• 제목/요약/키워드: Real Style

검색결과 324건 처리시간 0.023초

실시간 비디오 스타일 전이 기법에 관한 연구 (Real-time Style Transfer for Video)

  • 서상현
    • 스마트미디어저널
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    • 제5권4호
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    • pp.63-68
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    • 2016
  • 텍스처전이(Texture Transfer) 기법은 타겟영상의 고주파 성분인 텍스쳐를 소스영상에 적용시키는 영상처리 방법이다. 이 텍스쳐 전이기법은 입력 영상에 표현되고 있는 질감 등의 스타일을 대상 영상에 전이시키는데 사용 될 수 있다. 본 연구에서는 이러한 텍스쳐 전이기법을 비디오에 적용시키기 위한 방법을 제안한다. 특히 동영상에 적용시키기 위한 실시간 병렬 처리 알고리즘을 제안한다. 이를 위해서 기존 텍스쳐 전이기법에 사용되는 커널의 모양을 변경하여 병렬화가 가능하도록 하였으며, 동영상 적용 시 발생하는 시간적 일관성문제를 해결하기 위한 방법으로 비디오 프레임 영상의 다중해상도를 사용한 광류측정법을 제안하여 적용함으로써 실시간 비디오 처리를 가능하게 하였다.

승용 경유 차량의 실제도로 주행 배출가스 시험에서 주행 경로와 운전 성향이 질소산화물에 미치는 영향 (Impact of Test routes and Driving style on NOx emissions of Light-Duty Diesel Vehicle over Real Driving Emissions test)

  • 유영수;정준우;전문수;차준표
    • 한국분무공학회지
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    • 제24권2호
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    • pp.73-81
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    • 2019
  • It is expected that the introduction of real-driving emission will strengthen the exhaust emission. However, various researches have been reported that real-driving emission has been influenced by factors such as characteristics of the test routes and driving characteristics for drivers. In order to reflect this effect, European Commission applied the concept of driving dynamics to prevent deliberately driving of excessive and acceleration over RDE test. The purpose of this study is to analyze the characteristics of exhaust emissions according to real-driving test in three test routes and driving style. As a result of the test, it was confirmed that when the same driver tested real-driving test under three test routes, it depends on the driving characteristics of the route. Also, RDE-NOx for driving style was that severe driving has been about 16 times higher than normal driving in KNUT route.

카툰 스타일 게임을 위한 환경 적응적 실시간 유체 렌더링 (Environment-Adaptive and Real-Time Rendering of Fluids for Cartoon Style Game)

  • 김광태;박경주
    • 한국게임학회 논문지
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    • 제12권5호
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    • pp.57-66
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    • 2012
  • 본 논문에서는 장면에 어울리도록 유체를 카툰 스타일로 표현할 수 있는 실시간방법을 제안하고자 한다. 실제로 유체는 석양, 낮, 밤에 서로 다른 색상 톤을 보여주고 있고 수심이 낮은 곳에서의 반사 굴절 정도와 수심이 깊은 곳에서의 정도가 상이하며 색상 조차 다르다. 본 논문에서는 광원 수심 지형 시점 등에 적응적으로 유체를 카툰 스타일로 표현하는 방식을 제안한다. 실험은 기존의 방법을 구현하고 제안된 결과와 비교 분석하였다. 이러한 연구는 기존의 카툰 스타일렌더링 방법과 제안하는 카툰 스타일 방법과 동시에 사용하면 게임을 카툰 스타일로 표현할 수 있는 전체 시스템을 제시할 수 있다.

게임을 위한 코믹북 스타일 렌더링 (Comic-Book Style Rendering for Game)

  • 김태규;오규환;이창신
    • 한국게임학회 논문지
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    • 제7권4호
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    • pp.81-92
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    • 2007
  • 최근 들어 NPR(Non-Photorealistic Rendering) 기법을 이용한 게임들이 많아지고 있다. 그렇지만 게임에서 적용하고 있는 NPR 기법들은 몇 가지 종류로 한정되며, 특히 카툰렌더링에 집중되고 있다. 본 논문에서는 그간 연구가 거의 이루어지지 않았던 게임에 적용 가능한 코믹북 스타일의 NPR 기법을 제안한다. 이를 위해 먼저 코믹북의 비주얼과 셀 애니메이션 비주얼의 차이점을 비교, 분석하여 코믹북 스타일의 비주얼에 대한 표현 요소를 도출한다. 다음으로, 도출된 세 가지 표현 요소, 외곽선 스케치, 톤, 해칭을 효과적으로 구현하기 위한 렌더링 알고리즘들을 제시한다. 마지막으로 이 알고리즘이 적용된 게임을 제작함으로써 게임을 위한 알고리즘으로 적용이 가능한지를 검증한다.

