• Title/Summary/Keyword: Rhetorical Space

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A Study on the Rhetorical Expression of Scene Design in Theatre - Focused on the Analysis of Scene Design of "King Lear" - (연극 무대 공간 디자인의 수사학적 연구 - 세익스피어 작 "리어왕"의 무대 공간 디자인 사례분석을 중심으로 -)

  • Ahn, Ju-Young
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2007.05a
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    • pp.176-180
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    • 2007
  • The stage space in theatre for the performance of a play requires two aspects of the physical space for a play and the image as the background or the theme of a play. This research focuses on the scene design that creates the background or the theme of a play and communicates it to the audience. The scene design is composed of various design elements of space and objects as the properties of a play. Design elements and the objects are the design languages in various form; plane, three-dimensional, multi-dimensional form. These design language have the significant meaning as a sign like human language. The scene design is completed with rhetorical expression for communication in theatre. This research defines the category of meaning that design elements of scene design can create and the rhetorical expression of the scene design language. King Lear directed by Robert G. Anderson was analyzed with the category of design elements as a sign and the pattern of the rhetorical expression. The scene design for a play is completed effectively by the rhetorical expression of design elements as the design language for communication with the audience in theatre.

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A Study on the Rhetorical Expression of Scene Design in Theatre - Focused on the Case Study of the Scene Design of King Lear - (연극 무대 공간디자인에 대한 수사학적 연구 - 세익스피어 작 "리어왕"의 무대 공간디자인 사례연구를 중심으로 -)

  • Ahn, Ju-Young
    • Korean Institute of Interior Design Journal
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    • v.16 no.3 s.62
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    • pp.21-29
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    • 2007
  • The communication in a play has a dual structure, which is composed of the communications within a play and in a theatre space. This research focuses on the scene design that creates the background or the theme of a play and communicates theme of a play to the audience. A scene design of a theatre has meta-linguistic aspects, which is the image or mood as the theme of a play. The scene design is composed of various design elements of space and objects as the properties of a play. Design elements and the objects are the design languages in various form; plane, three-dimensional, multi-dimensional form. These design languages have the significant meanings as signs like human language. The play works chooses the rhetorical expression to arouse the audience's sympathy. The scene design is completed with rhetorical expression for communication in theatre too. This research defines the category of meanings that design elements of scene design can create and the rhetorical expression of the scene design language. King Lear directed by Robert G. Anderson was analyzed with the category of design elements as a sign and the pattern of the rhetorical expression. The scene design for a play is completed effectively by the rhetorical expression of design elements as the design language for the communication with the audience in theatre.

A Study on The Retorical Characteristic mentioned in The Web-Graphics (웹 그래픽에 나타난 수사적 특성에 관한 연구)

  • 김민수
    • Archives of design research
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    • v.16 no.1
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    • pp.297-304
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    • 2003
  • The purpose of this study is to explore and understand correlation between an appearance of the web-graphics and rhetorical analysis. This paper was adopted semiotic approaches and four rhetorical tropes as follows metaphor, metonymy, synecdoche, irony. The web-graphics are parts of the web-contents that are increased continuously in the web-space these days. To investigate cgaracteristic of individual web-graphic this study selected semiotic framework and analysis meaning of the rhetorical tropes. The results of this study can be founded as follows: · Rhetorical graphics we produced linguistic features between human and signs for the fundamental characteristic of the signification. · Rhetorical graphics offer to the users the due of the decoding precesses through the narrative structures to symbolic schema. besides, these are operated limited framework of condensation and displacement. · The web-graphics participate human's recognition processes and rhetorical codes in order to investigate the sign-vehicle of the deep-structures.

