• Title/Summary/Keyword: Prototype development

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Design and Safety Performance Evaluation of the Riding Three-Wheeled Two-Row Soybean Reaper

  • Jun, Hyeon-Jong;Choi, Il-Su;Kang, Tae-Gyoung;Kim, Young-Keun;Lee, Sang-Hee;Kim, Sung-Woo;Choi, Yong;Choi, Duck-Kyu;Lee, Choung-Keun
    • Journal of Biosystems Engineering
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    • v.41 no.4
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    • pp.288-293
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    • 2016
  • Purpose: The purpose of this study was to investigate the key factors in designing a three-wheeled two-row soybean reaper (riding type) that is suitable for soybean production, and ensure worker safety by proposing optimal work conditions for the prototype of the designed machine in relation to the slope of the road. Methods: A three-wheeled two-row soybean reaper (riding type) was designed and its prototype was fabricated based on the local soybean-production approach. This approach was considered to be closely related to the prototype-designing of the cutter and the wheel driving system of the reaper. Load distribution on the wheels of the prototype, its minimum turning radius, static lateral overturning angle, tilt angle during driving, and The working and rear overturning (back flip) angle were measured. Based on the gathered information, investigations were conducted regarding optimal work conditions for the prototype. The investigations took into account driving stability and worker safety. Results: The minimum ground clearance of the prototype was 0.5 m. The blade height of the prototype was adjusted such that the cutter was operated in line with the height of the ridges. The load distribution on the prototype's wheels was found to be 1 (front wheel: F): 1.35 (rear-left wheel: RL): 1.43 (rear-right wheel: RR). With the ratio of load distribution between the RL and RR wheels being 1: 1.05, the left-to-right lateral loads were found to be well-balanced. The minimum turning radius of the prototype was 2.0 m. Such a small turning radius was considered to be beneficial for cutting work on small-scale fields. The sliding of the prototype started at $25^{\circ}$, and its lateral overturning started at $39.3^{\circ}$. Further, the critical slope angle for the worker to drive the prototype in the direction of the contour line on an incline was found to be $12.8^{\circ}$, and the safe angle of slope for the cutting was measured to be less than $6^{\circ}$. The critical angle of slope that allowed for work was found to be $10^{\circ}$, at which point the prototype would overturn backward when given impact forces of 1,060 N on its front wheel. Conclusions: It was determined that farmers using the prototype would be able to work safely in most soybean production areas, provided that they complied with safe working conditions during driving and cutting.

A Study on Parallel-mode CRT Interfacting Technique in Microcomputer System and Prototype Program development System (마이크로 컴퓨터의 병렬형 CRT 입출력 방식과 Prototype Program development System에 관한 연구)

  • 정창경
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.14 no.4
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    • pp.9-14
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    • 1977
  • A parallel mode CRT interfacing technique has been suggested for a microcomputer system. The number of components and the I/O speed were improved significantly by this technique. As an appliation of this technique, a prototype program develoment system was designed and tested experimentally for the use fulness in prototype program developmenting.

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Development of a Crawler Type Vehicle to Travel in Water Paddy Rice Field for Water-Dropwort Harvest

  • Jun, Hyeon-Jong;Kang, Tae-Gyoung;Choi, Yong;Choi, Il-Su;Choi, Duck-Kyu;Lee, Choung-Keun
    • Journal of Biosystems Engineering
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    • v.38 no.4
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    • pp.240-247
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    • 2013
  • Purpose: This study was conducted to develop a rubber-crawler type vehicle as a traveling device for harvesting water-dropwort cultivated in water contained paddy rice field in winter season. Methods: A commercial rubber-crawler type vehicle was used to investigate application of rubber crawler to the paddy rice field as preliminary test. As the result of the preliminary test, a both prototype traveling device with rubber crawlers for a water-dropwort harvest was designed with inclination of $45^{\circ}$ at the front-end and rear-end of crawler under the basic water depth of 0.6 m in the paddy rice field. The device was fabricated and attached to the experimental harvesting test devices on the front of the prototype vehicle. The size of the prototype crawler vehicle with a harvesting part is $2,800{\times}1,460{\times}1,040 $ (mm) ($L{\times}W{\times}H$) with weight of 9.21 kN (maximum). Sizes of the crawler of prototype vehicle are ground contact length of 900 mm, width of 180 mm, height of 1,070 mm and distance between center to center of crawlers of 720 mm. The side-overturn angle of the prototype was $26.4^{\circ}$. Results: Driving performance of the prototype vehicle in water contained paddy field were good at both forward and reverse (backward) directions as weights were applied. The drawbar pull and the maximum sinking depth of the prototype vehicle were 3.5 kN and 0.13 m respectively at water depth of 0.5 m, when the weight and bearing capacity of the prototype rubber crawler in the paddy field were 8.51 kN and 26.3 $kN/m^2$, respectively. Conclusions: Results of the driving test performance of the prototype crawler in paddy rice field at the water depth of 0.5 m were satisfactory. The prototype had enough drawbar pull and driving ability in the deep water contained paddy field.

