• Title/Summary/Keyword: Sound engineering

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A Study on "A Midsummer Night's Palace" Using VR Sound Engineering Technology

  • Seok, MooHyun;Kim, HyungGi
    • International Journal of Contents
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    • v.16 no.4
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    • pp.68-77
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    • 2020
  • VR (Virtual Reality) contents make the audience perceive virtual space as real through the virtual Z axis which creates a space that could not be created in 2D due to the space between the eyes of the audience. This visual change has led to the need for technological changes to sound and sound sources inserted into VR contents. However, studies to increase immersion in VR contents are still more focused on scientific and visual fields. This is because composing and producing VR sounds require professional views in two areas: sound-based engineering and computer-based interactive sound engineering. Sound-based engineering is difficult to reflect changes in user interaction or time and space by directing the sound effects, script sound, and background music according to the storyboard organized by the director. However, it has the advantage of producing the sound effects, script sound, and background music in one track and not having to go through the coding phase. Computer-based interactive sound engineering, on the other hand, is produced in different files, including the sound effects, script sound, and background music. It can increase immersion by reflecting user interaction or time and space, but it can also suffer from noise cancelling and sound collisions. Therefore in this study, the following methods were devised and utilized to produce sound for VR contents called "A Midsummer Night" so as to take advantage of each sound-making technology. First, the storyboard is analyzed according to the user's interaction. It is to analyze sound effects, script sound, and background music which is required according to user interaction. Second, the sounds are classified and analyzed as 'simultaneous sound' and 'individual sound'. Thirdly, work on interaction coding for sound effects, script sound, and background music that were produced from the simultaneous sound and individual time sound categories is done. Then, the contents are completed by applying the sound to the video. By going through the process, sound quality inhibitors such as noise cancelling can be removed while allowing sound production that fits to user interaction and time and space.

Sound manipulation: Theory and Applications (음장 제어의 이론과 그 적용)

  • Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2008.04a
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    • pp.468-471
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    • 2008
  • Sound manipulation is to control sound field using multiple sound sources for appropriate purposes. In linear acoustics, a sound can be constructed by superimposing several fundamental sound fields such as a planewave and sphere shape sound field. That is how we manipulate sound field. In this paper, we introduce the theory of sound manipulation and its applications from the examples of the generation of fundamental sound field: a circle, a ring shape sound field and a planewave field.

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New Development of Two-dimensional Sound Quality Index for Brand Sound in Passenger Cars (승용차 브랜드 사운드를 위한 이차원 음질 인덱스 개발)

  • Jo, Byoung-Ok;Park, Dong-Chul;Lee, Min-Sub;Jung, Seung-Gyoon;Lee, Sang-Kwon
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.16 no.5 s.110
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    • pp.457-469
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    • 2006
  • In automotive engineering, the brand sound is one of the important advantage strategies in a car company. For the design of brand sound, the selection of descriptive word for a car sound is one of major works in automotive sound quality research. In this paper, booming and rumbling sound, which are professional words used by sound and vibration engineers are used for the design of brand sound. We employed sound quality metrics, which are used in the psychoacoustics. By most research results, the relationship between subjective evaluations and sound quality metrics has nonlinear characteristics. In order to correlate these subjective evaluations with sound quality metrics, the artificial neural network technology has been applied to two-dimensional sound quality index for a passenger car. These indexes are used for 46 passenger cars, which are samples of the famous cars around the world. Also a preference evaluation for car sound was carried out by sound and vibration engineers. We coupled this preference with booming and rumbling sounds by using artificial neural network. In future, the two dimensional sound and preference index will be very useful to develop brand sound in passenger cars.

New Development of Two-Dimensional Sound Quality Index for Brand sound in Passenger Cars (승용차 브랜드 사운드를 위한 이차원 음질 인덱스 개발)

  • Jo, Byoung-Ok;Lee, Sang-Kwon;Park, Dong-Chul;Lee, Min-Sub;Jung, Seung-Gyoon
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11b
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    • pp.174-179
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    • 2005
  • In automotive engineering, the brand sound is one of the important advantage strategy in a car company. For the design of brand sound, the selection of descriptive word for a car sound is one of major works in automotive sound quality research. In paper, booming sound and rumbling sound, which are professional words used by NVH engineers are used for the design of brand sound. We employed sound metrics which are the subjective parameter used in psychoacoustics. According to most research results, the relationship between subjective evaluations and sound metrics has nonlinear characteristics and is very complex. In order to link these subjective evaluations to sound metrics, the artificial neural network technology has been applied to two-dimensional sound quality index for a passenger car. These indexes is used for 46 passenger cars, which are samples of famous cars in the world. Also the preference in car sounds is evaluated by the trained NVH engineers. We coupled this preference with booming and rumbling sounds by using artificial neural network. In future, the two -dimensional sound index and preference index are very useful fur the development of brand sound in passenger cars.

