• Title/Summary/Keyword: Object Share

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Modeling and Implementation for Web-based Generic BOM Management System (웹기반 Generic BOM 관리 시스템의 설계 및 구현)

  • 장길상;김재균;이종훈
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.23 no.57
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    • pp.21-39
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    • 2000
  • BOM(Bill of Materials) is a listing or description of raw materials, parts, and assemblies that define a product. In manufacturing companies that produce various products with short life cycles, it is very important to manage the BOM of products with various options and versions efficiently. BOM information should be required to share among the departments of engineering, production control, material purchasing, cost management, and shop floor within a manufacturing company. In order to share BOM information efficiently, information system based on WWW(World Wide Web) should be developed. Thus, this paper models and implements Web-based Generic BOM Management System (WGBMS) for management of a number of variant products which are consisted of standard parts under ATO(Assemble To Order) production environment. Also, object-oriented methodology was used to model a generic BOM and phases of navigational design and interface design were introduced to implement the prototype of WGBMS. And Object-Relational Database Management System (ORDBMS) was used to construct the WGBMS database.

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A Desing and Implementation of an Integrated Environment for Sharing and Reusing OLE Objects (OLE 객체의 공유와 재활용을 위한 통합 환경 설계 및 구현)

  • Jang, Jung-Hyeok;Lee, Hyeon-Ho;Lee, Won-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.2
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    • pp.349-362
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    • 1997
  • In order to make a meaningful multi-media object,it is usually necessary to apply a number of non-trival operations.If multi-media data can be encapsulated in a standaridized form and stored in a database,it is poss-ible to share and reuse multi-media data among users without repeating the same or similar operations. Based on the OLE component object model,this paper proposes the integrated computing enviroment for naive user to share and reuse of Ole objects.Various types of multi- media objects that are created by their appropriate OLE application programs can be aggreagated to form a multi-media document.In addition,the OLE objects can also be stored in database by a controlled manner.TheOLE object in a database can be retrieved by a visual query interface and reused to make a new document.This paper describes the common Platform to integrate various ment of OLE appfication programs,the separation process of an OLE object form a document,and the overall management of OLE object in a database.

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Tracking Object Movement via Two Stage Median Operation and State Transition Diagram under Various Light Conditions

  • Park, Goo-Man
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.21 no.4
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    • pp.11-18
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    • 2007
  • A moving object detection algorithm for surveillance video is here proposed which employs background initialization based on two-stage median filtering and a background updating method based on state transition diagram. In the background initialization, the spatiotemporal similarity is measured in the subinterval. From the accumulated difference between the base frame and the other frames in a subinterval, the regions affected by moving objects are located. The median is applied over the subsequence in the subinterval in which regions share similarity. The outputs from each subinterval are filtered by a two-stage median filter. The background of every frame is updated by the suggested state transition diagram The object is detected by the difference between the current frame and the updated background. The proposed method showed good results even for busy, crowded sequences which included moving objects from the first frame.

The Extraction Vertex on 3-D Object using 3-D Curvature (3차원 곡률을 이용한 3차원물체의 정점 추출)

  • Yun, Hyeong-Tae
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1616-1623
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    • 1996
  • In general, in order to recognize and modelling the 3-D object, it is necessary to have the method to express the shape of 3-D object. In case of 2-D like silhouette image, the extraction of vertex on the boundary of the object can be obtained by using the 2-D curvature function. But, in case of 3-D curvature function that can calculate the surface curvature values of 3-d object doesn't exist, it is difficult to express the share of 3-D object. Therefore, in this paper, a new method is presented. With this presented method, the approximated surface curvature values and vertex of 3-D object can be obtained effectively using the principle of 2-D curvature and the least square method.

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The Design and Implementation of ACE(Application sharing collaboration Engine) for Collaboration Work (공동작업을 위한 어플리케이션 공유 공동작업 엔진의 설계 및 구현)

  • Oh, Ju-Byoung;Kim, Jin-Suk;Kim, Hye-Kyu
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.3
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    • pp.606-619
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    • 1998
  • In this paper, we have tfesigned and ihlplemented ACE(Application sharing Collaboration Engine) which is pessible an application sharing to collaborate among peoples who are geographically dispersed. The application sharing is a technology whereby two or more users collaborate to share the output of single application running on one computer system to the other users, and to provide input to the applications. We defined ASO(Applicatio!1 Sharing Object) object and its behavior to share applications in real time and ACE processes a sharing using ASO object among the distributed systems. ASO is classified into activateASO, updateASO, inputASO, and controlASO. The each ASO's behavior involves both events which occur at specific moments such as keystrokes and mouse clicks and more persistent status which can be observed at any time such as the image on the screen. The implemented ACE can be applied to the data conferencing, distance education, and project collaboration for engineer in distributed environments.