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딥러닝 기반 스타일 변환 기법을 활용한 인공 달 지형 영상 데이터 생성 방안에 관한 연구 (A Study for Generation of Artificial Lunar Topography Image Dataset Using a Deep Learning Based Style Transfer Technique)

  • 나종호;이수득;신휴성
    • 터널과지하공간
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    • 제32권2호
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    • pp.131-143
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    • 2022
  • 달 현지 탐사를 위해 무인 이동체가 활용되고 있으며, 달 지상 관심 지역의 지형 특성을 정확하게 파악하여 실시간으로 정보화 하는 작업이 요구된다. 하지만, 정확도 높은 지형/지물 객체 인식 및 영역 분할을 위해서는 다양한 배경조건의 영상 학습데이터가 필요하며 이러한 학습데이터를 구축하는 과정은 많은 인력과 시간이 요구된다. 특히 대상이 쉽게 접근하기 힘든 달이기에 실제 현지 영상의 확보 또한 한계가 있어, 사실에 기반하지만 유사도 높은 영상 데이터를 인위적으로 생성시킬 필요성이 대두된다. 본 연구에서는 가용한 중국의 달 탐사 Yutu 무인 이동체 및 미국의 Apollo 유인 착륙선에서 촬영한 영상을 통해 위치정보 기반 스타일 변환 기법(Style Transfer) 모델을 적용하여 실제 달 표면과 유사한 합성 영상을 인위적으로 생성하였다. 여기서, 유사 목적으로 활용될 수 있는 두 개의 공개 알고리즘(DPST, WCT2)를 구현하여 적용해 보았으며, 적용 결과를 시간적, 시각적 측면으로 비교하여 성능을 평가하였다. 평가 결과, 실험 이미지의 형태 정보를 보존하면서 시각적으로도 매우 사실적인 영상을 생성할 수 있음을 확인하였다. 향후 본 실험의 결과를 바탕으로 생성된 영상 데이터를 지형객체 자동 분류 및 인식을 위한 인공지능 학습용 영상 데이터로 추가 학습된다면 실제 달 표면 영상에서도 강인한 객체 인식 모델 구현이 가능할 것이라 판단된다.

Color Analysis of Avatar fashion style from on-line portal sites

  • Kim, Ri-Ra;Kim, Young-In
    • International Journal of Costume and Fashion
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    • 제8권2호
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    • pp.50-64
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    • 2008
  • The purpose of this study is to classify Avatar fashion style through analysis of on-line Avatar Mall and to propose color pallette and fashion contents from fashion color analysis. The literature research focused on investigating the notion, characters and types of Avatar and relation of Avatar and self-image, clothing image and color image. In data research, 4 on-line portal sites Avatar Malls were analyzed and Avatar fashion style was classified. In addition, Avatar clothing color was analyzed. The research of this study are as follows: Firstly, Avatar in the cyber space represents 'me' of the real states. Avatar fashion helps to represent Avatar Image and clothing makes human image and identity as a social sign. Color helps to constitute clothing impression and human image, therefore clothing and color are the important elements to express self-image through Avatar in the cyber space. Secondly, Avatar Malls of 4 on-line portal sites are very similar and confuse Avatar users because of no standard of fashion style classification. Accordingly, the standard of fashion style classification should be made by a fashion expert, and the specific characters of every on-line portal site should be emphasized. Thirdly, as a result of the analysis of Avatar's clothing, the clothing is divided into a real world clothing and an imaginary world clothing. There are daily clothes, uniform, event clothes, story clothes and fantasy clothes. As a result of the color analysis of Avatar clothing, White, Red, Red Purple colors and bright and vivid tone are generally used for Avatar clothing. This study is significant to classify Avatar fashion style systematically, to notify sensitive and delicate users' sign and to make Avatar fashion image emotional and high-quality.

