• Title/Summary/Keyword: Texture Representation

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Texture Classification Based on Gabor-like Feature (유사 가버 특징에 기반한 텍스쳐 분류)

  • Son, Ji-Hoon;Kim, Sung-Young
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.10 no.2
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    • pp.147-153
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    • 2017
  • Efficient texture representation is very important in computer vision fields. The performance of texture classification or/and segmentation can be improved based on efficient texture representation. Gabor filter is a representation method that has long history for texture representation based on multi-scale analysis. Gabor filter shows good performance in texture classification and segmentation but requires much processing time. In this paper, we propose new texture representation method that is also based on multi-scale analysis. The proposed representation can provide similar performance in texture classification but can reduce processing time against Gabor filter. Experimental results show good performance of our method.

A Study of Efficient Pattern Classification on Texture Feature Representation Coordinate System (텍스처 특징 표현 좌표체계에서의 효율적인 패턴 분류 방법에 대한 연구)

  • Woo, Kyeong-Deok;Kim, Sung-Gook;Baik, Sung-Wook
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.237-248
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    • 2010
  • When scenes in the real world are perceived for the purpose of computer/robot vision fields, there are great deals of texture based patterns in them. This paper introduces a texture feature representation on a coordinate system in which many different patterns can be represented with a mathematical model (Gabor function). The representation of texture features of each pattern on the coordinate system results in the high performance/competence of texture pattern classification. A decision tree algorithm is used to classify pattern data represented on the proposed coordinate system. The experimental results for the texture pattern classification show that the proposed method is better than previous researches.

Graphical Video Representation for Scalability

  • Jinzenji, Kumi;Kasahara, Hisashi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.29-34
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    • 1996
  • This paper proposes a new concept in video called Graphical Video. Graphical Video is a content-based and scalable video representation. A video consists of several elements such as moving images, still images, graphics, characters and charts. All of these elements can be represented graphically except moving images. It is desirable to transform these moving images graphical elements so that they can be treated in the same way as other graphical elements. To achieve this, we propose a new graphical representation of moving images using spatio-temporal clusters, which consist of texture and contours. The texture is described by three-dimensional fractal coefficients, while the contours are described by polygons. We propose a method that gives domain pool location and size as a means to describe cluster texture within or near a region of clusters. Results of an experiment on texture quality confirm that the method provides sufficiently high SNR as compared to that in the original three-dimensional fractal approximation.

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Sparse Representation based Two-dimensional Bar Code Image Super-resolution

  • Shen, Yiling;Liu, Ningzhong;Sun, Han
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.4
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    • pp.2109-2123
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    • 2017
  • This paper presents a super-resolution reconstruction method based on sparse representation for two-dimensional bar code images. Considering the features of two-dimensional bar code images, Kirsch and LBP (local binary pattern) operators are used to extract the edge gradient and texture features. Feature extraction is constituted based on these two features and additional two second-order derivatives. By joint dictionary learning of the low-resolution and high-resolution image patch pairs, the sparse representation of corresponding patches is the same. In addition, the global constraint is exerted on the initial estimation of high-resolution image which makes the reconstructed result closer to the real one. The experimental results demonstrate the effectiveness of the proposed algorithm for two-dimensional bar code images by comparing with other reconstruction algorithms.

Face Representation and Face Recognition using Optimized Local Ternary Patterns (OLTP)

  • Raja, G. Madasamy;Sadasivam, V.
    • Journal of Electrical Engineering and Technology
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    • v.12 no.1
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    • pp.402-410
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    • 2017
  • For many years, researchers in face description area have been representing and recognizing faces based on different methods that include subspace discriminant analysis, statistical learning and non-statistics based approach etc. But still automatic face recognition remains an interesting but challenging problem. This paper presents a novel and efficient face image representation method based on Optimized Local Ternary Pattern (OLTP) texture features. The face image is divided into several regions from which the OLTP texture feature distributions are extracted and concatenated into a feature vector that can act as face descriptor. The recognition is performed using nearest neighbor classification method with Chi-square distance as a similarity measure. Extensive experimental results on Yale B, ORL and AR face databases show that OLTP consistently performs much better than other well recognized texture models for face recognition.

