• 제목/요약/키워드: Visual Environment

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중등 환경 교과서 '지구온난화' 단원에 사용된 시각 이미지 분석 (An Analysis of Visual Images in 'Global Warming' Unit of Secondary School Environment Textbooks)

  • 정철
    • 한국환경교육학회지:환경교육
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    • 제22권3호
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    • pp.112-124
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    • 2009
  • Visual images are important elements of the communication of environment in secondary school environment textbooks, which dominate classroom approaches to teaching and learning. This study was to analysed the perspectives of pedagogical and social-pedagogic of visual images in 'global warming' unit of six different Korean environment textbooks. Analysis makes use of the dimensions pedagogical functions, content specialization, social-pedagogic relationships, and abstraction of the visual codes. The results showed that most of the visual images in school environment textbooks tend to establish social-pedagogic relationships with students. The results of our study have implications for textbook authors and secondary environment teachers. We suggest that future studies may focus on students' and teacher's interpretation of visual images new secondary environment textbooks.

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패션 점포의 비주얼(visual) 환경에 관한 연구 (제1보) (The Study about Visual Environment in Fashion Store (Part I) - Focusing on the Elements of Store Visual Environment -)

  • 김선숙
    • 한국의류학회지
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    • 제28권12호
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    • pp.1617-1624
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    • 2004
  • 패션 점포의 비주얼(visual) 환경은 소비자를 점포로 이끌고, 최종적으로 구매를 유도하기 위해 매우 중요한 요소로 본 연구에서는 패션 점포를 방문하는 소비자들의 행동에 영향을 미치는 비주얼 환경 요소에 대하여 연구하였다. 먼저 소매 점포에서 점포의 비주얼 환경이 소비자들의 행동(점포에 머무르는 시간)에 미치는 영향을 조사하였고 다음 실제 점포의 비주얼 환경의 차원은 어떻게 구성되는지, 또 구성된 요소 별로 소비자특성에 따른 선호의 정도는 어떻게 다른지 살펴보았다. 그 결과 패션 점포의 비주얼 환경이 실제 소비자들의 패션 점포에서의 체류 시간에 영향을 줌을 확인하였다. 또 비주얼 환경의 요인으로써 디자인, 편리성, 상품 평가의 용이성, 분위기의 4가지 차원을 규명하였고, 소비자 특성에 따라 선호되는 요인이 특성 별로 다름을 확인하였다. 본 연구의 결과를 통해 소매 점포에서의 비주얼 환경의 중요성을 확인할 수 있고, 실제 점포의 비주얼 정책 수립과 점포 비주얼 환경의 개선에 도움을 줄 수 있을 것으로 생각된다.

쇼핑몰에서의 보행자 이동과 시지각 시퀀스의 상관성에 관한 연구 (A Study on the Concernment of Visual Environment Sequence and Human Movement in Shopping Mall)

  • 이상호;오영근;사영재
    • 한국실내디자인학회논문집
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    • 제30호
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    • pp.78-85
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    • 2002
  • Human exists in environment. As environment affects in human movement, human reacts to everything happens in environment especially by the view point of visual continuity and changeability. This study has two purposes. The one is to clarify the visual changeability due to the Human movement from the visual point based on checking the visual field. And the other is to understand the applicable possibility of Philip Thiel's method through the experiment in passing ways. Condition of this study is that colors and figures are affective elements of visual environmental sequence by the Human movement. The Human movement is due to the visual phenomenon. That means it is not limited in Philip Theil's method(Node, District). In particular, the chroma which is checked by the BPA(Basic-Pattern-Area) is the most affective visual environmental element in contemporary shopping mall. Also, everything in visual environment and the movement is connected by the time axis. As an analytical method, the sequence notation devised by Philip Thiel was applied.

재래시장의 시각적 점포환경 속성에 따른 재래시장 패션점포의 현황분석 (The Situation Analysis of Fashion Retail Store According to Attributes of Visual Store Environment in Korean Traditional Market)

  • 박현희;전중옥
    • 대한가정학회지
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    • 제46권6호
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    • pp.1-11
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    • 2008
  • The purpose of this study is to find the component factors and attributes of visual store environment and to suggest visual merchandising strategies which fit for fashion retail store in Korean traditional market. For the study, observation and in-depth interview were executed for consumers who had purchase experiences at Korean traditional market in city area. The results were as follows. First, the component factors of visual store environment for Korean traditional market were external factor, internal factor, and structural factor. Second, the attributes of visual store environment in Korean traditional market were approach convenience, cleanness, attractiveness, publicity, efficiency, and informativeness. On the basis of these six attributes, real states of fashion retail store in Korean traditional market were analyzed. This study has a meaning in confirming the possibility of differential approach method on the basis of the attributes of visual store environment in Korean traditional market.

소비자 특성에 따라 선호되는 의류 점포의 비주얼 환경 요소 및 점포 유형 -점포 선택 기준에 의한 소비자 유형화를 기초로- (The Visual Environment Factors of the Store and the Store Types Preferred by Consumer Traits - Based on the Consumer Segmentation by Store Choice Criteria -)

  • 김선숙
    • 한국의류학회지
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    • 제28권8호
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    • pp.1112-1120
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    • 2004
  • The visual environment of the store is a very important factor to attract consumers into the store and make consumers purchase products. Therefore retailers should have concerns about store environments to differentiate their stores from other stores. Thus this study focused on visual environment of the store influencing consumer behavior. The concrete purpose of this study was to identify preferences of store environments and store types by consumer traits. First, the store choice criteria factors were examined and through the cluster analysis, several consumer groups were constructed. And then the visual environment factors of the store that consumers perceived important were identified and the visual environment factors of the store preferred by consumer groups were examined. Finally, store types preferred by consumer groups were examined. The findings of this study can assist store designers and retailers to set up a store environment or visual marketing strategies.

