• Title/Summary/Keyword: Sound Environment

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Evaluation on the Field Application of Spontaneous Acoustic Field Reproduction System (능동형 음장조정시스템의 현장적용 평가)

  • Jeon, Ji-Hyeon;Shin, Yong-Gyu;Kang, Sang-Woo;Min, Byeong-Cheol;Kook, Chan
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.11a
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    • pp.616-621
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    • 2006
  • A began of this study is to verify Spontaneous Acoustic Field Reproduction System(SAFRS), developed as an embodiment of creating agreeable sound environment, with evaluation on the field application. SAFRS is a system to sense changes of surroundings and produce sounds, which can go well with environment elements sensed by the system in to the space. The sound which can go well with environment elements is sound which judged by individual evaluation to be so, the classification of the preferred sounds according to the mood of the space was suggested in the former study. So, SAFRS was applied into the Square of D University to evaluate effectiveness of the system. The executed evaluations were 1) evaluation on sounds perception, frequency, volume and matchability with the space, 2) image evaluation on the square and sound environment and 3) evaluation on sound environment with existing sounds, fountains sound, sound produced by SAFRS, and both fountains sound and sound produced by SAFRS. Verifying SAPRS of field application was deduced from those evaluations. Theresultsofthestudyarefollowing: Though the system was applied into the space, the volume of the sounds shouldn't be too high. And with visual surroundings, the effectiveness of the system would be increased. At the results of four evaluations, the result of day evaluation is; both fountains sound and sound produced by SAFRS>fountains sound>sound produced by SAFRS>existing sounds, the result of night evaluation is; sound produced by SAFRS>both fountains sound and sound produced by SAFRS>fountains sound>existing sounds and these results pointed out that sounds environment produced by the system was highly evaluated due to less background sounds.

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The Significance and Direction on the Preservation of Sound Environment in Korea - Focused on the Comparison of 100 Soundscapes of Japan - (우리나라의 소리환경 보전의 의의와 방향 - 일본의 소리풍경 100선과의 비교를 중심으로 -)

  • Han, Myung-Ho;Oh, Yang-Ki
    • KIEAE Journal
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    • v.8 no.3
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    • pp.43-50
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    • 2008
  • The aim of this study is to search for the meaning and direction of sound environment preservation in Korea through the concept of soundscape. In order to achieve the goals, it was analyzed the similarities and differences on the contents of "100 The beautiful sounds of Korea - 1999" and "100 Soundscapes of Japan - 1996" in view of the intents of selection, the process of selection, and the construction of the results. The result show that there are the both similarities and differences on the intent and the process of selection, types and extent of sound samples, interactions among human-sound environment-region, the identities of the regions as well as the recognized sound environment. Also, the result shows that it is very important to preserve ecological, social, and cultural sound environment of the region. In order to practice this ideology of soundscape in Korea, there is a necessity for converting people's consciousness and participating voluntary residents' movement.

Development of Sound Design Strategies for Promoting Self-regulated Learning Behaviors in Mobile Learning Environments

  • KIM, Taehyun
    • Educational Technology International
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    • v.13 no.1
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    • pp.101-144
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    • 2012
  • Students mostly precede their learning without any direct support of instructor in e-learning and mobile educational environment. Many useful strategies and tools to facilitate self-regulated learning behaviors in e-learning environment have been introduced, yet, the limit has been reached by only suggesting self-regulated strategies with visual information in the most researches. Accordingly, this research is intent to propose the sound design strategies that facilitate learner's self-regulated learning behaviors in mobile learning environment. To achieve the objective of the research, two research questions are presented. First, what are the sound design strategies that facilitate the self -regulated learning behaviors in mobile learning environment?. Second, what are the results of evaluating the developed sound design strategies in terms of facilitating self-regulated learning behaviors?. To solve these research questions, the literature reviews on characteristics of mobile learning, concepts and features of self-regulated learning and sound were done to establish the sound design strategies. Through formative research method targeting instructional designers, sound design strategies were modified and supplemented. The research to validate these was performed and to verify the effect of the derived sound design strategies, the usability test aimed at instructional designer and learners was conducted. The final sound design strategies through this research process were six general design strategies and the sixteen detailed strategies. This research is meaningful because this offers the basic research on sound information design which has been lacking and help upgrade the upper limit of instructional design which mainly focused on visual information in mobile learning environment that shows information in a small screen.

