• Title/Summary/Keyword: Server-Client Communication

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Development of Remote-Controlled Object-Recognizing Mobile Home CCTV Using Smartphone and Arduino (스마트폰과 아두이노를 이용한 원격제어 객체인식 이동형 홈 CCTV 개발)

  • Kim, Dong-Ju;Lim, Chae-Won;Choi, Hyun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1546-1549
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    • 2020
  • This paper introduces the development process of mobile home CCTV that enables remote control and object recognition using unused smartphones and Arduino. Clients can control motors connected to Arduino through button, enable bidirectional voice communication between client-server and receive video from the server in real time. The server sends a PUSH notification to the client when its battery is low. When the server recognizes the charger, the client's remote control allows the server to dock to the charger and charge it. It was confirmed that video and voice delivery between client and server works well without any problems, and that object recognition works smoothly.

A Design of Client BBS System for Secure HVA

  • Park, Jae-Kyung;Kim, Young-Ja
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.9
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    • pp.73-80
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    • 2018
  • In this paper, we propose a new type of client server environment to improve the architecture vulnerable to hacking in an existing client server environment. On the server side, move the existing Web server to the client side and This is a way for clients to communicate only the data they need and suggests a structure that completely blocks the web attack itself to the server. This can completely prevent a server from being hacked, spreading malicious code and hacking data on a server. It also presents a new paradigm that will not affect servers even if malware is infected with client PCs. This paper validates the proposed environment through BBS (Big Bad Stick) hardware in the form of USB on the client side. This study proof that secure services are provided through encryption communication with server-side security equipment, indicating that this study is a system with new security.

Bandwidth Requirement and Priority-based Synchronization Methods in Hybrid Client-Server Architecture for Mobile Multiplayer Games (모바일 멀티플레이어 게임을 위한 하이브리드 클라이언트-서버 구조의 대역폭 요건과 우선순위 기반 동기화 기법)

  • Kim, Jinhwan
    • Journal of Korea Multimedia Society
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    • v.17 no.4
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    • pp.526-534
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    • 2014
  • Most of the multiplayer games available online are based on a client-server architecture because this architecture gives better administration control to the game providers than peer-to-peer architecture. In this architecture, the server is responsible for all the communication between the connected clients. The weakness of this architecture is its bandwidth requirement and scalability. Peer-to-peer architectures have then been proposed to solve these issues. In this paper, we propose a hybrid client-server architecture in which the game state is partially shared by the mobile terminal to achieve consistency among different players. Like a peer-to-peer architecture, this architecture uses client-side capacities to reduce bandwidth requirements for the server and improves consistency in wireless networks. Client events have different timeliness and consistency requirements according to their nature in the game world. These requirements lead to tasks with different priorities on CPU processing. In the proposed architecture, either the server or the client applies consistency mechanism according to the priority level. Simulation experiments show that the bandwidth of the server in this architecture is smaller than that of the client-server architecture. As a result, the server in the proposed architecture can accommodate more clients with enhancing the scalability.

HTTP based remote monitoring and control system using JAVA (HTTP 기반의 자바를 이용한 원격 감시 및 제어 시스템)

  • Yi Kyoung-Woong;Choi Han-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.9
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    • pp.847-854
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    • 2004
  • In this paper, It is studied to control and to monitor the remote system state using HTTP(Hyper Text Transfer Protocol) object communication. The remote control system is controlled by using a web browser or a application program. This system is organized by three different part depending on functionality-server part, client part, controller part. The java technology is used to composite the server part and the client part and C language is used for a controller. The server part is waiting for the request of client part and then the request is reached, the server part saves client data to the database and send a command set to the client part. The administrator can control the remote system just using a web browser. Remote part is worked by timer that is activated per 1 second. It gets the measurement data of the controller part, and then send the request to the server part and get a command set in the command repository of server part using the client ID. After interpreting the command set, the client part transfers the command set to the controller part. Controller part can be activated by the client part. If send command is transmitted by the client part, it sends sensor monitoring data to the client part and command set is transmitted then setting up the value of the controlled system.

ActiveX Based Framework For Efficient Generation of OPC Client (효율적인 OPC Client 생성을 위한 ActiveX 기반 프레임워크)

  • Yoo, Dae-Sung;Kim, Jong-Hwan;Park, Jae-Hee;Yi, Myeong-Jae
    • Proceedings of the KIPE Conference
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    • 2005.07a
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    • pp.621-623
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    • 2005
  • OPC has made it to improve the development of control and monitoring software. But it is difficult to understand COM/DCOM model that is a base technology of OPC and complex communication setting between OPC Server and OPC Client. Therefore, in this paper, we design and implement ActiveX based components that are enable to solve these problems. Implemented components provide a method for simple communication between OPC Server and OPC Client and a GUI environment for easy and fast setting of communication information. Also, they provide the architecture for efficient management of OPC Server's data. By using implemented component, easy development and efficient maintenance of OPC Client can be supported.

