• Title/Summary/Keyword: Satisfaction of SW Education

Search Result 64, Processing Time 0.027 seconds

Development of Measuring tools for Analysis of Elementary and Secondary School Students' Software Education Satisfaction (초중등학생 소프트웨어 교육 만족도 분석을 위한 측정 도구 개발)

  • Lee, Young-ho;Kim, Sung-ae;Hong, Ji-Yeon;Koo, Duk-hoi;Park, Jungho
    • Journal of The Korean Association of Information Education
    • /
    • v.23 no.6
    • /
    • pp.573-581
    • /
    • 2019
  • In order for education to be effective, it is necessary to properly evaluate the subjects. In order to increase the effectiveness of SW education, it is necessary to reconstruct the curriculum by analyzing the students' satisfaction with education and refluxing the results. Therefore, this study designed and developed the SW education satisfaction measurement tool to accurately measure students' satisfaction with SW education. The categories and items of satisfaction measurement tools were developed, validity was verified through expert verification and AHP analysis, and final items were selected through preliminary examination. Through this study, we developed a tool to measure the satisfaction of SW education, and it is expected that it can be helpful for meaningful education design.

The Effect of Learning Flow and Learning Satisfaction from App Programming Education Using m-Bizmaker (m-Bizmaker를 활용한 앱 프로그래밍 교육이 학습몰입 및 학습만족도에 미치는 영향)

  • Han, SoonJae;Kim, SungSik
    • The Journal of Korean Association of Computer Education
    • /
    • v.21 no.2
    • /
    • pp.41-48
    • /
    • 2018
  • This study aims to present a method for app programming education by analyzing the effect of Learning Flow and Learning Satisfaction from app programming education using m-Bizmaker in specialized high school students. Currently, SW education to increase computational thinking is actively carried out in schools that are leading SW education school and various SW education methods are being applied. In particular, the app programming education could continue when the learner is engaged in Learning Flow and Learning Satisfaction with the learning. And according to survey results, it has been proved that the app programming education using m-Bizmaker is effective to improve some factors of Learning Flow(control sense, loss of consciousness) and Learning Satisfaction in specialized high school students.

Examination of the Determinants of SW Manpower' Turnover Intention : Testing the Mediating Role of Job Satisfaction (국내 SW 전문인력의 이직의도 결정요인에 관한 연구 : 직무만족도 매개적 역할을 중심으로)

  • Kwon, Moon-Ju;Park, Sang-Cheol
    • Journal of Information Technology Services
    • /
    • v.9 no.1
    • /
    • pp.73-90
    • /
    • 2010
  • Up to now, a shortage of SW staff has been a threat to providing satisfactory SW services in Korea. Therefore, it is necessary for us to understand factors that satisfy SW personnel and then retain them not to leave their current job positions. Hereafter, we examine whether SW manpower's job satisfaction fully mediates or partially mediates the relationship between the drivers of turnover intention such as satisfaction on IT education, job fitness, fairness of rewards and organizational moods and turnover intention. Using survey data from 745 SW staffs, we found that all antecedents except for satisfaction on IT education have significant impacts on job satisfaction as well as verified that the job satisfaction partially or fully mediates the relationships between job fitness, fairness of reward and organizational moods and turnover intention. Based on our findings, our results allowed us to provide a deeper understanding of the forces on turnover intention by examining the role of mediating effect on job satisfaction.

Mediation Effects of Learning Attitude in the Influence of Self-directed Learning Ability and Collaborative Skill to Education Satisfaction in SW Education: Middle and High School Students in A City

  • Choi, Myoung-sook;Kang, Donghee
    • Journal of the Korea Society of Computer and Information
    • /
    • v.27 no.9
    • /
    • pp.287-294
    • /
    • 2022
  • This study aims to investigate the effect of self-directed learning ability and cooperative ability on educational satisfaction through learning attitude in SW education for middle and high school students. For this purpose, a survey was conducted on middle and high school students residing in A metropolitan city, and the responses of 321 students were analyzed. The main research results are as follows. First, male students' self-directed learning ability and learning attitude were statistically significantly higher than female students. High school students were statistically significantly higher in all variables than middle school students. Second, learning attitude was found to partially mediate the effect of self-directed learning ability on educational satisfaction. Third, learning attitude partially mediated the effect of cooperative ability on educational satisfaction. The results of this study suggest that to increase satisfaction with SW education, SW education strategies must be differentiated according to gender and school level, and instructional design that can promote the above three variables is required.

Analysis of Influencing Factors of Elementary School Students' Computational Thinking and SW Education Attitudes using 3-Level Multilevel Models (3수준 다층모형을 통한 초등학생의 컴퓨팅 사고력 및 SW교육태도 영향요인 분석)

  • Park, Hyeongyong;Ahn, Sung Hun;Kim, Chong Min;Lim, Hyunjung
    • The Journal of Korean Association of Computer Education
    • /
    • v.20 no.6
    • /
    • pp.83-94
    • /
    • 2017
  • The purpose of this study is to analyze factors affecting elementary school students' computational thinking and SW education attitude using a 3-level multi-level models. The results of this study are as follows: First, 'Computer at home', 'SW competition participation experience', 'SW education satisfaction', and 'SW awareness' have a statistically significant effect on the initial value of computational thinking while 'SW period of education' and 'SW education experience at after school' have a statistically effect on the change rate of computational thinking. Second, 'SW awareness', 'SW education satisfaction' and 'gender' have a positive effect on the initial values of SW education attitude whereas 'SW period of education' has a slight negative influence on the change rate of SW education attitude.

