an identical video within the same scheduling duration. The proposed system can reduce load of server and support many clients at the same time and applies it to WMT(window media technology) of Microsoft.

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A Technique for Distributed Media Object Live Streaming (분산 미디어 객체 실시간 스트리밍 기법)

  • Seo Bong-Kun;Kim Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.1
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    • pp.74-79
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    • 2006
  • In this paper, we present a technique for distributed media object live streaming using RMI and JMF. Then, we handle technique that simplify complex control of distributed objects using RMI and do one-to-many live streaming in network environment that do not support multicast using JMF. It can separate transmission and control to use RMI and JMF based on Java. Consequently the technique is available in development of multimedia service application that is independent to platform.

Implementation of a Java-based Multicast Streaming System (자바를 이용한 멀티캐스트 스트리밍 시스템 구현)

  • 지일구;차호정
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.121-123
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    • 1998
  • 본 논문에서는 자바를 사용한 고화질 MPEG-1 데이터를 전송하는 멀티캐스트 스트리밍 시스템의 구현을 기술한다. 서버는 다 채널의 MPEG-1 스트림 전송을 지원하며 각 채널의 QoS를 보장하기 위한 스케쥴링 정책을 사용한다. 서버 구현에는 실시간을 지원하는 Jave Peal Time 패키지를 사용하였고, 클라이언트는 Sun사의 Java Media Framework 패키지를 사용하였다.

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An MPEG-4 Compliant Interactive Multimedia Streaming Platform Using Overlay Networks

  • Kim, Hyun-Cheol;Patrikakis, Charalampos Z.;Minogiannis, Nikos;Karamolegkos, Pantelis N.;Lambiris, Alex;Kim, Kyu-Heon
    • ETRI Journal
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    • v.28 no.4
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    • pp.411-424
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    • 2006
  • This paper presents a multimedia streaming platform for efficiently transmitting MPEG-4 content over IP networks. The platform includes an MPEG-4 compliant streaming server and client, supporting object-based representation of multimedia scenes, interactivity, and advanced encoding profiles defined by the ISO standard. For scalability purposes, we employ an application-layer multicast scheme for media transmission using overlay networks. The overlay network, governed by the central entity of the network distribution manager, is dynamically deployed according to a set of pre-defined criteria. The overlay network supports both broadcast delivery and video-on-demand content. The multimedia streaming platform is standards-compliant and utilizes widespread multimedia protocols such as MPEG-4, real-time transport protocol, real-time transport control protocol, and real-time streaming protocol. The design of the overlay network was architected with the goal of transparency to both the streaming server and the client. As a result, many commercial implementations that use industry-standard protocols can be plugged into the architecture relatively painlessly and can enjoy the benefits of the platform.

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Dynamic Threshold-Based Multicast Scheme for N-Screen Services in Indoor and Ship Area Networks (선박 및 실내 N-스크린 서비스를 위한 동적 Threshold 기반 멀티캐스트 기술)

  • Hur, Kyeong;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.7
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    • pp.1369-1376
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    • 2015
  • A wireless bridge is essential to transmit control and managing information to sensors or instruments from a central integrated ship area network station. In this paper, a WiMedia Distributed-MAC(D-MAC) protocol is adopted for development of a seamless N-Screen wireless service in Indoor and Ship Area Networks. Furthermore, to provide the OSMU(One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a Dynamic Threshold-based Multicast(DTM) technology is proposed and analyzed. For this technology, a new Hard/Soft Vertical Region(HVR-SVR) based time slot allocation and a multicast resource reservation scheme are combined. From simulation results, proposed DTM scheme expands the number of time slots available for unicast and multicast realtime N-Screen reservations with various service time interval requests. Furthermore, it enhances performances in vewpoints of realtime N-Screen data reservation conflict and throughput.