• Title, Summary, Keyword: Multimedia Contents

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Object-based Multimedia Contents Storage for Mobile Devices

  • Nam, Young-Jin;Choi, Min-Seok;Nam, In-Gil
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • pp.31-34
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    • 2005
  • Mobile devices, such as PDAs, portable multimedia players, are more likely to encompass large storage devices with prevalance of high-quality multimedia contents. This paper proposes an object-based multimedia contents storage architecture that employs the object-based storage device model and the iSCSI protocol. It also provides a multimedia content player that operates directly with the proposed storage architecture. We implement both the proposed storage architecture and the multimedia content player upon the Linux environment. Performance evaluation by playing MP3 multimedia contents reveals that the proposed storage architecture reduces the total power consumption by 9%, compared with an existing networked storage. This enhancement is mainly contributed to the fact that a large portion of the file system is moved into the object-based multimedia contents storage from the mobile device.

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Development of Standard Multimedia Studio for Primary and Secondary Educational Contents (초·중등학교 교육용 멀티미디어 컨텐츠의 활용과 표준 개발 환경)

  • Ahn, Mi-Lee;Hwang, Dae-Jun
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.2 no.1
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    • pp.1-15
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    • 2002
  • New media is an emerging industry sector. It sits at the nexus of what has become a main vehicle of the Knowledge Based Economy. the crossroads where the use of interactive multimedia technology meets the traditional uses of media. The current Education information Act provided school with PC, multimedia labs and connection to internet. Having such a facility in schools encourage teachers and students to use computers more often. Teachers demand for more educational multimedia contents than they can find in the market. Although there are many good contents, teachers find them unfit or inflexible for their curriculum. The purpose of this study is to identify the elements of standard multimedia studio facilities to develop multimedia contents in primary and secondary schools. The result of this study will provide guidelines for schools to facilitate their multimedia studio for teaching and learning activities, and developing contents for effective use of their facilities.

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A Mobile Multimedia Contents Recommendation Technique Considering Users' Psychological Patterns and Situations (사용자의 심리와 상황을 고려한 맞춤형 모바일 멀티미디어 콘텐츠 추천 기법)

  • Park, Won-Ik;Shim, Woo-Je;Kim, Young-Kuk
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.232-236
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    • 2010
  • Nowadays, mobile users have a huge amount of multimedia contents and can use these contents anytime, anywhere by advance in computer and network techniques. However, users spend too much time for searching and managing these contents in web and local file system. Expecially, small and uncomfortable user interfaces of mobile devices make it difficult to search and manage multimedia contents. Therefore, an intelligent multimedia contents management technique is needed to use these contents more efficiently. In this paper, we propose a Personalized Mobile Multimedia Contents Provider (PMMCP) System which provides personalized multimedia contents based on users' psychological patterns and situations.

Development of the Multimedia Contents for the Clothing & Textiles -Understanding h Analysis of Textile Materials- (멀티미디어를 활용한 의류학관련 교과목 콘텐츠의 개발 -의류소재 이해 및 분석-)

  • 이정순
    • Journal of the Korean Society of Clothing and Textiles
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    • v.27 no.1
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    • pp.162-168
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    • 2003
  • The purpose of this research is to develop the multimedia contents for the subject . is the subject to understand and analyze the characteristics of the textile materials and to be putting the key point to utilize the textile materials as the fashion materials. 1 developed the contents using multimedia system standing on the basis of Internet. The developed contents were organized to induce the interest. The sounds, pictures. computer graphics, animations, text, AOD and AOD etc. were utilized in these contents. These contents were consisted of preview, restudy, and the feedback through question. These contents can be executed directly in Web browser through Internet. Address is http://web.cnu.ac.kr/-fabric. Ⅰ applied this multimedia contents to actual class. It was utilized much more than textbook and it was turned out to be efficient in the experiment class. It was inspected that the most of students were satisfied with the utilizing these multimedia contents.

Multimedia Contents Design for Early Childhood Education to Traditional Education Theory (전통적 교육이론에 따른 유아교육용 멀티미디어 콘텐츠 설계 방안)

  • Lee, Bumsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.107-117
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    • 2016
  • This study investigates design strategies for improving the educational quality of multimedia contents for early childhood education. It emphasizes both traditional education theory and developmental aspects in its exploration of interactive and educational qualitative multimedia contents for early children. Accordingly, for an effective early childhood education, it is necessary to experience of the playful learning for the conception of ideas and the understanding of the social life. Because this study 1) possibility of multimedia contents for early childhood education, 2) computer application method for early childhood education, 3) examines used in the designing of multimedia contents for early childhood education according to traditional education theory. Multimedia early childhood education system is possible to organize information such as test, image, sound and video based on hyperlink system. I use Microsoft's Ms-office and Asymetrix's ToolBook software that are useful for hyperlink and parameter. Multimedia contents and other pages are used by Dynamic Data Exchange(DDE). Therefore multimedia contents for early childhood education is a useful tool for students of early childhood education department, parents, and children.

