• Title/Summary/Keyword: Sign-design

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A Study on the Visual Perception Characteristics the Sign Design in Mixed-Used Residential and Commercial Site (주상복합지역 간판디자인의 시지각적 특성에 관한 연구)

  • Lee, Hwa-Sook
    • Journal of the Korean housing association
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    • v.17 no.6
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    • pp.19-26
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    • 2006
  • Along with the development of creative building design ideas, how to effectively sign design concepts is also an important consideration on environmental design. The research goals established in order to solve these problems are to develop structures of sign design and analyze the cases of it. This paper explains structures of sign design in two ways: the compositional elements of signs and the relationships of visual perception. Among various relationships among sign design compositional elements this study uses relationships based on the Gestalt theory, the balance theory by Rudolf Arnheim, and the optical away theory by Gibson. The design principles investigated on the basis of the visual perception theories include the relationships between compositional elements and background space, visual weight balance, horizontal and vertical balances, grouping, and visual layout patterns

A Structure and Framework for Sign Language Interaction

  • Kim, Soyoung;Pan, Younghwan
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.411-426
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    • 2015
  • Objective: The goal of this thesis is to design the interaction structure and framework of system to recognize sign language. Background: The sign language of meaningful individual gestures is combined to construct a sentence, so it is difficult to interpret and recognize the meaning of hand gesture for system, because of the sequence of continuous gestures. This being so, in order to interpret the meaning of individual gesture correctly, the interaction structure and framework are needed so that they can segment the indication of individual gesture. Method: We analyze 700 sign language words to structuralize the sign language gesture interaction. First of all, we analyze the transformational patterns of the hand gesture. Second, we analyze the movement of the transformational patterns of the hand gesture. Third, we analyze the type of other gestures except hands. Based on this, we design a framework for sign language interaction. Results: We elicited 8 patterns of hand gesture on the basis of the fact on whether the gesture has a change from starting point to ending point. And then, we analyzed the hand movement based on 3 elements: patterns of movement, direction, and whether hand movement is repeating or not. Moreover, we defined 11 movements of other gestures except hands and classified 8 types of interaction. The framework for sign language interaction, which was designed based on this mentioned above, applies to more than 700 individual gestures of the sign language, and can be classified as an individual gesture in spite of situation which has continuous gestures. Conclusion: This study has structuralized in 3 aspects defined to analyze the transformational patterns of the starting point and the ending point of hand shape, hand movement, and other gestures except hands for sign language interaction. Based on this, we designed the framework that can recognize the individual gestures and interpret the meaning more accurately, when meaningful individual gesture is input sequence of continuous gestures. Application: When we develop the system of sign language recognition, we can apply interaction framework to it. Structuralized gesture can be used for using database of sign language, inventing an automatic recognition system, and studying on the action gestures in other areas.

According to Sign Design of the Theme Park User Experience Research -Mainly with Analysis on 'Lotte-World' and 'Ever-Land'- (테마파크 사인 디자인의 사용자 경험 연구 -롯데월드와 에버랜드를 중심으로-)

  • Kim, Ha-Gyeong;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.15 no.7
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    • pp.401-406
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    • 2017
  • This study compares and analyzes the users' perspectives based on Sign Design, focusing on Lotte World and Ever-Land, which are representative theme parks, There is a purpose. Consider various design elements of sign design. And how they affect the user experience. First, theoretical backgrounds of theme park and sign design were examined through literature review, and the elements of sign design were compared and analyzed. Secondly, the questionnaire was reconstructed based on Peter Morville's Honeycomb Model. As a result, it was necessary to improve the accessibility and location of sign design. Based on this study, I hope that it will be used as a reference material to improve the user experience according to sign design in the future.

The Effects of Sign Language Video Location in e-Learning System for the Hearing-impaired

  • Muhn, Seung Ho;Jung, Kwang Tae
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.6
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    • pp.597-607
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    • 2015
  • Objective: The purpose of this study is to identify the effects of sign language video location in e-learning system for the hearing-impaired. Background: E-learning education is a good way to resolve the inequality of education for the disabled. Providing a sign language video in e-learning education for the hearing-impaired is very important for their learning. Although the location of sign language video is an important factor in the design of the video, the effect of its location in learning using the e-learning system was not studied. Method: In order to identify the effect of sign language video location on the learning of the hearing-impaired using the e-learning system, the prototypes of the system with different locations were developed. Eighteen people with hearing impairment participated in this experiment. Learning presence, learning immersion, and learning satisfaction were used to measure learning effects with sign language video location. Results: Bottom right position was more preferred through preference evaluation for sign language video location. The learning effect with sign language video location (bottom-left and bottom-right) was not significant. That is, the effects of learning presence, immersion, and satisfaction were not statistically significant with video location. Conclusion: From this study, the following have to be considered in e-learning system design for the hearing-impaired. Although the location of a sign language video is not a significant factor from the experiment, the bottom right position in the design is proposed because learning presence and satisfaction is slightly higher at the bottom right position, and the position is preferred from subjective evaluation. From the analysis of interview data, it was also proposed that the design of a sign language video should be improved for the hearing-impaired. Application: The result of this study can be applied to the e-learning system design for the hearing-impaired.

