• Title/Summary/Keyword: User mode

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Adaptive Mode Switching in Correlated Multiple Antenna Cellular Networks

  • Lee, Chul-Han;Chae, Chan-Byoung;Vishwanath, Sriram;Heath, Jr., Robert W.
    • Journal of Communications and Networks
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    • v.11 no.3
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    • pp.279-286
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    • 2009
  • This paper proposes an adaptive mode switching algorithm between two strategies in multiple antenna cellular networks:A single-user mode and a multi-user mode for the broadcast channel. If full channel state information is available at the base station, it is known that a multi user transmission strategy would outperform all single-user transmission strategies. In the absence of full side information, it is unclear what the capacity achieving method is, and thus there are few criteria to decide which of the myriad possible methods performs best given a system configuration. We compare a single user transmission and a multi user transmission with linear receivers in this paper where the transmitter and the receivers have multiple antennas, and find that neither strategy dom inates the other. There is instead a transition point between the two strategies. Then, the mode switching point is determined both ana lytically and numerically for a multiple antenna cellular downlink with correlation between transmit antennas.

User Requirement Analysis of ECDIS for the Development on S-Mode Guideline (S-Mode 가이드라인 개발을 위한 ECDIS 사용자 요구사항 분석)

  • Jung, Min;Chae, Byeong-Geun;Ahn, Young-Joong
    • Journal of Navigation and Port Research
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    • v.40 no.3
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    • pp.89-95
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    • 2016
  • S-Mode is a concept involving a standardized navigation display with accompanying standardized functionality and interfaces for navigational equipment. It was proposed by the International Federation of Shipmasters' Associations at IMO NAV $54^{th}$ session in 2008. The IMO e-Navigation Strategy Implementation Plan(SIP) addresses, S-Mode and the IMO MSC at its $95^{th}$ session in 2015 approved an output 1 to develop S-Mode guidance. In this study, it has been carried out survey of user needs for adopting S-Mode guideline on ECDIS which is core navigational equipment. It is conducted with a questionnaire survey, targeting deck officers and masters who will be the primary users of the equipment related to the e-Navigation system. In this research, users' opinion survey regarding the necessity of development, the scope of standardization, and priorities was conducted. This survey result could be contributed to development S-Mode guideline and specify the concept of S-Mode. It would be derived from standardizing component through providing elements to be considered for its development.

Efficient Channel State Feedback Scheme for Opportunistic Scheduling in OFDMA Systems by Scheduling Probability Prediction

  • Ko, Soomin;Lee, Jungsu;Lee, Byeong Gi;Park, Daeyoung
    • Journal of Communications and Networks
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    • v.15 no.6
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    • pp.589-600
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    • 2013
  • In this paper, we propose a new feedback scheme called mode selection-based feedback by scheduling probability prediction (SPP-MF) for channel state feedback in OFDMA downlink system. We design the scheme such that it determines the more desirable feedback mode among selective feedback by scheduling probability prediction (SPP-SF) mode and bitmap feedback by scheduling probability prediction (SPP-BF) mode, by calculating and comparing the throughputs of the two modes. In both feedback modes, each user first calculates the scheduling probability of each subchannel (i.e., the probability that a user wins the scheduling competition for a subchannel) and then forms a feedback message based on the scheduling probability. Specifically, in the SPP-SF mode, each user reports the modulation and coding scheme (MCS) levels and indices of its best S subchannels in terms of the scheduling probability. In the SPP-BF mode, each user determines its scheduling probability threshold. Then, it forms a bitmap for the subchannels according to the scheduling probability threshold and sends the bitmap along with the threshold. Numerical results reveal that the proposed SPP-MF scheme achieves significant performance gain over the existing feedback schemes.

Effects of Interactivity and Usage Mode on User Experience in Chatbot Interface (챗봇 기반 인터페이스의 상호작용성과 사용 모드가 사용자 경험에 미치는 영향)

  • Baek, Hyunji;Kim, Sangyeon;Lee, Sangwon
    • Journal of the HCI Society of Korea
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    • v.14 no.1
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    • pp.35-43
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    • 2019
  • This study examines how interactivity and usage mode of a chatbot interface affects user experience. Chatbot has rapidly been commercialized in accordance with improvements in artificial intelligence and natural language processing. However, most of the researches have focused on the technical aspect to improve the performance of chatbots, and it is necessary to study user experience on a chatbot interface. In this article, we investigated how 'interactivity' of an interface and the 'usage mode' referring to situations of a user affect the satisfaction, flow, and perceived usefulness of a chatbot for exploring user experience. As the result, first, the higher level of interactivity, the higher user experience. Second, usage mode showed interaction effect with interactivity on flow, although it didn't show the main effect. In specific, when interactivity is high in usage mode, flow was the highest rather than other conditions. Thus, for designing better chatbot interfaces, it should be considered to increase the degree of interactivity, and for users to achieve a goal easily through various functions with high interactivity.

Supporting GPGPU in Linux kernel mode (Linux kernel mode에서의 GPGPU 지원)

  • Ahn, Woo-Geun;Lee, Shin-Hyoung;Yoo, Chuck
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.161-163
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    • 2012
  • 전통적으로 단순 그래픽 연산에만 사용되던 GPU는 연산 속도의 증가와 고수준의 언어 지원을 통해서 일반적인 용도로도 사용 가능한 GPGPU기술로 발전했다. GPGPU는 병렬 처리 능력과 속도 개선을 목적으로 다방면에 걸쳐 사용되고 있는데, 기본적으로 Linux user mode에서의 사용만 가능하며 kernel mode에서의 사용은 지원되지 않는다. Linux kernel 내부에서도 GPGPU 사용이 가능해진다면, User application 뿐만 아니라 Linux kernel의 성능 개선에도 GPGPU를 사용할 수 있을 것이다. 우리는 Linux kernel의 system call과 user mode의 mediator process를 사용한 Linux kernel mode에서의 GPGPU 사용법을 제시하고, 향후 성능 개선을 위한 기준점을 제공한다.

