• Title/Summary/Keyword: Video Resources

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The Effects of Watching a Virtual Reality (VR) Forest Video on Stress Reduction in Adults

  • Hong, Sungjun;Joung, Dawou;Lee, Jeongdo;Kim, Da-Young;Kim, Soojin;Park, Bum-Jin
    • Journal of People, Plants, and Environment
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    • v.22 no.3
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    • pp.309-319
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    • 2019
  • This study was conducted to investigate the effects of watching a virtual reality (VR) forest video on stress reduction in adults. Experiments were performed in an artificial climate chamber where temperature, humidity and illumination were controlled. To cause stress in subjects, the subjects were asked to multiply two digit numbers by one digit numbers for two minutes. The subjects then watched a VR forest video for five minutes. During the experiment, the heart rate variability (HRV) and heart rate (HR) of subjects were continuously measured for evaluating their physiological state. After measuring the baseline and watching a VR forest video, their psychological state was evaluated using the profile of mood state (POMS), semantic differential (SD) method, and positive affect and negative affect schedule (PANAS). The results of physiological evaluation after watching a VR forest video showed a decrease in the stress index and HR, an increase in the activity of the parasympathetic nervous system, and the standard deviation of normal to normal RR intervals (SDNN). The results of psychological assessment confirmed that watching a VR forest video induced "comfort", "natural", and "soothed" feelings in subjects. In addition, watching a VR forest video decreased "tension-anxiety (T-A)", "depression-dejection (D)", "anger-hostility (A-H)", "fatigue (F)", "total mood disturbance (TMD)", and increased "vigor (V)" compared to the base line, and decreased "negative affect" and increased "positive affect." These results indicate that watching a VR forest video decreases adults' stress index, stabilizes physiological state, and has a positive impact on psychological state. The findings of this study can serve as a basis for providing forest welfare services to people in the blind spots of forest welfare, and can lay a foundation for the adoption of VR, one of the technologies of the fourth industrial revolution in forestry.

Using Authentic Videos to Improve EFL Students' Listening Comprehension

  • Kim, Hea-Suk
    • International Journal of Contents
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    • v.11 no.4
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    • pp.15-24
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    • 2015
  • The purpose of this study was to investigate the effect of the use of video resources on improving listening comprehension. 86 students enrolled in a summer session at a Korean university participated in the study. They were assigned to one of three groups based on the results of their TOEIC test scores: 29 students were assigned to the low group, 29 students to the intermediate group, and 28 students to the advanced group. Each group studied the same lessons using authentic video materials. They were taught for 10 sessions over three weeks. The pre- and post-test design helped to determine whether authentic videos were effective in improving listening skills for all proficiency levels. In addition, a questionnaire investigated students' perceptions toward using video resources. Paired sample t-tests, ANOVAs, and an ANCOVA were utilized to identify significant differences. It was concluded that in the intermediate and advanced proficiency groups, the students' listening skills increased significantly after learning with videos. In addition, listening improvements among the intermediate and advanced students were much greater than those of the low proficiency group. As for students' perceptions toward using video resources for improving their English listening skills, they responded positively. Based on these findings, pedagogical implications are suggested, and future studies will be discussed.

Resource Optimization for Mixed Service of IVOD and NVOD in a Muli-level VOD Network (IVOD와 NVOD 혼합 서비스를 위한 다계층 VOD망의 자원 최적화)

  • Cho, Myeong-Rai;Kim, Yeo-Keun;Cho, Geon
    • IE interfaces
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    • v.11 no.2
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    • pp.39-48
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    • 1998
  • It is strongly believed that Video on Demand(VOD) will become one of the most promising services for Broadband Integrated Services Digital Network(B-ISDN). VOD service can be classified into two types of services: Near VOD(NVOD) and Interactive VOD(IVOD). Although VOD network requires many kinds of resources, we only consider video servers, programs. and storages. In the network. some video servers should be installed at some nodes(especially, at the root node for NVOD service). so that each node with video server stores video programs and distributes stored programs to customers. We take into account three kinds of costs related with the above resources: a program transmission cost, a program storage cost, and a video server installation cost. There exists a trade-off relationship among those three costs according to the locations of video servers and the kinds of programs stored at each video server. Given a multi-level VOD network and the total number of programs being served in the network. the resource. optimization problem for providing both IVOD and NVOD services is to determine where to install video servers, and which and how many programs should be stored at each video server, in order to minimize the total cost. In this paper we develop an efficient dynamic programming algorithm to solve the problem. We also implement the algorithm based on two different service policies assumed in this paper.

