• Title/Summary/Keyword: Real-time Object Detection

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RAVIP: Real-Time AI Vision Platform for Heterogeneous Multi-Channel Video Stream

  • Lee, Jeonghun;Hwang, Kwang-il
    • Journal of Information Processing Systems
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    • v.17 no.2
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    • pp.227-241
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    • 2021
  • Object detection techniques based on deep learning such as YOLO have high detection performance and precision in a single channel video stream. In order to expand to multiple channel object detection in real-time, however, high-performance hardware is required. In this paper, we propose a novel back-end server framework, a real-time AI vision platform (RAVIP), which can extend the object detection function from single channel to simultaneous multi-channels, which can work well even in low-end server hardware. RAVIP assembles appropriate component modules from the RODEM (real-time object detection module) Base to create per-channel instances for each channel, enabling efficient parallelization of object detection instances on limited hardware resources through continuous monitoring with respect to resource utilization. Through practical experiments, RAVIP shows that it is possible to optimize CPU, GPU, and memory utilization while performing object detection service in a multi-channel situation. In addition, it has been proven that RAVIP can provide object detection services with 25 FPS for all 16 channels at the same time.

Sub-Frame Analysis-based Object Detection for Real-Time Video Surveillance

  • Jang, Bum-Suk;Lee, Sang-Hyun
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.4
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    • pp.76-85
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    • 2019
  • We introduce a vision-based object detection method for real-time video surveillance system in low-end edge computing environments. Recently, the accuracy of object detection has been improved due to the performance of approaches based on deep learning algorithm such as Region Convolutional Neural Network(R-CNN) which has two stage for inferencing. On the other hand, one stage detection algorithms such as single-shot detection (SSD) and you only look once (YOLO) have been developed at the expense of some accuracy and can be used for real-time systems. However, high-performance hardware such as General-Purpose computing on Graphics Processing Unit(GPGPU) is required to still achieve excellent object detection performance and speed. To address hardware requirement that is burdensome to low-end edge computing environments, We propose sub-frame analysis method for the object detection. In specific, We divide a whole image frame into smaller ones then inference them on Convolutional Neural Network (CNN) based image detection network, which is much faster than conventional network designed forfull frame image. We reduced its computationalrequirementsignificantly without losing throughput and object detection accuracy with the proposed method.

REAL-TIME DETECTION OF MOVING OBJECTS IN A ROTATING AND ZOOMING CAMERA

  • Li, Ying-Bo;Cho, Won-Ho;Hong, Ki-Sang
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.71-75
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    • 2009
  • In this paper, we present a real-time method to detect moving objects in a rotating and zooming camera. It is useful for camera surveillance of fixed but rotating camera, camera on moving car, and so on. We first compensate the global motion, and then exploit the displaced frame difference (DFD) to find the block-wise boundary. For robust detection, we propose a kind of image to combine the detections from consecutive frames. We use the block-wise detection to achieve the real-time speed, except the pixel-wise DFD. In addition, a fast block-matching algorithm is proposed to obtain local motions and then global affine motion. In the experimental results, we demonstrate that our proposed algorithm can handle the real-time detection of common object, small object, multiple objects, the objects in low-contrast environment, and the object in zooming camera.

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Moving Object Tracking by Real Time Image Analysis (실시간 영상 분석에 의한 이동 물체 추적)

  • 구상훈;이은주
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2003.11a
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    • pp.145-156
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    • 2003
  • This paper for real time object tracking in this treatise detect histogram analysis that is accumulation value of binary conversion density and edge information and body that move by real time use of difference Image techniques and proposed method to object tracking. Firstly, we extract edge that can reduce quantity of data keeping information about form of input image in object detection. Object is extracted by performing difference image and binarization in edge image. Area of detected object is determined by threshold value that divide sum of horizontal accumulation value about binary conversion density by value that add horizontalityㆍverticality maximum accumulation value. Object is tracked by comparing similarity with object that is detected in previous frame and present frame. As experiment result, proposed algorithm could improve the object detection speed, and could track object by real time and could track local movement.

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Deep-Learning Based Real-time Fire Detection Using Object Tracking Algorithm

  • Park, Jonghyuk;Park, Dohyun;Hyun, Donghwan;Na, Youmin;Lee, Soo-Hong
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.1
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    • pp.1-8
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    • 2022
  • In this paper, we propose a fire detection system based on CCTV images using an object tracking technology with YOLOv4 model capable of real-time object detection and a DeepSORT algorithm. The fire detection model was learned from 10800 pieces of learning data and verified through 1,000 separate test sets. Subsequently, the fire detection rate in a single image and fire detection maintenance performance in the image were increased by tracking the detected fire area through the DeepSORT algorithm. It is verified that a fire detection rate for one frame in video data or single image could be detected in real time within 0.1 second. In this paper, our AI fire detection system is more stable and faster than the existing fire accident detection system.

