• 제목/요약/키워드: Touch

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2D-Touch 스마트 디바이스에서 사용자 행동 패턴 분석을 통한 가상 3D-Touch 구현을 위한 방법 (An Approach to implement Virtual 3D-Touch using 2D-Touch based Smart Device through User Force Input Behavior Pattern)

  • 남춘성
    • 인터넷정보학회논문지
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    • 제17권6호
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    • pp.41-51
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    • 2016
  • 3D-Touch 인터페이스의 등장은 사용자로 하여금 새로운 인터랙션을 제공할 수 있는 기반을 마련해 주었다. 하지만 일부 스마트폰에서만 3D-Touch가 제공되고 있고, 대부분 2D-Touch 스마트폰에서 사용되는 인터랙션 방법은 새로운 방식의 3D-Touch의 인터랙션을 제대로 적용할 수 있는 방안은 마련되지 않고 있다. 이는 3D-Touch와 2D-Touch 인터랙션에서의 차이가 발생하는 주요 원인이다. 이에 따라 본 연구에서는, 2D-Touch 기반 디바이스에서도 3D-Touch의 소프트웨어적 기능과 인터페이스를 활용할 수 있게 해주는 가상 포스 터치 (Virtual Force Touch) 방식을 이용해서 3D-Touch 인터페이스를 활용할 수 있는 방안에 대하여 제안한다. 제안한 방안은 2D-Touch를 제공하는 스마트폰에서 사용자가 포스터치 입력을 발생하였을 때 스마트폰에 차지하는 손가락 면적을 분석하여 적절한 가상 포스 터치 구현하기 위한 것이다.

접촉(touch)에 대한 개념 분석 (An Analysis of the Concept "Touch")

  • 조경숙;최의순
    • 대한간호학회지
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    • 제25권4호
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    • pp.633-640
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    • 1995
  • The trends in nursing practice are not disease-oriented approaches but holistic, humanistic approaches such as human touch, which is an easily applied, economic, and efficient intervention. The purposes of this paper were to clarify the meaning of the concept "touch" to define the precise attributes of “touch” which could be a basis for nursing interventions. This study uses Walker & Avant's process of concept analysis. The concept of touch can be defined as follows : Touch is a process of communication and physical contact with intention, which is transfered by tactile senses. Attributes of touch are defined as 1) It is transferred by tactile senses. 2) A process of communication 3) A expressive pathway of emotion 4) It has intention. Antecedents of "touch" consist that 1) the touch provider understands the touch receiver's perception of past experiences of touch : 2) the touch provider is concerned about the touch receiver and comes up to the touch receiver : 3) the touch provider wants to deliver his /her emotions ; 4) the touch receiver needs the ability to differentiate the tactile senses. In regard to the consequences of touch, it is expected to keep the touching action between the touch provider and receiver, to feel empathy, to able to perceive the consumer's needs, to feel comfort, intimacy, trust, and to calm down the physiological variables. That is performing the nursing as a caring science.

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A Unit Touch Gesture Model of Performance Time Prediction for Mobile Devices

  • Kim, Damee;Myung, Rohae
    • 대한인간공학회지
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    • 제35권4호
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    • pp.277-291
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    • 2016
  • Objective: The aim of this study is to propose a unit touch gesture model, which would be useful to predict the performance time on mobile devices. Background: When estimating usability based on Model-based Evaluation (MBE) in interfaces, the GOMS model measured 'operators' to predict the execution time in the desktop environment. Therefore, this study used the concept of operator in GOMS for touch gestures. Since the touch gestures are comprised of possible unit touch gestures, these unit touch gestures can predict to performance time with unit touch gestures on mobile devices. Method: In order to extract unit touch gestures, manual movements of subjects were recorded in the 120 fps with pixel coordinates. Touch gestures are classified with 'out of range', 'registration', 'continuation' and 'termination' of gesture. Results: As a results, six unit touch gestures were extracted, which are hold down (H), Release (R), Slip (S), Curved-stroke (Cs), Path-stroke (Ps) and Out of range (Or). The movement time predicted by the unit touch gesture model is not significantly different from the participants' execution time. The measured six unit touch gestures can predict movement time of undefined touch gestures like user-defined gestures. Conclusion: In conclusion, touch gestures could be subdivided into six unit touch gestures. Six unit touch gestures can explain almost all the current touch gestures including user-defined gestures. So, this model provided in this study has a high predictive power. The model presented in the study could be utilized to predict the performance time of touch gestures. Application: The unit touch gestures could be simply added up to predict the performance time without measuring the performance time of a new gesture.

