• Title/Summary/Keyword: Narratives

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A Study of Non-narratives of Comics - With Emphasis on the Characters and Events of 『The Texture of Memory』 - (만화의 비(非)서사성 연구 -『기억의 촉감』의 인물과 사건을 중심으로 -)

  • Ahn, So Ra;Lee, won soek
    • Cartoon and Animation Studies
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    • s.36
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    • pp.417-436
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    • 2014
  • Stories have existed with the history of mankind along with drawings. Any genre of art that discusses the flow of time, such as literature, film, and play, cannot be free from narratives. The comics are not an exception. The comics tell the narratives with drawings from the cartoons in single blocks to the full-length series in tens of volumes. Nevertheless, there are not many studies that discuss the narratives in the comics. They may have been overlooked because they have been studied in the field of literature. However, I am envious of the field of film, which unravels the narratives with the same visual images, profoundly explores its own narratives and experimentally modifies and expands them into various levels. Therefore, I would like to make a narrative approach to the comics in this study. This study will discuss the non-narratives. It may sound ironic that the study of narratives will discuss the non-narratives, but the narratives cannot exist without the non-narratives. The non-narratives in the narratives compose the narratives in various ways. Therefore, Chapter II will discuss how the theory of narratives in literature classifies the narratives and the non-narratives as a theoretical background. Then, Chapter III will analyze the forms of non-narratives in Han Jo Kim's "The Texture of Memory" to discuss how the non-narratives of comics are composed, while Chapter IV will summarize the preceding studies. Finally, the narratives should be actively studied as it is an essential component of comics. I hope that this study can lay the foundation for more in-depth discussions of the narratives in the comics.

Analysis of Narratives of Elementary School History Textbook of Korea and US (한·미 초등학교 역사교과서의 내러티브 분석)

  • PARK, So-Young
    • Journal of Fisheries and Marine Sciences Education
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    • v.28 no.2
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    • pp.489-501
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    • 2016
  • The purpose of this research is to analyze the narratives of elementary school history textbooks of Korea and US. The research problems are as follows. Firstly, what are the form and content of narratives of Korea's elementary school history textbook of Korea and US. Secondly, what are the characteristics of narratives of American elementary school history textbook of Korea and US. The content analysis method was utilized for analyzing narratives of textbooks. Research results are summarized as follows. Firstly, the features of Korea's elementary school history textbook are described. Secondly, the features of American elementary school history textbook are described. Thirdly, the common features and differences between both countries' textbook narratives are analyzed. Lastly, the implications for diversifying the narratives of Korea's elementary school history textbook are recommended.

A study on game narratives in a structuralism mythologic perspective (게임 서사에 대한 구조주의 신화론적 고찰)

  • Kim, Dae-Jin
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.3-14
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    • 2009
  • This study examines how game narratives are analyzed in a structuralism mythology and make theoretical bases which can explain game narratives, and finds out the meaning of myths in game narratives. Many studies on the relationship between games and myth have been researched. However, these are meaningful in terms of how myths are reflected on narratives as a hero narrative. This article investigated the relationships between game narratives and the theories of Levi-Strauss and Gilbert Durand who are structuralism mythologists. As a result, restructuring and synchronicity on the structuralism mythology can explain game narratives which are different from written language narrative, and myth, a spoken literature, is meaningful in that it restructures the forgotten orality in game narratives.

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Types of narratives about great doctors ill literature (문헌에 나타난 명의 설화의 유형 분석)

  • Lee, Kyoung-Hee
    • Korean Journal of Oriental Medicine
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    • v.13 no.3
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    • pp.29-37
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    • 2007
  • Narratives are the old stories handed down for a long time, which are not personal creations but common ones for ages. They were formed from the public consciousness, passed orally and recorded in letters. There have been lots of studies on narratives about characters, whereas there have been poor in the studies on the great doctors. The author examined the narratives about great doctors in literature for successive generations, and made researches on world view and consciousness of reality reflected on the age directly or indirectly. The author inquired into the descriptions and constructions of the narratives separately, and classified the great doctors in literature into the miraculous doctors, eccentric doctors and righteous doctors. Therefore truly great doctor is the one who treats not only personal diseases but also social problems, and who tries to harmonize with human beings and nature.

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Analysis of Love Narratives and Discourse of Web Drama : Focusing on the Web Drama (웹 드라마의 연애 서사와 담론 분석 : <연애 플레이 리스트> 중심으로)

  • Tae, Bo-Ra
    • The Journal of the Korea Contents Association
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    • v.20 no.6
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    • pp.64-76
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    • 2020
  • This research wanted to examine what narratives and discourse were being formed in web drama contents young generations were going crazy about. To understand the characteristics of such love epics and to know what narratives were being formed based on narrative structures and comments, this research specifically used the web drama produced up to the season 4 for the first time in Korean web drama history with a large number of accumulated views. It was found that the narratives of the drama composed the romantic relationships of four couples as independent episodes, and realistically highlighted separations and reunions of those couples, and suggested concrete methods to solve agonies and conflicts they would experience in such relationships. And, in user comments, there emerged relational narratives confusing friendship and love between partners of opposite sex, narratives regarding the third person as enemy, and narratives on typical sex roles in such romantic relations. And, the culture seeking subjective love style and sharing and sympathizing with the love histories also appeared.

