• Title/Summary/Keyword: SenseWeb

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A Study on the Increase of Intuitive Play in Web Site - Especially on the Internet Shopping Mall Design using Tactile User Experience (웹사이트에서의 직관적 유희성 증대에 관한 연구 -촉각적 사용자 경험을 활용한 인터넷 쇼핑몰 디자인을 중심으로-)

  • 황선영;서종환
    • Archives of design research
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    • v.16 no.3
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    • pp.23-32
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    • 2003
  • Web sites are needed to approach the lots of ways that increase the user intuitive play over communicating information nowadays. So the stimulus of tactile sense establish it's importance through active study in other fields and we expect great effect to applicate this tactile sense in web site. This study analyzed both the experience for intuition and the increase of intuitive play in web site and investigated the importance of tactile sense. This user experience through the tactile sense not only communicates between designer and user but has the intuitive play for users. So we analyzed the factors of tactile user experience in web site and considered it's application and then applied these factors in internet shopping mail. After that, we analyzed the users'response in the Internet shopping mall using the tactile user experiences through the research.

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A Study on the Management of Customer Group to the Sense of Community in Online through the Web-site (웹사이트의 온라인 공동체의식 형성을 위한 고객그룹 운영 방안 연구)

  • Lee, Hye-jin;Yae, Yong Hee;Kim, Ji Young
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.1200-1204
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    • 2009
  • Success or failure depends on the customer relationships from information services. Recently, as strengthening the customer relationships, marketing with the customer relationships through the web-site is being important factor. In the web-site, applying the service brand or the sense of community in online is the core. In the order to apply the sense of community in online to KISTI's Scent web-site, it is operated KISTI's Scent supporters and proposed the management of customer group plans.

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Design of an Effective Human Sensibility Ergonomic Interior Design Analysis Tool (효율적인 감성공학적 인테리어 디자인 분석 도구의 설계)

  • Seo, Hyung-Soo
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.314-321
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    • 2007
  • The statistical method of human sensibility ergonomics is widely used for analyzing interior design because it has standard processes and it can help to get quantifiable results. However applying this method demands repeated intense work and great time and effort is required. In this study, a tool applying Web and virtual reality techniques for statistical human sensibility ergonomic interior design analysis is proposed and the key parts of the tool including database and interface are implemented. The database contains the sensibility adjective table and the physical interior design factor table for analyzing the relationship between human sense and physical design factors. Interface of the tool is implemented using Web technologies, so testers can evaluate interior design samples via standard Web browsers. The 3D control which is an important component of the interface is also implemented. Employing the suggested tool can reduce effort and time for evaluating human sense in Interior design field.

Collaboration in a Web-Based Learning Environment: Opportunities and Challenges

  • HAN, Seungyeon
    • Educational Technology International
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    • v.9 no.2
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    • pp.123-142
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    • 2008
  • The purpose of this study was to examine how computer conferencing might facilitate collaborative learning for students to engage in meaningful discussion. The participants in this study consisted of the instructor and the students in a graduate level course. Different sources of evidence were used to triangulate the data: in-depth interviews, content analysis of transcripts of discussion, and other archival data including course syllabus, presentation materials, and lecture notes. Participants perceived web-based learning as collaborative process, providing opportunities to share the idea, respect and evaluate different perspectives, and co-construct new insights. Analysis of the data revealed several challenges related collaboration in a web-based learning environment: absence of a sense of community, technical problems, adaptability to different types of learner, and managing the discussion. The data also indicated that a variety of strategies were used to facilitate learning: building a sense of community, technical support, developing instructional methodologies, class size, and design of the content.

A Keyword Search Model based on the Collected Information of Web Users (웹 사용자 누적 사용정보 기반의 키워드 검색 모델)

  • Yoon, Sung-Hee
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.4
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    • pp.777-782
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    • 2012
  • This paper proposes a technique for improving performance using word senses and user feedback in web information retrieval, compared with the retrieval based on ambiguous user query and index. Disambiguation using query word senses can eliminating the irrelevant pages from the search result. According to semantic categories of nouns which are used as index for retrieval, we build the word sense knowledge-base and categorize the web pages. It can improve the precision of retrieval system with user feedback deciding the query sense and information seeking behavior to pages.