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A Study on the rhetorical expression of the Fusion Design (퓨전 디자인의 수사학적 표현에 관한 연구)

  • 김은지;이정욱
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.3-10
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    • 2001
  • In recent years when the importance of public communication is more emphasized, it has to be noticed that we are now living in the public-initiated age of rhetoric resulted from rapid development of broadcast media. Therefore, the purpose of this treatise is to examine the structural characteristics in the fusion design in order to anaylize the rhetorical expressions as symbols of communication. One of those is intertextuality that expresses metaphorically by bleding and borrowing codes and another is hypertextual space where various texts twines around each other making brand-new and diverse organizations, as the combined allegory with a number of hidden expression. The fusion design may be understood as the Intention to attract gaze to visual messages and as the rhetorical expressions based on compounding aesthetic codes by producing new cultural meanings. If fusion, a phenomenon which represents the 21st century, not a passing fad of cultural mixture, is ready to take the initiative, the design has to be groped for that creates a synergy effect.

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Securing Placeness at Rural Tourism Village Via Storytelling Implementation -Focusing on Case study of Gaesil Village- (스토리텔링구현을 통한 농촌관광마을에서의 장소성확보 -개실마을의 사례를 중심으로-)

  • Lee, Byoung-Hoon
    • Journal of Korean Society of Rural Planning
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    • v.18 no.1
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    • pp.47-57
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    • 2012
  • The following study has examined possible methodological approach and prospect of implementing storytelling in rural tourism field. It is aimed towards deducing principles of space composition behind securing placeness of rural tourism village through storytelling. The research had been conducted by archival research and case study on field of interest, and its findings are as follows: 1) Storytelling exhibits principles of narrative structure (exposition, complication, climax, and resolution) in various fields, and has shown tendency to structuralize a plot. 2) It can be said that storytelling is deeply related with people's associations of their inner mind. This can be a logical explanation of a certain sight or location, which is a physical environment itself being the actual narrator and distributor in storytelling. 3) In order to convey a story in a more convincing way, storytelling a naming strategy based on a rhetorical technique, which has been shown to positively influence creating unique placeness of a rural village. As indicated in our study, means of storytelling-"Continuity and tourist circulation of space composition with a narrative structure, spatial hierarchical order, concealment and revelation, cast, and naming based on rhetorical technique and facilities positioning"-is a viable solution that can bring recovery of the rural village's unique placeness, as well as spatial development for sustainable rural tourism.

A Study on the Practical Use of 3D Typography in Time and Space within the Context of Visual Communication: Focused on the 3D Typography Project Series Entitled Rhetorical Space (비주얼 커뮤니케이션의 맥락에서 탐색한 3차원 타이포그래피의 시공간적 활용에 관한 연구: 3차원 타이포그래피 프로젝트 연작 <수사적 공간>을 중심으로)

  • Kim, Namoo
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.162-175
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    • 2020
  • The purpose of this study is to deal with practical investigation, which blends symbolism on spatio-temporal level-especially typography in three-dimensional environment-and the symbolism of written language in the context of visual communication. Up until now, typography research and education have mainly been centered on two-dimensional environment and printing technology, such as the paper. However, this study is the result of this researcher's direct design and implementation of projects on typography aside from paper. Accordingly, this study is to provide an opportunity to raise the level of reason and expression used in visual communication to a new level and to expand its scope. To ensure the efficient progress of the project, this study was to identify the structure, system, and process of communication first. Furthermore, this study was to investigate two-dimensional and three-dimensional typography as the backbone of visual communication. In addition, several representative 3D typography works are analyzed in context and used as the conceptual framework of the project conducted for this study. Based on these results, this research verifies and suggests the possibility practically and objectively by creating the project series entitled Rhetorical Space in 3D typography. In addition, this research gives an opportunity to visualize ideas aimed at the development of character-based visual language and visual communication design in the realm of the more spatial, physical, and three-dimensional public environment.