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Effect of 2D Forest Video Viewing and Virtual Reality Forest Video Viewing on Stress Reduction in Adults (2D 숲동영상 및 Virtual Reality 숲동영상 시청이 성인의 스트레스 감소에 미치는 영향)

  • Hong, Sungjun;Joung, Dawou;Lee, Jeongdo;Kim, Da-young;Kim, Soojin;Park, Bum-Jin
    • Journal of Korean Society of Forest Science
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    • v.108 no.3
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    • pp.440-453
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    • 2019
  • This study was carried out to investigate the effect of watching a two-dimensional (2D) forest video and a virtual reality (VR) forest video on stress reduction in adults. Experiments were conducted in an artificial climate room, and 40 subjects participated. After inducing stress in the subjects, subjects watched a 2D gray video, 2D forest video, or VR forest video for 5 mins. The autonomic nervous system activity was evaluated continuously in terms of measured heart rate variability during the experiment. After each experiment, the subject's psychological state was evaluated using a questionnaire. The 2D forest video decreased the viewer's stress index, increased HF, and reduced heart rate compared with the 2D gray video. The VR forest video had a greater stress index reduction effect, LF/HF increase effect, and heart rate reduction effect than the 2D gray video. Psychological measurements showed that subjects felt more comfortable, natural, and calm when watching the 2D gray video, 2D forest video or VR forest video. We also found that the 2D forest video and VR forest video increased positive emotions and reduced negative emotions compared to the 2D gray video. Based on these results, it can be concluded that watching the 2D forest and VR forest videos reduces the stress index and heart rate compared with watching the 2D gray video. Thus, it is considered that the 2D forest video increases the activity of the parasympathetic nervous system, and the VR forest video increases the activity of the sympathetic nervous system. The increased activity of the sympathetic nervous system upon watching the VR forest video is judged to be positive sympathetic nerve activity, such as novelty and curiosity, and not negative sympathetic activity, such as stress and tension. The results of this study are expected to be the basis for examining the visual effects of forest healing, with hope that the utilization of VR, the technology of the fourth industrial revolution in the forestry field, will broaden.

A Video Pictures-based Error Control Method for Improving Resources Efficiency over Wireless Networks (무선 네트워크 자원 효율 향상을 위한 비디오 픽처 기반 오류 제어 기법)

  • Sohn, Yejin;Lee, Woong-Jae;Paik, Jong-Ho
    • Journal of Advanced Navigation Technology
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    • v.18 no.1
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    • pp.67-73
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    • 2014
  • Due to the development of the communication technology and the high-performance mobile device, the number of video streaming service user has been increasing. Video streaming services in the restricted network environments need error control to support users for the Ultra High Definition(UHD) video delivery. Packet-level FEC method was used to control the error for delay-sensitive video service, but it has a defect in huge occupation of network resources by redundant packets. In this paper, we proposed a packet-level FEC algorithm which maintains the video quality by previous FEC methods and also reduces the occupation of network resource in the restricted network environments. The proposed algorithm controls the redundant rate with using the delivery characteristic of the video coding technology, and improves the efficiency of network resources by reducing the traffic by around 33% in comparison with the previous FEC methods.

Archiving Situation and Improvement Strategy of Video Resources in Korea (우리나라 영상분야 자원관리 현황 및 개선전략)

  • Kim, Sun-Ae
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.4
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    • pp.131-142
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    • 2009
  • Visual industry can contribute to this national industry is a high-value industry. Nevertheless, video resources expansion strategy at national level is lacking. There have been several institutions and organization conducting film archiving and related activities in Korea. Korean Film Archive(KOFA) is the only institution whose status is protected by the law. The purpose of this study was to suggest the strategic plan which is able to support the video industry and academic research. For methods to strengthen video resources, role adjustment of KOFA conducting film archiving and unification or integration of collection system for archiving broadcast materials were proposed.

