• 제목/요약/키워드: Three-dimensional pattern design

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가방용 3D 입체패턴 디자인 자카드 직물 개발과 감성구조 (Development and Sensory Evaluation of Jacquard Fabrics with Three Dimensional Pattern Design for Bag)

  • 김정화;김명옥;이정순
    • 한국의류산업학회지
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    • 제21권1호
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    • pp.104-111
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    • 2019
  • This study was developed using the DTP (digital textile printing) jacquard fabrics with a three-dimensional pattern for bag and evaluated the preference and emotional structure. The following conclusions were obtained. Three-dimensional patterns of 12 species using the illustrator program, including six kinds of designs based on the text and six kinds of character types based on the geometry of the basic design was developed. As a result of evaluating the preference of the three-dimensional pattern jacquard fabric, the most preferred fabric was a three-dimensional patterned jacquard fabric with a motif of the Korean consonant "ㅅ". The results of analyzing the emotional dimension of the three-dimensional pattern jacquard fabric, eight factors including simple image, feminine image, exotic image, graphic image, sporty image, masculine image, dynamic image and stereoscopic image were derived. Between emotional factors and preferences correlation analysis showed the stronger the simple image, the feminine image, and the sporty image, the more preferable. It suggested the possibility of a morphological and new fabric for bag, textile design motifs by using Hangul consonants attempt to limit the flatness of the existing geometric form patterns that can be applied to three-dimensional bag whether swirly patterns overcome.

패턴스캐너를 이용한 자동차부품의 3차원모델링 및 효용성분석 (3D Modeling of Automobile Part Using Pattern Scanner and Efficiency Analysis)

  • 한승희
    • 한국측량학회지
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    • 제24권1호
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    • pp.1-8
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    • 2006
  • 효율적인 3차원 모델링은 건설, 기계 그리고 디자인과 같은 폭넓은 설계분야에서 필수적으로 되고 있다. 특히, 역설계를 가능케 하는 툴로써 발전하고 있다. 3차원 모델링은 신속성, 정확성 그리고 명확성이 요구된다. 모델링을 위한 데이터 획득은 접촉식 좌표측정기, 레이져스캐너, 패턴스캐너 그리고 수치사진측량방법을 이용한다. 본 연구에서는 모델링 기법을 분석하고 패턴스캐너를 이용한 3차원 모델링기법을 소개하고자 한다. 또한, 본 연구는 OPTO-Top 패턴스캐너를 이용하여 3차원 모델링을 시도하고 신속성과 효율성을 수치사진측량기법과 비교분석하였다. 아울러 3차원으로 사용자가 웹환경에서 시뮬레이션 할 수 있는 환경구축을 시도하였다.

조선시대 조각보의 입체적 표현을 통한 3D패턴 텍스타일 디자인과 패션상품 개발 (Development of Fashion Product and 3D Pattern Textile Design through the Three-Dimensional Expression based on Jogakbo in Chosun Dynasty Period)

  • 허승연
    • 한국의상디자인학회지
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    • 제25권2호
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    • pp.97-110
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    • 2023
  • The purpose of this study is to develop 3D pattern textile design of traditional Jogakbo motifs and fashion products using it. As a research method, first, through literature review, the three-dimensional representation of geometry on a plane with Jogakbo, design cases were examined. Second, through a survey, the purchase perception and design preference of Jogakbo cultural products was analyzed. Third, based on the results of the survey on color and print, the 3D pattern design for each type of Jogakbo is printed, and then textile fashion cultural products were developed. The results of this study are as follows. First, the reason why the public was not attracted to the purchase of cultural products was disatisfaction with practicality, unsuitable preference, price adequacy, aesthetics, and originality. Therefore, it was analyzed that quality, practicality, price, carry-on storage harmony and manageability, as well as aesthetic design were important factors for consumers. Second, the stereoscopic space on the plane expanded the two-dimensional plane space by forming a cube through the division and dissolution of geometry could be visualized using color expression of cubes of different brightness depending on the direction of light. Third, Jogakbo had eight types consisting of four detailed forms and three arrangement methods. The 3D pattern design could be developed through regular disolution and stereoscopic construction using Jogakbo's representative images for each type. In addition, it was found that it was easy to produce Jogakbo fashion products suitable for modern people through 3D pattern digital textile printing applying traditional colors.