Emotion Extraction of Multimedia Contents based on Specific Sound Frequency Bands (소리 주파수대역 기반 멀티미디어 콘텐츠의 감성 추출)

  • Kwon, Young-Hun;Chang, Jae-Khun
    • Journal of Digital Convergence
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    • v.11 no.11
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    • pp.381-387
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    • 2013
  • Recently, emotional contents that induce emotions and respond to emotions are given attention in the field of cultural industries, and extracting emotion caused by multimedia contents is being noted. Furthermore, since multimedia contents have been quickly produced and distributed these days, researches automatically to extract the feeling of multimedia contents are being accelerated. In this paper, we will study the method of emotional value extraction in the multimedia contents using the volume value of the multimedia contents in a certain frequency among sound informations. This study allows to extract the emotion of multimedia contents automatically, and the extracted information will be used to provide user's current emotion, weather, etc. for the users.

Distributed Transaction models in Digital Convergence Environment (디지털 컨버젼스 환경에서의 분산 거래 모델에 관한 연구)

  • Lee, Eun-Seo;Kim, Dong-Hwan;Oh, Hwa-Yong;Chang, Tae-Gyu
    • Proceedings of the KIEE Conference
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    • pp.230-232
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    • 2005
  • This paper proposes a Distributed Transaction models based on the multimedia framework (MPEG-21) in digital convergence environment. Digital media market is growing up rapidly according to the extension of internet and universality of multimedia contents. So, importance of the effective management with the production and distribution of produced multimedia contents is becoming larger. For effective management of multimedia contents, the multimedia contents which are represented with different standard each other can be processed adaptively in the variable network environment. A free compatibility among the different terminals and standards are the essential particular should be offered for the digital convergence environment. A multimedia framework supports this compatibility and various multimedia services. In this paper, the Distributed Transaction models that multimedia contents can be circulated among the individual users safely and freely are proposed and the relation technologies are described.

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DESIGN OF METADATA MANAGEMENT SYSTEM FOR RETRIEVAL OF VIDEO DATA

  • Heo, Byeong-Mun;Lee, Yang-Koo;Chai, Duck-Jin;Wang, Ling;Lee, Yong-Mi;Ryu, Keun-Ho
    • Proceedings of the KSRS Conference
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    • pp.314-316
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    • 2007
  • Currently for the development of internet and network technology, since request of service for the large volume multimedia data has been more increased, multimedia users want the convenience and accuracy of multimedia service system about storing and retrieving of the multimedia contents. To satisfy the request of users, metadata management for the diverse information of multimedia contents is very important. However, the metadata management for the multimedia contents is difficult because the metadata standards are different each other for the type of multimedia data and service. In this paper, we propose the integration metadata management system structure which extends previous metadata management system based on text for the multimedia contents metadata which are expressed differently each other according to the multimedia data or service type.

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A Study on Development of Multimedia Contents for the Web-based Education System (웹기반의 교육체계를 위한 멀티미디어콘텐츠 개발에 관한 연구)

  • Jung, Won-Ju
    • Journal of The Korean Digital Architecture Interior Association
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    • v.1 no.1
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    • pp.31-38
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    • 2001
  • This study is to investigates a development of multimedia contents for the web-based education system. With the comming new millenieum, we have a lot of experience in pluralistic society. especially we are affected by multimedia data with information and knowledge-based society, and the development of information technology, that is we are a lot influenced by multimedia data. This study is to explore multimedia contents which have still and dynamic. With this discussed, teaching and learning from multimedia contents makes learners construct meaning knowledge through the seeing and hearing, interactive communication. thus we need to include the multimedia education in a curriculum.

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The Multimedia Contents Search System based on Ontology (온톨로지 기반의 멀티미디어 콘텐츠 검색 시스템)

  • Hwang, Chi-Gon;Moon, Seok-Jae;Lee, Daesung;Yoon, Chang-Pyo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.6
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    • pp.1354-1359
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    • 2013
  • With the development of multimedia and network technology, the production of multimedia contents is rapidly increasing. Meanwhile, the technology to search and use the contents is still insufficient. There are standards for multimedia contents to address the problem, but they cannot fully support diverse multimedia data types or ensure their interoperability. In this paper, an ontology-based content search system is proposed to ensure the interoperability of multimedia contents. The ontology is configured by presenting the rules for it using the schema structure of the multimedia description scheme (MDS) of MPEG-7. Based on this ontology, This paper extend multimedia relationship based on ontology, thus established the semantic retrieval system.