A Study on the Prototyping for Developing Computer Game (컴퓨터게임 제작을 위한 프로토타입에 관한 연구)

  • Tak, Hwa-Eun;Kim, Sung-Kon
    • Archives of design research
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    • v.17 no.4
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    • pp.129-140
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    • 2004
  • The process of game development is contained of many steps that is hard to forecast success or failure. In order to develop successful game, the development period should be shorter, which could reduce development cost. In order to reduce development period and cost, it is needed to make a communication among planners, programmers, graphic designers and investors lively with a prototype as a communication tool. In this study, the concrete examples are demonstrated how to use prototypes as a tool for communication and feedback of team members, in the process of game development. This paper explains the characteristics of various types of prototypes according to types of game contents. This paper demonstrated two types of prototype according to development stage, one type is a prototype to gather feedback in the planning stage, the other is a prototype to make team members cooperate and communicate in the stage of production stage.

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Study on Fault Diagnosis Method of Train Communication Network applied to the prototype Korean High Speed Train

  • Cho, Chang-Hee;Park, Min-Kook;Kwon, Soon-Man;Kim, Yong-Ju;Kim, Sung-Shin
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2169-2173
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    • 2003
  • The development project of Korean High Speed Train (KHST) was started in 1996. As a national research project, the KHST project aims for a development of the next generation prototype train that has a maximum speed of 350 km/h. The development process of prototype KHST including 7 vehicles was completed last year and currently the prototype train is on its way of test running over the test track with gradually increased speed. The prototype KHST uses the real time network called TCN (Train Communication Network) for exchanging information between various onboard control equipments. After 10 years of development and modification period, TCN was confirmed as international standard (IEC61375-1) for the electrical railway equipment train bus. In the prototype KHST, all major control devices are connected by TCN and exchange their information. Such devices include SCU (Supervisory Control Unit), ATC (Automatic Train Control), TCU (Traction Control Unit), and so forth. For each device that sends and receives data using TCN, a device has to find out whether TCN is in normal or failure state before its data exchange. And also a device must have a proper method of data validation that was received in a normal TCN state. This is a one of the major important factors for devices using network. Some misleading information can lead the entire system to a catastrophic condition. This paper briefly explains how TCN was implemented in the prototype KHST train, and also shows what kind of the fault diagnosis method was adopted for a fail safe operation of TCN system

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Functional Prototype Development (기능성 시작품 개발)

  • 정해도;임용관;조진구;정은수;양동열
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.755-758
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    • 2000
  • Rapid prototyping is one of the most important technology for 21th century industry. To overcome the limitation of the material and function, Functional Prototype Development(FPD) concept is newly proposed. Wide function is necessary such as mechanical, optical, chemical and electrical property in order to solve broad requirements of the industry. The process of FPD has more than two conventional processes based on fusion technology and the FPD system is integrated with the interdisciplinary, interfacing and intelligent concepts. This paper shows some representative achievements such as optic coloring prototypes, electric multi layer printed circuit broad(MLB) and MEMS using electrostrictive polymer. Finally, we confirmed that FPD has a great possibility which can be applied in broad industry and will be a powerful tool in near future.

