• Title/Summary/Keyword: Visual Environment

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An Analysis of Visual Images in 'Global Warming' Unit of Secondary School Environment Textbooks (중등 환경 교과서 '지구온난화' 단원에 사용된 시각 이미지 분석)

  • Cheong, Cheol
    • Hwankyungkyoyuk
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    • v.22 no.3
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    • pp.112-124
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    • 2009
  • Visual images are important elements of the communication of environment in secondary school environment textbooks, which dominate classroom approaches to teaching and learning. This study was to analysed the perspectives of pedagogical and social-pedagogic of visual images in 'global warming' unit of six different Korean environment textbooks. Analysis makes use of the dimensions pedagogical functions, content specialization, social-pedagogic relationships, and abstraction of the visual codes. The results showed that most of the visual images in school environment textbooks tend to establish social-pedagogic relationships with students. The results of our study have implications for textbook authors and secondary environment teachers. We suggest that future studies may focus on students' and teacher's interpretation of visual images new secondary environment textbooks.

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The Study about Visual Environment in Fashion Store (Part I) - Focusing on the Elements of Store Visual Environment - (패션 점포의 비주얼(visual) 환경에 관한 연구 (제1보))

  • Kim Seonsook;Jin Sunmee;Hyllegard Karen
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.12 s.138
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    • pp.1617-1624
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    • 2004
  • The visual environment of the retail store is an important factor to attract consumers to the store, to satisfy consumers, and finally to increase retailers' profits. This study focused on store visual environment influencing consumer behavior. First, how store environment influenced time that consumers spent in a retail store was examined. Next, visual environment elements of the store that consumers perceived important were identified and the elements of store visual environment preferred by consumers characteristics were examined. Through the result of this study, retailers can realize importance of store visual environment and can also use the findings to establish a new visual merchandising policy of the store or to improve the store environment newly.

A Study on the Concernment of Visual Environment Sequence and Human Movement in Shopping Mall (쇼핑몰에서의 보행자 이동과 시지각 시퀀스의 상관성에 관한 연구)

  • 이상호;오영근;사영재
    • Korean Institute of Interior Design Journal
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    • no.30
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    • pp.78-85
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    • 2002
  • Human exists in environment. As environment affects in human movement, human reacts to everything happens in environment especially by the view point of visual continuity and changeability. This study has two purposes. The one is to clarify the visual changeability due to the Human movement from the visual point based on checking the visual field. And the other is to understand the applicable possibility of Philip Thiel's method through the experiment in passing ways. Condition of this study is that colors and figures are affective elements of visual environmental sequence by the Human movement. The Human movement is due to the visual phenomenon. That means it is not limited in Philip Theil's method(Node, District). In particular, the chroma which is checked by the BPA(Basic-Pattern-Area) is the most affective visual environmental element in contemporary shopping mall. Also, everything in visual environment and the movement is connected by the time axis. As an analytical method, the sequence notation devised by Philip Thiel was applied.

The Situation Analysis of Fashion Retail Store According to Attributes of Visual Store Environment in Korean Traditional Market (재래시장의 시각적 점포환경 속성에 따른 재래시장 패션점포의 현황분석)

  • Park, Hyun-Hee;Jeon, Jung-Ok
    • Journal of the Korean Home Economics Association
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    • v.46 no.6
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    • pp.1-11
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    • 2008
  • The purpose of this study is to find the component factors and attributes of visual store environment and to suggest visual merchandising strategies which fit for fashion retail store in Korean traditional market. For the study, observation and in-depth interview were executed for consumers who had purchase experiences at Korean traditional market in city area. The results were as follows. First, the component factors of visual store environment for Korean traditional market were external factor, internal factor, and structural factor. Second, the attributes of visual store environment in Korean traditional market were approach convenience, cleanness, attractiveness, publicity, efficiency, and informativeness. On the basis of these six attributes, real states of fashion retail store in Korean traditional market were analyzed. This study has a meaning in confirming the possibility of differential approach method on the basis of the attributes of visual store environment in Korean traditional market.

The Visual Environment Factors of the Store and the Store Types Preferred by Consumer Traits - Based on the Consumer Segmentation by Store Choice Criteria - (소비자 특성에 따라 선호되는 의류 점포의 비주얼 환경 요소 및 점포 유형 -점포 선택 기준에 의한 소비자 유형화를 기초로-)

  • 김선숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.8
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    • pp.1112-1120
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    • 2004
  • The visual environment of the store is a very important factor to attract consumers into the store and make consumers purchase products. Therefore retailers should have concerns about store environments to differentiate their stores from other stores. Thus this study focused on visual environment of the store influencing consumer behavior. The concrete purpose of this study was to identify preferences of store environments and store types by consumer traits. First, the store choice criteria factors were examined and through the cluster analysis, several consumer groups were constructed. And then the visual environment factors of the store that consumers perceived important were identified and the visual environment factors of the store preferred by consumer groups were examined. Finally, store types preferred by consumer groups were examined. The findings of this study can assist store designers and retailers to set up a store environment or visual marketing strategies.

