• Title/Summary/Keyword: Path-finding algorithm

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Path-finding Algorithm using Heuristic-based Genetic Algorithm (휴리스틱 기반의 유전 알고리즘을 활용한 경로 탐색 알고리즘)

  • Ko, Jung-Woon;Lee, Dong-Yeop
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.123-132
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    • 2017
  • The path-finding algorithm refers to an algorithm for navigating the route order from the current position to the destination in a virtual world in a game. The conventional path-finding algorithm performs graph search based on cost such as A-Star and Dijkstra. A-Star and Dijkstra require movable node and edge data in the world map, so it is difficult to apply online games with lots of map data. In this paper, we provide a Heuristic-based Genetic Algorithm Path-finding(HGAP) using Genetic Algorithm(GA). Genetic Algorithm is a path-finding algorithm applicable to game with variable environment and lots of map data. It seek solutions through mating, crossing, mutation and evolutionary operations without the map data. The proposed algorithm is based on Binary-Coded Genetic Algorithm and searches for a path by performing a heuristic operation that estimates a path to a destination to arrive at a destination more quickly.

A Path Finding Algorithm based on an Abstract Graph Created by Homogeneous Node Elimination Technique (동일 특성 노드 제거를 통한 추상 그래프 기반의 경로 탐색 알고리즘)

  • Kim, Ji-Soo;Lee, Ji-Wan;Cho, Dea-Soo
    • Journal of Korea Spatial Information System Society
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    • v.11 no.4
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    • pp.39-46
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    • 2009
  • Generally, Path-finding algorithms which use heuristic function may occur a problem of the increase of exploring cost in case of that there is no way determined by heuristic function or there are 2 way more which have almost same cost. In this paper, we propose an abstract graph for path-finding with dynamic information. The abstract graph is a simple graph as real road network is abstracted. The abstract graph is created by fixed-size cells and real road network. Path-finding with the abstract graph is composed of two step searching, path-finding on the abstract graph and on the real road network. We performed path-finding algorithm with the abstract graph against A* algorithm based on fixed-size cells on road network that consists of 106,254 edges. In result of evaluation of performance, cost of exploring in path-finding with the abstract graph is about 3~30% less than A* algorithm based on fixed-size cells. Quality of path in path-finding with the abstract graph is, However, about 1.5~6.6% more than A* algorithm based on fixed-size cells because edges eliminated are not candidates for path-finding.

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Shortest Path-Finding Algorithm using Multiple Dynamic-Range Queue(MDRQ) (다중 동적구간 대기행렬을 이용한 최단경로탐색 알고리즘)

  • Kim, Tae-Jin;Han, Min-Hong
    • The KIPS Transactions:PartA
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    • v.8A no.2
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    • pp.179-188
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    • 2001
  • We analyze the property of candidate node set in the network graph, and propose an algorithm to decrease shortest path-finding computation time by using multiple dynamic-range queue(MDRQ) structure. This MDRQ structure is newly created for effective management of the candidate node set. The MDRQ algorithm is the shortest path-finding algorithm that varies range and size of queue to be used in managing candidate node set, in considering the properties that distribution of candidate node set is constant and size of candidate node set rapidly change. This algorithm belongs to label-correcting algorithm class. Nevertheless, because re-entering of candidate node can be decreased, the shortest path-finding computation time is noticeably decreased. Through the experiment, the MDRQ algorithm is same or superior to the other label-correcting algorithms in the graph which re-entering of candidate node didn’t frequently happened. Moreover the MDRQ algorithm is superior to the other label-correcting algorithms and is about 20 percent superior to the other label-setting algorithms in the graph which re-entering of candidate node frequently happened.

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Multiple Path-Finding Algorithm in the Centralized Traffic Information System (중앙집중형 도로교통정보시스템에서 다중경로탐색 알고리즘)

  • 김태진;한민흥
    • Journal of Korean Society of Transportation
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    • v.19 no.6
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    • pp.183-194
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    • 2001
  • The centralized traffic information system is to gather and analyze real-time traffic information, to receive traffic information request from user, and to send user processed traffic information such as a path finding. Position information, result of destination search, and other information. In the centralized traffic information system, a server received path-finding requests from many clients and must process clients requests in time. The algorithm of multiple path-finding is needed for a server to process clients request, effectively in time. For this reason, this paper presents a heuristic algorithm that decreases time to compute path-finding requests. This heuristic algorithm uses results of the neighbor nodes shortest path-finding that are computed periodically. Path-finding results of this multiple path finding algorithm to use results of neighbor nodes shortest path-finding are the same as a real optimal path in many cases, and are a little different from results of a real optimal path in non-optimal path. This algorithm is efficiently applied to the general topology and the hierarchical topology such as traffic network. The computation time of a path-finding request that uses results of a neighbor nodes shortest path-finding is 50 times faster than other algorithms such as one-to-one label-setting and label-correcting algorithms. Especially in non-optimal path, the average error rate is under 0.1 percent.