A Survey on the Sound Environment for Soundscape Design in the Street around Insa-Dong (사운드스케이프 디자인을 위한 인사동 전통문화의 거리의 음환경 특성에 관한 연구)

  • Jeon, Ji-Hyeon;Jang, Gil-Soo;Kim, Sun-Woo
    • KIEAE Journal
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    • v.4 no.1
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    • pp.33-38
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    • 2004
  • There are many attempts to make more comfortable amenity in city districts and streets to provide a soundscape design. And the sound which reflects the culture and peculiarity of characterized the street must be preserved. Thus these attempts are recognized as another noise control to give the suitable environmental sound, not to reduce noise level. This study aims to analyze the behavior of the pedestrian and sound environment of the street sound, by measuring the sound level for the Insa-Dong Traditional Culture street. As the results, it is advisable to use the natural water sound dominating the district and to provide the staying spot to watch the event to be held. The results of this study could be used as fundamental data to recover the image of Insa-Dong Traditional Culture street to consider design concept of soundscape.

Absorption Characteristics of Perforated Environment Friendly Sound Absorbing Board using Hwangto (황토를 이용한 친환경 유공 흡음보드의 흡음특성)

  • Kim, Sun-Woo;Park, Hyeon Ku
    • KIEAE Journal
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    • v.11 no.1
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    • pp.3-8
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    • 2011
  • Sound absorbing materials used for lightweight panels and interior material are mainly made of fibroid material such as glass wool or rock wool. However these fiber type sound absorbing materials have some problems such that sound absorption could be decreased as time goes by because of durability. In addition, dust scattering from fiber type material can cause another problem in health. In this point of view, this study aims to develop environment friendly sound absorbing material using Hwangto(so called loess or yellow soil), a traditional housing material. Hwangto is natural housing material in Korea and generally known for improving indoor air quality. Hwangto panel is made to construct on the floor, wall and ceiling, and expected that there is not enough absorption. Present study tried to develop environment friendly sound absorbing material that has high sound absorption performance with good environment performance in terms of air quality. Pore rate was designed to maximize the absorption in the specific frequency bands, and two kinds of backing space were applied in order to see the effect of backing space. As a result peak frequency that has maximum absorption is going high as the pore rate is increased. The backing space provides more absorption and makes the peak frequency down to low.

'EVE-SoundTM' Toolkit for Interactive Sound in Virtual Environment (가상환경의 인터랙티브 사운드를 위한 'EVE-SoundTM' 툴킷)

  • Nam, Yang-Hee;Sung, Suk-Jeong
    • The KIPS Transactions:PartB
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    • v.14B no.4
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    • pp.273-280
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    • 2007
  • This paper presents a new 3D sound toolkit called $EVE-Sound^{TM}$ that consists of pre-processing tool for environment simplification preserving sound effect and 3D sound API for real-time rendering. It is designed so that it can allow users to interact with complex 3D virtual environments by audio-visual modalities. $EVE-Sound^{TM}$ toolkit would serve two different types of users: high-level programmers who need an easy-to-use sound API for developing realistic 3D audio-visually rendered applications, and the researchers in 3D sound field who need to experiment with or develop new algorithms while not wanting to re-write all the required code from scratch. An interactive virtual environment application is created with the sound engine constructed using $EVE-Sound^{TM}$ toolkit, and it shows the real-time audio-visual rendering performance and the applicability of proposed $EVE-Sound^{TM}$ for building interactive applications with complex 3D environments.