The implementation of sign design simulation software (사인디자인 제작 체험 시뮬레이션 소프트웨어 개발)

  • Paik, Jin-Kyung;Lee, Kyung-Mi;Yeoun, Myeong-Heum
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.163-172
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    • 2006
  • Sign is one of the important factors in city and national image formation, thus requires high level of quality. However, domestic sign emphasize only the sense of attention that leads to big sized signs, thus often results in a poor coordination with the surrounding space. This situation requires employees in sign business want to learn specialized knowledge about design field. Based on these circumstances, we propose sign design software to employees in sign business field as an aid tool that can help to develop good signs in terms of functionality as well as harmony of design. Thus, in this investigation, sign simulation software application case that can design sign and apply this sign to the actual application site is presented. In order to develop this software, literature survey and preliminary studies were performed to analyze the preparation process and environment, and designed sign design element and software elements, user interrace, and finally Java software were utilized. This developed software can be used as a textbook in sign design related departments in schools, and hopefully to enhance the social recognition of sign as well as academic interest.

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A study on the Evaluation and Preference on the Sign Design of the Industrial Heritages Space (산업유산 공간의 사인디자인 평가 및 선호도 연구)

  • Zhang, JingYu;Yoon, Jiyoung
    • Korean Institute of Interior Design Journal
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    • v.27 no.3
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    • pp.79-89
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    • 2018
  • This study aims at evaluating the characteristics and the preference on the sign design in the industrial heritages space. The research were performed by the process of literature review, case study, and survey of questionnaire. Seven industrial heritage space in Korea and China regenerated as art and cultural space after 2000 were selected and evaluated by 6 criteria including integrity, continuity, simplicity, aesthetics, legibility and historic aspects. The findings were the following. First, the six criteria factors were evaluated as the similar scores in the assessment of 7 sites without extremity. Simplicity was the highest score while historicality was the lowest one. It means that the characteristics of the sign systems of the heritage sites were focused on the simple, contemporary and effective design. Second, integrity, continuity, aesthetics, legibility were evaluated as the medium score in the sign design. While, in the evaluation on the aesthetics the score differences were comparatively high. Sanhai M50 which got the highest score showed the integrity of contrast using yellow and grey color with minimal design. However, Sanghai M50 got the lowest score in the historic aspects and was evaluated as the most favorite sign design in the preference. It means that the historic aspects have no direct relationship with the preference for the sign design. It shows that the effectiveness with integrity and the aesthetic aspects are considered more importantly than the application of the historic identity of the site in sign design.

Approach to develop a software supporting sign design strategy -Focusing on the letter information- (사인디자인 지원 소프트웨어 개발을 위한 방안 -문자정보를 중심으로-)

  • Paik, Jin-Kyung;Choi, In-Kyu;Shim, Eun-Mi;Lee, Kyung-Mi
    • Archives of design research
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    • v.17 no.4
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    • pp.149-158
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    • 2004
  • Domestic sign industry has seen a rapid growth in recent years, however, the level of quality is not so high. The main reason for this is due to the lack of well educated specialists. Thus, in this investigation, we will develop sign design experience software for the experienced employees in sign industry. Especially, focusing on the indoor letter information, we will develop the software that can provide the graphic effect associated with letter information. First, current situation and preliminary study in sign system used in public information were conducted, then design elements were analyzed from this. Then, experiments were performed on teh analyzed elements, and evaluation methods for the sign design were determined. Experiments including typography, color, layout, line alignment, letter space, and line space were conducted to analyze the visual perception. From these experiments, effective elements can be extracted and used as a elements for sign design software. As a next step, we will propose the development of experience software in sign design that can help to determine the sign elements. Thus, our investigation will provide sign design experience software that can be used by any inexperienced individuals, and be a great help for the more effective sign planning.

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A Study on the Characteristics of Planning Factors Applied to the Sign Design in the Street (도시가로변 사인디자인 요소 및 특성에 관한 조사 연구 - 광주광역시 시가지 간판을 중심으로 -)

  • 이화숙
    • Journal of the Korean housing association
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    • v.14 no.1
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    • pp.61-66
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    • 2003
  • Considering the present outdoor environment of city landscapes, the improvement of well-formed street landscapes is a very important issue in Korea. At this point of time, it is very meaningful to understand the sign design and the planning condition of buildings and examine various problems about this and the possibilities for improvement. Thus the purpose of this study is to accumulate basic data to establish design guideline and visual factors for the sign design for useful environment. The conclusions of this study are as follows: to understand the factors of sign designs is through survey and analysis of building condition and city landscape. Planning factors for outdoor advertising design should be developed systematically and more fit to the street environment and designers in the aspect of control and guidance.