A Study of Visual Programming Environment for NPE(Novice Programming Environment)

  • Kim, Ji-Wan;Seo, Hyun-Gon
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.11
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    • pp.183-190
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    • 2015
  • This paper investigates the three main functions of a typical visual app programming environment for Novice Programming developers, and compares the features. The Scratch is a visual programming environment for education, anyone can create a story easy as possible variously interaction, games, animations and more. App inventor provides precise and professional application development capabilities as compared with scratch. App Inventor in runs independently of the computer platform, and has a feature that must be constantly connected to the server over the internet, while the Inventor app runs. M-Bizmaker is suitable for commercial application development, consists of m-BizBuilder, m-BizEngine, m-BizServer or the like, provides a cross-platform visual programming environment.

A Legal Approach for Preservation and Management of Natural Landscape (자연경관 보존 및 관리를 위한 제도적 접근)

  • Lee, Sang-Moon;Choi, Hyung-Seok;Park, Chang-Sug;Joo, Shin-Ha;Shin, Ji-Hoon
    • Journal of Korean Society of Rural Planning
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    • v.13 no.3
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    • pp.23-32
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    • 2007
  • In Korea, a regulation of visual impact evaluation on development plan in natural environment is provided at the Natural Environment Conservation Act, but it was difficult to obtained the effectiveness enough to conserve natural landscape. So, the visual impact review on development plan is introduced to the act, through the revision of the Natural Environment Conservation Act in 2005. The basic directions of visual impact review are preservation, restoration, view protection, and harmony. The items of review are as follows; (1) development alternations for the provided plan, (2) executive reduction plan of visual impacts including consideration of growth of plants, (3) deliberation process between persons or parties concerned, etc. For rapid settlement of visual impact review system, it needs that the validity, the reliability, and the objectivity should be confirmed through steady research about reasonable guidance of review.

MVPE:multiparadign visual programming environment (MVPE:멀티패러다임 시각 프로그래밍 환경)

  • 유재우;최종명
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.9A
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    • pp.2313-2324
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    • 1998
  • Although visual programming is used in many fields of computer science and engineering, some dis-advantages can be found when they work together in an integrated programming environment. To overcome these shortcomings, there have been researches in combining multiparadigm with visual programming. However they have failed because they tried to combine the paramdigms without any coceptural model and structured method. In this paper, we investigate a new multiparadigm visual programming environment (MVPE), in which dataflow paradigm, form-based paradign, direct manipulation paradigm, and object-oriented paradigm are integrated together in an object-oriented way, based on the conceptual model of "method = paradigm, " This MVPE would overcome the limits of visual programming, and may also lead to the new discipline of visual programming environment.vironment.

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An Interactive Multi-View Visual Programming Environment for C++ (C++를 위한 대화식 다중 뷰 시각 프로그래밍 환경)

  • Ryu, Cheon-Yeol;Jeong, Geun-Ho;Yu, Jae-U;Song, Hu-Bong
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.746-756
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    • 1995
  • This paper describes the intractive visual programming environment using multi-view which shows the tools of visualization for called and the visualizations for called member-function flow in C++ language. This research defines new visual symbols for class and constructs interactive visual programming environment of various views by using visual symbols. Our proposed interactive multi-view visual programming environment can represent visualization for representation of class and execution relationships between objects in the object-oriented language, which is easy to understand the structure of object-oriented program, therefore our proposed interactive visual programming environment enables easy program development, and can use of education and trainning for beginner in useful.

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Visual Sharing: A View Sharing Technique for Multi-party Collaboration Environments (Visual Sharing: 다자간 원격 협업 환경에서의 View 공유 기술)

  • Kim, Nam-Gon;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.643-647
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    • 2008
  • ACE (Advanced Collaboration Environment) [1] aims to provide people to have remote collaboration as they are in the same Space. To provide tele-presence in remote collaboration, quality of audio and sharing of view which can show overall environment. Visual Sharing focuses on providing interactive view sharing among remote participants. A user can see remote collaboration space from any direction and can share his working screen view with others. In this paper, we summarize the development plan of Visual Sharing and relevant elementary techniques for developing Visual Sharing.

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