Method for reducing computational amount in video object detection (비디오 Object Detection에서의 연산량 감소를 위한 방법)

  • KIM, Do-Young;Kang, In-Yeong;Kim, Yeonsu;Choi, Jin-Won;Park, Goo-man
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.723-726
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    • 2021
  • 현재 단일 이미지에서 Object Detection 성능은 매우 좋은 편이다. 하지만 동영상에서는 처리 속도가 너무 느리고 임베디드 시스템에서는 real-time이 힘든 상황이다. 연구 논문에서는 하이엔드 GPU에서 다른 기능 없이 YOLO만 구동했을 때 real-time이 가능하다고 하지만 실제 사용자들은 상대적으로 낮은 사양의 GPU를 사용하거나 CPU를 사용하기 때문에 일반적으로는 자연스러운 real-time을 하기가 힘들다. 본 논문에서는 이러한 제한점을 해결하고자 계산량이 많은 Object Detection model 사용을 줄이는 방안은 제시하였다. 현재 Video영상에서 Object Detection을 수행할 때 매 frame마다 YOLO모델을 구동하는 것에서 YOLO 사용을 줄임으로써 계산 효율을 높였다. 본 논문의 알고리즘은 카메라가 움직이거나 배경이 바뀌는 상황에서도 사용이 가능하다. 속도는 최소2배에서 ~10배이상까지 개선되었다.

Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.

Fundamental Function Design of Real-Time Unmanned Monitoring System Applying YOLOv5s on NVIDIA TX2TM AI Edge Computing Platform

  • LEE, SI HYUN
    • International journal of advanced smart convergence
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    • v.11 no.2
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    • pp.22-29
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    • 2022
  • In this paper, for the purpose of designing an real-time unmanned monitoring system, the YOLOv5s (small) object detection model was applied on the NVIDIA TX2TM AI (Artificial Intelligence) edge computing platform in order to design the fundamental function of an unmanned monitoring system that can detect objects in real time. YOLOv5s was applied to the our real-time unmanned monitoring system based on the performance evaluation of object detection algorithms (for example, R-CNN, SSD, RetinaNet, and YOLOv5). In addition, the performance of the four YOLOv5 models (small, medium, large, and xlarge) was compared and evaluated. Furthermore, based on these results, the YOLOv5s model suitable for the design purpose of this paper was ported to the NVIDIA TX2TM AI edge computing system and it was confirmed that it operates normally. The real-time unmanned monitoring system designed as a result of the research can be applied to various application fields such as an security or monitoring system. Future research is to apply NMS (Non-Maximum Suppression) modification, model reconstruction, and parallel processing programming techniques using CUDA (Compute Unified Device Architecture) for the improvement of object detection speed and performance.

Vehicle Detection in Dense Area Using UAV Aerial Images (무인 항공기를 이용한 밀집영역 자동차 탐지)

  • Seo, Chang-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.3
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    • pp.693-698
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    • 2018
  • This paper proposes a vehicle detection method for parking areas using unmanned aerial vehicles (UAVs) and using YOLOv2, which is a recent, known, fast, object-detection real-time algorithm. The YOLOv2 convolutional network algorithm can calculate the probability of each class in an entire image with a one-pass evaluation, and can also predict the location of bounding boxes. It has the advantage of very fast, easy, and optimized-at-detection performance, because the object detection process has a single network. The sliding windows methods and region-based convolutional neural network series detection algorithms use a lot of region proposals and take too much calculation time for each class. So these algorithms have a disadvantage in real-time applications. This research uses the YOLOv2 algorithm to overcome the disadvantage that previous algorithms have in real-time processing problems. Using Darknet, OpenCV, and the Compute Unified Device Architecture as open sources for object detection. a deep learning server is used for the learning and detecting process with each car. In the experiment results, the algorithm could detect cars in a dense area using UAVs, and reduced overhead for object detection. It could be applied in real time.

A Task Scheduling Strategy in a Multi-core Processor for Visual Object Tracking Systems (시각물체 추적 시스템을 위한 멀티코어 프로세서 기반 태스크 스케줄링 방법)

  • Lee, Minchae;Jang, Chulhoon;Sunwoo, Myoungho
    • Transactions of the Korean Society of Automotive Engineers
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    • v.24 no.2
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    • pp.127-136
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    • 2016
  • The camera based object detection systems should satisfy the recognition performance as well as real-time constraints. Particularly, in safety-critical systems such as Autonomous Emergency Braking (AEB), the real-time constraints significantly affects the system performance. Recently, multi-core processors and system-on-chip technologies are widely used to accelerate the object detection algorithm by distributing computational loads. However, due to the advanced hardware, the complexity of system architecture is increased even though additional hardwares improve the real-time performance. The increased complexity also cause difficulty in migration of existing algorithms and development of new algorithms. In this paper, to improve real-time performance and design complexity, a task scheduling strategy is proposed for visual object tracking systems. The real-time performance of the vision algorithm is increased by applying pipelining to task scheduling in a multi-core processor. Finally, the proposed task scheduling algorithm is applied to crosswalk detection and tracking system to prove the effectiveness of the proposed strategy.