A Study of Visual Programming Environment for NPE(Novice Programming Environment)

  • Kim, Ji-Wan;Seo, Hyun-Gon
    • 한국컴퓨터정보학회논문지
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    • 제20권11호
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    • pp.183-190
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    • 2015
  • This paper investigates the three main functions of a typical visual app programming environment for Novice Programming developers, and compares the features. The Scratch is a visual programming environment for education, anyone can create a story easy as possible variously interaction, games, animations and more. App inventor provides precise and professional application development capabilities as compared with scratch. App Inventor in runs independently of the computer platform, and has a feature that must be constantly connected to the server over the internet, while the Inventor app runs. M-Bizmaker is suitable for commercial application development, consists of m-BizBuilder, m-BizEngine, m-BizServer or the like, provides a cross-platform visual programming environment.

자연경관 보존 및 관리를 위한 제도적 접근 (A Legal Approach for Preservation and Management of Natural Landscape)

  • 이상문;최형석;박창석;주신하;신지훈
    • 농촌계획
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    • 제13권3호
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    • pp.23-32
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    • 2007
  • In Korea, a regulation of visual impact evaluation on development plan in natural environment is provided at the Natural Environment Conservation Act, but it was difficult to obtained the effectiveness enough to conserve natural landscape. So, the visual impact review on development plan is introduced to the act, through the revision of the Natural Environment Conservation Act in 2005. The basic directions of visual impact review are preservation, restoration, view protection, and harmony. The items of review are as follows; (1) development alternations for the provided plan, (2) executive reduction plan of visual impacts including consideration of growth of plants, (3) deliberation process between persons or parties concerned, etc. For rapid settlement of visual impact review system, it needs that the validity, the reliability, and the objectivity should be confirmed through steady research about reasonable guidance of review.

MVPE:멀티패러다임 시각 프로그래밍 환경 (MVPE:multiparadign visual programming environment)

  • 유재우;최종명
    • 한국통신학회논문지
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    • 제23권9A호
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    • pp.2313-2324
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    • 1998
  • Although visual programming is used in many fields of computer science and engineering, some dis-advantages can be found when they work together in an integrated programming environment. To overcome these shortcomings, there have been researches in combining multiparadigm with visual programming. However they have failed because they tried to combine the paramdigms without any coceptural model and structured method. In this paper, we investigate a new multiparadigm visual programming environment (MVPE), in which dataflow paradigm, form-based paradign, direct manipulation paradigm, and object-oriented paradigm are integrated together in an object-oriented way, based on the conceptual model of "method = paradigm, " This MVPE would overcome the limits of visual programming, and may also lead to the new discipline of visual programming environment.vironment.

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C++를 위한 대화식 다중 뷰 시각 프로그래밍 환경 (An Interactive Multi-View Visual Programming Environment for C++)

  • 류천열;정근호;유재우;송후봉
    • 한국정보처리학회논문지
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    • 제2권5호
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    • pp.746-756
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    • 1995
  • 본 논문은 다중 뷰를 이용한 대화식 시각 프로그래밍 환경에 관한 연구로서, C++언어 프로그래밍을 위한 클래스의 시각화와 호출되는 멤버 함수의 흐름을 시각 화하는 뷰들을 제공한다. 본 연구는 클래스에 대한 새로운 시각 기호를 정의하고, 시 각 기호를 이용한 다양한 뷰의 대화식 시각 프로그래밍 환경을 구성 하였다. 대화식 다중 뷰 시각 프로그래밍 환경은 객체지향 언어에서 클래스의 표현과 객체간의 실행 관계를 시각적으로 표현하므로써 객체지향 프로그램의 전체 구조에 대한 파악이 용이 하여 프로그램의 개발이 손쉬워지고, 초보자를 위한 교육과 훈련에도 유용하게 사용 될 수 있다.

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Visual Sharing: 다자간 원격 협업 환경에서의 View 공유 기술 (Visual Sharing: A View Sharing Technique for Multi-party Collaboration Environments)

  • 김남곤;김종원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.643-647
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    • 2008
  • ACE (Advanced Collaboration Environment) [1] 는 원격지의 사용자들이 마치 실제 한 공간에 모여서 협업하는 것과 같은 실재감 있는 협업 환경을 제공하는 것을 목표로 한다. 실재감 있는 협업을 위해서는 가장 먼저 좋은 음질의 음성의 공유와 원격지 작업 공간의 모습을 그대로 전달해 줄 수 있는 협업 공간 내의 뷰(view)에 대한 공유가 필요하다. Visual Sharing은 이 중에서 원격지 사용자들 사이의 자연스러운 뷰 공유에 초점을 둔 연구로, 원격지 작업 공간의 모습을 다양한 방향에서 보거나 임의의 원격지 사용자와 작업 화면을 공유하는 등, 원격 협업 환경의 사용자들이 동일한 뷰를 공유하면서 협업 할 수 있도록 지원하는 기술이다. 본 논문에서는 Visual Sharing을 위해 제공되어 야 하는 요소 기술들과 그 요구사항을 논한다.

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