Analysis Teacher Efficacy and Satisfaction of SW Interactive Training Program for Elementary School Teachers (초등 교원 SW 쌍방향 연수 프로그램의 교수 효능감 및 만족도 분석)

  • Lee, Jaeho;Lee, Seunghoon;Shin, Taeseob
    • Journal of Creative Information Culture
    • /
    • v.7 no.3
    • /
    • pp.145-155
    • /
    • 2021
  • In this study, a SW interactive education training program for elementary school teachers was developed in order to cultivate the SW competency of teachers who apply SW education to schools, and the effect was analyzed by applying it to the school training site. For the development of the training program, the training development direction was set based on the current SW teacher training program, and an interactive training program was opened so that training could be conducted in a non-face-to-face situation in the COVID-19 situation. The developed training program was applied to 104 elementary school teachers in Gyeonggi-do. In order to analyze the effectiveness of the interactive training program, a survey on professor efficacy and satisfaction was conducted, and positive results were confirmed in terms of professor efficacy and program satisfaction. As it is expected that various SW/AI education training for teachers will be conducted as interactive training in the future, it is judged that it is necessary to conduct an analysis study on the effect of SW/AI training training.

A Effect of Cooperative Learning using Module Card for SW Education in Elementary school (SW 교육에서의 모듈 카드를 활용한 협동학습의 효과)

  • Jun, SooJin
    • Journal of The Korean Association of Information Education
    • /
    • v.21 no.2
    • /
    • pp.191-198
    • /
    • 2017
  • The purpose of this study is to design and apply cooperative learning using module cards for SW education for beginner and to analyze their effects and perceptions. Cooperative learning using 30 module cards consists of 3 activities and we applied it to elementary school students to verify the effectiveness of the learning. For the research analysis, we analyzed the pre-post motivation of SW education, the degree of satisfaction, interest level, and step recognition of the cooperative learning. As a result of the analysis, the learning motivation showed significant improvement in all areas of attention, relevance, confidence, and satisfaction. Students also found that the second stage of cooperative learning using module cards was the most interesting and the third was the most helpful.

Convergence thinking learning effect of SW liberal arts education for non-majors (교양수업에서 비전공자의 SW교육의 융합사고 학습 효과)

  • Won, Dong-Hyun;Kang, Yun-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.26 no.12
    • /
    • pp.1832-1837
    • /
    • 2022
  • In the SW education of non-majors who encounter liberal arts education experience difficulties in the SW development environment and understanding they encounter for the first time, relevance to their major, and convergence thinking ability. In order to compensate for the difficulties of non-major learners in liberal arts education, a relatively easily accessible software was used to utilize a demonstration-oriented model that can be applied to beginners in SW education. In order to understand the logical flow of applications and problem solving used in real life, we proposed a convergence SW teaching method that combines repeated implementation through demonstration by the instructor and imitation of the learner, and learning indicators to increase the learning satisfaction and achievement of the learner. In the experiment applying the teaching and learning method proposed in this paper, meaningful results were shown when evaluating the learning effect, academic achievement, learning satisfaction, and teaching and learning method aspects of SW education.

Analysis on the Difference of Student's Thinking for SW Education according to Background Variable (배경변인에 따른 학생의 SW교육에 대한 인식 차이 분석)

  • Ahn, Sung Hun
    • The Journal of Korean Association of Computer Education
    • /
    • v.20 no.6
    • /
    • pp.37-45
    • /
    • 2017
  • In this paper, I analyzed on the differnce of thinking for SW education of SW education research schools' students in 2016 according to background variables - school level, period of SW education and time of internet using. Also, I analyzed the corelation between student's thinking for SW education and background variables. As a result, I found the lower school level and the longer period of SW education, the more positive thinking for SW education is. Also, I found that when time of student's internet using are 1 hour or 2 hour, student's thinking for SW education is the most positive. But I confirmed that the period of SW education and time of student's internet using didn't give any influence to student's think for SW education. Based on result of analysis, I proposed necessities for research of method that method middle school student feel interesting on SW education and method that student keep interesting on long-term SW education.

The Effect of Convergence Education based on Reading and Robot SW Education for Improving Computational Thinking (컴퓨팅 사고력 향상을 위한 독서와 로봇SW교육 기반 융합교육의 효과)

  • Jun, Soojin
    • Journal of Industrial Convergence
    • /
    • v.18 no.1
    • /
    • pp.53-58
    • /
    • 2020
  • The 2015 revised curriculum aims to cultivate creative convergence talent. In this regard, SW education needs to study various convergence education methods to enhance computational thinking. The purpose of this study is to analyze the effects of SW convergence education centered on reading education and robot utilization education to improve computing thinking ability. For this purpose, SW education teaching and learning was designed by combining SW education using card coding-based robots with reading education based on interactive works and reading on the whole work. As a result, the convergence education between reading and SW improved all three areas of the concept, practice, and perspective of computational thinking ability and increased the learner's satisfaction.