A Hypermedia Video-Case: A New Tool for Teachers' Professional Development

  • Bao, Jiansheng
    • Research in Mathematical Education
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    • v.11 no.3
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    • pp.177-184
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    • 2007
  • The purpose of this paper is to introduce the development of a new Lesson Video-Case Lab (LVCL) program in Suzhou, China. This program involves the creation of several series of hypermedia video-cases on teaching and learning designed to facilitate mathematics teachers' professional development. Each of these video-cases consists of lesson clips, case questions, interviews with experts, comments by peers, responses by students and other related resources. The study has implications pertaining to the use of technology in teacher development, the production of hypermedia video-cases, as well as research on case-based pedagogy and pedagogy in general.

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A Buffer Management Scheme to Maximize the Utilization of System Resources for Variable Bit Rate Video-On-Demand Servers (가변 비트율 주문형 비디오 서버에서 자원 활용률을 높이기 위한 버퍼 관리 기법)

  • Kim Soon-Cheol
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.3
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    • pp.1-10
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    • 2004
  • Video-On-Demand servers use compression techniques to reduce the storage and bandwidth requirements. The compression techniques make the bit rates of compressed video data significantly variable from frame to frame. Consequently, Video-On-Demand servers with a constant bit rate retrieval can not maximize the utilization of resources. It is possible that when variable bit rate video data is stored, accurate description of the bit rate changes could be computed a priori. In this paper, I propose a buffer management scheme called MAX for Video-On-Demand server using variable bit rate continuous media. By caching and prefetching the data, MAX buffer management scheme reduces the variation of the compressed data and increases the number of clients simultaneously served and maximizes the utilization of system resources. Results of trace-driven simulations show the effectiveness of the scheme.

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A Buffer Management Scheme Using Prefetching and Caching for Variable Bit Rate Video-On-Demand Servers (가변 비트율 주문형 비디오 서버에서 선반입자 캐슁을 이용한 버퍼 관리 기법)

  • 김순철
    • Journal of Korea Society of Industrial Information Systems
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    • v.4 no.4
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    • pp.32-39
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    • 1999
  • Video-On-Demand servers have to provide timely processing guarantees and reduce the storage and reduce the storage and bandwidth requirements for continuous media However, compression techniques used in Video-On-Demand servers make the bit rates of compressed video data significantly variable from frame to frame Consequently, most pervious Video-On-Demand servers which use constant bit rate retrieval to guarantee deterministic service under-utilize the system resources and restrict the number of clients. In this paper, I propose a buffer management scheme called CAP(Caching And Prefetching) for Video-On-Demand server using variable bit rate continuous media. By caching and prefetching the data CAP reduces the variation of the compressed data and increases the number of clients simultaneously served and maximizes the utilization of system resources. Results of trace-driven simulations show the effectiveness of the scheme.

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Cost-Efficient Framework for Mobile Video Streaming using Multi-Path TCP

  • Lim, Yeon-sup
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.4
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    • pp.1249-1265
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    • 2022
  • Video streaming has become one of the most popular applications for mobile devices. The network bandwidth required for video streaming continues to exponentially increase as video quality increases and the user base grows. Multi-Path TCP (MPTCP), which allows devices to communicate simultaneously through multiple network interfaces, is one of the solutions for providing robust and reliable streaming of such high-definition video. However, mobile video streaming over MPTCP raises new concerns, e.g., power consumption and cellular data usage, since mobile device resources are constrained, and users prefer to minimize such costs. In this work, we propose a mobile video streaming framework over MPTCP (mDASH) to reduce the costs of energy and cellular data usage while preserving feasible streaming quality. Our evaluation results show that by utilizing knowledge about video behavior, mDASH can reduce energy consumption by up to around 20%, and cellular usage by 15% points, with minimal quality degradation.