주형의 전산기 원용 설계 II -팅구계와 주형캐비티의 설계- (Computer Aided Design of a Mold Cavity with Proper Rigging System for Casting Processes(II))

  • 박종천;이건우
    • 대한기계학회논문집
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    • 제14권2호
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    • pp.376-381
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    • 1990
  • An interactive computer program to design a mold cavity with the proper rigging system has been developed. In addition to the pattern and the risers generated in part 1 of this work, the various components of the gating system are generated in complete three dimensional models by a rational approach. Then they are laid interactively by the user, and united together with the pattern and the risers to result in the three dimensional model of the mold assembly. Finally, the vents and the mold box are constructed following the user's interactive specification and then the mold cavity is completed in a three dimensional geometric model by subtraction the mold assembly and the vents from the mold box. The three dimensional model of a mold cavity is useful for many related applications such as the solidification simulation for mold evaluation and the NC tool path generation for mold production.

시모그래피의 조형성을 응용한 현대 패션 디자인의 표현유형과 미적 특성 연구 (Expression types and aesthetic characteristics of modern fashion applying the formativeness of symmography)

  • 권기영
    • 복식문화연구
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    • 제29권3호
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    • pp.361-373
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    • 2021
  • The purpose of this study is to contribute to the role of lines in creative design development by analyzing the expression types and aesthetic characteristics of modern fashion using geometric formativeness of symmography. A literature study was conducted of works since 2009 to examine the general consideration of lines together with analysis of the concept and characteristics of symmography in the formative arts field, and to analyze the expression types and aesthetic characteristics of modern fashion design using the formativeness of symmography. The infinite sense of formativeness and original expression of symmography are used in formative arts such as space design, installation art, and industrial design. Expression types of modern fashion design using geometric formativeness of symmography can be classified into the following three types: two-dimensional graphic pattern, relief surface, and three-dimensional spatial. First, the two-dimensional graphic pattern type forms an optical pattern, providing individuality and visual interest to the textile design. Second, the relief surface type expresses the plane in various ways, so that the thickness changes according to how lines overlap. Third, the three-dimensional spatial type expands the boundaries of clothing and creates a fantastic spatial beauty. Next, the aesthetic formativeness of fashion design using symmography can be classified into repetitive rhythmicity, geometric self-similarity, and optical spatiality. Symmography enables a myriad of geometric patterns to be developed depending on material, color, and the designer's imagination, and helps inspire a variety of designs in fashion that sculpt a three-dimensional human body.

한국·중국·일본 전통복식에 나타난 문양의 조형적 특성과 조형미 (Formative Characteristics and Aesthetic on Pattern Featured in Korean, Chinese and Japanese Traditional Dress)

  • 유현정
    • 한국의상디자인학회지
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    • 제12권2호
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    • pp.107-118
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    • 2010
  • The purpose of this study is to be data and to help understanding of pattern of Korean, Chinese and Japanese traditional dress. The methods of this study are the study of academic literatures as well as practical study through the analysis of case studies about actual works. The summary of this study's results is like followings. First, standard of Pattern are nature, mam-made in motif object, Naturalistic, Geometric, Stylized, Abstract in motif express, Order, Disorder in pattern express. Second, a point of sameness of motif object in traditional dress of three nations were that nature and letter abstractive of mam-made is a lot. but motif of Japan was used in daily life motif of mam-made which was not in Korea and China Third, commonly, motif expression of three nations were developed Naturalistic, Stylized. but in Naturalistic, Korea was simple, plane, China was three-dimensional, Japan was expressed super realism. Fourth, as formative aesthetic of Pattern, Korea is natural, plane, simple and symbolic, China is gorgeous, three-dimensional, immaculacy, filling and symbolic, Japan is delicate, complicated, decoration and symbolic.

