• Title/Summary/Keyword: Robot Knowledge

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Robot Knowledge Update in Dynamic Environments using Dependable Knowledge Instantiation Method (강인한 지식 등록 방법을 통한 동적 환경에서의 로봇 지식 갱신)

  • Lee, Dae-Sic;Lim, Gi-Hyun;Suh, Il-Hong
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.267-269
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    • 2009
  • Incomplete knowledge instances may be registered from misidentifications of sensors, such as vision sensor. In previous study, we proposed robust object instance registration method to robot centered knowledge framework to guarantee the consistency of the registered knowledge. In real environment, a persistent update is necessary due to the objects can be moved dynamically. In this paper, we propose the way to update robot knowledge continually using the registration method. Our experiment in this paper shows that sound and complete knowledge can be registered and updated by the proposed method, even under imperfect sensing data.

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Interactive Human Intention Reading by Learning Hierarchical Behavior Knowledge Networks for Human-Robot Interaction

  • Han, Ji-Hyeong;Choi, Seung-Hwan;Kim, Jong-Hwan
    • ETRI Journal
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    • v.38 no.6
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    • pp.1229-1239
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    • 2016
  • For efficient interaction between humans and robots, robots should be able to understand the meaning and intention of human behaviors as well as recognize them. This paper proposes an interactive human intention reading method in which a robot develops its own knowledge about the human intention for an object. A robot needs to understand different human behavior structures for different objects. To this end, this paper proposes a hierarchical behavior knowledge network that consists of behavior nodes and directional edges between them. In addition, a human intention reading algorithm that incorporates reinforcement learning is proposed to interactively learn the hierarchical behavior knowledge networks based on context information and human feedback through human behaviors. The effectiveness of the proposed method is demonstrated through play-based experiments between a human and a virtual teddy bear robot with two virtual objects. Experiments with multiple participants are also conducted.

Robot Knowledge Framework of a Mobile Robot for Object Recognition and Navigation (이동 로봇의 물체 인식과 주행을 위한 로봇 지식 체계)

  • Lim, Gi-Hyun;Suh, Il-Hong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.6
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    • pp.19-29
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    • 2007
  • This paper introduces a robot knowledge framework which is represented with multiple classes, levels and layers to implement robot intelligence at real environment for mobile robot. Our root knowledge framework consists of four classes of knowledge (KClass), axioms, rules, a hierarchy of three knowledge levels (KLevel) and three ontology layers (OLayer). Four KClasses including perception, model, activity and context class. One type of rules are used in a way of unidirectional reasoning. And, the other types of rules are used in a way of bi-directional reasoning. The robot knowledge framework enable a robot to integrate robot knowledge from levels of its own sensor data and primitive behaviors to levels of symbolic data and contextual information regardless of class of knowledge. With the integrated knowledge, a robot can have any queries not only through unidirectional reasoning between two adjacent layers but also through bidirectional reasoning among several layers even with uncertain and partial information. To verify our robot knowledge framework, several experiments are successfully performed for object recognition and navigation.

Evolution of the Behavioral Knowledge for a Virtual Robot

  • Hwang Su-Chul;Cho Kyung-Dal
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.5 no.4
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    • pp.302-309
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    • 2005
  • We have studied a model and application that evolves the behavioral knowledge of a virtual robot. The knowledge is represented in classification rules and a neural network, and is learned by a genetic algorithm. The model consists of a virtual robot with behavior knowledge, an environment that it moves in, and an evolution performer that includes a genetic algorithm. We have also applied our model to an environment where the robots gather food into a nest. When comparing our model with the conventional method on various test cases, our model showed superior overall learning.

Key Technologies in Robot Assistants: Motion Coordination Between a Human and a Mobile Robot

  • Prassler, Erwin;Bank, Dirk;Kluge, Boris
    • Transactions on Control, Automation and Systems Engineering
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    • v.4 no.1
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    • pp.56-61
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    • 2002
  • In this paper we describe an approach to coordinating the motion of a human with a mobile robot moving in a populated, continuously changing. natural environment. Our test application is a wheelchair accompanying a person through the concourse of a railway station moving side by side with the person. Our approach is based on a method for motion planning amongst moving obstacles known as Velocity Obstacle approach. We extend this method by a method for tracking a virtual target which allows us to vary the robot's heading and velocity with the locomotion of the accompanied person and the state of the surrounding environment.