A Study on the Movement focused on Bernard Tschumi's Early Works (Bernard Tschumi의 초기 작품을 중심으로 본 움직임 연구)

  • Suh, Jeong-Yeon
    • Korean Institute of Interior Design Journal
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    • v.18 no.1
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    • pp.27-34
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    • 2009
  • Architect Bernard Tschumi had explored a new architectural conception through his own notional devices such as space, event and movement during 1970s. But, among these notions, the concept of movement was ambiguous and difficult to adopt it for architectural design strategy. Because the movements in everyday's behaviour or in dancing art are significantly different from architectural thought. However he had succeeded in coining the creative notion of movement as almost real body's and of living flesh. He invented an acute methodology and bold interpretation for his early experimental works. So, this paper tried to understand and analyse his concept of movement focused on his early works. The results of this paper's discussion are as follows; First, Tschumi's movement concept Is dynamic one operated by desire and can violate space in physical level as well as metaphysical level. Next, the movement performs the role of generator which deforms space or even generate it. Third, his movement can be readable only when you go down and bring it in practice. Also it Is unblocked potentiality, undetermined sequential material and unfinished practice. Fourth, when Tschumi's movement could be thought as walking, this walking movement makes up a story through rhetorical speech acts that are presented by turns and detours.

A Study on the Characteristics of Transferred Element in Composition of Architectural Spaces -Focusing on Path and Stairs (공간구성에 있어서 전이적 요소의 특성에 관한 연구 -통로와 계단을 중심으로 -)

  • 이승우;윤도근
    • Korean Institute of Interior Design Journal
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    • no.7
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    • pp.79-86
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    • 1996
  • This study is searching the characteristics of transferred element in composition of architectural spaces ; it is ultimate goal that frame of reference is arranged system about path of horizontal direction is two-dimension and stairs of vertical in three-dimension as transferred element in Architectural plan. With the exception of stylized discussion or rhetorical analysis about these, it is analysed as element in physical order of a whole architecture in relation to another elements in composition of architecture spaces. And one who is perceptible and cognitive through spaces is the subject. Consequently , these elements are classified concept of location and circulation. And it can't think that the formal is divided the latter for accept behavior of pedestrican and thinking system to consider verticality and time property is absolutely conceptual elements in space of architectural plan.

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A Study on the Meaning Construction and Expression Characteristics of Hybrid Design - Focus on the Methodology of Conceptual blending theory - (혼성 디자인의 의미구성과 표현특성에 관한 연구 - 개념적 혼성이론의 방법론을 중심으로 -)

  • Kim, Eun-Ji;Lee, Jeong-Wook
    • Korean Institute of Interior Design Journal
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    • v.15 no.2 s.55
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    • pp.81-90
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    • 2006
  • This treatise makes clear not only a structural methodology of 'the conceptual blending theory' using in a linguistics could be applied to the similar process in a hybrid design but also both methods include the same meaning construction in the sense of a mutual educational system. Both methods have something in common that they are fundamentally focused on a metaphorical expression which implies poetic messages to be concentrated on a formal structure. Therefore, the purpose of this treatise is to examine the structural characteristics in the hybrid design in order to analyze the rhetorical expressions(metaphor, allegory) as symbols of communication. One of the those is intertextuality that expresses metaphorically by blending and borrowing codes and another is hypertextual space where various texts twines around each other making brand-new and diverse organizations, as the combined allegory with a number of hidden expression. Ultimately, it is important that this approach could verify whether it deals the illogical present state of a spacial form or structure with a kind of mechanism of a 'conceptual blending theory' or not.

Characteristics of the Mobility with Figurative Approach in Location based Games (위치기반게임의 이동성 반영 구조에 관한 문채적 접근: <패러랠 킹덤(Parallel Kingdom)>을 중심으로)

  • Kwon, Boh-Youn
    • Journal of Korea Game Society
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    • v.15 no.2
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    • pp.33-42
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    • 2015
  • This study analyzes location based game focused on the figurative characteristics of mobility. The purpose of this analysis is to extend the understandings of game mobility from technical side toward rhetorical territory. Christian Metz's film theory is appropriate for analysis of the game which is visual and combinational text. According as research findings, structuralize 5-layered spatial maps. And this kind of multi-layering structure generates figurative operations. Adaptive mobility by metaphor, it reflects player's real world movement into the virtual space. Metonymy brings given mobility, it reflects character's movement through all of the virtual maps.