Relations Between Mothers' and Preschoolers' Use of Mental State Terms During Pretend Play and Preschoolers' Mental State Terms in Hypothetical Narratives (가상놀이에서 어머니와 유아가 사용하는 마음상태 용어와 가상적 내러티브에서 유아가 사용하는 마음상태 용어 간 관계)

  • Shin, Nana;Kim, Soyoung
    • Korean Journal of Child Studies
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    • v.37 no.2
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    • pp.127-142
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    • 2016
  • Objective: This research examined mothers' and preschoolers' uses of mental state terms during pretend play and linked such use to children's independent mental state terms used in hypothetical narratives. Methods: Fifty four-year-olds and their mothers were engaged in pretend play and the preschoolers were asked to provide hypothetical narratives. Mothers' and preschoolers' mental state terms were analyzed in terms of types and frequencies. Results: During pretend play, the mothers and preschoolers used desire state terms most variously and frequently, followed by cognitive and emotion state terms. In the hypothetical narratives, the preschoolers used desire state terms most variously and frequently; however they talked about emotion state terms more variously and cognitive state terms more frequently. In addition, the mothers' mental state terms were correlated with the preschoolers' mental state terms during the pretend play, and the mothers' and preschoolers' uses of mental state terms during pretend play were related to the preschoolers' mental state terms in hypothetical narratives. Conclusion: Findings from this study highlight that, during the preschool period, a mothers' mental state language might foster her child's understanding of mental states in himself/herself and in others.

Analysis on Starcraft Focused: Narratives and Mythologies (서사와 신화론을 중심으로 한 스타크래프트 분석)

  • Kim, Seo-Young;Park, Tae-Soon
    • The Journal of the Korea Contents Association
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    • v.8 no.4
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    • pp.117-129
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    • 2008
  • This analysis is intended to approach a computer game in the context of cultural-study theories. The semiotics can be applied to various area, and it is assumed to also applied to computer games. In semiotical background we tried to analyze the mythology of Starcraft mainly by using Propp's narratives theory and Brathes' mythologies theory. In the narratives of Starcraft, we fouind some simplified functions which penetrate the internal structure. And while most of the games having paradigmatic flow in narratives, Starcraft has syntagmatic flow mainly because of the function of network. With these conditions, we could find some mythologies in Starcraft : (1) naturalization of discipline and control, (2) time and space as resources, (3) deprivation of values of object.

Qualitative Inquiry on Impressive Memories of Children Experienced in Forest (아이들의 숲 체험과 그에 대한 인상적인 기억에 관한 질적 탐구)

  • Chin, Young-Eun;Cho, Kyu-Sung
    • Hwankyungkyoyuk
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    • v.22 no.3
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    • pp.97-111
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    • 2009
  • The purpose of this study is to qualitatively inquiry the narratives on the most impressive memories of children experienced in the forest. Considering Pestalozzi's argument that nature is a true teacher, the authors of this study attempted to identify and understand what kinds of experiences children did in the forest and what they learned from the experiences via the narratives of the children. In the process of analysis, the children's narratives were classified into 'narrative on the forest,' 'narrative on the most impressive moments,' 'narrative on changes,' and 'narrative on narratives.' Via the narrative analysis, it was identified that when, with whom, where, why the children went to the forest and that how their thoughts and behaviors on 'the forest,' 'other people,' and 'oneself from the emotions and experiences in the specific moments in the forest were changed. Furthermore, the thoughts and attitudes of the children on the forest narratives including what they wanted to friends on their experiences in the forest and their impressions on talking about the forest in this research were identified.

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Colors in Narratives of 3D Animation (3D애니메이션에서의 내러티브에 의한 색채)

  • Yim, Yu-Sang;Koh, Wook
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.162-171
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    • 2009
  • In directing a film, aesthetics are use for visual manifestation of narratives to audiences. Especially, colors have important roles in that process to express emotions and to convey the story. For 3D animation, they may play even more important roles due to the nature of colors being generated by computers. This paper studies the relationship between narratives and colors by analyzing how colors change by the rise and fall of tensions in narratives, and by investigating how emotional expressions are affected due to color changes.

A study on the value of oral narratives as cultural treasure (구전 설화의 문화재적 가치에 대한 고찰)

  • Kim, Hwa-Gyeong
    • Korean Journal of Heritage: History & Science
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    • v.33
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    • pp.290-307
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    • 2000
  • This thesis is written to point out the fact that story-teller has to be also appointed to intangible cultural treasure. For this, I compared the birth tales of king keum-wha and al-yeung with ghene-gid-dang dangshin(house-ghost) Bonpuri in Che-ju Island and the place name yeun-gi tale in Yong-ghe-won, Whan-ju gun, Cholla-buk-do. And, I examined that the latter oral narratives are very useful to interpret the meaning of the former documents. Besides, using the In-ju tale(人柱傳說), I clarified that Oral narratives reflect the Korean people's consciousness structure. Through all these, I elucidate oral narratives have the value as cultural treasure. Consequently, I maintain the professional story-tellers have to be appointed to intangible cultural treasure.