• Title/Summary/Keyword: SNOG

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The Success Factors and Strategy of Social Network Online Game in Korea: A Case Study of Nexon (국내 Social Network Online Game(SNOG)의 성공 요인 및 전략: Nexon 사례 연구)

  • Yoo, Byung-Joon;Kim, Kwan-Soo
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.127-138
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    • 2011
  • The creation and interchange of information through the Internet network forms online community and makes Social Network Game (SNG) as a new entertainment by grafting it onto the most popular online games. SNG means the service which amalgamates social network service (e.g., Facebook, Twitter, etc) strong points and the fun of online game. It promotes the intimacy of relation between the friends above social network service and the gaming amusement for users. The domestic SNG market is currently fast changing according to the smart environment which is quickly shifted. The existing online game field will continuously maintain a market size. SNOG will be more developed because it is competitive from the business perspective of managing cost and production cost when compares with the existing online game. In relation to Facebook, Twitter, etc. overseas SNS platform base SNOG service, the domestic competition for launching SNG is expected to heat up as NHN, Daum and SK Communication introduce open type SNS. This study examines the successful factors and strategy for domestic SNOG by studying the case of MapleStory Adventures successful possibility. The possible successful factors are combing SNS on the existing popular online game, marketing through the existing users, and solving the platform problem of a failure factor of NexonStar. This case study is expected to contribute to the domestic SNOG industry development by providing several implications for the successful factors and strategy of SNOG which will be continuously developed.

Social Network Online Game to the development of online games (국내 온라인 게임의 SNOG로의 발전 방향)

  • Kim, Tae-Yul;Kyung, Byung-Pyo;Ryu, Seuc-Ho;Lee, Wan-Bok
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.423-428
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    • 2012
  • By shifting web2.0 users who share information from passive consumption and create their own information and exchange in the form of an active and visible appearance was changing. Most simply and easily with features that can be accessed. SNS is native to Korea me2day, Cyworld, (c) Logs and foreign SNS of Facebook, Twitter and a surge in user FramVille, Mafia War's Game, and many users use to SNG are. SNG's compared to the foreign national is active and not yet is a step. The domestic market, the benefits of this game online games and SNS in vogue these days to incorporate the concept in the market for a new form of the domestic game that the game, SNOG (Social Network Online Game, social networks, online games) to the expansion of flexible development direction, Expand accessibility, expansion of social skills is to present to the three.

A Study on the PD Measurement System for Estimating Reliabilities of Low-voltage Electrical and Electronic Components (저압용 전기전자부품의 신뢰성 평가를 위한 부분방전 측정시스템에 관한 연구)

  • Seo, Hwang-Dong;Snog, Jae-Yong;Moon, Seung-Bo;Kil, Gyung-Suk;Kang, Dong-Sik;Hwang, Don-Ha
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2005.11a
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    • pp.321-322
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    • 2005
  • In this paper, we dealt with a partial discharge(PD) measurement system that has been accepted as an effective and non-destructive technique for estimating reliabilities of low-voltage electrical and electronic components. Calibration tests on laboratory set-up have shown that the PD measurement system has a stable sensitivity of 37.6 mv/pC. In an application test on photo coupler, we could detect 0.1 pC level of partial discharge at the applied voltage of AC 520 $V_{peak}$.

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A Study on the New Evaluation Method on Insulation of Electronic Components (전자부품의 새로운 절연평가기법 연구)

  • Kil, Gyung-Suk;Snog, Jae-Yong;Moon, Seung-Bo;Cha, Myung-Soo
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2006.06a
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    • pp.503-504
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    • 2006
  • This paper describes a low-level partial discharge(PD) testing that has been accepted as a non-destructive test method on insulation performance of electronic components. A comparative PD analysis combined with the Withstand Voltage Test (WVT) specified in IEC standards is carried out on high frequency switching transformers. The analysis shows that insulation degradation of the transformers under test progresses during the WVT. To avoid insulation degradation of the specimen, PD test has to be carried out at as low voltage as possible. In this study, the PD test on the transformers is performed in ranges from 50% to 70% of the test voltage specified in the WVT by measuring apparent charges below 1 pC. From the experimental results, it is expects that the low-level PD test is applicable for electronic components as a replacement of the WVT.

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