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A Method for finding the k Most Vital Arcs in the Shortest Path Problem (최단경로문제에서 k개의 치명호를 찾는 방법)

  • 안재근;정호연;박순달
    • Journal of the Korean Operations Research and Management Science Society
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    • v.23 no.4
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    • pp.11-20
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    • 1998
  • This paper deals with a mathematical model and an algorithm for the problem of determining k most vital arcs in the shortest path problem. First, we propose a 0-1 integer programming model for finding k most vital arcs in shortest path problem given the ordered set of paths with cardinality q. Next, we also propose an algorithm for finding k most vital arcs ln the shortest path problem which uses the 0-1 Integer programming model and shortest path algorithm and maximum flow algorithms repeatedly Malik et al. proposed a non-polynomial algorithm to solve the problem, but their algorithm was contradicted by Bar-Noy et al. with a counter example to the algorithm in 1995. But using our algorithm. the exact solution can be found differently from the algorithm of Malik et al.

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A Study on Finding the K Shortest Paths for the Multimodal Public Transportation Network in the Seoul Metropolitan (수도권 복합 대중교통망의 복수 대안 경로 탐색 알고리즘 고찰)

  • Park, Jong-Hoon;Sohn, Moo-Sung;Oh, Suk-Mun;Min, Jae-Hong
    • Proceedings of the KSR Conference
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    • 2011.10a
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    • pp.607-613
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    • 2011
  • This paper reviews search methods of multiple reasonable paths to implement multimodal public transportation network of Seoul. Such a large scale multimodal public transportation network as Seoul, the computation time of path finding algorithm is a key and the result of path should reflect route choice behavior of public transportation passengers. Search method of alternative path is divided by removing path method and deviation path method. It analyzes previous researches based on the complexity of algorithm for large-scale network. Applying path finding algorithm in public transportation network, transfer and loop constraints must be included to be able to reflect real behavior. It constructs the generalized cost function based on the smart card data to reflect travel behavior of public transportation. To validate the availability of algorithm, experiments conducted with Seoul metropolitan public multimodal transportation network consisted with 22,109 nodes and 215,859 links by using the deviation path method, suitable for large-scale network.

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An Evolutionary Algorithm for Determining the k Most Vital Arcs in Shortest Path Problem (최단경로문제에서 k개의 치명호를 결정하는 유전알고리듬)

  • 정호연
    • Journal of the military operations research society of Korea
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    • v.26 no.2
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    • pp.120-130
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    • 2000
  • The purpose of this study is to present a method for determining the k most vital arcs in shortest path problem using an evolutionary algorithm. The problem of finding the k most vital arcs in shortest path problem is to find a set of k arcs whose simultaneous removal from the network causes the greatest increase in the total length of shortest path. Generally, the problem determining the k most vital arcs in shortest path problem has known as NP-hard. Therefore, in order to deal with the problem of real world the heuristic algorithm is needed. In this study we propose to the method of finding the k most vital arcs in shortest path problem using an evolutionary algorithm which known as the most efficient algorithm among heuristics. The method presented in this study is developed using the library of the evolutionary algorithm framework and then the performance of algorithm is analyzed through the computer experiment.

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Avoidance obstacles using A* algorithm in the Eyebot (A*를 이용한 장애물 회피)

  • 정현룡;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.468-471
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    • 2003
  • The A* algorithm is usually used in game programming, mainly because it is fast in finding a optimal path to goal. In this paper. This algorithm was utilized for path finding, HIMM(Histogramic In-Motion Mapping) method is used in map-building. Map is updated continuously with range data sampled by PSD sensors From the map, A* algorithm finds a optimal path and sends subsequently the most suitable point to the Eyebot. A* algorithm has been tested on the Eyebot in various unknown maps of unknown and proved to work well. It could escape the local minimum, also.

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VTA* Algorithm: A* Path-Finding Algorithm using Variable Turn Heuristic (VTA* 알고리즘: 가변적인 턴 휴리스틱을 적용한 A* 경로탐색 알고리즘)

  • Kim, Ji-Soo;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.3
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    • pp.663-668
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    • 2010
  • In driving a car, turns such as left turns, right turns, or u-turns, make the speed of the car decrease considerably. A more straight path, therefore, is probably faster to arrive at the destination than zig-zag path with same distance. In this paper, we have newly proposed the turn heuristic to make more straight path. The path navigation algorithm with turn heuristic(called as TA* algorithm) could enhance the straightness of a path by putting the turned-edges to the turn cost. It requires higher cost to use TA* algorithm than traditional A* algorithm because the straight-edge first searching have increased the search space. We have improved the TA* algorithm into the variable TA* algorithm(called as VTA* algorithm) which adopt the turn-heuristic during the a portion of the whole path.

Faster pipe auto-routing using improved jump point search

  • Min, Jwa-Geun;Ruy, Won-Sun;Park, Chul Su
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.12 no.1
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    • pp.596-604
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    • 2020
  • Previous studies on pipe auto-routing algorithms generally used such algorithms as A*, Dijkstra, Genetic Algorithm, Particle Swarm Optimization, and Ant Colony Optimization, to satisfy the relevant constraints of its own field and improve the output quality. On the other hand, this study aimed to significantly improve path-finding speed by applying the Jump Point Search (JPS) algorithm, which requires lower search cost than the abovementioned algorithms, for pipe routing. The existing JPS, however, is limited to two-dimensional spaces and can only find the shortest path. Thus, it requires several improvements to be applied to pipe routing. Pipe routing is performed in a three-dimensional space, and the path of piping must be parallel to the axis to minimize its interference with other facilities. In addition, the number of elbows must be reduced to the maximum from an economic perspective, and preferred spaces in the path must also be included. The existing JPS was improved for the pipe routing problem such that it can consider the above-mentioned problem. The fast path-finding speed of the proposed algorithm was verified by comparing it with the conventional A* algorithm in terms of resolution.