우리식 환경교과 구성을 위한 기초이론 연구 -지역 공동체성과 생활세계의 복원을 중심으로- (A Theoretical Approach to Oriental Ecological Philosophy for Orthodoxy Korean Thought-Based Environmental Education -Regional Communality and Restoration of People's Real Life-)

  • 김태경
    • 한국환경교육학회지:환경교육
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    • 제15권2호
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    • pp.30-48
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    • 2002
  • This study is on theoretical foundation for orthodoxy korean style Environmental Education based on oriental ecological thought. The main theme is that various kinds of all the ideas related with ecological thought based on oriental thoughts for EE should be focused into Moderation, the core-concept of oriental confuscian thoughts. The Moderation has not meant just a personal enlightenment, as it has known to general people, it can be developed into social status core-consciousness for regulating the natural resource. So we should focus on this conceptual developing mechanism personal enlightenment into social status for our orthodoxy konean style EE. It can be infered from Taoism, Confuscionism Buddism, especially, Anxiety Consciousness (WOOHWAN) for grand-scale anxiety to public society and universal cosmos. And also I drawed Harbermas-philosophy to provide good means for fortifying this research. His communication theory and restoration of real life for public people communication can be connected to oriental thoughts in the aspect of reciprocative response among the community people. So our orthodoxy korean style EE can be erected on the community-based regionality and their public communication through reciprocative response process. We should try to make this surrounding conditions nature-familiar oriental philosophy has provided from ancient times in the aspect all the traditional thought has been eco-deterministic.

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60년대 불란서 히피복식에 관한 연구 (Study of Hippy style in 1960s France)

  • 이인성
    • 대한가정학회지
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    • 제35권6호
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    • pp.1-13
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    • 1997
  • Hipp8ie style was introduced in 1960s when young generation's movement against industrial society and mass culture was spread. Its value was to go back to "Real and Pure Nature". Hippie originated from "Human Be-in" which was on-violent revolution held in sanfrancisco. American Hippie style was represented through freedom and love based on drug and psychedelic culture which were created by the young generation who were against traditional esthetic value as well as the moral and material value. However, Hippie style was represented differently in France. The privilege classes such as artists who were interested in surrealism, art negro and primitive culture, the intelligentsia like Montparnass in Paris, accepted Hippie style faster than ordinary people did. therefor, Hippie style in france was represented as an esthetic mode not a symbol of anti-culture and anti-policy. The general public imitated the style of the privileged classes and coordinated their style according to their personality without any standard such as blue jeans, ethnic, psychedelic, mini, mods, beatnik, etc. Yves Saint Laurent who was influenced by hippies led the mode of Paris to introduce "Africa", "Saharienne", "Pathwork". therefore, in 1960's fashion in Paris, everything was possible because of too many changes in fashion and refusal of accepting vogue.

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GAN을 활용한 인테리어 스타일 변환 모델에 관한 연구 (A study of interior style transformation with GAN model)

  • 최준혁;이제승
    • 한국BIM학회 논문집
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    • 제12권1호
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    • pp.55-61
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    • 2022
  • Recently, demand for designing own space is increasing as the rapid growth of home furnishing market. However, there is a limitation that it is not easy to compare the style between before construction view and after view. This study aims to translate real image into another style with GAN model learned with interior images. To implement this, first we established style criteria and collected modern, natural, and classic style images, and experimented with ResNet, UNet, Gradient penalty concept to CycleGAN algorithm. As a result of training, model recognize common indoor image elements, such as floor, wall, and furniture, and suitable color, material was converted according to interior style. On the other hand, the form of furniture, ornaments, and detailed pattern expressions are difficult to be recognized by CycleGAN model, and the accuracy lacked. Although UNet converted images more radically than ResNet, it was more stained. The GAN algorithm allowed us to represent results within 2 seconds. Through this, it is possible to quickly and easily visualize and compare the front and after the interior space style to be constructed. Furthermore, this GAN will be available to use in the design rendering include interior.

학습클리닉프로그램이 학습부적응 아동의 인지처리양식에 미치는 효과 (The Effects of Learning Clinic Program on Cognitive Processing Styles for Learning Maladjusted Children)

  • 황미영;원효헌
    • 수산해양교육연구
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    • 제29권3호
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    • pp.909-919
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    • 2017
  • The purpose of this study was to apply the learning clinic program to the maladjusted children to help the cognitive processing style, sense type and learning strategy. The results were as follows. First, the cognitive processing style of low-grade elementary school children is divided into the concept of sequential low-order style, which analyzes information sequentially and consecutively, concrete thinking style that processes real and direct information coming in from outside, and invisible principle or information. The abstract cognitive thinking style improved after the process before the program proceeded. However, There was no meaningful result in the simultaneous processing cognitive style which had excellent intuition and emotion and likes change. Second, the temporal lobe in which the linguistic activity is viewed, heard and spoken in the sensory type, the function of the occipital lobe in which the character or the language is processed is improved, but the function of the parietal lobe in moving and manipulating the body is not significant. Finally, factors that contribute to learning such as sincerity, learning initiative, study method, study habits, and concentration are helpful in learning and school life.