• Title/Summary/Keyword: Real-time display

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3D DISPLAY OF SPACECRAFT DYNAMICS USING REAL TELEMETRY

  • Lee, Sang-Uk;Cho, Sung-Ki;Kim, Jae-Hoon
    • Journal of Astronomy and Space Sciences
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    • v.19 no.4
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    • pp.403-408
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    • 2002
  • 3D display of spacecraft motion by using telemetry data received from satellite in real-time is described. Telemetry data are converted to the appropriate form for 3-D display by the real-time preprocessor. Stored playback telemetry data also can be processed for the display. 3D display of spacecraft motion by using real telemetry data provides intuitive comprehension of spacecraft dynamics.

3D Augmented Reality Streaming System Based on a Lamina Display

  • Baek, Hogil;Park, Jinwoo;Kim, Youngrok;Park, Sungwoong;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • v.5 no.1
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    • pp.32-39
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    • 2021
  • We propose a three-dimensional (3D) streaming system based on a lamina display that can convey field information in real-time by creating floating 3D images that can satisfy the accommodation cue. The proposed system is mainly composed of three parts, namely: a 3D vision camera unit to obtain and provide RGB and depth data in real-time, a 3D image engine unit to realize the 3D volume with a fast response time by using the RGB and depth data, and an optical floating unit to bring the implemented 3D image out of the system and consequently increase the sense of presence. Furthermore, we devise the streaming method required for implementing augmented reality (AR) images by using a multilayered image, and the proposed method for implementing AR 3D video in real-time non-face-to-face communication has been experimentally verified.

A study of real-time holographic display based on volume hologram (체적 홀로그램을 이용한 실시간 홀로그래픽 디스플레이 연구)

  • 강훈종;안충현;이승현
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.203-206
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    • 2003
  • This study is focused on proposing a creative system that can display 3D hologram on the real-time basis. This method applies 3D display on volume hologram based on CGH. The process of implementing the system consists of two stages of fringe pattern recording for passive component that includes information on hologram, and irradiating object beam. Distinguished from an existing electronic holographic display system, this system is free from the process of a huge calculation that is necessary to compose CGH for a real-time 3D display.

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Design and Implementation of A Display system for a Visual Monitoring system supporting multichannel display in multi screen division display modes (다채널 및 다중 화면 분할 모드를 지원하는 영상 감시 장치의 디스플레이 시스템 설계 및 구현)

  • 정연권;정선태
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.351-354
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    • 2002
  • DVR(Digital Video Recorder), a recently popular visual monitoring system, is required to support multi camera channel display(upto 16 channels) with various display modes in real-time. For such a multichannel display system, it is well known that tearing artifacts become more serious. Thus, one needs to design a display system for DVR so that it does not show tearing artifacts as much as possible, but keeps real-time display speed. In this paper, we present our efforts in designing and implementing a display system which rarely ever shows tearing artifacts, but without degradation of required real-time display speed, and which displays character information stably without blinking.

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Eye-Catcher : Real-time 2D/3D Mixed Contents Display System

  • Chang, Jin-Wook;Lee, Kyoung-Il;Park, Tae-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.51-54
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    • 2008
  • In this paper, we propose a practical method for displaying 2D/True3D mixed contents in real-time. Many companies released their 3D display recently, but the costs of producing True3D contents are still very expensive. Since there are already a lot of 2D contents in the world and it is more effective to mix True3D objects into the 2D contents than making True3D contents directly, people became interested in mixing 2D/True3D contents. Moreover, real-time 2D/True3D mixing is helpful for 3D displays because the scenario of the contents can be easily changed on playback-time by adjusting the 3D effects and the motion of the True3D object interactively. In our system, True3D objects are rendered into multiple view-point images, which are composed with 2D contents by using depth information, and then they are multiplexed with pre-generated view masks. All the processes are performed on a graphics processor. We were still able to play a 2D/True3D mixed contents with Full HD resolution in real-time using a normal graphics processor.

