• 제목/요약/키워드: Prototype Design

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수해양 교육을 위한 웹페이지 프로토타입 설계 연구 (A Study on the Design of Prototype for Developing Webpage of Fisheries and Marine Education)

  • 허균;조재현;한상준;원효헌
    • 수산해양교육연구
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    • 제27권6호
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    • pp.1602-1609
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    • 2015
  • The purpose of this study is to design of prototype for developing webpage of fisheries and marine education especially in the field of Busan area. For this, we extract the guideline for development from literature review, need and task analysis, and advices of subject domain experts. Followings were the results of the research: (a) We make the prototype for main menu and screen based on institute, time, subject, and location. (b) We make the prototype for program approach guide, which is consisted of location based menu constructing prototype guide, activation prototype guide, and selection prototype guide. (c) We make the prototype for functional guide, which is consisted of information section, participation section and other sections.

그래픽 사용자 인터페이스 개발 프로세스에서의 프로토타입 활용에 관한 연구 - 다중참여 교육용 멀티미디어 제품 개발 사례를 중심으로 (A Study on the Application of Prototype in Graphic User Interface Development Process -through the Case Study of Developing Multi-User Educational Multimedia Product)

  • 김성곤
    • 디자인학연구
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    • 제13권3호
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    • pp.181-190
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    • 2000
  • 최근 인간 중심의 디자인이 패러다임을 형성하면서 인터페이스 디자인에서도 사용자 이해를 위한 노력이 이루어지고 있다. 그러나 그래픽 인터페이스 디자인을 위한 체계적인 프로세스에 대한 연구는 부족한 실정이다. 따라서 본 논문에서는 사용자 중심의 인터페이스 디자인을 위하여 디자인 프로세스상에서 프로토타입을 활용하는 방법에 대해 연구가 이루어 졌다. 연구는 세 부분으로 구성되어 있다. 먼저 문헌 연구를 통해 프로토타입의 정의, 종류, 활용의 의의, 활용 기법에 관한 다각적인 자료를 정리 소개하였다. 그리고 두 번째로는, 이러한 이론적 배경지식이 프로토타입을 활용한 인터페이스 제품 개발의 프로세스의 모델에서 종합된다. 즉, 인터페이스 디자인에서의 프로토 타입은 아이디어 스케치부터 실제품 수준의 것까지 다양한 종류가 있으며, 디자인 프로세스의 각 단계에서 목적에 따라 그에 맞는 수준의 프로토타입이 개발되면 그에 맞는 방법으로 평가가 이루어지는 틀을 제시한다. 그리고 마지막으로는, 다중 참여 교육용 멀티미디어 제품 개발의 사례를 통해 앞에서 제시한 프로세스 모델의 구체적인 예를 보이고 검증한다.

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실감형 가상 시작품을 이용한 협업 디자인 품평 (Collaboration Design Review Using Realistic Virtual Prototype)

  • 최상수;조현제;노상도
    • 한국CDE학회논문집
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    • 제14권3호
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    • pp.150-158
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    • 2009
  • In these days, the importance of design becomes increasing and the design aspect that customers decide to purchase products such as television, mobile phone is more important than functional one. And the progress of virtual reality technology enables us to feel the reality from the virtual prototype as the real one. In this paper, we introduce the collaboration design review system consist of MEMPHIS, CORE. We can create a realistic virtual prototype more fastly, conveniently and efficiently using MEMPHIS and carry out the design review through collaboration using CORE. As a result of this study, it would be possible that decision making can be done effectively at early stage of the design process.

차분진화 알고리즘을 이용한 Nearest Prototype Classifier 설계 (Design of Nearest Prototype Classifier by using Differential Evolutionary Algorithm)

  • 노석범;안태천
    • 한국지능시스템학회논문지
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    • 제21권4호
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    • pp.487-492
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    • 2011
  • 본 논문에서는 가장 단순한 구조를 가진 Nearest Prototype Classifier의 성능 개선을 위해 차분 진화 알고리즘을 적용하여 prototype의 위치를 결정하는 방법을 제안하였다. 차분 진화 알고리즘을 이용하여 prototype의 위치 벡터가 결정이 되며, 차분 진화 알고리즘에 의해 결정된 prototype의 class label을 결정하기 위한 class label 결정 알고리즘도 제안하였다. 제안된 알고리즘의 성능 평가를 위해 기존의 패턴 분류기와 비교 결과를 보인다.

멀티 에이전트 기반의 통합 설계 시스템 개발에 관한 연구 (Development of a Prototype Integrated Design System Based on Multi-Agent System)

  • 이재경;이종원;한형석
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2004년도 추계학술대회 논문집
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    • pp.1357-1360
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    • 2004
  • In this paper, a prototype of agent-based engineering system is developed based on the AADE (autonomous agent development environment), a FIPA compliant agent platform. By applying several advanced technologies including software agents, Internet/Web, workflow and database, the developed prototype system is able to successfully fulfill our target of integrating personnel, design activities and engineering resources along a predefined engineering design project (workflow). A software prototype is implemented to integrate various engineering software tools including CAD, structural analysis (FEA), dynamic analysis, fatigue analysis. A wheel-axle-assembly (part of a bogie system) is chosen as a test case for the validation of the prototype system.