Efficient 3D Model based Face Representation and Recognition Algorithmusing Pixel-to-Vertex Map (PVM)

  • Jeong, Kang-Hun;Moon, Hyeon-Joon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.1
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    • pp.228-246
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    • 2011
  • A 3D model based approach for a face representation and recognition algorithm has been investigated as a robust solution for pose and illumination variation. Since a generative 3D face model consists of a large number of vertices, a 3D model based face recognition system is generally inefficient in computation time and complexity. In this paper, we propose a novel 3D face representation algorithm based on a pixel to vertex map (PVM) to optimize the number of vertices. We explore shape and texture coefficient vectors of the 3D model by fitting it to an input face using inverse compositional image alignment (ICIA) to evaluate face recognition performance. Experimental results show that the proposed face representation and recognition algorithm is efficient in computation time while maintaining reasonable accuracy.

Low-Rank Representation-Based Image Super-Resolution Reconstruction with Edge-Preserving

  • Gao, Rui;Cheng, Deqiang;Yao, Jie;Chen, Liangliang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.9
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    • pp.3745-3761
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    • 2020
  • Low-rank representation methods already achieve many applications in the image reconstruction. However, for high-gradient image patches with rich texture details and strong edge information, it is difficult to find sufficient similar patches. Existing low-rank representation methods usually destroy image critical details and fail to preserve edge structure. In order to promote the performance, a new representation-based image super-resolution reconstruction method is proposed, which combines gradient domain guided image filter with the structure-constrained low-rank representation so as to enhance image details as well as reveal the intrinsic structure of an input image. Firstly, we extract the gradient domain guided filter of each atom in high resolution dictionary in order to acquire high-frequency prior information. Secondly, this prior information is taken as a structure constraint and introduced into the low-rank representation framework to develop a new model so as to maintain the edges of reconstructed image. Thirdly, the approximate optimal solution of the model is solved through alternating direction method of multipliers. After that, experiments are performed and results show that the proposed algorithm has higher performances than conventional state-of-the-art algorithms in both quantitative and qualitative aspects.

A Study On Holistic Synthesis Human Face Images (얼굴 영상의 합성에 관한 연구)

  • 박호식;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.4
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    • pp.645-651
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    • 2002
  • This paper presents a method to automatically synthesized human fare images from holistic descriptions. We compactly represent the face set by a small set of prototypes, which can be used in simple ways generated controlled morphings. This becomes possible because separation of 2D-shape and texture provides a faithful, closed and convex representation of images, and smooths the mapping between images and their properties. With this approach, the user watches an images being continuously morphed according to his indications, and the synthesized images always obey the natural physiognomic constraints.

Voxel-wise UV parameterization and view-dependent texture synthesis for immersive rendering of truncated signed distance field scene model

  • Kim, Soowoong;Kang, Jungwon
    • ETRI Journal
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    • v.44 no.1
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    • pp.51-61
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    • 2022
  • In this paper, we introduced a novel voxel-wise UV parameterization and view-dependent texture synthesis for the immersive rendering of a truncated signed distance field (TSDF) scene model. The proposed UV parameterization delegates a precomputed UV map to each voxel using the UV map lookup table and consequently, enabling efficient and high-quality texture mapping without a complex process. By leveraging the convenient UV parameterization, our view-dependent texture synthesis method extracts a set of local texture maps for each voxel from the multiview color images and separates them into a single view-independent diffuse map and a set of weight coefficients for an orthogonal specular map basis. Furthermore, the view-dependent specular maps for an arbitrary view are estimated by combining the specular weights of each source view using the location of the arbitrary and source viewpoints to generate the view-dependent textures for arbitrary views. The experimental results demonstrate that the proposed method effectively synthesizes texture for an arbitrary view, thereby enabling the visualization of view-dependent effects, such as specularity and mirror reflection.

Face Transform with Age-progressing based on Vector Representation (벡터표현 기반의 연령변화에 따른 얼굴 변환)

  • Lee, Hyun-jik;Kim, Yoon-Ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.3 no.3
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    • pp.39-44
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    • 2010
  • In this paper, we addressed a face transform scheme with age-progressing based on vector representation. Proposed approach utilized a vector modeling as well as morphing so as to improve not only a reliability but also a consistency. For the more, some elements of texture change owing to the face shape are defined and some parameters with respect to the internal and external environments are also considered. To testify the proposed approach, estimation of similarity is performed with qualitative manner by using experimental output, and finally resulted in satisfactory for face shape transformation aged from sixty to fourteen.

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