The Web Site Design Simulation Using Stratified Fuzzy Cognitive Map (계층화된 퍼지 인식도를 이용한 웹 사이트 디자인 시뮬레이션에 관한 연구)

  • 이건창;정남호;조형래
    • Journal of the Korean Operations Research and Management Science Society
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    • v.26 no.1
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    • pp.15-32
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    • 2001
  • It is well known that the web design is composed of several factors which are interacting with each other. However, the current approach to web design had been focused on modifying specific factors without considering its impact on other factors. In this sense, we propose more holistic approach to the web design by using fuzzy cognitive map. For this purpose, we form an illustrative fuzzy cognitive map for the web design which is based on the literature, and analyzed and impact of change in a specific factor on other factors. Especially, to improve the output analyzability, we suggested an advanced version of fuzzy cognitive map called stratified fuzzy cognitive map. After simulating the fuzzy cognitive map for web design, we could conclude that our approach is robust and effective compared to the traditional web design approach.

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Improving Performance of Web Search Engine using Query Word Senses and User Feedback (질의어 의미정보와 사용자 피드백을 이용한 웹 검색엔진의 성능향상)

  • Yoon, Sung-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.2
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    • pp.280-285
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    • 2007
  • This paper proposes a technique improving performance using word senses and user feedback in web information retrieval, compared with the retrieval based on ambiguous user query and index. Disambiguation using word senses is very important processing for improving performance by eliminating the irrelevant pages from the result. According to semantic categories of nouns which are used as index for retrieval, we build the word sense knowledge-base and categorize the web pages. It can improve the performance of retrieval system with user feedback deciding the query sense and information seeking behavior to web pages.

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공간정보산업 기술동향 - ETRI 연구과제 중심으로

  • Kim, Min-Su
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2010.06a
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    • pp.186-186
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    • 2010
  • 최근 들어, 2차원/3차원의 랩 또는 항공/위성 영상의 공간정보를 웹 상에서 서비스 하고 이러한 공간정보에 다양한 정보들을 융 복합하여 사용자들에게 보다 높은 수준의 정보를 제공하기 위한 기술개발에 대한 관심이 급증하고 있다. 예를들어, Microsoft사의 경우는 사용자 참여형(Participatory) 센서 웹 환경을 구축하기 위하여 SenseWeb 관련 기술 개발 및 시범 프로젝트를 수행하고 있는데, SenseWeb 시스템에서는 전 세계에 존재하는 모든 센서들을 연계하여 웹 상에서 사용자들에게 제공할 수 있도록 하는 것을 목표로 하고 있다. 최근에는, 이러한 SenseWeb 시스템을 이용하여 센싱정보와 Bing Map의 공간정보를 융합하여 사용자에게 서비스를 제공할 수 있는 SensorMap 시스템이 개발되었는데, 이러한 SensorWeb/SensorMap 시스템을 기반으로 다양한 시범 프로젝트들이 진행되어 오고 있다. Google사의 경우는 기존에 서비스 되고 Google Eearth/Map을 기반으로 실시간 센싱정보를 연계하여 제공하는 서비스와 다양한 사용자들의 정보들을 테이블 형태로 연계 및 융합하여 제공하기 위한 Google Fusion Tables 서비스를 제공하고 있다. Oracle사의 경우는 센싱정보를 포함하여 실시간으로 끊임없이 변화하는 정보들에 대하여 이벤트 처리, 패턴 분석, 그리고 상황인식 등의 서비스를 제공할 수 있는 CEP(Complex Event Processing) 제품을 선보이고 있다. Nokia사의 경우는 기존의 고정 센서노드들 이외에 모든 모바일 폰을 이동이 가능한 센서노드로 가정하고 이러한 모바일 센서노드들로부터 교통정보를 포함하는 다양한 센싱정보를 수집하고 분석하여 공간정보 기반으로 서비스하기 위한 기술 개발을 꾸준히 추진해 오고 있다. 본 발표에서는 이러한 공간정보와 센싱정보 또는 기타 사용자 정보와의 융 복합서비스를 가능하게 하는 핵심기술들에 대하여 소개하고자 한다. 첫째로 다양한 공간정보와 센싱정보의 융 복합 및 분석 서비스를 제공할 수 있는 u-GIS 융합 엔진에 대하여 설명하고자 한다. u-GIS 융합 엔진에서는 구체적으로 최근 이슈가 되고 있는 다양한 센싱정보의 효율적 수집, 분석, 관리를 위한 GeoSensor 데이터 저장/관리 기술과 센싱정보-공간정보의 실시간 융합 분석 기술에 대해서 소개를 하고자 한다. 둘째로, 이러한 공간정보, 센싱정보 그리고 기타 사용자 정보들을 웹 상에서 효율적으로 매쉬업하여 2차원 및 3차원으로 사용자에게 제공하기 위한 맞춤형 국토정보 제공 기술에 대하여 설명하고자 한다. 여기서는 공간정보 센싱정보 그리고 기타 사용자 정보와의 연계를 위한 매쉬업 엔진 기술 그리고 실시간 3차원 공간정보 제공 기술 등에 대하여 소개를 하고자 한다. 끝으로, 영상 기반의 효율적인 공간정보 구축을 위한 멀티센서 데이터 처리 기술에 대하여 간략히 소개를 하고, 앞에서 설명된 핵심기술들 이외에도 향후 추가로 요구되는 기술개발 내용에 대하여 간략히 설명을 하고자 한다.

