• Title/Summary/Keyword: RPG

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A Case Study of Quest Engine for Travia Online Game (트라비아 온라인 게임의 퀘스트 엔진 구축 사례)

  • Lee, Wan-Bok;Roh, Chang-Hyun;Jung, Sang Mok;Son, Hyung Ryool
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.507-511
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    • 2006
  • This paper introduces the case study of constructing a quest engine system in a commercial online game, Travia. The system can help several operations for quests such as modeling and execution with a dedicated script language. Since the many attributes of a quest, including the type or preconditions or execution ordering of quests, could be represented well with the script, game developers can constitute and modify a quest system very easily. Thus it is expected that the quest system introduced in this paper can be a good guideline to the developers of online RPG games.

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Performance Analysis of Missile/Rocket Defense System for RPG-7 Defense of Main Battle Tank (미사일/로켓 방어체계의 RPG-7에 대한 전차방호 성능분석)

  • Ha, Jong-Soo;Lee, Eui-Hyuk;Lee, Hyun-Ah;Park, Gyu-Churl;Cho, Kyu-Gong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.3
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    • pp.350-357
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    • 2014
  • MRDS is a short range missile/rocket defense system which protects a main battle tank(MBT) from threats at a short range. It is composed of 2 radars, 2 infrared trackers(IRT)s, 1 fire control computer(FCC), 2 launchers and countermeasures. In this paper, the radar and the IRT models based on sensing errors, the FCC model based on filtering errors, the launcher model based on driving errors and the countermeasure model based on flying errors are proposed to analyze the defense performance with the approaching RPG-7 and the moving MBT. The simulation results are presented to evaluate and verify the effectiveness of the proposed method.

Cultural Capital in Online-RPG - Focusing on experience of 'World of Warcraft' play - (온라인 RPG에서의 문화자본 - '월드 오브 워크래프트' 플레이 경험을 중심으로 -)

  • Choi, Han-jeong;Ryu, Seoung-ho
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.95-110
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    • 2019
  • This paper aims to study on attribute of interaction between user from cultural capital perspective of Bourdieu who expanded the concept of capital and presented class production and reproduction through 'World of Warcraft' play and analysis. The results of this study is that First, game ability showed properties of cultural capital that embodied, objectified, institutionalized. Second, the types of interaction by difference of cultural capital appeared that lurking, reciprocity, exclusion. This study identified game ability have attributes of cultural capital and that Due to the nature of the interaction for 'Disticion', individual actions are related to the process of accumulating power and contribute to class reproduction.

Current Issues in Reduced-Port Gastrectomy: A Comprehensive Review

  • Jong Won Kim
    • Journal of Gastric Cancer
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    • v.24 no.1
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    • pp.57-68
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    • 2024
  • Reduced-port gastrectomy (RPG) includes all procedures derived from various efforts to minimize surgical invasiveness, with single-incision laparoscopic gastrectomy (SILG) being the ultimate reduced-port technique. However, there are challenges related to its feasibility, oncological validity, training, and education. This review describes the current issues and challenges, as well as the future prospects of RPG for gastric cancer. Gastrectomy, which started as an open surgery, has evolved into a laparoscopic surgery. With the advancements in laparoscopic technology, SILG has been used to minimize surgical scarring. However, owing to the technical difficulties of SILG, cases involving the addition of 1 trocar or needle grasper alongside the multichannel port have also been reported. Additionally, 3-port laparoscopic gastrectomy (3PLG) using only 3 trocars is also being performed. RPG, as a concept, includes a range of approaches such as SILG, 2-port laparoscopic gastrectomy, and 3PLG. These techniques aimed to reduce the number of ports or incisions required for laparoscopic gastrectomy. Despite technical difficulties, RPGs offer numerous advantages, including minimal invasiveness, excellent cosmetic outcomes, and the potential for improved postoperative recovery, such as reduced length of hospital stay and post-operative pain. It could be considered similar to conventional laparoscopic gastrectomy, and may not be oncologically inferior. Ongoing studies, such as the KLASS 12, are required to gain further insights.