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미술관에서 평면전시와 입체전시에 따른 관람행태의 변화;부산시립미술관을 중심으로 (The Variation of Visitor' Behavior in relation to the Planar Exhibition and the Three Dimensional Exhibition in Art Museum;focused on Busan Museum of Modern Art)

  • 정재훈
    • 한국실내디자인학회논문집
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    • 제17권4호
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    • pp.84-91
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    • 2008
  • The objective of this study is to investigate how visitors' behavior change in relation to the pattern of exhibition in art museum. For the purpose Busan Museum of Modern Art was selected as the sample in this study. And two patterns of exhibition, namely the planar exhibition and the three dimensional exhibition, were surveyed using the tracking movement method. The data gathered from random-sampling 60 visitors in a art museum was analyzed by the correlation analysis and T-test. The results are as follows; 1) There is no meaningful difference in visitors' behavior by the exhibition pattern in terms of their viewing area, viewing time, viewing distance, viewing velocity, viewing rate. 2) In contrast, there is meaningful difference in terms of the number of stops by visitors and the time spent without movement to see the objects; visitors stopped more often and stayed longer within the three dimensional exhibition space than the planar exhibition in a art museum. In sum, visitors extrinsically show no big behavioral difference between the planar exhibition and the three dimensional exhibition, but much difference in the way they communicate with objects; they show more active behavior within the three dimensional exhibition space.

Parametric Body Model Generation for Garment Drape Simulation

  • Kim, Sungmin;Park, Chang-Kyu
    • Fibers and Polymers
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    • 제5권1호
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    • pp.12-18
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    • 2004
  • A parametric body model generation system has been developed. Using various mathematic and geometric algorithms of this system, a three-dimensionally scanned human body can be converted into a resizable body model. Once a parametric body model is formed, its size and shape can be modified instantaneously by providing appropriate anthropometric data. To facilitate the subsequent pattern arrangement process for garment drape simulation, a bounding box generation algorithm has been developed in this study. Also the model can be converted into a set of parametric surfaces that it can also be used for three-dimensional garment pattern design system.

유방이 큰 여성을 위한 브래지어 패턴 설계 -3차원 유방 형상 자료를 중심으로- (Design of Brassiere Pattern for Big Size Breast Women -Based on 3D Breast Scanning Data-)

  • 한초희;이경화
    • 한국의류학회지
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    • 제43권2호
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    • pp.204-214
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    • 2019
  • A CAD program has recently been introduced that can be directly developed into a three-dimensional human body shape and made into a pattern. It is possible to fabricate a bra that reflects the volume and surface area of the breast; however, it still needs to be verified. This study investigates the average size and shape of 20 big-breasted women and designs a brassiere pattern for women with large breasts using a 3D Flattening function of OptiTex PDS v15.6. In addition, the study verifies the reliability of the proposed method compared to a conventional brassiere pattern. The study results are as follows. First, the three dimensional measurement values were smaller than the direct measurement dimensions when the three dimension measurement dimensions of the subjects were compared with the direct measurement dimensions, the replica measurement dimensions and the three dimensional measurement dimensions. Second, the 3D flattening pattern reflects the actual shape, length, and area of the actual breast when comparing a brassiere pattern using a 3D shape and pattern reflecting the direct measurement.

환편 니트 재킷의 치수변화율을 고려한 생산효율에 관한 연구 (A Study on the Production Efficiency Considering the Dimensional Change Rate of Circular Knitted Jacket)

  • 황송이;이진희
    • 한국의류산업학회지
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    • 제18권6호
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    • pp.776-786
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    • 2016
  • This study intends to suggest production process of circular knitted jackets and dimensional change data of finished clothes after washing. the study provides pattern design method of circular knitted jackets by applying dimensional change. By doing so, the purpose of this study is to increase production efficiency through accurate order in consideration of loss amount of the fabrics in production. With the three fabric materials selected, this study investigated dimensional change of circular knitted jackets after sewing and washing by varying the parts to be attached to padding cloth and with or without inner lining. As for the fabric F-C (including the spandex, thicker and weightier than the other two fabrics), front width shrunk by 4.6%, which showed the biggest shrinkage among the jackets made of test fabrics. Then it suggested design methods of circular knitted jacket patterns to which dimensional change is applied according to materials, and analyzed the amount of fabric required for production by comparison of the materials. When using the fabric F-C without inner lining, there is big dimensional change and more than double amount of fabric is required. It is expected that the research results will be a basic data for pattern design and production process of circular knitted clothing.