• Title/Summary/Keyword: Triangle based data structure

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Development of Halfedge-based Triangular Mesh Data Structure (반모서리 기반의 삼각망 자료 구조 개발)

  • Chung, Yun-Chan;Chang, Min-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.1
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    • pp.33-41
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    • 2009
  • Triangular mesh models are widely used in reverse engineering, computer graphics, rapid prototyping and NC(numerical controller) tool-path generation. Triangular mesh models are generated from point clouds, surface models and solid models. A halfedge-based triangular mesh data structure is proposed and the development considerations are presented. In the presented data structure, halfedge is the key data structure. Halfedge stores its triangle index and the order in the triangle. Triangles do not store the halfedge lists explicitly. Halfedge is referred by value and defined when it is required. Proposed data structure supports four design requirements: efficient rendering, compact memory, supporting efficient algorithms and easy programming.

System Developement for STL Error Correction and Shape Modification (STL의 오류수정 및 형상수정 시스템의 개발)

  • Chae, Hee-Chang
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.3 s.96
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    • pp.53-61
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    • 1999
  • STL has several errors such as orientation error, hole error, and acute triangle error on being translated from CAD software. These errors should be corrected before using in Rapid Prototyping. So the software is necessary to correct errors. In this study, STL Editor which is a system for STL error correction and shape modification is developed and contains following characteristics. 1.Apply the triangle based data st겨cture. 2.Use the graphic user interface for easy work. 3.Use the Diet method to reduce data size. 4.Use the Delaunay triangulation method to enhance the quality of STL. 5.Modify the STL errors manually.

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3D Mesh Encoding Technique Based on Triangle Fan Structure (삼각형 팬 구조에 기반한 3차원 메쉬 부호화 기법)

  • 심재영;이상욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.26 no.10B
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    • pp.1399-1408
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    • 2001
  • 본 논문에서는 삼각형 메쉬(triangular mesh)로 이루어진 3차원 모델의 연결 정보(connectivity data)와 형상 정보(geometry data)를 삼각형 팬(triangle fan) 구조에 기반하여 효율적으로 압축하는 부호화 기법을 제안한다. 첫째로, 연결 정보의 무손실 부호화로 꼭지점 차수 왜곡(vertex degree warping) 기법을 제안한다. 기존의 알고리듬이 연결 정보와 형상 정보를 분리하여 부호화하는데 반해 제안하는 알고리듬은 연결 정보를 부호화하는데 형상 정보를 이용하여 압축 효율을 높인다. 둘째로, 형상 정보를 압축하기 위해 이중 평행사변형 예측(dual parallelogram prediction) 기법을 제안한다. 삼각형 팬 구조를 이용함으로써 기존의 삼각형 스트립(triangle strip) 기반의 알고리듬보다 정확한 형상 예측이 가능하고, 예측 오차가 작아지게 된다. 다양한 3차원 메쉬 모델에 대한 모의 실험을 통하여 제안하는 알고리듬이 기존의 알고리듬보다 우수한 압축 성능을 나타냄을 확인하다.

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Modeling of the triangle optimum shape in the surface of an Aluminum dome structure (알루미늄 돔 구조물에서 표면의 삼각형 최적 형상 모델링)

  • 이성철;조종두
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.647-650
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    • 1997
  • A complete dome structure is based on a basic dome modeling, and the basic dome modeling affects safety of the dome structure. In other to save the manufacture expenses, an optimum shape modeling of a dome structure is necessary work of before manufacture of the dome. In this study, modeling of the triangle optimum shape in the surface of an aluminum dome is more focused to optimize shape of the dome and save manufacture expenses. After being made the systematic procedure of the basic modeling, the programming work of the procedure is performed. The program is made by C language, and the trust of the program is proved by comparison between output data of the program and basic modeling in PATRAN.

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Investigation of Trend in Virtual Reality-based Workplace Convergence Research: Using Pathfinder Network and Parallel Neighbor Clustering Methodology (가상현실 기반 업무공간 융복합 분야 연구 동향 분석 : 패스파인더 네트워크와 병렬 최근접 이웃 클러스터링 방법론 활용)

  • Ha, Jae Been;Kang, Ju Young
    • The Journal of Information Systems
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    • v.31 no.2
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    • pp.19-43
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    • 2022
  • Purpose Due to the COVID-19 pandemic, many companies are building virtual workplaces based on virtual reality technology. Through this study, we intend to identify the trend of convergence and convergence research between virtual reality technology and work space, and suggest future promising fields based on this. Design/methodology/approach For this purpose, 12,250 bibliographic data of research papers related to Virtual Reality (VR) and Workplace were collected from Scopus from 1982 to 2021. The bibliographic data of the collected papers were analyzed using Text Mining and Pathfinder Network, Parallel Neighbor Clustering, Nearest Neighbor Centrality, and Triangle Betweenness Centrality. Through this, the relationship between keywords by period was identified, and network analysis and visualization work were performed for virtual reality-based workplace research. Findings Through this study, it is expected that the main keyword knowledge structure flow of virtual reality-based workplace convergence research can be identified, and the relationship between keywords can be identified to provide a major measure for designing directions in subsequent studies.