Power consumption evaluation of Set-top box mode transition scheme considering passive stand-by mode (수동대기모드를 고려한 셋톱박스 모드전환 기술의 에너지 절감 성능 분석)

  • Kim, Yong-Ho;Kim, Hoon
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.135-142
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    • 2011
  • This paper proposes a performance evaluation method for power consumption of set-top box (STB) stand-by mode transition schemes. A stand-by mode transition scheme characterizes the timing of mode transition. The timing of mode transition affects the duration of stand-by mode operation, and the power consumptions of STB as well. Recently a fast stand-by mode transition scheme (FMT) has been proposed based on user input for selecting the device to be connected to TV. In this paper, we evaluate power consumption of FMT and a conventional mode transition scheme. For the computation of the duration of stand-by mode operation, the user input events are modeled as Poisson process. Simulation results based on the modeling reveals that the proposed scheme is more effective in power saving than the conventional scheme by up to 30%.

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A Combined Model of Trip Distribution, Mode Choice and Traffic Assignment (교통분포, 수단선택 및 교통할당의 결합모형)

  • Park, Tae-Hyung
    • IE interfaces
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    • v.15 no.4
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    • pp.474-482
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    • 2002
  • In this paper, we propose a parametric optimization approach to simultaneously determining trip distribution, mode choice, and user-equilibrium assignment. In our model, mode choice decisions are based on a binomial logit model and passenger and cargo demands are divided into appropriate mode according to the user equilibrium minimum travel time. Underlying network consists of road and rail networks combined and mode choice available is auto, bus, truck, passenger rail, and cargo rail. We provide an equivalent convex optimization problem formulation and efficient algorithm for solving this problem. The proposed algorithm was applied to a large scale network examples derived from the National Intermodal Transportation Plan (2000-2019).

Mobile Browser UX Based on Mobile User Behavior (모바일 사용 행태에 따른 모바일 브라우저 UX)

  • Lee, Kate T.S.
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.547-551
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    • 2010
  • In mobile browser two mental models coexist; one for mobile users and the other for PC users. In this research shows that users apply these two mental models simultaneously while they use mobile browsers. However cases where these two mental models conflict with each other, rapid deterioration of usability of the UX based on the mobile user's mental model was evident. Also usability of mobile user interfaces for use cases like "View Mode" or "Copy and Send Mode" were also poor, and the research shows that these "Modes" could be substituted by gesture interaction with which users were already familiar.

Effects of interactivity and usage mode on user satisfaction, usefulness, and intetion to use in text information presentation in mobile environment (모바일 환경에서의 텍스트 표현 방식의 상호작용성과 사용모드가 사용자의 만족도, 유용성, 사용의도에 미치는 영향)

  • Baek, Hyunji;Lee, Sangwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.223-226
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    • 2017
  • With the development of information technology, users are provided with information they want through mobile device in various situations. When users communicate with information, there is interaction through gesture activities such as tapping and experience in the process. Experience through interaction in mobile affect the user's psychology. This is important because it is related to the behavior of the user in the future. Various types of information presentation methods have been researched in mobile environment. However, there are more research focusing on functional interactivity. The purpose of this study is to investigate the effect of interaction and usage mode on satisfaction, usefulness, and intention to use for sound text presentation that is user-centered. As variables for my study, there are two factors which are interactivity and usage mode. The interactivity type is composed of two ways that are: High and Low depending on modality and message interactivity; and the usage mode is composed of Action mode and Goal mode depending on whether user has a task or not. The experimental design is $2{\times}2$. The same content is provided in (a) only Modality interactivity, and (b) Modality and Message interactivity are provided. Depending on usage mode, (a) Action mode is processed without a specific task, and (b) Goal mode is performed with a specific task to participants. The experimental study demonstrated that there is a difference in satisfaction, usefulness, and intention to use depending on the difference of interaction and usage mode when providing information in mobile environment. The results of this study are summarized as follows: interaction and usage mode have significant influence on mobile user's satisfaction, usefulness, intention to use.

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Development of Half-Mirror Interface System and Its Application for Ubiquitous Environment (유비쿼터스 환경을 위한 하프미러형 인터페이스 시스템 개발과 응용)

  • Kwon Young-Joon;Kim Dae-Jin;Lee Sang-Wan;Bien Zeungnam
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1020-1026
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    • 2005
  • In the era of ubiquitous computing, human-friendly man-machine interface is getting more attention due to its possibility to offer convenient services. For this, in this paper, we introduce a 'Half-Mirror Interface System (HMIS)' as a novel type of human-friendly man-machine interfaces. Basically, HMIS consists of half-mirror, USB-Webcam, microphone, 2ch-speaker, and high-speed processing unit. In our HMIS, two principal operation modes are selected by the existence of the user in front of it. The first one, 'mirror-mode', is activated when the user's face is detected via USB-Webcam. In this mode, HMIS provides three basic functions such as 1) make-up assistance by magnifying an interested facial component and TTS (Text-To-Speech) guide for appropriate make-up, 2) Daily weather information provider via WWW service, 3) Health monitoring/diagnosis service using Chinese medicine knowledge. The second one, 'display-mode' is designed to show decorative pictures, family photos, art paintings and so on. This mode is activated when the user's face is not detected for a time being. In display-mode, we also added a 'healing-window' function and 'healing-music player' function for user's psychological comfort and/or relaxation. All these functions are accessible by commercially available voice synthesis/recognition package.