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VMD(Visual Merchandizing) Strategy Analysis for Revitalizing Web Fashion Star shop

  • Lee, Kun-Hee
    • Journal of Fashion Business
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    • v.12 no.6
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    • pp.138-151
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    • 2008
  • This study aims at providing comprehensive data which would be helpful to establish a web shopping mall by analyzing the structure of web fashion star shops which have recently emerged as a result of advances in digital technology and communication. For the purpose of analyzing VMD strategy used in web fashion star shop, we adopt both of the documental and empirical research methods, based on which we examine the concept of E-commerce and current business situation of web fashion star shop industry, and then analyze the main page, product category page and product detail page in a star shop featured by a male pop star within a web shopping mall. According to our analysis of the structure of web fashion star shop, in case of open market, a banner with star's image on it leads to star shop when people click on the link of the banner, and in case of independent mall, they show each star's unique style in the main page. Product category page is linked to each product detail page which presents items of various fashion coordinates, satisfying needs of consumers to follow star's trendy fashion sense.

The Role of Sense of Belonging in Social Media Usage: A Tale of Two Types of Users

  • Liu, Chung-Tzer;Guo, Yi Maggie
    • Asia pacific journal of information systems
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    • v.25 no.2
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    • pp.403-422
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    • 2015
  • Social media websites have continued to proliferate, and the way in which people stay connected has also evolved. The issue of user loyalty a website remains crucial given that the competition is severe. Websites need loyal users who continue to use their sites to survive and be successful. In this research, we applied self-regulation framework to investigate the factors leading to user loyalty to a social media site. In particular, the role of sense of belonging, which is a common emotional reaction to a social media site, is examined. A survey of users in a popular social media site in Taiwan was conducted. Results show that both sense of belonging and service quality have direct effect on loyalty, whereas trust affects loyalty indirectly by fostering a sense of belonging. Service quality affects loyalty through trust and sense of belonging. Notably, trust has insignificant effect on loyalty as originally proposed. Users are then classified into two groups, namely, heavy and light users, based on their usage. Among light users, service quality has no direct effect on loyalty. Therefore, sense of belonging has sole direct impact on loyalty. Both service quality and sense of belonging contribute to loyalty in users who spend more time online. Implications of this study are also discussed.