Touch Effect of Mental Simulation in Online Fashion Shopping -The Role of Instrumental and Autotelic Needs for Touch-

  • Lee, Ha Kyung;Choi, Dooyoung
    • 한국의류학회지
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    • 제45권2호
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    • pp.376-389
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    • 2021
  • This study investigates the effects of the interplay of device types and the need for touch (NFT) on product attitudes and determines how the mental simulation of touch mediates such relationships. Specifically, we test the roles of instrumental and autotelic NFT in the moderated mediation effect of mental simulation of touch. We instructed the potential participants to shop for a leather jacket on a webpage. With a total of 152 data points from the responses of participants who used a laptop and a touch device that uses a direct-touch interface (e.g., tablets), we conducted descriptive statistics, analysis of variance, and PROCESS procedures using SPSS 20.0. The results show a greater mental simulation for touch when using a touch device than a laptop. When individuals' instrumental NFT is low, using a touch device while shopping online heightens mental simulation of touch, which impacts product attitudes. In particular, such a moderated mediation effect strengthens as the value of individuals' autotelic NFT increases. However, when individuals' instrumental NFT is high, a touch device cannot drive mental simulation for touch, increasing favorable attitudes toward the product.

가속도센서를 이용한 터치패널시스템 구현 (Implementation of a Touch Panel System using Accelerometers)

  • 이영섭;김동일;강민수
    • 제어로봇시스템학회논문지
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    • 제17권12호
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    • pp.1194-1202
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    • 2011
  • A touch panel system has been one of the most widely used input devices. In this study, a touch panel embedded system using accelerometers is considered in order to make commercial white-boards or plates into touch panels. Three accelerometers are located at different positions on such a white board, so that touch points on the board can be identified using the sensors. For the identification of touch points, a TDOA (Time Difference of Arrivals) technique is applied in the algorithm which was implemented in a DSP board (TI 6713 DSK), which can provide a precise touch location by using the cross-correlation function of measured signals from the three accelerometers. Experiment results show that the touch panel system with accelerometers could provide the exact touch location. Thus a novel approach using such accelerometers could be applied to a new touch panel system.

2개의 터치인식이 가능한 3D 터치패드 (Two-Point Touch Enabled 3D Touch Pad)

  • 이용민;한창호
    • 한국산학기술학회논문지
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    • 제18권4호
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    • pp.578-583
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    • 2017
  • 본 논문은 최근에 모바일 기기에 적용되고 있는 차세대 터치 기술로서 압력터치 센서를 이용한 3D 터치패드 기술에 관한 것이다. 3D터치 기술은 터치 위치 및 터치 압력을 동시에 검출할 수 있고 멀티터치 기능이 있어야 한다. 본 논문의 목적은 스트레인 게이지를 이용하여 압력터치 센서를 제작하고 2점을 동시에 터치 가능한 압력터치 패드 제작이다. 하드웨어 부분은 터치 인식 센서에 금속 박막형 스트레인 게이지를 이용하였고 각 스트레인 게이지 센서마다 휘스톤 브리지 회로로 미세한 터치 신호를 검출하였다. 또한, 터치 신호 증폭기를 사용하여 터치 신호를 증폭하고 마이크로프로세서를 통해 디지털 데이터로 변환하여 화면에 디스플레이하는 터치 인식 시스템을 만들었다. 소프트웨어 부분은 2점 동시터치가 가능하고 터치 압력에 따라 구별 가능한 터치 인식 알고리즘을 C언어로 제작하였다. 터치 강도와 터치 위치가 다른 두 개의 터치 신호를 동시에 검출하여 화면에 나타내는 실험을 성공적으로 수행하였다. 본 연구를 통해 스트레인 게이지를 이용한 터치 인식 방법으로 3D 터치패드의 응용 가능성을 확인하였다.