STRUCTURED CODEWORD SEARCH FOR VECTOR QUANTIZATION (백터양자화가의 구조적 코더 찾기)

  • 우홍체
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2000.11a
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    • pp.467-470
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    • 2000
  • Vector quantization (VQ) is widely used in many high-quality and high-rate data compression applications such as speech coding, audio coding, image coding and video coding. When the size of a VQ codebook is large, the computational complexity for the full codeword search method is a significant problem for many applications. A number of complexity reduction algorithms have been proposed and investigated using such properties of the codebook as the triangle inequality. This paper proposes a new structured VQ search algorithm that is based on a multi-stage structure for searching for the best codeword. Even using only two stages, a significant complexity reduction can be obtained without any loss of quality.

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Design and Evaluation of a Quorum-Based Adaptive Dissemination Algorithm for Critical Data in IoTs (IoT에서 중요한 데이터를 위한 쿼럼 기반 적응적 전파 알고리즘의 설계 및 평가)

  • Bae, Ihn Han;Noh, Heung Tae
    • Journal of Korea Multimedia Society
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    • v.22 no.8
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    • pp.913-922
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    • 2019
  • The Internet of Things (IoT) envisions smart objects collecting and sharing data at a massive scale via the Internet. One challenging issue is how to disseminate data to relevant data consuming objects efficiently. In such a massive IoT network, Mission critical data dissemination imposes constraints on the message transfer delay between objects. Due to the low power and communication range of IoT objects, data is relayed over multi-hops before arriving at the destination. In this paper, we propose a quorum-based adaptive dissemination algorithm (QADA) for the critical data in the monitoring-based applications of massive IoTs. To design QADA, we first design a new stepped-triangular grid structures (sT-grid) that support data dissemination, then construct a triangular grid overlay in the fog layer on the lower IoT layer and propose the data dissemination algorithm of the publish/subscribe model that adaptively uses triangle grid (T-grid) and sT-grid quorums depending on the mission critical in the overlay constructed to disseminate the critical data, and evaluate its performance as an analytical model.

Vibration analysis of defected and pristine triangular single-layer graphene nanosheets

  • Mirakhory, M.;Khatibi, M.M.;Sadeghzadeh, S.
    • Current Applied Physics
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    • v.18 no.11
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    • pp.1327-1337
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    • 2018
  • This paper investigates the vibration behavior of pristine and defected triangular graphene sheets; which has recently attracted the attention of researchers and compare these two types in natural frequencies and sensitivity. Here, the molecular dynamics method has been employed to establish a virtual laboratory for this purpose. After measuring the different parameters obtained by the molecular dynamics approach, these data have been analyzed by using the frequency domain decomposition (FDD) method, and the dominant frequencies and mode shapes of the system have been extracted. By analyzing the vibration behaviors of pristine triangular graphene sheets in four cases (right angle of 45-90-45 configuration, right angle of 60-90-30 configuration, equilateral triangle and isosceles triangle), it has been demonstrated that the natural frequencies of these sheets are higher than the natural frequency of a square sheet, with the same number of atoms, by a minimum of 7.6% and maximum of 26.6%. Therefore, for increasing the resonance range of sensors based on 2D materials, nonrectangular structures, and especially the triangular structure, can be considered as viable candidates. Although the pristine and defective equilateral triangular sheets have the highest values of resonance, the sensitivity of defective (45,90,45) triangular sheet is more than other configurations and then, defective (45,90,45) sheet is the worst choice for sensor applications.

GPU-Based Parallel Collision Detection for Deformable Objects (변형 물체를 위한 GPU 기반 병렬 충돌 감지)

  • Sung, Nak-Jun;Kim, Min Sang;Hong, Min;Choi, Yoo-Joo
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.1
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    • pp.25-32
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    • 2018
  • Due to heavy computational cost, deformable object simulation requires more effective collision detection method than rigid body simulation. However, when the CPU-based collision detection algorithm is purely applied to the GPU environment, the collision detection algorithm and the data structure optimized for the GPU environment are essential because the performance of the GPU can not be used properly. Therefore, we propose a GPU-based parallel collision detection algorithm for mass-spring system which is widely used for deformable object representation in this paper. The proposed method uses a parallel algorithm and data structure to reduce collision detection cost through GPU-based curling algorithm using AABB-Octree structure. In this paper, we prove the effectiveness of the proposed method by comparing the intersection test of all triangle pairs in parallel. The results of experimental tests show that the proposed method improves the performance by about 24% on average. Therefore, it is expected that the proposed method can improve the performance of real-time simulation for deformable objects.

Genetically Optimized Fuzzy Polynomial Neural Networks Model and Its Application to Software Process (진화론적 최적 퍼지다항식 신경회로망 모델 및 소프트웨어 공정으로의 응용)

  • Lee, In-Tae;Park, Ho-Sung;Oh, Sung-Kwun;Ahn, Tae-Chon
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.337-339
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    • 2004
  • In this paper, we discuss optimal design of Fuzzy Polynomial Neural Networks by means of Genetic Algorithms(GAs). Proceeding the layer, this model creates the optimal network architecture through the selection and the elimination of nodes by itself. So, there is characteristic of flexibility. We use a triangle and a Gaussian-like membership function in premise part of rules and design the consequent structure by constant and regression polynomial (linear, quadratic and modified quadratic) function between input and output variables. GAs is applied to improve the performance with optimal input variables and number of input variables and order. To evaluate the performance of the GAs-based FPNNs, the models are experimented with the use of Medical Imaging System(MIS) data.

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