Auditory Interaction Design By Impact Sound Synthesis for Virtual Environment (충돌음 합성에 의한 가상환경의 청각적 인터랙션 디자인)

  • Nam, Yang-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.1-8
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    • 2013
  • Focused on the fact that sound is one of the important sensory cues delivering situations such as impact, this paper proposes an auditory interaction design approach for virtual environment. Based on a few sampling of basic material sound for various materials such as steel, rubber, and glass, the proposed method enables design transformations of the basic sound by allowing modification of mode gains that characterize natural sound for the material. In real-time virtual environment, it also provides simulation of modified sound according to the change of impact situation's perceptual properties such as colliding objects' size, hardness, contacting area, and speed. The test results on cognition experiment for discriminating objects' materials and impact situation by sound showed the feasibility of proposed auditory interaction design method.

Environment Adaptive Sound Localization for Multi-Channel Surround Sound System

  • Lee, Yoon Bae;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.21-25
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    • 2016
  • Recent development in multi-channel surround is emerging in various formats to provide better stereoscopic and sound effects to consumers in recent broadcasting. The ability sound localize the sound sources in space is most considerable design factor on multi-channel surround system for human earing perception model. However, this paper propose the change of the sound localization according to the spacing of the speakers, which is not covered in the existing research focus on sound system design. Presently the sound system uses the position and number of the speakers to localize the sound. In the multi-channel surround environment, the proposed design uses the sound localization is caused by the directional characteristics of the speaker, the distance between the speakers and the distance between the listener and the speaker according to the directivity is required. The proposed design is simulated using virtual measurement with MATLAB simulation environment and performances are measured.

Floor Impact Sound Pressure Level Characteristics by the Change of Reverberation Time in a Reverberation Chamber (수음실 잔향 시간변화에 따른 바닥충격음레벨 특성 - 잔향실을 중심으로 -)

  • Jeong, Jeong Ho;Kim, Jeong Uk;Jeong, Jae Gun
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.23 no.3
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    • pp.274-281
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    • 2013
  • Field measurement method of heavy/soft impact sound pressure level which is regulated in JIS and ISO has been using in Korea, Japan and Canada. It is reported that heavy/soft impact sound pressure level was varied by the sound field condition of receiving room such as sound absorption power and room volume. In this study, it is checked that heavy/soft impact sound pressure level was affected by the receiving sound field condition. Rubber ball and bang machine sound pressure level was measured in the vertically connected reverberation chamber. In oder to check the effect of receiving sound field on heavy/soft impact sound pressure, sound absorption power was changed with polyester sound absorption blankets with air space and glass wool. The reverberation time at 1 kHz band was changed from 10 s to 0.2 s by sound absorption material. Rubber ball sound pressure level measured without sound absorption material was 58 dB in $L_{i,Fmax,AW}$, but the level was 46 dB with sound absorption treatment. From this result, it is confirmed that sound field correction method is needed in the heavy/soft impact sound pressure level measurement method using bang machine and rubber ball.

Underwater Sound Propagation in a range-dependent Shallow water environment (비균질한 천해에서의 수중음파 전파)

  • Na, Jeong-Yeol
    • The Journal of the Acoustical Society of Korea
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    • v.6 no.4
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    • pp.64-73
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    • 1987
  • Low frequency sound propagation in a range-dependent shallow water environment of the Korea Strait has been studied by using the adiabatic coupled mode, ADIAB. The range-dependent environment is unique in terms of horizontal variations of sound velocity profiles, sediment thickness and attenuation coefficients and water depths. For shallow source and receiver depths, the most important mechanism involved in the propagation loss is the depth changing character of mode functions that strongly depends on the local sound velocity profile. Application of the adiabatic coupled mode theory to shallow water environment is reasonable when higher modes are attenuated due to bottom interaction effects. Underwater sound propagation in a range-dependent shallow-water environment.

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