• Title/Summary/Keyword: Texture image watermarking

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Research on Robustness of 2D DWT-Based Watermarking in Intermediate Viewpoint by 3D Warping

  • Park, Scott;Choi, Hyun-Jun;Yang, Won-Jae;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of information and communication convergence engineering
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    • v.12 no.3
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    • pp.173-180
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    • 2014
  • This paper investigates the robustness of watermarking techniques for stereo or multi-view images generated from texture and depth images. A three-dimensional (3D) warping technique is applied to texture and depth images to generate stereo or multi-view images for a 3D display. By using the 3D warping technique, in this paper, we developed watermarking techniques and evaluated the robustness of these techniques that can extract watermarks from texture images even when the viewpoints are moved. A depth image is used to generate a stereo image with the largest viewpoint difference to the left and right. The overlapping region in the stereo image that does not disappear after warping is then obtained, and DWT is applied to this region to embed a watermark in the LL sub-band. The proposed watermarking techniques were found to yield bit error rates of about 3%-16% when they were applied to stereo images generated from texture and depth images. Furthermore, the results showed that the copyright could be seen when the extracted watermark was visually confirmed.

A New Watermarking Algorithm for 3D Stereoscopic Image based on Depth and texture images (깊이 및 텍스쳐 영상 기반의 3D 입체 영상을 위한 워터마킹 알고리즘)

  • Seo, Young-Ho;Kim, Bo-Ra;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.551-561
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    • 2014
  • Since the depth and texture images have been widely used for generating 3-dimensional stereoscopic image, the security of them have been focused. In this paper, we propose a new watermarking technique for copyright of stereo and multiview images which is generated in an arbitrary viewpoint by depth and texture image. After the mark space is selected for preserving watermark through DIBR (depth-image-based rendering) process which uses 3D warping, the texture image is transformed to the frequency coefficient using 2D DCT (discrete cosine transform). Some parts of them are quantized, which is the corresponding process to watermarking. The embedded watermark is not conformed by eyes, so we identified the invisibility of the proposed method. In case of appling attacks of general image process, we also identified the robustness of it.

A Property Analysis of Parameters for Effective Watermarking based on Human Visual System (HVS 기반 효과적인 워터마킹을 위한 파라미터 성능분석)

  • Park Ki-Hong;Yoon Byung-Min;Kim YoonHo
    • Journal of Digital Contents Society
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    • v.6 no.2
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    • pp.119-123
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    • 2005
  • We proposed a method of effective watermarking based m HVS. To speak generally, HVS parameters are contrast sensitivity, texture degree, entropy sensitivity and standard of deviation, etc. The aim of this paper is evaluated by the experiments of imperceptibility and correctness of watermark. According to some experimental results, contrast sensitivity function is superior in smooth image. On the other hand, standard of deviation provides good results in rough images. Consequently, how to select the parameters considering image attribute is key problem in effective watermarking.

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Adaptive reversible image watermarking algorithm based on DE

  • Zhang, Zhengwei;Wu, Lifa;Yan, Yunyang;Xiao, Shaozhang;Gao, Shangbing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.3
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    • pp.1761-1784
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    • 2017
  • In order to improve the embedding rate of reversible watermarking algorithm for digital image and enhance the imperceptibility of the watermarked image, an adaptive reversible image watermarking algorithm based on DE is proposed. By analyzing the traditional DE algorithm and the generalized DE algorithm, an improved difference expansion algorithm is proposed. Through the analysis of image texture features, the improved algorithm is used for embedding and extracting the watermark. At the same time, in order to improve the embedding capacity and visual quality, the improved algorithm is optimized in this paper. Simulation results show that the proposed algorithm can not only achieve the blind extraction, but also significantly heighten the embedded capacity and non-perception. Moreover, compared with similar algorithms, it is easy to implement, and the quality of the watermarked images is high.

Human Vision System based Adaptive Watermarking Algorithm (시각적 특성에 기반한 적응적 워터마킹 알고리즘)

  • 전영민;고일주;김계영
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.6
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    • pp.101-109
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    • 2004
  • This paper proposes an adaptive watermarking algerian technique concerning the visual characteristics of human. To embed watermark to an image, features such as contrast, brightness, and texture are used. The propose method adaptively select blocks and determine the position and intensity of watermark to be applied, concerning the visual characteristics of a human. The experiment involves cropping, image enhancement, low pass filtering, and JPEG compression, which are compared on detectability of watermark against image manipulation and attack

Adaptive Watermarking based on Fuzzy Inference and Human Visual System (퍼지 추론과 시각특성 기반의 적응적 워터마킹)

  • Shin Hee-Jong;Park Ki-Hong;Kim Yoon-Ho
    • Journal of Digital Contents Society
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    • v.5 no.4
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    • pp.311-315
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    • 2004
  • In this paper, we proposed a robust watermarking algorithm based on fuzzy inference and human visual system. In the first, discrete wavelet transform(DWT) is involved to calculate additive energy strength, then we devised fuzzy inference, which was established by computing contrast and texture degree in gray-level image. Watermark is embeded into the coefficients of 3-level DWT so as to consider a spatial effects. Visual recognizable patterns such as binary image were used as a watermark Consequently, experimental results showed that proposed algorithm is robust in JPEC compression.

