• Title/Summary/Keyword: Sound produce

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An Expansion of Sound Image Using Phase Shifting of Low Frequency and Reflected Sound of High Frequency in Television (저역 위상 처리와 고역 반사음을 이용한 텔레비전에서의 음상 확장)

  • 김동수;박해광
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.1235-1238
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    • 1998
  • In television stereo system, to produce the sound image for spatial impression is too difficult because of the narrow distence between two speakers. A method of widening the sound image using precedence effect was introduced but it didn't work effectively in low frequency band. In this paper, we propose a new method to produce an expanded sound image in full band of audio requency in band sound is expanded by phase shifting method and a higher frequency band sound is expanded by reflection. In simulation and experiment, the proposed system guarantees useful effect of sound image expansion in television stereo system.

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Stereo Sound Image Expansion Using Phase Shifting and Precedence Effect in Television (위상 처리 방식과 선착 효과를 이용한 텔레비전에서의 스테레오 음상 확대)

  • 오제화;이종철
    • Proceedings of the IEEK Conference
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    • 1998.10a
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    • pp.1239-1242
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    • 1998
  • In television stereo system, to produce a realistic sound effect is very difficult because the distance between stereo speakers is very narrow. Many signal processing methods of widening the sound image for spatial impression have been studied. One of the methods of widening the sound image is using the Precedence Effect by reflected sound. However, this method does not work effectively in lower frequencies because of directivity of a speaker. In this paper, we propose an effective method of expanding stereo image using Precedence Effect and Phase Shifting method to produce a whole band frequency sound expansion. In experiments, we confirm the usefulness of the proposed stereo sound image expansion system.

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Development of Index for Sound Quality Evaluation of Vacuum Cleaner Based on Human Sensibility Engineering (감성공학을 기초한 진공청소기의 음질 인덱스 개발)

  • Gu, Jin-Hoi;Lee, Sang-kwon;Jeon, Wan-Ho;Kim, Chang-Jun
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.15 no.7 s.100
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    • pp.821-828
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    • 2005
  • In our life, we have used many digital appliances. They help us to improve the quality of life but sometimes give us unsatisfactory result. Because they produce specific noise. Especially vacuum cleaner produce much noise that is very annoying. So we need to study what sound metrics affect human sensibility. In this paper, we develop sound quality index for vacuum cleaner using the sound quality metrics defined in psychoacoustics. First, we carry out the subjective evaluation of vacuum cleaner sound to verify what vacuum sound feels good to human. And then artificial neural network estimated the complexity and the nonlinear characteristics of the relations between subjective evaluation and sound metrics. Finally the ANN is trained repeatedly to have a good performance for sound qualify index of the vacuum cleaner. As a result, the sound quality index of vacuum cleaner has a correlation of $93.5\%$ between the subjective evaluation and ANN. So, there exist three factors that Is loudness, sharpness, roughness which affect the sound quality of vacuum cleaner.

A Study on "A Midsummer Night's Palace" Using VR Sound Engineering Technology

  • Seok, MooHyun;Kim, HyungGi
    • International Journal of Contents
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    • v.16 no.4
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    • pp.68-77
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    • 2020
  • VR (Virtual Reality) contents make the audience perceive virtual space as real through the virtual Z axis which creates a space that could not be created in 2D due to the space between the eyes of the audience. This visual change has led to the need for technological changes to sound and sound sources inserted into VR contents. However, studies to increase immersion in VR contents are still more focused on scientific and visual fields. This is because composing and producing VR sounds require professional views in two areas: sound-based engineering and computer-based interactive sound engineering. Sound-based engineering is difficult to reflect changes in user interaction or time and space by directing the sound effects, script sound, and background music according to the storyboard organized by the director. However, it has the advantage of producing the sound effects, script sound, and background music in one track and not having to go through the coding phase. Computer-based interactive sound engineering, on the other hand, is produced in different files, including the sound effects, script sound, and background music. It can increase immersion by reflecting user interaction or time and space, but it can also suffer from noise cancelling and sound collisions. Therefore in this study, the following methods were devised and utilized to produce sound for VR contents called "A Midsummer Night" so as to take advantage of each sound-making technology. First, the storyboard is analyzed according to the user's interaction. It is to analyze sound effects, script sound, and background music which is required according to user interaction. Second, the sounds are classified and analyzed as 'simultaneous sound' and 'individual sound'. Thirdly, work on interaction coding for sound effects, script sound, and background music that were produced from the simultaneous sound and individual time sound categories is done. Then, the contents are completed by applying the sound to the video. By going through the process, sound quality inhibitors such as noise cancelling can be removed while allowing sound production that fits to user interaction and time and space.

