• Title/Summary/Keyword: Smart User Interface

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Design of Hand Gestures for Smart Home Appliances based on a User Centered Approach (스마트홈 내 기기와의 상호작용을 위한 사용자 중심의 핸드 제스처 도출)

  • Choi, Eun-Jung;Kwon, Sung-Hyuk;Lee, Dong-Hun;Lee, Ho-Jin;Chung, Min-K.
    • Journal of Korean Institute of Industrial Engineers
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    • v.38 no.3
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    • pp.182-190
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    • 2012
  • With the progress of both wire and wireless home networking technology, various projects on smart home have been carried out in the world (Harper, 2003), and at the same time, new approaches to interact with smart home systems efficiently and effectively have also been investigated. A gesture-based interface is one of these approaches. Especially with advance of gesture recognition technologies, a variety of research studies on gesture interactions with the functions of IT devices have been conducted. However, there are few research studies which suggested and investigated the use of gestures for controlling smart home appliances. In this research the gestures for selected smart home appliances are suggested based on a user centered approach. A total of thirty-eight functions were selected, and a total of thirty participants generated gestures for each function. Based on the Nielsen (2004), Lee et al. (2010) and Kuhnel et al. (2011), the gesture with the highest frequency for each function (Top gesture) has been suggested and investigated.

Proposal for a Responsive User Interface System based on MPEG-UD (MPEG-UD 기반 사용자 인터페이스 생성 시스템 제안)

  • Moon, Jaewon;Lim, Tae-Beom;Kum, Seungwoo;Kim, Taeyang;Shin, Dong-Hee
    • Journal of Internet Computing and Services
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    • v.15 no.5
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    • pp.83-93
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    • 2014
  • Providing personalized services customized to users' needs and preferences becomes highlighted as a key area of user-context computing. It is essential for context-aware technology to be developed more intelligent and meaningful services by being widely applied to a variety of sectors and domains. SDO (Standard Development Organization) such as MPEG and W3C has been actively developed to be standardized services and to improve context-awareness services. Yet current standards related to context-aware technology, such as MPEG-7, MPEG-21, MPEG-V, and emotionML, are not capable enough to support various systems and diverse services. Against this backdrop, the MPEG User Description, referred to also as MPEG-UD Standard, is to ensure interoperability among recommendation services, which take into account user's context when generating recommendations to users. In this light, we introduce standards related to the user context and propose the structure for RD-Engine and the Remote Responsive User Interface(RRUI) system in reference to MPEG-UD. This system collects unit resources matching specific condition according to the user's contexts described by MPEG-UD. In so doing, it improves adaptive user interface considering device features in real-time. By automatically generating adaptive user interfaces tailored to an individual's contexts, the proposed system aims to achieve high-quality user experience for a complex service.

Implementation of Mobile Web Interface Design for Smart-Phone Users (스마트폰 사용자를 위한 모바일 웹 인터페이스 디자인 구현)

  • Oh, Hyoung-Yong
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.639-648
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    • 2011
  • Since the emergence of the smartphone and tablet PC whose wireless internet accessibility has improved, personal computing environment has shifted from PCs to mobile web based mobile devices, and therefore the use of information and the communication method have been changing rapidly. Under the circumstance, domestic universities have actively been establishing mobile websites for smartphone users. Such mobile websites, however, focused on diverse functions and a showy design rather than on usability or accessibility, and were developed simply for the purpose of public relations. For this reason, students are now faced with difficulties in using the websites. Therefore, this paper proposes a novel web interface with the consideration of usability and accessibility in order for users to easily use and assess proper information. The matters to be taken into account in developing a mobile website are an intuitive interface design, user experiences, a user customized interface and compliance with web standards.

Vision based Fast Hand Motion Recognition Method for an Untouchable User Interface of Smart Devices (스마트 기기의 비 접촉 사용자 인터페이스를 위한 비전 기반 고속 손동작 인식 기법)

  • Park, Jae Byung
    • Journal of the Institute of Electronics and Information Engineers
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    • v.49 no.9
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    • pp.300-306
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    • 2012
  • In this paper, we propose a vision based hand motion recognition method for an untouchable user interface of smart devices. First, an original color image is converted into a gray scaled image and its spacial resolution is reduced, taking the small memory and low computational power of smart devices into consideration. For robust recognition of hand motions through separation of horizontal and vertical motions, the horizontal principal area (HPA) and the vertical principal area (VPA) are defined respectively. From the difference images of the consecutively obtained images, the center of gravity (CoG) of the significantly changed pixels caused by hand motions is obtained, and the direction of hand motion is detected by defining the least mean squared line for the CoG in time. For verifying the feasibility of the proposed method, the experiments are carried out with a vision system.

Card-based User Interface on Smart-phone (스마트 폰의 카드 기반 사용자 인터페이스)

  • Lee, Young-Ju
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.555-561
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    • 2017
  • The card-based user interface is one of the easiest navigation methods for smart phones, and many of the contents have recently been exposed as cards. In this paper, we have dealt with the definitions of cards and the components of cards used in smart phones. The card can play multimedia including various images and media, and serves as an entry point into detailed contents through the arrangement of buttons or actions. The card UI had different characteristics depending on the type, if it could be classified into basic type, timeline type, workflow type, and dashboard type. The basic type and the timeline type were not suitable for the hierarchy and order of information, and they were suitable for providing large contents. The workflow type was not significantly different from the amount of content, horizontal content arrangement was possible, and the dashboard type was analyzed to be suitable for providing various data as graph or number.