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Order Communication System for Out-patients Using Server/client Architecture(I) (Server/Client 방식을 이용한 외래 처방전달시스템(I))

  • Kim, N.H.;Huh, J.H.;Sun, I.N.;Chang, B.C.;Kim, S.H.;Kim, W.K.;Kim, J.H.;Hong, H.J.;Lee, H.I.
    • Proceedings of the KOSOMBE Conference
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    • v.1993 no.11
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    • pp.71-73
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    • 1993
  • We are developed out-patient order communication system using server/client architecture. We used Microsoft SQL server for relational database and Visual basic language for client. The configuration of system hardware is 486 DX servers and 200 node 486/SX PC and 10 base T network.

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Server and Client Simulator for Web-based 3D Image Communication

  • Ko, Jung-Hwan;Lee, Sang-Tae;Kim, Eun-Soo
    • Journal of Information Display
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    • v.5 no.4
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    • pp.38-44
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    • 2004
  • In this paper, a server and client simulator for the web-based multi-view 3D image communication system is implemented by using the IEEE 1394 digital cameras, Intel Xeon server computer and Microsoft's DirectShow programming library. In the proposed system, two-view image is initially captured by using the IEEE 1394 stereo camera and then, this data is compressed through extraction of its disparity information in the Intel Xeon server computer and transmitted to the client system, in which multi-view images are generated through the intermediate views reconstruction method and finally display on the 3D display monitor. Through some experiments it is found that the proposed system can display 8-view image having a grey level of 8 bits with a frame rate of 15 fps.

JPE : Java Push Engine Supporting Asynchronous Communication Based on AJAX (JPE : AJAX 기반의 비동기 통신을 지원하는 Java Push Engine)

  • Park, Jong-Eun;Kwon, O-Jin;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.3
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    • pp.660-672
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    • 2011
  • The Web is widely used to share information, utilizing the client-server model. In the client-server model, since the server only responds according to explicit requests from the client, the model seems hard to support sharing of massive information rapidly changing in today's Internet. The technology known as Server Push enables the server to actively provide information to clients without explicit requests from the clients using Web pages. Although various studies have been done to realize the Server Push technologies, there are many problems in the development of push application without push engines which support infrastructures for the effective development of push application. In this paper, we develop JPE(Java Push Engine) which presents the effective support for push services over the Internet. JPE is composed of two main components: the JPE Core supporting Epoll and the JPE Library supporting asynchronous communication. In addition, JPE defines various push functions and provides programming interfaces supporting the functions. Push applications developed using JPE effectively manages client connections with Epoll mechanism, providing push services through AJAX-based asynchronous communication.

Design and Implementation of an ActiveX based Component For Efficient Generation of OPC Client (효율적인 OPC Client 생성을 위한 ActiveX 기반 컴포넌트의 설계 및 구현)

  • Sim Min-Suk;Yi Myeong-Jae;Kim Jong-Hwan
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.11
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    • pp.970-976
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    • 2005
  • OPC has made it to improve the development of control and monitoring software. But it is difficult to understand COM/DCOM model that is a base technology of OPC and complex communication setting between OPC Server and OPC Client. Therefore, in this paper, we design and implement ActiveX based components that are enable to solve these problems. Implemented components provide a method for simple communication between OPC Sewer and OPC Client and a GUI environment for easy and fast setting of communication information. Also, they provide the architecture fur efficient management of OPC Server's data. By using implemented component, easy development and efficient maintenance of OPC Client can be supported.

Implementation of Speech Recognition System Using JAVA Applet

  • Park, Seungho;Park, Kwangkook;Kim, Kyungnam;Kim, Jingyoung;Kim, Kijung
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.257-259
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    • 2000
  • In this paper, a word-unit recognition is performed to implement a speech recognition system over the web, using JAVA Applet and continuous distributed HMM. The system based on Client/server model is designed. A client computer processes speech with Applet, and then transmits feature parameters to the server computer though the Internet. The speech recognition system in the server computer transmits the result applied by the forward algorithm to the client computer and the result is displayed in the client computer by text.

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