Teaching Pronunciation Using Sound Visualization Technology to EFL Learners

  • Min, Su-Jung;Pak, Hubert H.
    • English Language & Literature Teaching
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    • v.13 no.2
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    • pp.129-153
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    • 2007
  • When English language teachers are deciding on their priorities for teaching pronunciation, it is imperative to know what kind of differences and errors are most likely to interfere with communication, and what special problems particular first-language speakers will have with English pronunciation. In other words, phoneme discrimination skill is an integral part of speech processing for the EFL learners' learning to converse in English. Training using sound visualization technique can be effective in improving second language learners' perceptions and productions of segmental and suprasegmental speech contrasts. This study assessed the efficacy of a pronunciation training that provided visual feedback for EFL learners acquiring pitch and durational contrasts to produce and perceive English phonemic distinctions. The subjects' ability to produce and to perceive novel English words was tested in two contexts before and after training; words in isolation and words in sentences. In comparison with an untrained control group, trainees showed improved perceptual and productive performance, transferred their knowledge to new contexts, and maintained their improvement three months after training. These findings support the feasibility of learner-centered programs using sound visualization technique for English language pronunciation instruction.

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Development of Index for Sound Quality Evaluation of Vacuum Cleaner (인공지능망을 이용한 진공청소기 음질 인덱스 개발)

  • 구진회;전완호;김창준;이상준
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.05a
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    • pp.1003-1008
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    • 2004
  • In our life, we have used many digital appliances. They helped us to improve the quality of lift but sometimes gave us unsatisfactory result because they produce specific noise. Especially a vacuum cleaner produces a great deal of noise that is very annoying. So we need to study what sound metrics affect human sensibility. In this paper, we will study sound quality index for vacuum cleaner. The subjective evaluation of vacuum cleaner sound can be indicated to objective parameters by sound metrics of psychoacoustics. The artificial neural network can estimate the nonlinear characteristics of relation between subjective evaluation and sound metrics. We applied the artificial neural network to the development of sound quality index for vacuum sound.

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The Design of an Artificial Larynx Controlled by the EMG (근전위 제어형 인공후두의 설계)

  • 민혜정;최홍식;윤형로;봉정표
    • Journal of the Korean Society of Laryngology, Phoniatrics and Logopedics
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    • v.8 no.1
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    • pp.59-64
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    • 1997
  • In this Paper, we developed an electrolarynx controlled by the EMG(electromyography) of the sternohyoid muscle, and rested the property of the new electrolarynx while normal persons with his own larynx use it. for the examination of property of the developed electrolarynx, our researchers performed three different experiments. The first experiment was tested whether that on/off control of the vibrator of the electrolarynx is synchronized with the activity of the sternohyoid EMG. In the second experiment, it was tested when the lower amplitude of the sternohyoid EMG is produced, whether the higher pitch of the electrolarynx is produced, and vice versa. The third experiment was tested the probability that the electrolarynx can produce the voiceless sound. As the results, we found that the developed electrolarynx had the good produce of the on/off vibrator control and the pitch control of the electrolarynx. Also, we ascertained the possibility that it can produce the voiceless sound.

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Stereo Sound Irmge Extension Using Preredence Effect and Reflected Sounds (선착효과 및 반사음을 이용한 스테레오 음상확대)

  • 한찬호;이법기;정원식;고일석;최영수
    • The Journal of the Korea Contents Association
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    • v.1 no.1
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    • pp.24-31
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    • 2001
  • In The AV system, to produce a realistic sound effect is very difficult because the distance between stereo speakers is very narrow. Many signal processing method of widening the sound image for spatial impression have been studied. Most of the typical methods of widening the sound image are related to the phase shifting. but this method was not effective in the concrete wall structure with high reflectivity. In this paper, we proposed an effective method of extending stereo sound image using Precedence Effect and reflected sound. In experiments we confirmed the usefulness of the method for extending stereo sound image of a conventional AV system in wider listening area of a room.

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A study on multichannel 3D sound rendering

  • Kim, Sun-Min;Park, Young-Jin
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.117.2-117
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    • 2001
  • In this paper, 3D sound rendering using multichannel speakers is studied. Virtual 3D sound technology has mainly been researched with binaural system. The conventional binaural sound systems reproduce the desired sound at two arbitrary points using two speakers in 3DD space. However, it is hard to implement the localization of virtual source at back/front and top/below positions because the HRTF of an individual is unique just like the fingerprint. Most of all, the HRTF is highly sensitive to the elevation change. Multichannel sound systems have mainly been used to reproduce the sound field picked up over a certain volume rather than at specific points. Moreover, multichannel speakers arranged in 3-D space produce a much better performance of ...

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PREDICTION OF SOUND RADIATION FROM TIRE TREADBAND VIBRATION

  • Kim, B.S.
    • International Journal of Automotive Technology
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    • v.2 no.1
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    • pp.33-38
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    • 2001
  • The noise generated from a treadband mechanism of a tire has been the subject of this research. In particular, the treadband has been treated as an infinite tensioned beam resting on an elastic foundation which includes damping. The main objective is here to predict the sound power generated from a system mentioned above by locating harmonic point forces representing the excitation of treadband at the contact patch. It is possible to predict the sound power radiated from this structure by wavenumber transformation techniques. To find out the minimum radiated sound power, All parameters were varied. Thus this model can be used as a tire design guide for selecting parameters which produce the minimum noise radiation.

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