Context Knowledge Modeling for Pervasive Systems (퍼베이시브 시스템을 위한 상황 지식 모델링)

  • Cho, Joon-Myun;Kim, Hyun;Han, Soon-Hung
    • The Journal of Korea Robotics Society
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    • v.2 no.1
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    • pp.80-92
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    • 2007
  • For the pervasive computing in ubiquitous environment, it is very important to manage the context model to provide pertinent context knowledge to context-aware applications. The context model should be able to support efficiently the context knowledge reusing and sharing as well as reasoning. Previous works focus mainly on the context knowledge representation scheme for reasoning. This paper proposes a context knowledge modeling scheme especially for reusing and sharing. This scheme provides well-established principles and guides for 1) context knowledge modularization and hierarchization, and for 2) context knowledge identification and organization. Once the context models are built according to the scheme, the structure of the context model and the meanings of the context knowledge elements become clear and consistent, so that context-aware applications can share and reuse the context knowledge in easy and error-reduced manner. This paper also discusses the implementation of a context model and an application for Presentation Helper scenario running on a software middleware system (CAMUS) for ubiquitous service robots which is being developed by ETRI Korea.

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Networked Robots in the Informative Spaces

  • Kim, Bong-Keun;Ohara, Kenichi;Ohba, Kohtaro;Tanikawa, Tamio;Hirai, Shigeoki;Tanie, Kazuo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.714-719
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    • 2005
  • In this paper, the informative space is proposed to implant ubiquitous functions into physical spaces. We merge physical and virtual spaces through the space structurization using an RFID system, and solve the space localization and mapping problem for a robot to navigate through the distribution and synthesis of information and knowledge. To distribute knowledge flexibly and reliably to changing environment and also to develop a system which allows a robot to invoke and merge the distributed knowledge more freely, we employ a novel approach of knowledge management based on Web services. The proposed method is verified by building a physical space with two kinds of RFID tags and a virtual space with knowledge database based on Web services.

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An Effect of Storytelling-based Robot Programming Class (스토리텔링을 활용한 로봇 프로그래밍 수업의 효과)

  • Park, Jung-Ho;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.211-222
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    • 2012
  • 21C future learners are required to have creative thinking and problem-solving capability to address an issue wisely by integrating and applying knowledge and functions. The robot education that has recently been studied in primary and secondary schools was reported to be effective in satisfying the requirements. The robot education varies ranging from the existing after-school education to an integrated approach used for regular curriculums, and has actively been studied. Nevertheless, aside from positive study results, any studies on the environment where primary school students can learn robot and programming knowledge more friendly is still insufficient. Therefore, this study was intended to give students a robot class with the use of storytelling friendly to students in order for primary school students to learn robot and programming knowledge with ease. The study result showed that acquirement of programming knowledge was improved, and that the students had a positive learning attitude. In addition, it was found that the storytelling of the robot class helped provide the entire learning context and continuous learning motivation for the students.

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Development of a Creative Robot School Program for Motivating Elementary School Students

  • Jung, Seul
    • Journal of Engineering Education Research
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    • v.14 no.3
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    • pp.31-37
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    • 2011
  • This article presents program development and analysis of a creative robot school for elementary school at the local university. The purpose of opening the creative robot school is to give motivation to children for having interests in science and engineering at their young ages. The creative robot school program is developed by using facilities of a local university to spread scientific knowledge to young children in their communities to draw their interests in science as well as an engineering field for future careers. Since the robot system is a popular subject to draw attention of children and has a relation with Mechatronics Engineering, a program related with robots is selected for educating children. College students are also involved in helping children to build robots within a given time. Experiences and self-evaluations from the previously held creative robot schools at Chungnam National University(CNU) are presented to share with.

Knowledge Distributed Robot Control Framework

  • Chong, Nak-Young;Hongu, Hiroshi;Ohba, Kohtaro;Hirai, Shigeoki;Tanie, Kazuo
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.1071-1076
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    • 2003
  • In this work, we propose a new framework of robot control for a variety of applications to our unstructured everyday environments. Programming robots can be a very time-consuming process and seems almost impossible for ordinary end users. To cope with this, this work is to provide a software framework for building robot application programs automatically, where we have robots learn how to accomplish a commanded task from the object. An integrated sensing and computing tag is embedded into every single object in the environment. In the robot controller, only the basic software libraries for low-level robot motion control are provided from the robot manufacturer. The main contributions of this work is to develop a server platform that we call Omniscient Server that generates the application programs and send them to the robot controller through the network. The object-related information from the object server merges into robot control software to generate a detailed application program based on the task commands from the human. We have built a test bed and demonstrated that a robot can perform a common household task within the proposed framework.

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