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진공주형몰드 제작에 대한 최적조건 설정에 관한 연구 (Study on optimum conditions establishment by Mold fabrication of Vacuum Casting)

  • 전언찬;한민식;김수용;김태호
    • 한국기계가공학회지
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    • 제6권4호
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    • pp.65-70
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    • 2007
  • In this study, we analyzed about that after design form manufacture master pattern in Rapid Prototyping-RP through design program, processes to manufacture prototype using Vacuum Casting. In Rapid Prototyping-RP, there is an en-or by shrinkage of resin and, in Vacuum Casting, there is an error by shrinkage of silicon. To select condition which shrinkage become the minimum of each process, manufactured prototype after using Full Factorial Design of Design of Experiments, We could confirm shrinkage using reverse engineering and that result came into effect ANOVA 2-way. We applied errors of each process to master pattern, and then presented the method to improve flood control precision of prototype of Vacuum Casting.

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건전지 자동화 조립라인의 라벨링부의 Virtual Prototype 개발 (Development of Virtual Prototype for Labeling: Unit on the Automatic Battery Manufacturing Line)

  • 정상화;차경래;김현욱;신병수;나윤철
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 춘계학술대회 논문집
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    • pp.357-362
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    • 2002
  • Most of battery industries are growing explosively as a core strategy industry for the development of the semi-conductor, the LCD, and the mobile communication device. In this thesis, dynamic characteristics of the steel can labeling machine on the automatic cell assembly line are studied. Dynamic characteristic analysis consists of dynamic behavior analysis and finite element analysis and is necessary for effective design of machines. In the dynamic behavior analysis, the displacement, velocity, applied force and angular velocity of each components are simulated according to each part. In the FEA, stress analysis, mode analysis, and frequency analysis are performed for each part. The results of these simulations are used for the design specification investigation and compensation for optimal design of cell manufacturing line. Therefore, Virtual Engineering of the steel can labeling machine on the automatic cell assembly line systems are modeled and simulated. 3D motion behavior is visualized under real-operating condition on the computer window. Virtual Prototype make it possible to save time by identifying design problems early in development, cut cost by reducing making hardware prototype, and improve quality by quickly optimizing full-system performance. As the first step of CAE which integrates design, dynamic modeling using ADAMS and FEM analysis using NASTRAN are developed.

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유도형 고온초전도 한류기용 Prototype 직류 리액터의 설계와 제작 (Optimal Design and fabrication of Prototype DC Reactor for Inductive Superconducting fault Current Limiter)

  • 김태중;강형구;고태국
    • 한국전기전자재료학회논문지
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    • 제16권12S호
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    • pp.1292-1298
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    • 2003
  • In this paper, dc reactor lot the inductive high-Tc superconducting fault current limiter (SFCL) was optimally designed by finite element method(FEM). The Prototype high-Tc do reactor was manufactured and compared to the results of design. This dc reactor consists of 4∼stacked double pancake coils which are wounded with Bi-2223 wire coated with SUS315L. Kapton tape is used for the insulation of turn to turn and layer to layer. Each pancake is connected in series by soldering Finally, optimal design and manufacture method lot the dc reactor is suggested in this paper. Through the comparison of result of optimal design and experimental result of prototype high-Tc superconducting dc reactor, reliance on the design of the high-Tc dc reactor tot the 1.2 kV/80 A SFCL is proved.

자동차 정비 작업복의 기능적 디자인 연구 (A Functional Design of Auto Mechanic's Coverall)

  • 김영희
    • 한국의류학회지
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    • 제31권4호
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    • pp.531-539
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    • 2007
  • The purpose of this article was to determine how the current auto mechanic's coverall restricts movements, to develop prototype coverall, and finally, to improve working efficiency. To investigate the problem and complaint of current coveralls, 35 mechanics were interviewed. Video captured method was used to analyze the representative movement. Based on the previous investigation, the prototype coverall was developed. Pleats and band were inserted on each side of the back, under the armhole, and the back waist area for flexibility. To analyze the mobility of current and prototype coveralls objectively, range-of-motion of selected movements was measured by Leighton flexometer and goniometer. Also, wearer acceptability scale was tested to investigate subjective preference of current and prototype coveralls. As subjects, 10 auto mechanics were participated. Order of testing was randomized. ANOBA and LSD were used for statistical analysis. As a results, prototype coverall was significantly different from current coverall at all test movements. Also, prototype coverall was significantly different from current coverall at 13 scales among 23 subjective scales. The results identified that prototype coverall design improved auto mechanic's body movement and subjective acceptability.