A Study of character and dungeon size correlation in MMORPG game (MMO RPG 게임에서 캐릭터와 던젼과의 크기에 대한 상호관계의 연구)

  • Kim, Do-Kyung
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.53-60
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    • 2009
  • This paper is focusing on the optimal size of internal space in which various functions are expressed by means of analogizing appropriate size of passage fitted to characters and reverse-calculating it in comparison with preexisting games, and thus increase the objectivity of data. To this end, the work of making the data objective was conducted in advance, and the experiment proceeded in the way that specially-designed Dungeon can make its way through the passage and in the situation where small-scale combats take place. In addition, the efforts were made to standardize the outcome of experiments by restricting the types of game graphics to MMO RPG. Further, the enhance the objectivity of size of the characters, the game types were limited to RPG games, and it is also adjusted to the character's face size based on the graphic designer's preference. The size of shoulders and arms of characters, inter alia, was selected as distinguishing points to be adjusted to the passage. By analyzing these data, the size of passage was re-organized according to the main characters in the MMO RPG games. Four experimental data was utilized by the 200 game experts in order to select the optimal size of passage in the game. As a consequence, the proportional correlation between character and passage movement was evaluated as successful in terms of emotional recognition.

Recurrent parent genome (RPG) recovery analysis in a marker-assisted backcross breeding based on the genotyping-by-sequencing in tomato (Solanum lycopersicum L.) (토마토 MABC 육종에서 GBS(genotyping-by-sequencing)에 의한 RPG(recurrent parent genome) 회복률 분석)

  • Kim, Jong Hee;Jung, Yu Jin;Seo, Hoon Kyo;Kim, Myong-Kwon;Nou, Ill-Sup;Kang, Kwon Kyoo
    • Journal of Plant Biotechnology
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    • v.46 no.3
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    • pp.165-171
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    • 2019
  • Marker-assisted backcrossing (MABC) is useful for selecting an offspring with a highly recovered genetic background for a recurrent parent at early generation to various crops. Moreover, marker-assisted backcrossing (MABC) along with marker-assisted selection (MAS) contributes immensely to overcome the main limitation of the conventional breeding and it accelerates recurrent parent genome (RPG) recovery. In this study, we were employed to incorporate rin gene(s) from the donor parent T13-1084, into the genetic background of HK13-1151, a popular high-yielding tomato elite inbred line that is a pink color fruit, in order to develop a rin HK13-1084 improved line. The recurrent parent genome recovery was analyzed in early generations of backcrossing using SNP markers obtained from genotyping-by-sequencing analysis. From the $BC_1F_1$ and $BC_2F_1$ plants, 3,086 and 4868 polymorphic SNP markers were obtained via GBS analysis, respectively. These markers were present in all twelve chromosomes. The background analysis revealed that the extent of RPG recovery ranged from 56.7% to 84.5% and from 87.8% to 97.8% in $BC_1F_1$ and $BC_2F_1$ generations, respectively. In this study, No 5-1 with 97.8% RPG recovery rate among $BC_2F_1$ plants was similar to HK13-1151 strain in the fruit shape. Therefore, the selected plants were fixed in $BC_2F_2$ generation through selfing. MAS allowed identification of the plants that are more similar to the recurrent parent for the loci evaluated in the backcross generations. MABC can greatly reduce breeding time as compared to the conventional backcross breeding. For instance, MABC approach greatly shortened breeding time in tomato.

게임 동향

  • Korea Database Promotion Center
    • Digital Contents
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    • no.3 s.154
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    • pp.84-85
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    • 2006
  • 새학기의 시작과 더불어 게임판도에도 많은 변화가 있었다. 우선 막대한 제작비가 투입된 대작RPG의 오픈베타서비스가 시작되었다. 기본적인 구도는 당초 대작3인방으로 불리던 웹젠의 <썬>이 예상보다 오픈베타서비스 일정이 늦추어지는 바람에 한빛소프트의 <그라나도에스파다>와 넥슨의 <제라>가 맞대결을 펼치고 있는 양상이다. 이 두게임은 이미 김학규 프리미엄으로 개발 초기부터 관심이 집중되었다는 점과 캐주얼게임의 지존 넥슨에서 최초로 개발한 정통성인 RPG라는 점에서 관심을 불러 일으키고 있다. 한편, 게임계뿐만 아니라 사회 전체 이슈로 떠오르고 있는 ‘리니지 도용 사태’는 시간이 지날수록 그 피해규모가 급증하며 엔씨소프트 및 게임·IT업체 들의 주가가 큰폭으로 하락, 후폭풍이 만만치 않았다. 그러나 명의도용의 원인이 되었던 <리니지> 게임은 사회적 파장과는 무관하리만큼 게임사용량의 큰 변화 없이 여전히 막강한 위세(?)를 떨치고 있다. 이번 명의도용 사태가 엔씨소프트에겐 악재로 작용했지만, 리니지 게임에는 전국적 홍보를 할 수 있었던 호재로 작용 했다. 개학과 더불어 전체 게임 사용량이 소폭 하락했던 2월! 그럼 지금부터 2월 한달간 게임동향을 살펴봤다.

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