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Digital Watermarking Algorithm for Multiview Images Generated by Three-Dimensional Warping

  • Park, Scott;Kim, Bora;Kim, Dong-Wook;Seo, Youngho
    • Journal of information and communication convergence engineering
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    • v.13 no.1
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    • pp.62-68
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    • 2015
  • In this paper, we propose a watermarking method for protecting the ownership of three-dimensional (3D) content generated from depth and texture images. After selecting the target areas to preserve the watermark by depth-image-based rendering, the reference viewpoint image is moved right and left in the depth map until the maximum viewpoint change is obtained and the overlapped region is generated for marking space. The region is divided into four subparts and scanned. After applying discrete cosine transform, the watermarks are inserted. To extract the watermark, the viewpoint can be changed by referring to the viewpoint image and the corresponding depth image initially, before returning to the original viewpoint. The watermark embedding and extracting algorithm are based on quantization. The watermarked image is attacked by the methods of JPEG compression, blurring, sharpening, and salt-pepper noise.

Color-Texture Image Watermarking Algorithm Based on Texture Analysis (텍스처 분석 기반 칼라 텍스처 이미지 워터마킹 알고리즘)

  • Kang, Myeongsu;Nguyen, Truc Kim Thi;Nguyen, Dinh Van;Kim, Cheol-Hong;Kim, Jong-Myon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.35-43
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    • 2013
  • As texture images have become prevalent throughout a variety of industrial applications, copyright protection of these images has become important issues. For this reason, this paper proposes a color-texture image watermarking algorithm utilizing texture properties inherent in the image. The proposed algorithm selects suitable blocks to embed a watermark using the energy and homogeneity properties of the grey level co-occurrence matrices as inputs for the fuzzy c-means clustering algorithm. To embed the watermark, we first perform a discrete wavelet transform (DWT) on the selected blocks and choose one of DWT subbands. Then, we embed the watermark into discrete cosine transformed blocks with a gain factor. In this study, we also explore the effects of the DWT subbands and gain factors with respect to the imperceptibility and robustness against various watermarking attacks. Experimental results show that the proposed algorithm achieves higher peak signal-to-noise ratio values (47.66 dB to 48.04 dB) and lower M-SVD values (8.84 to 15.6) when we embedded a watermark into the HH band with a gain factor of 42, which means the proposed algorithm is good enough in terms of imperceptibility. In addition, the proposed algorithm guarantees robustness against various image processing attacks, such as noise addition, filtering, cropping, and JPEG compression yielding higher normalized correlation values (0.7193 to 1).

Copyright Protection for Fire Video Images using an Effective Watermarking Method (효과적인 워터마킹 기법을 사용한 화재 비디오 영상의 저작권 보호)

  • Nguyen, Truc;Kim, Jong-Myon
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.8
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    • pp.579-588
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    • 2013
  • This paper proposes an effective watermarking approach for copyright protection of fire video images. The proposed watermarking approach efficiently utilizes the inherent characteristics of fire data with respect to color and texture by using a gray level co-occurrence matrix (GLCM) and fuzzy c-means (FCM) clustering. GLCM is used to generate a texture feature dataset by computing energy and homogeneity properties for each candidate fire image block. FCM is used to segment color of the fire image and to select fire texture blocks for embedding watermarks. Each selected block is then decomposed into a one-level wavelet structure with four subbands [LL, LH, HL, HH] using a discrete wavelet transform (DWT), and LH subband coefficients with a gain factor are selected for embedding watermark, where the visibility of the image does not affect. Experimental results show that the proposed watermarking approach achieves about 48 dB of high peak-signal-to-noise ratio (PSNR) and 1.6 to 2.0 of low M-singular value decomposition (M-SVD) values. In addition, the proposed approach outperforms conventional image watermarking approach in terms of normalized correlation (NC) values against several image processing attacks including noise addition, filtering, cropping, and JPEG compression.

Digital Cage Watermarking using Human Visual System and Discrete Cosine Transform (인지 시각시스템 및 이산코사인변환을 이용한 디지털 이미지 워터마킹)

  • 변성철;김종남;안병하
    • Journal of KIISE:Information Networking
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    • v.30 no.1
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    • pp.17-23
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    • 2003
  • In this Paper. we Propose a digital watermarking scheme for digital images based on a perceptual model, the frequency masking, texture making, and luminance masking Properties of the human visual system(HVS), which have been developed in the context of image compression. We embed two types of watermark, one is pseudo random(PN) sequences, the other is a logo image. To embed the watermarks, original images are decomposed into $8\times8$ blocks, and the discrete cosine transform(DCT) is carried out for each block. Watermarks are casted in the low frequency components of DCT coefficients. The perceptual model adjusts adaptively scaling factors embedding watermarks according to the local image properties. Experimental results show that the proposed scheme presents better results than that of non-perceptual watermarking methods for image qualify without loss of robustness.