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JPH Timer Display System for Indicating the Standard Outputs JPH (표준 작업량 지시용 JPH 타이머 Display 시스템)

  • Lee Seong-Cheol;Pang Du-Yeol;Choi Kwang-Hun
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2006.05a
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    • pp.313-314
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    • 2006
  • Indicating product quantity by real time can be benefit both worker and management. Worker can compare real product quantity with its target and can adjust working speed to match with goal. Therefore, so called JPH equipment developed to indicate target quantity of product. As a main processor PIC16F877 was used and FND display were used to indicate current time, elapsed time, JPH value and target amount of product. Values like JPH and starting time, etc. are can easily be set by $4{\times}4$ numeric keypad and display datum likes target amount of product, current time and elapsed time, etc are displayed on FND by RS232 serial transmit. The operation of JPH equipment are tested and verified through long term test and are proved acting properly on working conditions.

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Development of Mobile-type Full Parallax 3D Display using High-Density Directional Images

  • Tsuboi, Masashi;Takaki, Yasuhiro;Horikoshi, Tsutomu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1729-1732
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    • 2007
  • We introduce a mobile-type 3D display that achieves a full directional motion parallax and the real time interactions between the observer and the 3D image at the same time. These effects can be unique specified to the mobile-type 3D display.

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An Implementation of FPGA Embedded System for Real-Time SONAR Signal Display Using the Triple Buffering Method (삼중 버퍼링 방법을 이용한 실시간 소나 신호 디스플레이를 위한 FPGA 임베디드 시스템의 구현)

  • Kim, Dong-Jin;Park, Young-Seak
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.3
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    • pp.173-182
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    • 2014
  • The CRT monitor display system for SONAR signal that are commonly used in ships or naval vessels uses vector scanning method. Therefore the processing circuits of the system are complex. Also the purchase of parts is difficult as well as high-cost because the production had been shut down. FPGA-based embedded system is flexible to various digital applications because it can be able to simplify processing circuits and to make a easy customized design for end user, and it provides low-cost high-speed performance. In this paper, we describe an implementation of FPGA embedded system for real-time SONAR signal display using the triple buffering method to overcome some weakness of existing CRT system. Our system provides real-time acquisition and display capability of SONAR signal, and removes afterimage effect that is a critical problem of the system proposed in the preceding study.

A Realtime Analytical System of Football Game

  • Min, Dae-kee
    • Communications for Statistical Applications and Methods
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    • v.8 no.2
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    • pp.557-564
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    • 2001
  • The objective of he study is to record the real conditions along with the soccer ball that is, each player's ball keeping time, the number football keeping, accuracy of passing to other player, direction, etc., on a real-time basis, measure them in numbers and get necessary analyzed output as much as one needs. The study consists of the following stages: (1) Record the data by drawing through Visual Interface on a real-time basis; (2) Graphic windows to display the recorded data item by item in graphic; (3) Form windows to display the individual or team scores anytime when needed; (4) Windows to display the analyzed data in visualized form. The effect of the study is threefold: (1) It inputs all the game-related data on a real-time basis, which was impossible before and shows analyzed contents during the game enabling each tea manager o use; (2) In cse of TV broadcasting or newspaper articles, it explains objectively the situations of he game to the TV viewers or readers; (3) After the game, it provides importance information on each team's playing ability and individual player's technical improvement through data analysis.

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A Study on Real-Time Defect Detection System Using CNN Algorithm During Scaffold 3D Printing (CNN 알고리즘을 이용한 인공지지체의 3D프린터 출력 시 실시간 출력 불량 탐지 시스템에 관한 연구)

  • Lee, Song Yeon;Huh, Yong Jeong
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.3
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    • pp.125-130
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    • 2021
  • Scaffold is used to produce bio sensor. Scaffold is required high dimensional accuracy. 3D printer is used to manufacture scaffold. 3D printer can't detect defect during printing. Defect detection is very important in scaffold printing. Real-time defect detection is very necessary on industry. In this paper, we proposed the method for real-time scaffold defect detection. Real-time defect detection model is produced using CNN(Convolution Neural Network) algorithm. Performance of the proposed model has been verified through evaluation. Real-time defect detection system are manufactured on hardware. Experiments were conducted to detect scaffold defects in real-time. As result of verification, the defect detection system detected scaffold defect well in real-time.