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A Study on Improvement of Market Share Rate in Open Market through Service Quality Improvement (서비스 품질 개선을 통한 오픈 마켓의 시장 점유율 향상에 관한 연구)

  • Lee, Won-Hyung;An, Jin-Oh;Kim, Yong-Soo
    • Journal of Korean Society for Quality Management
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    • v.38 no.3
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    • pp.340-353
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    • 2010
  • Properly designed and well-executed services enable e-commerce companies to capture the unique needs and preferences of customers, help them build customer loyalty, and thereby, strengthen their competitiveness in the marketplace. An object of this study is the new open-market company and it has only 3 percent of the market share. Therefore, it is needed to raise the market share by improving the service qualities. This article presents a six sigma project for service quality improvement in the open-market company. This study was carried out based on five steps of DMAIC which is six sigma technique. First, a defect rate was defined as unsatisfaction rate. In addition, 50-people data was analyzed and it was shown that the defect level was 2.5 sigma level. In this study, in order to raise the sigma level, novel eight action items were determined based on SIPOC, FDPM, cause and effect diagram, matrix chart, Pareto chart and statistical analysis.

Design and Implementation of a Distributed Object Programming Language supporting Peer Replicated Object Model (대등관계 복제객체 모델을 지원하는 분산 객체 프로그래밍 언어의 설계 및 구현)

  • Sin, Beom-Ju;Lee, Dong-Hyeon
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.449-456
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    • 1999
  • 본 논문은 C++에 분산 객체 프로그래밍 기능을 추가한 D++ 언어를 제안한다. 대등관계 복제객체 모델을 지원하는 D++는 분산 클래스의 정의, 멤버 함수의 일치성 제어 정의 기능, 그리고 영구 객체 이름에 기반한 분산 객체를 정의할 수 있는 언어 구조를 제공한다. D++ 프로그램에서 새로이 생성되는 분산 객체는 생성 시에 제공되는 객체의 영구 이름과 동일한 영구 이름을 갖는 분산 객체가 존재할 경우 해당 객체들과 복제 관계를 유지함으로써 정보를 공유한다. 각 복제 객체들은 서로 간에 대등한 관계를 가지며, 멤버 함수 정의 시에 기술되는 특성에 따라 일치성이 유지된다. 이 같은 D++의 분산 객체 모델은 실시간 그룹웨어의 기본 요구 사항인 분산 환경에서의 정보 공유 및 사건 공지 기능을 자연스럽게 해결해 주기 때문에 실시간 그룹웨어의 개발을 효율적으로 지원할 수 있을 것으로 기대한다. Abstract This paper proposes D++ programming language that is an extension of C++ for distributed object oriented programming. The D++, which supports peer-to-peer object model, provides new language constructs for the definition of distributed classes, the definition of the consistency control of the member function and the definition of distributed object variables with the persistent name. In D++, when the persistent name of a newly created distributed object is same as that of an existing distributed object, the new distributed object replicates object state of the existing distributed object and thus they share the object state. The replicas have peer relation and the consistency among them is maintained according to the characteristic described on the definition of designated member functions. It is expected that D++ language increases efficiency in development of real-time groupware because the distributed object model of D++ naturally supports the information sharing and event notification that are the basic functions required when building real-time groupware.

Sharing 3D Media with Enhanced Access Grid(e-AG) (Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유)

  • 이영호;오세찬;이석희;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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Manipulating Geometry Instances in an STEP-based OODB from Commercial CAD Systems (상업용 CAD에서 STEP 기반 객체지향 데이터베이스 내부의 형상 인스턴스 검색 및 수정)

  • Kim, Junhwan;Han, Soonhung
    • Journal of Korean Institute of Industrial Engineers
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    • v.28 no.4
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    • pp.435-442
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    • 2002
  • It is difficult to access and share design data among heterogeneous CAD systems. Usually, different CAD systems exchange the design data using a neutral format such as IGES or STEP. A prototype CAD system which uses a geometric kernel and a commercial database management system has been implemented. The prototype system used the Open Cascade geometric kernel and the commercial object-oriented database ObjectStore. STEP provides the database schema. The database can be accessed from commercial CAD systems such as SolidWorks or Unigraphics. The data access module from a commercial CAD system is developed with the CAD system's native API, ObjectStore API functions, and ActiveX.

Object-Oriented Dynamic Programming: An Application to Unit Commitment (객체 지향형 동적 계획법을 이용한 화력 발전기의 기동정지계획)

  • Choi, S.Y.;Kim, H.J.;Jung, H.S.;Shin, M.C.;Suh, H.S.;Park, J.S.;Kwon, M.H.
    • Proceedings of the KIEE Conference
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    • 1998.07c
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    • pp.1140-1142
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    • 1998
  • This paper presents object-oriented dynamic programing formulation of the unit commitment problem. This approach features the classification of generating units into related groups so called class. All object which share the same set of attributes and methods are grouped together in classes and designed inheritance hierarchy to minimize the number of unit combination which must be tested without precluding the optimal path. So this programming techniques will maximize the efficiency of unit commitment.

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