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Software Modeling for Flexure Compensation System (FCS) prototype of the Giant Magellan Telescope Multi-object Astronomical and Cosmological Spectrograph (GMACS)

  • Ji, Tae-Geun;Cook, Erika;Lee, Hye-In;Depoy, Darren L.;Marshall, Jennifer;Pak, Soojong
    • The Bulletin of The Korean Astronomical Society
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    • v.43 no.2
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    • pp.56.3-56.3
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    • 2018
  • We proceed to develop the control software of GMACS, which is a wide-field, multi-object, moderate-resolution optical spectrograph for the Giant Magellan Telescope (GMT). Flexure Compensation System (FCS) prototype is one of the electronics and mechanical prototypes for GMACS. In this poster, we present the software design for the FCS prototype by using the software system modeling language, SysML. We also show two development tools to control the prototype that communicates via EtherCAT: using TwinCAT and Visual C++ on Windows 10, and GMT Software Development Kit (SDK) and C++ on Linux. We discuss the way to design the GMACS control software, which would not depend on the development tools.

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Development of Walking Type Chinese Cabbage Transplanter (보행형 배추정식기 개발)

  • Park S. H.;Kim J. Y.;Choi D. K.;Kim C. K.;Kwak T. Y.;Cho S. C.
    • Journal of Biosystems Engineering
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    • v.30 no.2 s.109
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    • pp.81-88
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    • 2005
  • Manual transplanting Chinese cabbage needs 184 hours per ha in Korea. Mechanization of Chinese cabbage transplanting operation has been highly required because it needs highly intensive labor during peak season. This study was conducted to developed walking-type Chinese cabbage transplanter. In order to find out design factor of the transplanter, a kinematic analysis software, RecurDyn, was used. The prototype was tested in the circular soil bin and its operating motion was captured and analyzed using high speed camera system. Prototype was one row type which utilized original parts of engine, transmission and etc. from walking-type rice transplanter in order to save the manufacturing cost. Success ratio of pick-up device of hole-pin type and latch type were $96.0\%$ and $99.2\%$, respectively. which was highly affected by feeding accuracy of feeding device of seedling. Transplanting device of the prototype produced a elliptic loci which were coincident with those produced by the computer simulation. Prototype proved good performance in transplanting with mulching and without mulching operation, either. Working performance of prototype was 22 hours per ha and operation cost of the prototype was 961,757 won per ha. So, it would reduce $88\%$ of the labor and $29\%$ of operation cost.

Development of a Prototype Integrated Design System Based on Multi-Agent System (멀티 에이전트 기반의 통합 설계 시스템 개발에 관한 연구)

  • 이재경;이종원;한형석
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1357-1360
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    • 2004
  • In this paper, a prototype of agent-based engineering system is developed based on the AADE (autonomous agent development environment), a FIPA compliant agent platform. By applying several advanced technologies including software agents, Internet/Web, workflow and database, the developed prototype system is able to successfully fulfill our target of integrating personnel, design activities and engineering resources along a predefined engineering design project (workflow). A software prototype is implemented to integrate various engineering software tools including CAD, structural analysis (FEA), dynamic analysis, fatigue analysis. A wheel-axle-assembly (part of a bogie system) is chosen as a test case for the validation of the prototype system.

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Development of a high precision CNC lathe for mirror surface machining (경면가공용 고정밀 CNC 선반 개발)

  • 박청홍;이후상;신영재;이군석;김춘배
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.3
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    • pp.82-88
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    • 1997
  • In this paper, the development of a precision CNC lathe prototype for mirror surface machining is presented. To obtain high precision machining accuracy, a hydrostatically supported precision spindle and a sliding guideway with turcite pad are adopted as the motion elements. The machining accuracy of the prototype machine, and the motional accuracy of its motion elements are tested and evaluated to confirm the validity of the application of these elements on the prototype. The hydrostatic spindle shows 0.09 .mu. m of rotational accuracy and the guideway shows about 0.8 .mu. m/170mm of horizontal straightness. The sur- face roughness of cupper and aluminium cylinder machined by the prototype machine with diamond tool are 0.07 .mu. m and 0.10 .mu. m Rmax respectively. From these results, it is verified that the prototype lathe is avail- able for high precision machining.

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