• Title/Summary/Keyword: Pipe Games

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Suggestion of Elementary School Information Security Education Elements Based on Pipe Game to Understand the Principle of Data De-Identification (데이터 비식별화 원리의 이해를 위한 파이프 게임 기반 초등 정보보호 교육 요소 제언)

  • Kim, Jinsu;Kim, Sangchoon;Park, Namje
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.31 no.5
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    • pp.1063-1070
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    • 2021
  • The development of IT technology emphasizes the importance of training IT professionals, and the need for education for elementary and secondary education as well as adult education for training technical talent is expanding. In particular, information curriculum will be added as an essential course from the 2015 revised curriculum, and IT technology will be understood in the curriculum for elementary and secondary schools and will be required to develop applicability to solve problems based on understanding. Currently, research is under way to integrate IT technologies to provide new services, and if the use of personal information is required in the process, thorough security for the leakage of personal information is pre-empted. It also prevents the identification of personal information in the process of transmitting data to the outside world. In this paper, we propose a training method for elementary school subjects to understand the non-identification process that occurs in the process of transferring data using pipe games so that they can understand the principles of non-identification and develop applications to solve real-life problems.

A Suggestion of Conceptual Model of Industrial-Educational Cooperation through Practical Game Development (게임제작 사례를 통한 산학협동 개념모델)

  • Eun, Kwang-Ha
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.3-13
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    • 2010
  • This study suggests about industrial-educational cooperation model through a case study by practical training by industrial-educational cooperation. Practical training of game development process is organized as industrial-educational cooperation pipe-line to represent whole process model, and step-cases about this are described. The purpose of this study is for learners to experience practical industry development process in a direct or indirect way. And above all, educators role in each stages of development is also important. This study would be used as a reference data about practical training and studies related with industrial-educational cooperation.