A Study on a Stress Measurement Algorithm Based on ECG Analysis of NUI-applied Tangible Game Users (NUI가 적용된 체감형 게임의 사용자 심전도 분석에 의한 스트레스 측정 알고리즘 연구)

  • Lee, Hyun-Ju;Shin, Dong-Il;Shin, Dong-Kyoo
    • Journal of Korea Game Society
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    • v.13 no.5
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    • pp.73-80
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    • 2013
  • NUI(Natural User Interface) allows users to directly interact with surrounding digital devices using their voices or body motions without additional input/output interface devices. Our study has been carried out on human users who play a tangible game with body motions in the NUI-applied smart space. ECG was measured for 60 seconds duration before and after playing the game to determine user stress levels, and the measured signals were analyzed through an improved Random Forest algorithm. In order to experiment by a supervised learning, users additionally input whether or not the user felt stress. Moreover, the improved algorithm showed 1.04% higher accuracy than existing algorithm.

A Study on Design of Real-time Big Data Collection and Analysis System based on OPC-UA for Smart Manufacturing of Machine Working

  • Kim, Jaepyo;Kim, Youngjoo;Kim, Seungcheon
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.121-128
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    • 2021
  • In order to design a real time big data collection and analysis system of manufacturing data in a smart factory, it is important to establish an appropriate wired/wireless communication system and protocol. This paper introduces the latest communication protocol, OPC-UA (Open Platform Communication Unified Architecture) based client/server function, applied user interface technology to configure a network for real-time data collection through IoT Integration. Then, Database is designed in MES (Manufacturing Execution System) based on the analysis table that reflects the user's requirements among the data extracted from the new cutting process automation process, bush inner diameter indentation measurement system and tool monitoring/inspection system. In summary, big data analysis system introduced in this paper performs SPC (statistical Process Control) analysis and visualization analysis with interface of OPC-UA-based wired/wireless communication. Through AI learning modeling with XGBoost (eXtream Gradient Boosting) and LR (Linear Regression) algorithm, quality and visualization analysis is carried out the storage and connection to the cloud.

A Development of Gesture Interfaces using Spatial Context Information

  • Kwon, Doo-Young;Bae, Ki-Tae
    • International Journal of Contents
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    • v.7 no.1
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    • pp.29-36
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    • 2011
  • Gestures have been employed for human computer interaction to build more natural interface in new computational environments. In this paper, we describe our approach to develop a gesture interface using spatial context information. The proposed gesture interface recognizes a system action (e.g. commands) by integrating gesture information with spatial context information within a probabilistic framework. Two ontologies of spatial contexts are introduced based on the spatial information of gestures: gesture volume and gesture target. Prototype applications are developed using a smart environment scenario that a user can interact with digital information embedded to physical objects using gestures.

What do Smart Home Appliance Users Expect from Smart Washing Machines? -A Qualitative Exploration of Predictive Expectations for Smart Washing Machines- (스마트 가전 사용자는 스마트 세탁기에 무엇을 기대하는가? -스마트 세탁기에 대한 예측적 기대 탐색을 위한 질적 연구-)

  • Heekang Moon;Sunwoo Kim
    • Journal of the Korean Society of Clothing and Textiles
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    • v.47 no.1
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    • pp.85-109
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    • 2023
  • Laundry has traditionally been regarded as one of the most demanding household chores, but the introduction of smart washing machines is changing this perception. Although smart washing machines have been on the market for several years and consumers' perceptions of washing machines have changed, little is known about consumers' perceptions of smart washing machines. The purpose of this study is to determine what users expect from smart washing machines. We conducted two focus group interviews with sixteen participants who had used smart home appliances to acquire qualitative data. Stimuli created by the interviewees were applied in the focus group interviews to collect more insightful data. We analyzed the data using the three-step method and QSR NVivo. Analysis revealed ten categories of predictive expectations, including seven utilitarian attributes (i.e., smart functionality, smart user interface, reliability, controllability, interactivity, functional value, and economic value) and three hedonic attributes (i.e., fashionable value, psychological value, and social value). The results of this study have implications for the development of smart washing machines that would satisfy consumers by taking user expectations into account.

The effects of UI(user interface) experience on product attitude and purchase intention for smartphones (스마트폰의 UI(User Interface) 경험이 제품태도와 구매의도에 미치는 영향)

  • Youm, Dong-Sup;Yu, Seung-Yeob
    • Journal of Digital Convergence
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    • v.11 no.4
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    • pp.129-137
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    • 2013
  • Increasingly important UI(user interface) on the digital media era, and increasing awareness about the user experience. In this study, by considering these realities, what impact smartphone UI experience, this product attitudes and purchase intentions you want to check. First, the findings of the smartphone UI experience influence on product attitudes of the smartphone was confirmed. Second, the smartphone's UI experience was confirmed also in the purchase of smartphones that partially affects. Finally, attitudes were identified as affecting the purchase of products for smartphones. The results of this study, the strategies suggest the need for consideration of future marketing strategy for smart phones smartphone's UI experience. Especially valuable experience for the smartphone-focused marketing strategy, such as the administration of post-A/S system, ie, around experience than are necessary. Finally, in order to improve the consumer's purchase decision more than anything that can enhance the positive attitude of consumers for its products marketing strategies are necessary.