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Investigation of the Indoor Noise of Naval Vessel according to the Sound Absorption and Reverberation Time in a Cabin (함정 격실에 적용되는 흡음재와 잔향시간에 따른 실내 소음 분석)

  • Han, Hyung-Suk;Park, Mi-Yoo;Cho, Heung-Gi;Kim, Joong-Gil;Im, Dong-Been;Son, Yoon-Jun
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2010.10a
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    • pp.586-591
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    • 2010
  • The sound field can be classified to the direct and reverberant sound field. If the sound absorption material in a room is not applied sufficiently, the reverberant sound field increases and the sound pressure in a room also increases when the sound source exists in a room. Therefore, the reverberation time should be controled in order to reduce the reverberant sound as well as sound pressure level in a room. Even though the reverberation time is specified and researched widely in architectural engineering, it is rarely performed in a marine engineering. Therefore, in this research, the reverberation time in a navel vessel is researched related to the noise reduction in a cabin.

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Evaluation of Sound Quality for Urban Environmental Sound (도시 환경음의 음질 평가)

  • Park, Hyeon-Ku;Shin, Yong-Gyu;Kim, Hang;Song, Min-Jeong;Kim, Sun-Woo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.05a
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    • pp.529-534
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    • 2005
  • This study performed an physical analysis on the characteristics of urban environmental sound divided into three parts depending on their features. Object sounds were classified into traffic sound, waster sound and spatial sound. Traffice sound was selected because it is dominant sound in urban environment, and water sound is selected because it generally supplies pleasantness in contrast to traffic sound, Finally spatial sound was considered because it represents sound in various places of city having lots of behaviors and types of sound due to them. Physcal analysis was carried out using sound quality indices based on Zwicker's loudness, $L_{Aeq}$(equivalent noise level), Ln(percentile noise level) and other acoutical attributes applied to previous study. Through the analysis, this study aims to compare the acoustical characteristics of urban environmental sound and to provide fundamental data for the evaluation of urban environmental sound.

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A Study on Regional and Individual Preference Sound Quality for Luxury Vehicle (고급 차량음의 지역별 개인별 선호 음질에 관한 연구)

  • Kim, Seong-Hyeon;Park, Dong-Chul;Hong, Seok-Gwan
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2012.10a
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    • pp.364-369
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    • 2012
  • The vehicle sound classified into driving sound due to power-train, operating sound due to electric motor like sunroof, door lock and electronic sound. These vehicle sound has various features depend on the characteristic of sound that user required. And it based on cultural and regional difference of user. In this study, the user required vehicle sound characteristics for luxury sedan was investigated in overall viewpoint. And virtual target sound was developed through the result of user preference investigation. Next, Jury test was carried out in Germany, USA and Korea for evaluating the target sound. And the regional and individual difference of preference was analyzed through the result of jury test. This result of research will be contributed to design of vehicle sound quality and target sound setting.

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Sound Quality Study and its Application to Car Interior and Exterior Noise

  • Hashimoto, Takeo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2001.05a
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    • pp.19-26
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    • 2001
  • There passed almost 15 years since our sound quality studies in Japan related to the emitted noise from the industrial products have been started. The sound under consideration are interior and exterior noise from cars, noise from the electric appliances such as electric shavers, electric cleaners and washing machines and the sound emitted from earth moving machines and etc. After a little while since sound quality studies have been started, the products with better sound are gradually on sale on the market.

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Sound Field Reproduction by Manipulating Sound Pressure on Boundary (경계의 음압 제어를 통한 음장 재현 방법론 제안)

  • Jang, Ji-Ho;Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2005.11a
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    • pp.555-558
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    • 2005
  • If sound pressure values on boundary are available, then we can predict the sound field in it. Similarly, we can reproduce sound field by manipulating sound pressure values on boundary. In this paper, a noble method of sound reproduction using this concept is introduced and evaluated for the case in which sound field is 2-D half-infinite plane by computer simulation.

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Floor Impact Sound Pressure Level Characteristics by the Change of Reverberation Time in Mock-up Test Rooms (수음실 잔향시간 변화에 따른 중량 충격음 레벨 특성 - 실험실 환경을 중심으로 -)

  • Jeong, Jeong Ho;Lee, Byung Kwon;Yeon, Jun Oh;Jeon, Jin Yong
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.24 no.4
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    • pp.339-347
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    • 2014
  • Floor impact sound in high-rise apartment building became one of social problems. A lot of civil complaints on floor impact sound occur continuously and the number of disputes between neighbors in small and aged apartment buildings is increasing. Interests on heavy-weight impact sound pressure level measurement and evaluation method is increased. Previous study reported that heavy-weight impact sound level was changed by the sound field condition of receiving reverberation chamber. In this study, heavy-weight impact sound pressure level change by the receiving sound field condition was measured in standard test facility and mock-up test room. These two experimental conditions were designed to simulate averaged living room of common apartment units. By the change of sound absorption power in receiving room, heavy-weight impact sound pressure level in most of frequency bands were changed in standard test facility and mock-up room. Normalized maximum sound pressure level regulated in ISO 16032 showed wider range of heavy/soft impact sound pressure level. Heavy/soft impact sound pressure level change was became smaller by the application of standardized maximum sound pressure level and ISO/CD 10140-3 Amd 2 method. In the case of standardized maximum sound pressure level, absolute sound pressure level changed. From these results, receiving sound field correction method regulated in ISO/CD 10140-3 Amd 2 is needed for the precision measurement and evaluation of heavy-weight impact sound.