• Title/Summary/Keyword: Science Art

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The Future and Prospects of NFT Art : On the basis of Actor-Network Theory (NFT 아트의 미래와 전망 : 행위자네트워크 이론을 중심으로)

  • Cheon, Mi Lim;Kim, Hong Kyu
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.397-405
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    • 2022
  • NFT art is a new art formed based on NFT technology. This is attracting great attention in the existing art world and art market. Therefore, it is required to analyze whether NFT art can establish itself as a new area of art. Therefore, the formation and development process of NFT art is analyzed from the perspective of Actor-Network Theory of Science and Technology and Studies, and the case of NFT artist 'beeple' is a representative example. It also discusses the artistic value of NFT art and its relationship with traditional art networks based on the aesthetics of science and technology researcher Graham Harman. In particular, it analyzes the future and genre sustainability of NFT art through the case of NFT project "Cryptopunks" and "PUNKISM" advocating a new art genre. By analyzing NFT art with ANT, I would like to raise a technical, aesthetic, and philosophical questions and propose a positive prospect as a new art genre.

Localization of Metadata Elements in the Art Museum Community

  • Nam, Young-Joon;Lee, Seung-Min
    • Journal of the Korean Society for Library and Information Science
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    • v.46 no.2
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    • pp.175-197
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    • 2012
  • The art museums in South Korea are mostly small-scaled institutions with small amount of art works. Thus, internationally accepted metadata standards such as CDWA and VRA Core may not be efficient to manage their collections. Because of these distinct local characteristics, there is a need to create a set of metadata elements that can be used for the art museum community in the country. This research aims to propose a set of metadata elements customized to fit into the context of small-scaled art museums in South Korea. The construction of the element set was not from scratch but on the basis of existing standards such as CDWA, VRA Core, and Dublin Core. By identifying core elements that are indispensable in describing art works and collecting opinions of experts in art museums, the proposed set of metadata elements is expected to support the operation and management of art works and satisfy the localized needs of the art museum community.

Impact of Artificial Intelligence on the Development of Art Projects: Opportunities and Limitations

  • Zheng, Xiang;Xiong, Jinghao;Cao, Xiaoming;Nazarov, Y.V.
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.343-347
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    • 2022
  • To date, the use of artificial intelligence has already brought certain results in such areas of art as poetry, painting, and music. The development of AI and its application in the creative process opens up new perspectives, expanding the capabilities of authors and attracting a new audience. The purpose of the article is to analyze the essential, artistic, and technological limitations of AI art. The article discusses the methods of attracting AI to artistic practices, carried out a comparative analysis of the methods of using AI in visual art and in the process of writing music, identified typical features in the creative interaction of the author of a work of art with AI. The basic principles of working with AI have been determined based on the analysis of ways of using AI in visual art and music. The importance of neurobiology mechanisms in the course of working with AI has been determined. The authors conclude that art remains an area in which AI still cannot replace humans, but AI contributes to the further formation of methods for modifying and rethinking the data obtained into innovative art projects.

A Study on Characteristics of New Media Art with the Integration of Art and Technology (예술과 과학기술이 융합된 뉴미디어아트의 특성에 대한 연구)

  • Lei, Jinyi;Zhang, Yichen;Kim, Won-Suk;Kim, Sung-Min
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.451-456
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    • 2021
  • Advances in science and technology have led the development of the times, and provide abundant technological means, new tools, and new angles of thought to art and new media, and become an important driving force for creativity and rigidity in art. This study, starting from the trend of convergence creativity between art and science and technology, focuses on the new characteristics of new media art, and combines examples of works in several areas such as characteristics. It has a certain reference value for understanding the characteristics of the times and its development trend to deeply grasp the current new media art while analyzing it in detail.

Real-time Interactive Particle-art with Human Motion Based on Computer Vision Techniques (컴퓨터 비전 기술을 활용한 관객의 움직임과 상호작용이 가능한 실시간 파티클 아트)

  • Jo, Ik Hyun;Park, Geo Tae;Jung, Soon Ki
    • Journal of Korea Multimedia Society
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    • v.21 no.1
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    • pp.51-60
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    • 2018
  • We present a real-time interactive particle-art with human motion based on computer vision techniques. We used computer vision techniques to reduce the number of equipments that required for media art appreciations. We analyze pros and cons of various computer vision methods that can adapted to interactive digital media art. In our system, background subtraction is applied to search an audience. The audience image is changed into particles with grid cells. Optical flow is used to detect the motion of the audience and create particle effects. Also we define a virtual button for interaction. This paper introduces a series of computer vision modules to build the interactive digital media art contents which can be easily configurated with a camera sensor.

The Elementary School Students' Interest and Perception on the Interactive Art STEAM Program (인터랙티브 아트를 활용한 STEAM 프로그램에 대한 초등학생들의 흥미와 인식)

  • Hyun, Dong-Geul;Lee, Myeong-Soo;Shin, Ae-Kyung;Lim, Sung-Man;Kim, Seong-Un;Yang, Kyoung-Sik
    • Journal of Science Education
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    • v.38 no.3
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    • pp.691-702
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    • 2014
  • The purposes of this study were to develop the Interactive art STEAM program integrated science and art and to investigate the interest and perception of the elementary school students about the STEAM program. The Interactive art STEAM program was developed by the STEAM program team consisting of science education specialists, an art education specialist, and classroom teachers. The program included the science concepts which were relevant to the indicator reaction of acids and bases. The STEAM program had 3 steps: seeing the many interactive arts related to the program, and imitating the interactive arts, then creating new projects with the interactive art. The program was administered to a small class consisting of 11 $6^{th}$ grade students of an elementary school in S city. The results showed that Interactive art STEAM program improved students' interest about science and art classes. Also the students convinced that science and art could be integrated through the experiences of the Interactive art STEAM program. They were satisfied with the program and wanted to participate in another STEAM program.

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The Effects of Art Education Program Based on Art Therapy for Young Children on Daily Stress and Social Competence (미술치료기법을 적용한 미술활동이 유아의 일상적 스트레스 및 사회적 유능성에 미치는 영향)

  • Lee, Jeong-Hwa;Lee, Mi-Sung;Lee, Soo-Ryun
    • Journal of Fisheries and Marine Sciences Education
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    • v.24 no.6
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    • pp.806-819
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    • 2012
  • The objective of this study is to assess the effect of art activities of young children by utilizing the art therapy techniques on the daily stress and social competence of the young children. Out of children at the age of 5 in two classes of H kindergarten in P city, the study of 25 and controlling group of 25 are allocated to make a total number of 50 study objects. After pretests on the surveyed and controlling groups, 2-3times a week, totaling 12times of experimental treatments are made by selecting the art works of easy application on the education fields for the young children. The outcome of this study is as follow. First, the surveyed group participating in the art activities based on art therapy techniques gets lower points than the controlling group in criticism-attacking circumstance, anxious-frustrated circumstance, pride-deteriorated situation and the general daily stress. Second, the surveyed group participating in the art activities based on art therapy techniques gets higher points than the controlling group in positive-social activities, anxious-contracted activities, angry-aggressive activities and the general social competency.