Multi-touch Detection Technology Using a Divergence IR Beam Profile for Large LCD Touch Solutions

  • Lee, Young-Joon;Lee, Won-Suk;Pushchin, Victor;Song, Moon-Bong
    • Journal of Information Display
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    • 제11권4호
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    • pp.169-172
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    • 2010
  • This paper proposes a multi-touch detection technology that can be applied to large LCDs. To achieve this goal, a set of IR LEDs and sensors was used to construct an IR matrix, and a new algorithm based on Hough transform was applied. This approach reduced the "Ghost" response of the multi-touch detection technology to make it better than other IR touch recognition technologies, and showed robust performance in terms of multi-touch recognition.

Highly Stretchable, Transparent Ionic Touch Panel

  • Sun, Jeong-Yun
    • 한국표면공학회:학술대회논문집
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    • 한국표면공학회 2017년도 춘계학술대회 논문집
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    • pp.51-63
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    • 2017
  • The touch panel was developed decades ago and has become a popular input device in daily life. Because human-computer interaction is becoming more important, the next generation of touch panels require stretchability and bio-compatibility to allow integration with the human body. However, because most touch panels were developed based on stiff, brittle electrodes, electronic touch panels face difficulties to achieve such requirements. In this paper, for the first time, we demonstrate an ionic touch panel based on polyacrylamide hydrogel containing LiCl ions. The panel is soft and stretchable and thus, can sustain a large deformation. The panel can freely transmit light information through it because the hydrogel is transparent, with 99 % transmittance for visible light. A 1-dimensional touch strip was investigated to reveal the basic mechanism of sensing, and a 2-dimensional touch panel was developed to demonstrate its functionalities. The ionic touch panel was operated under high deformation with more than 1000% areal strain without sacrificing its functionalities. Furthermore, an epidermal touch panel on the skin was developed to demonstrate the mechanical and optical invisibility of the ionic touch panel through writing words, playing the piano and playing games.

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퍼지터치를 이용한 터치스크린에서의 문자 입력 방법에 대한 연구 (A method for text entry on a touch-screen keyboard based on the fuzzy touch scheme)

  • 권성혁;이동훈;정민근
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.262-268
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    • 2008
  • Recently, as the demand for multimedia services based on the wireless technologies and mobile devices increases, Full-touch screen mobile devices adopting touch screen keyboards are emerging to cope with the limited display size and take advantage of the flexibility in the design of user interfaces. However, the text entry task, which is one of the main features of the mobile devices, decreases the competitive advantages of the touch screen keyboards over the physical keyboards or keypads due to the lack of physical feedbacks and the frequent occurrence of mistyping. This study aims to introduce a novel text entry method named Fuzzy Touch and compare this method with the conventional text entry method on a touch screen keyboard in terms of the performance (time, number of touch) and the subjective ratings (ease of use, overall preference).

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Touch Position Recovery Algorithm for Differential Sensing Touch Screen

  • Kim, Ji-Ho;Won, Dong-Min;Kim, HyungWon
    • Journal of information and communication convergence engineering
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    • 제14권2호
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    • pp.106-114
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    • 2016
  • Differential sensing methods are more effective in alleviating panel noise than single-line sensing, and thus have been increasingly used in the touch screen industry. However, they have a drawback: they tend to cancel out multiple touches and need touch position recovery algorithms. This paper introduces a novel algorithm of touch position recovery for differential sensing, which is a low-complexity but high-accuracy approach for determining multiple touch positions. We have implemented the proposed method in a touch screen controller system on a chip. In the simulation experiments using realistic touch screen models and a differential sensing circuit, the algorithm exhibited a high detection performance of a signal-to-noise ratio gain of up to 52.21 dB. Therefore, we can conclude that the proposed method is substantially more accurate than the previous method. Further, the proposed method incurs little or no overhead in terms of the detection speed and the chip size.